| DajellyMan |
Round 1
Vai - chucks her shortspear just perfectly. I mean, it's a fantastic throw. Olympic quality. The spear goes *thunk* into the red fleshy skin of the plant thing. It stops its climb for a moment and seems to shudder and... almost seems to flash brightly for a moment. After that, it continues its climb up, ignoring Vai.
4 damage
Beylinda - casts shield of faith upon her large self.
Zee - draws his bow and fires an arrow straight down at the beast, but the arrow flies wide off the wall and misses!
Farrin - readies his axe and casts Resistance upon himself.
Mal - casts mage armor upon herself.
Marrant - the Aasimar takes careful aim, and shouts a challenge out to the plant monster. His arrow releases with a twang and smites itself mightily into the creatures face. Same as when Vai struck the creature, the plant seems to flinch and flash colors for a moment.
9 damage
You notice the yellow '?' box seems to shine each time the creature is struck
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The plant creature continues its arduous climb. It is now 20 feet away from the ledge, but its long tentacles seem dangerously closer...
Round 2, go!
| Vai'anassena See |
Is the circle in the top right hand corner where the drainpipe deposits us?
Is jumping in a standard action or a move action?
How long does the journey take - a round, less than a round?
Vai jumps into the drain pipe, [whoooooooovsh!] and if it doesn't take a round to travel, and if there is more time this round after finding herself up above, Runs toward Zee and Marrant...
| Beylinda Chumana |
Round 2
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
This should be a rather hard fight i think
Cast Shield spell
The big box is glowing again. It should have the same effect if anyone want's to be enlarged
DM put beylinda in a spot where she will be able to hit the plant like creature without incuring any Aoo
| Vai'anassena See |
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Vai is too focused on meeting the creature to notice the box.
I'm not sure that is what's happening Bey…I figure it is more that the creature is channeling damage into the box or similar seeing as the creature flashes brightly every time we hit it…
| Marrant |
I'm at a disadvantage having never played Nintendo, anyone have any insights?
"I don't know what that thing is, but it's definitely evil. Are we even hurting it?"
longbow: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26 (deadly aim, precise shot)
damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
perception: 1d20 + 4 ⇒ (6) + 4 = 10
| Vai'anassena See |
No nintendo-fu except maybe playing Donkey Kong and Donkey Kong II in… oh… 1982. I think that might just beat you for oldskool Da-J. Anyway, it can't hurt for someone else to hit the box. Or contact higher google spell and check out the games on wikipedia. Vai is happy enough to try the old fashioned bash 'em till they (or she) dies. All out of inimica, so dire weapon buff is about all I got…
| Zehanet Ash |
Bey hit the block again for the fire/ice flower or maybe the raccoon suit.
I do not like that thing at all. Fall down or slow down!
from 25 ft away I fire a snowball dc 13 fort
t. attack: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 ⇒ 5
| DajellyMan |
Round 2
Mal - hefts her great axe and moves to the edge of the platform, awaiting the inevitable appearance of the plant monster. double move action
Vai - jumps into the pipe *thump thump thump* and appears up on the platform. She then runs over to the edge, joining the Aasimar and Ratfolk.
Beylinda - casts shield upon herself, a round disc of magic appearing in front of her. She then moves into position, hoping to stay out of the creatures reach should it pop up unexpectedly.
Marrant - once again, through the guidance of Ozem, fires a near perfect shot and nails the plant creature, dealing it 10 damage! It flashes colors briefly after it is hit.
Farrin - hustles to the edge, joining his allies, readying Durzak to smash and slash the creature.
Zehanet - conjures up a Calvin and Hobbes worthy snowball and fires it at that damned Susie... I mean plant monster. Unfortunately... it misses.
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The monster continues its climb, and is now only 10 feet away from the ledge! A long, thorny tentacle creeps its way up over the edge and strikes at Marrant!
THORNS!: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (1) + 3 = 4
but the thorns seems to have issue finding their target and fly harmlessly over the Aasimar's head!
___________________________
round 3, go! (map will be updated up top shortly)
| Zehanet Ash |
Zee will fire another arrow slamming the beast dead in his throat.
attack: 1d20 + 6 ⇒ (20) + 6 = 26
confirm: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 ⇒ 5
Crit?: 2d6 ⇒ (5, 5) = 10
Seeing the beast so close Zee will pull back from the edge dropping his bow and drawing his scimitar walking toward the bow hoping for something to help him fight.
Bey hit that so I can grab the mushroom.
If something cool comes out let me grab it so I can get the free enlarge that comes with the fire flower power-up.
| Vai'anassena See |
Looks like we'll have to rule Bey hit the box before moving away...[ooc]
Vai concentrates fell power on her direblade, moves to strike and hacks at the tentacle two-handed...
Swift Action - One point expenditure of Terror Pool to give dire weapon +1 to damage for 4 rounds.
Move action - move up to 20' to hit tentacle
Standard Action - Attack Thorny tentacle...
