Rolande Deerborne |
4 shots with Haste, correct?
Pepperbox two-handed: 1d20 + 15 ⇒ (6) + 15 = 211d8 + 9 ⇒ (8) + 9 = 17
Pepperbox two-handed: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 9 ⇒ (2) + 9 = 11
Pepperbox two-handed (rapidshot): 1d20 + 10 ⇒ (14) + 10 = 241d8 + 9 ⇒ (1) + 9 = 10
Pepperbox two-handed: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 9 ⇒ (5) + 9 = 14
Sekkim |
GM Pablo |
Sekkimm starts casting - The Lantern Archons will appear next round.
Another war wisp appears and turns into a lightning bolt then goes through Rolande.
Lightning bolt: 7d6 ⇒ (4, 5, 5, 4, 6, 4, 2) = 30 Reflex save for 1/2
The other one moves in to attack Rolande and flank him.
War Wisp #1: 1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 373d8 ⇒ (8, 5, 1) = 14
GM Pablo |
Rolande saves and takes 1/2 damage - and avoids being staggered.
Anaba attacks!!!
Flaming Bastard Sword Two Handed Power Attack + Rage + Lead Blades : 1d20 + 18 ⇒ (15) + 18 = 332d8 + 23 + 1d6 ⇒ (4, 3) + 23 + (3) = 33 hits
Flaming Bastard Sword Two Handed Power Attack + Rage + Lead Blades : 1d20 + 18 ⇒ (1) + 18 = 192d8 + 23 + 1d6 ⇒ (1, 3) + 23 + (4) = 31 miss
Flaming Bastard Sword Two Handed Power Attack + Rage + Lead Blades : 1d20 + 13 ⇒ (20) + 13 = 332d8 + 23 + 1d6 ⇒ (6, 8) + 23 + (3) = 40
Confirm crit! Flaming Bastard Sword Two Handed Power Attack + Rage + Lead Blades : 1d20 + 13 ⇒ (20) + 13 = 332d8 + 23 + 1d6 ⇒ (1, 1) + 23 + (2) = 27 confirms
She slices and dices the war wisp for 100 points and it fades out of existence.
Buchart is up!
Kyra
Rolande - 29
Sekkimm & Cetonius
War wisp #1
Buchart |
Swift action spend two points to keen and enhance my weapon +2, power attack two handed.
longsword: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 341d8 + 18 ⇒ (8) + 18 = 26
longsword: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 221d8 + 18 ⇒ (2) + 18 = 20
longsword: 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 181d8 + 18 ⇒ (1) + 18 = 19
confirm crit: 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 181d8 + 18 ⇒ (1) + 18 = 19
Rolande Deerborne |
Firing with Adamantine bullets, then 5' step to the side.
Pepperbox two-handed: 1d20 + 16 ⇒ (3) + 16 = 191d8 + 9 ⇒ (4) + 9 = 13
Pepperbox two-handed: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 9 ⇒ (7) + 9 = 16
Pepperbox two-handed (rapidshot): 1d20 + 11 ⇒ (11) + 11 = 221d8 + 9 ⇒ (8) + 9 = 17
Pepperbox two-handed: 1d20 + 16 ⇒ (15) + 16 = 311d8 + 9 ⇒ (6) + 9 = 15
Sekkim |
Sekkim drops the Lantern Archons and steps back.
Cetonius readies an action to cast Cure Moderate Wounds on any wounded party member within reach, should someone within reach become wounded.
Archons (attack damage ignores all DR, note for future attacks that Archons are immune to electricity):
touch: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 5
touch: 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 2
touch: 1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 1
touch: 1d20 + 5 ⇒ (19) + 5 = 241d6 ⇒ 1
touch: 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 2
touch: 1d20 + 5 ⇒ (9) + 5 = 141d6 ⇒ 4
Buchart |
Saying a little prayer to the Accidental God for luck!
This might help!
With sword at the ready if the round turns to spell combat, Buchart will take a 5' step south and cast glitterdust 10' inside the door and as a swift action pulse up arcane strike. Buchart always cast defensively and is +19 on concentration when doing so.
concentration: 1d20 - 4 + 19 ⇒ (16) - 4 + 19 = 31
GM Pablo |
Buchart the entry to the door is taken up by the Archon, but you are able to cast from your position. The war wisp seems to have moved.
Anaba is on delay until given directions.
Kyra cats prayer and moves back to make room for Rolande.
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Rolande is up!
Sekkimm & Cetonius
GM Pablo |
You enter the room and see the stairs going down. Here and there the weakened people moan. You see no sign of the injured war wisp. Suddenly there is a crack of lightning and a bolt explodes through your group (Rolande Anaba and the guard). Another War wisp appears at the far end of the room - this one larger than the other two. You see no sign of the injured wisp.
Ancient War Wisp Lightning: 10d6 ⇒ (1, 5, 2, 3, 5, 2, 3, 6, 3, 2) = 32
The Archon is immune, Rolande, Anaba make reflex saves.
