| Rolande Deerborne |
Leap off stairs using acrobatics (I am invisible) and shoot dude I land next to ( would he be considered flatfooted if he doesn't know I am there?).
acrobatics: 1d20 + 15 ⇒ (2) + 15 = 17
Pepperbox two-handed with grit: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 9 + 2d6 ⇒ (7) + 9 + (6, 4) = 26
Pepperbox two-handed (rapidshot): 1d20 + 10 ⇒ (2) + 10 = 121d8 + 9 ⇒ (5) + 9 = 14
crit: 1d20 + 1 ⇒ (20) + 1 = 21 crit damage: 3d8 ⇒ (4, 4, 8) = 16
Buchart
|
Sorry for the delay, but I've been through the ringer today!
Do a spellcraft check on the spell she hit us with. I don't like this cleric at all, but I'd like to have her spells!
spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27
Then spell combat! Scorching ray (ranged touch) and longsword on the guard in front of me, casing defensively w/combat casting. Longsword with power attack and arcane strike. 7 touch attacks left for next 9 rds. for frostbite.
concentration: 1d20 + 15 ⇒ (10) + 15 = 25
Ray 1: 1d20 + 11 ⇒ (5) + 11 = 164d6 ⇒ (6, 2, 6, 2) = 16
Ray 2: 1d20 + 11 ⇒ (4) + 11 = 154d6 ⇒ (6, 6, 2, 5) = 19
longsword: 1d20 + 14 - 2 - 2 ⇒ (18) + 14 - 2 - 2 = 281d8 + 13 + 1d6 + 8 ⇒ (6) + 13 + (1) + 8 = 28
Fatigued if hit!
| GM Pablo |
She cast blasphemy
Casting Time 1 standard action
Components V
Range 40 ft.
Area nonevil creatures in a 40-ft.-radius spread centered on you
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes
Any nonevil creature within the area of a blasphemy spell suffers the following ill effects.
HD Effect
Equal to caster level Dazed
Up to caster level –1 Weakened, dazed
Up to caster level –5 Paralyzed, weakened, dazed
Up to caster level –10 Killed, paralyzed, weakened, dazed
The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.
Dazed: The creature can take no actions for 1 round, though it defends itself normally. Save negates.
Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds. Save for half.
Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round.
Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).
Furthermore, if you are on your home plane when you cast this spell, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the blasphemy or not. The banishment effect allows a Will save (at a –4 penalty) to negate.
Creatures whose Hit Dice exceed your caster level are unaffected by blasphemy.
Buchart hits #3 with everything for 63!!
Kesoulla steps out (moving @60!)and casts Blade Barrier
Rolande hits and confirms the crit Killing #3 (grit back)
He transfers his other shots to #4 for 28 points
Sekkimm -75 Sekkimm @-1 (Orc Ferocity so standing) -6 strength dazed and weakened 2 rounds (you can move the orb and that's about it unless you have a surprise!)
Cetonius -5 paralyzed # minutes: 1d10 ⇒ 8
Anaba -50 dazed & weakened -6 str 2 rounds
Kyra -28 dazed & weakened -6 str 2 rounds
Guard #1 -7 in Orb
Guard -4 -37
Buchart -48
Kesoulla
Rolande
| GM Pablo |
I will resolve the Orb movement if that is OK or change if you have a better plan.
Guard #1: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 112d6 ⇒ (3, 5) = 8 stuck in orb
Guard #4: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Saves OK
Buchart -48
Kesoulla
Rolande
Sekkimm -75 Sekkimm @-1 unconscious
Cetonius -5 paralyzed # minutes: 1d10 ⇒ 8
Anaba -50 dazed & weakened -6 str 1 rounds
Kyra -28 dazed & weakened -6 str 1 rounds
Guard #1 -15 in Orb
Guard -4 -37
| GM Pablo |
Guard #1: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 192d6 ⇒ (3, 5) = 8 stuck in orb
Guard #4: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Saves OK
Guard #4 steps up and attacks Buchart
Guard #4: 1d20 + 16 ⇒ (5) + 16 = 211d10 + 7 + 2 ⇒ (9) + 7 + 2 = 18 miss
Guard #4: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14 miss
Guard #4: 1d20 + 16 ⇒ (6) + 16 = 221d10 + 7 + 2 ⇒ (2) + 7 + 2 = 11 miss
Buchart -48 is up!!
Kesoulla
Rolande
Sekkimm -75 Sekkimm @-1 unconscious make stabilization check
Cetonius -5 paralyzed # minutes: 1d10 ⇒ 8
Anaba -50 dazed & weakened -6 str 1 rounds
Kyra -28 dazed & weakened -6 str 1 rounds
Guard #1 -15 in Orb
Guard -4 -37
Buchart
|
Two swings on G4, two handed, power attack and arcane strike.
Take this blondie!
longsword: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 271d8 + 18 ⇒ (6) + 18 = 24
longsword: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 261d8 + 18 ⇒ (4) + 18 = 22
frostbite: 1d6 + 8 ⇒ (3) + 8 = 11
Fatigued if hit.
GMPablo
|
Rolande moves up, but can't quite get around the windwall. He fires 15' from the cleric. 30% miss chance: 1d100 ⇒ 31
He hits !
Sekkimm bleeds a little
Everyone else still dazed.
The orb stays in place with the guard spinning on rinse cycle.
reflex to escape orb: 1d20 + 5 ⇒ (4) + 5 = 9
orb damage: 2d6 ⇒ (1, 3) = 4
GMPablo
|
Buchart you have move action if you want .
Kesoullia casts a spell at Rolande then moves to the back stairs clutching a small chest.
flame strike: 12d6 ⇒ (3, 1, 5, 5, 5, 6, 2, 2, 5, 6, 3, 6) = 49
Rolande reflex save for 1/2
Anaba comes out of daze moves up next to the blade barrier and hurls a javelin.
javelin: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 9 ⇒ (3) + 9 = 12 it bounces off her armor...miss
Kyra moves up and channels selecting out bad guys
heal: 4d6 ⇒ (5, 3, 5, 3) = 16
guard in orb reflex: 1d20 + 5 ⇒ (18) + 5 = 23
reflex to stand: 1d20 + 5 ⇒ (1) + 5 = 6
Falls prone but stands and pulls out a potion.
Buchart!!
GMPablo
|
Kyra says "get the cleric we can not allow her to escape!! I will attempt dispelling the blades"
The guard looks like he is no longer interested in fighting...more like running
reflex save fireball: 1d20 + 9 ⇒ (4) + 9 = 13
Buchart your 16 points of magic missile damage disappeared from last round.
Kesoulla -73
She moves to the rear stairs and opens a door.
Rolande then Sekkimm are up
GMPablo
|
Anaba runs up the stairs and through the open door and into a delapidated warehouse.
Kesoulla is waiting ahead with a prepared spell. Cold Ice Strike: 12d6 ⇒ (2, 5, 2, 2, 6, 4, 5, 3, 1, 2, 3, 3) = 38 Anaba save for 1/2: 1d20 + 8 ⇒ (18) + 8 = 26 saves!!
She moves up to the cleric double move.
Anaba -53
Kyra moves and channel heals , but is only able to get Buchart and Rolande.
-Posted with Wayfinderheal: 4d6 ⇒ (5, 4, 4, 5) = 18