Snicker-Snack!: 1d20 + 3 ⇒ (4) + 3 = 7 [Strength]
Splapp!: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6 [Strength x 1.5, terror pool bonus]
Terror Pool remaining: 3/5
[ooc]AC is 14 as two handed stirke negates buckler bonus...
| DajellyMan |
being a gargantuan creature it has a reach of 20'
Round 3
Marrant - takes a 5' step back and draws his greatsword
Beylinda - Moves forward, punching the '?' box as she does and then attacks the thorn tentacle with her falchion.
Fumble: 1d20 ⇒ 11
But she ends up getting tangled up in her robes! (-2 AC until move action spent to untangle).
As she hits the box, a bright red and orange flower that appears to be made of fire pop up out of the box!
Farrin - swings his mighty axe but misjudges his swing and misses the tentacle!
Zee - fires an arrow perfectly at the creature, nailing it in the face (or what seems to be a face) and dealing it 5 damage! (crit just barely didn't confirm).
Vai - does some evil stuff, moves to attack the tentacle, misses the tentacle, feels bad about herself.
Mal - Knowing the tentacle is not their target, Mal holds her action to wait for the full creature to appear so she can hit it with her axe!
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The creature finishes its climb and pulls itself up the final 10', and ends its climb sitting on the edge of the ledge!
its tentacle whips out towards the largest target it can see, and launches towards Beylinda!
THORNS!: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 3 ⇒ (6) + 3 = 9
| Vai'anassena See |
| Vai'anassena See |
Vai shifts her attention to the botanobeasts body and aims for somewhere near it's sensory array…
Attack: 21
Damage 12
I had a slightly better post but it was likewise eaten…
(If you don't remember seeing those rolls/that post Da-J we can replace them with this:
Choppy-chop!: 1d20 + 3 ⇒ (5) + 3 = 8 [Strength]
Chokk!: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7 [Strength x 1.5, terror pool bonus])
| DajellyMan |
Ok, forget all the BS about a mario puzzle, just keep hitting him, I gave him HP and he is almost dead ;p
Round 4
Marrant - charges the plant beast, shouting his challenge at the damned, vile thing as his greatsword comes down upon it, severing one of its thorn arms and dealing 8 damage!
Beylinda - untangles her robes and swings her Falchion at the creature now that it is on her level, and but her sword clanges off the creatures hide.
Farrin - takes a step back assuming a defensive posture, and then casts a spell upon himself as his axe begins to faintly glow.
Vai - gets down with her bad self and slams her sword up into the creature's "face" dealing it 12 damage.
Zee - jump up and grabs the strange flower. It immediately disappears in a cloud of smoke, completely covering the Ratfolk. When the smoke settles, Zee's clothing has changed color to a red/white scheme.
Feeling powerful magic coursing through him, Zee jump spins and sends two fireballs flying at the creature's mouth (about 10 feet above everyone)
The slow and sluggish creature's mouth hangs open at a slight gap as it flashes color and appears stunned from the melee attacks. just enough of a gap for Zee's fireballs to go inside!
FIRE: 4d6 ⇒ (6, 5, 5, 3) = 19
Fire erupts in the creature's mouth and it is severely damaged!
Mal - GA: 1d20 + 1 ⇒ (10) + 1 = 111d12 + 1 ⇒ (6) + 1 = 7
Mal brings her greataxe down, but it is also deflected by the creature's hide.
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Flams spewing from its mouth, the creature roars mightily and lunges forward fully onto the platform, causing those of you on the edge to leap backward or be squished.
All of you are successfully able to get away, but the creature continues its assault. Two thorny vines leap out and strike straight at Zee standing atop the box!
Grapple: 1d20 + 10 ⇒ (13) + 10 = 23
Zee is picked up in the creatures thorny grip and takes 2d4 ⇒ (1, 1) = 2 damage! Unfortunately, as painful as the thorns are, they are the least of Zee's worries as he is quickly being drawn in towards the creature's gaping maw!
Within a few moments, the last you see of Zee is his tail as he slips down into the creature's belly.
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Round 5
| Vai'anassena See |
As Zee disappears within the thorny maw, Vai stifles a very un-direlock like gasp, and almost chokes in surprise... Mastering her feelings, she channels her fury into a dread strike again at the creature's "face"...
Hacque!: 1d20 + 3 ⇒ (8) + 3 = 11 [Strength]
Schlock!: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10 [Strength x 1.5, terror pool bonus]
Damn. ;)
AC is 14 as two handed strike negates buckler bonus...
Farrin Druzak
|
Farrin steps forward 5' putting him back in range of the Plant-thing. Farrin adjusts his swing of Durzak from the head to at what he thinks would be the belly of the beast hoping that Zee is not digested already and can still be saved.
Swhooosh: 1d20 + 22 ⇒ (15) + 22 = 37
Kthunk vuuush: 1d10 + 3 ⇒ (5) + 3 = 8
Farrin thinks to himself ...Its not the womenfolk I shoulda been protecting, its the menfolk...
| Malbrighka |
Malbrighka yells in shock as Zee disappears within the plant creature. She grips her axe in her left hand while her right performs complicated gestures in time to her quick chanting. Her hand’s final motion spreads her fingers, palm facing the creature as an orb of acid streaks towards the plant monster.
If needed move to avoid an AoO.
Ranged touch attack: 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d3 ⇒ 2