Guard reflex: 1d20 + 7 ⇒ (5) + 7 = 12 Fails -32
The guard screams in pain from the shock. "Release me from these bindings!!"
Anaba -32 or 16
Guard - 32
Buchart
Kyra
Rolande -32 or 16
Sekkimm & Cetonius
War wisp #1 -47
Ancient War Wisp
GM Pablo |
The guard drops @ -61
Anaba Save from lightning bolt: 1d20 + 9 ⇒ (18) + 9 = 27 Saves!
Anaba rages and moves north to attack the wisp.
Flaming Bastard Sword Two Handed Power Attack + Rage + Lead Blades + Haste: 1d20 + 18 ⇒ (5) + 18 = 232d8 + 23 + 1d6 ⇒ (7, 4) + 23 + (1) = 35 Miss
Buchart moves in 5' and casts glitterdust
A cloud of golden particles covers everyone and everything in the area. Creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.
Wisp Will Save vs Glitterdust: 1d20 + 13 ⇒ (1) + 13 = 14 Fails - the creature is blinded
Anaba Will Save vs Glitterdust: 1d20 + 4 ⇒ (2) + 4 = 6 Fails - blinded
Kyra moves in over the guard and casts resist energy (electricity) on Anaba 20 points electric resistance for 70 min.
Rolande -32 or 16
Sekkimm & Cetonius
War wisp #1 -47
Ancient War Wisp - Blind and unable to turn invisible
Anaba -16 Blind - resist energy (electricity) 20 points electric Guard -61 Unconscious
Buchart
Kyra
Rolande Deerborne |
Firing on War Wisp.
pepperbox two-handed: 1d20 + 16 ⇒ (10) + 16 = 26damage: 1d8 + 9 ⇒ (3) + 9 = 12
Pepperbox two-handed: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d8 + 9 ⇒ (1) + 9 = 10
Pepperbox two-handed (rapidshot): 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d8 + 9 ⇒ (1) + 9 = 10
Pepperbox two-handed: 1d20 + 16 ⇒ (9) + 16 = 25damage: 1d8 + 9 ⇒ (3) + 9 = 12
GM Pablo |
Rolande fires and hits with everything since the wisp is blinded and flatfooted. Added +1 more to hit and 4 more damage total for the Prayer.
Sekkimm & Cetonius
War wisp #1 -47
Ancient War Wisp -48 Blind and unable to turn invisible
Anaba -16 Blind - resist energy (electricity) 20 points electric
Guard -61 Unconscious
Buchart
Kyra
Rolande -16
Sekkim |
Magic missile the wisp with a wand.
mm: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11
Cetonius will cast cure moderate wounds on the guard, if the guard is on our side. I have lost track and am not clear where he came from.
cmw: 2d8 + 6 ⇒ (3, 3) + 6 = 12
The archons want to zap the wisp.
archon: 1d20 + 1 ⇒ (1) + 1 = 21d6 ⇒ 2
archon: 1d20 + 1 ⇒ (8) + 1 = 91d6 ⇒ 2
archon: 1d20 + 1 ⇒ (17) + 1 = 181d6 ⇒ 6
archon: 1d20 + 1 ⇒ (5) + 1 = 61d6 ⇒ 3
Except for one, which will fly around back to give anaba flanking.
GM Pablo |
Sekkimm - I moved you 5' in front of the door so you can get your line of sight.
The Magic missiles hit!
Cetonious moves to cure the guard.
One of the Archons hits for 6.
Wisp save vs blindness: 1d20 + 13 ⇒ (7) + 13 = 20 Saves
The Wisp no longer blind, returns to lightning form and blazes and path back where it came from
Lightning: 10d6 ⇒ (1, 4, 2, 1, 5, 2, 2, 1, 6, 1) = 25
Anaba Reflex: 1d20 + 9 ⇒ (5) + 9 = 14 fail
Guard Reflex: 1d20 + 9 ⇒ (10) + 9 = 19 fail
Kyra Reflex: 1d20 + 2 ⇒ (18) + 2 = 20 fail
The Guard dies
Anaba only takes 5 because resist energy
Kyra -25
The other wisp also uses its lightning ability and cuts through Buchart, Cetonius and Sekkimm
Lightning: 7d6 ⇒ (2, 6, 5, 6, 4, 6, 4) = 33
Anaba save vs blindness: 1d20 + 4 ⇒ (1) + 4 = 5 Failed still blind
Anaba steps 5' further into the room.
Buchart reflex save 33 or 16
Kyra -25
Rolande -16 reflex save 25 or 12
Sekkimm reflex save 33 or 16
Cetonius reflex save 25 or 12 and reflex save 33 or 16
War wisp #1 -42 (regenerated 5)
Ancient War Wisp -60 Blind and unable to turn invisible (regenerated 5)
Anaba -21 Blind - resist energy (electricity) 20 points electric