Str 10, Dex 20, Con 14, Int 15, Wis 12, Cha 10
Base Atk +0; CMB -1; CMD 14
Feats Weapon Finesse
Traits seeker, Two world magic: touch of fatigue
Skills
Acrobatics +4 (+5 dex, -1 acp)
Appraise +2 (+2 int)
Bluff +0 (+0 Cha)
Climb -1 (+0 Str, -1 acp)
Craft +2 (+2 int)
Diplomacy +0 (+0 Cha)
Disable device Untrained
Disguise +0 (+0 Cha)
Escape Artist +4 (+5 dex, -1 acp)
Fly +4 (+5 dex, -1 acp)
heal +1 (+1 wis)
intimidate +0(+0 Cha)
Knowledge (arcana planes) +6 (+2 int, +3 class, 1 rank)
Perception +6 (+1 wis, +3 class, 1 rank, +1 trait)
Preform Dance +0 (+0 Cha)
Linguistics Untrained
Ride +4 (+5 dex, -1 acp)
sense motive +1 (+1 wis)
Spellcraft ++6 (+2 int, +3 class, 1 rank)
Stealth +11 (+5 dex, +2 Trait, +4size)
Swim -1 (+0 Str, -1 acp)
Use Magic Device +0 (+0 cha)
Languages Common, undercommon and Draconic
Other Gear Studded leather, Scimitar, Longbow, 20 blunt/20 arrows Magus kit, Explorers clothing, Spell book, crowbar, grappling hook.
magus's kit Weight 21? lbs. This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch,trail rations (5 days), and a waterskin
Gp