| GM Pablo |
Actions?
Cetonius thinks you're stoned...
I still do not understand who this Cetonius is - is he real? If he is real I need to put a character in the map. Is he an imaginary friend - Does Sekkimm have multiple personalities? Is it Sekkimm thinking in his head? Is it his familiar Smek in a new rat costume?
| Rolande Deerborne |
Before we move out of room I am going to make an action. I am gonna cap this little turd in the knee.
initiative: 1d20 + 9 ⇒ (9) + 9 = 18
Pepperbox two-handed w/grit: 1d20 + 15 ⇒ (6) + 15 = 211d8 + 9 + 2d6 ⇒ (2) + 9 + (6, 4) = 21
Pepperbox two-handed: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 9 ⇒ (8) + 9 = 17
Pepperbox two-handed (rapidshot): 1d20 + 10 ⇒ (12) + 10 = 221d8 + 9 ⇒ (3) + 9 = 12
| GM Pablo |
You get one attack during a surprise round there Tex...
Rolande shoots the dwarf with his very loud gun for 21 (who is definitely surprised as well as the guards and most of your party, but it is game on now).
Anaba Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Buchart Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Rolande 18
Sekkimm Initiative: 1d20 + 9 ⇒ (1) + 9 = 10
Kyra Initiative: 1d20 - 1 ⇒ (14) - 1 = 13
Guards Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Drollis Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Buchart is up!
Rolande
Anaba
Kyra
Sekkimm
Guards
Drollis -21
Buchart
|
So this is how it's going to be when someone calls dibs in this party, huh? Alright then!
Draw longsword as I jump onto the table, and swift action spending a pool point to enhance it.
acrobatics: 1d20 + 17 ⇒ (17) + 17 = 34
Then cast scorching ray on the guard beside Kyra.
ray1: 1d20 + 11 ⇒ (8) + 11 = 194d6 ⇒ (1, 5, 4, 1) = 11
ray2: 1d20 + 11 ⇒ (17) + 11 = 284d6 ⇒ (3, 2, 2, 4) = 11
| Anaba |
Your stealth and subtlety is lacking Rolande.
ooc]Drawing my sword, I attack the person next to me.[/ooc]
Attack: 1d20 + 15 ⇒ (20) + 15 = 351d10 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 10 ⇒ (11) + 10 = 211d10 + 7 ⇒ (4) + 7 = 11
| GM Pablo |
Added the elusive lackey Cetonius on the map. He's the guy with an arrow sticking out of his chest. "Message for you sir!"
Buchart casts next to the guard, but because the guard is still flatfooted he does not get the AOO I would like to give Buchart for casting next to an enemy.
Buchart hits a guard for 22, but he still stands.
Anaba hits twice and confirms the crit.
Anaba's damage without buffs or raging (just power attack) is 1d10+1d6+20 each
so minimum with both hits and one a crit is 3+3+60 =66
She kills the guard very dead with her two blows
Kyra is unable to shift out of combat and decides to attack the norther guard.
Scimitar: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 2 ⇒ (5) + 2 = 7 Hits for 7!
Sekkimm is up!
North Guard -29
| Rolande Deerborne |
So my first was attack was surprise and then I have an 18 for initiative. Take my other two rolls for this attack and I will roll the first shot and complete my move with a 5' step to the side behind Anaba putting my back in the corner.
Pepperbox two-handed w/grit: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 9 + 2d6 ⇒ (2) + 9 + (1, 2) = 14
For a total of 43 points of damage.
Buchart
|
Your stealth and subtlety is lacking Rolande.
ooc]Drawing my sword, I attack the person next to me.[/ooc]
[dice=Attack]1d20 + 15; 1d10 + 7
[dice=Attack]1d20 + 10; 1d10 + 7
Well, you up and killed Daario! Now the Mother of Dragons will be all over us! Hmmm?! At least we'll get to kill dragons!
| GM Pablo |
Cetonius opens the door to B1, them moves away.
Sekkimm drops a web in lobby...fun times.
Reflex Guard 3: 1d20 + 9 ⇒ (20) + 9 = 29 saved
Reflex Guard 4: 1d20 + 9 ⇒ (2) + 9 = 11 stuck
The guards act
Guard in the lobby (not stuck in webs moves to the door and attacks Sekkimm.
Spiked chain: 1d20 + 12 ⇒ (9) + 12 = 212d4 + 4 ⇒ (4, 3) + 4 = 11
The other guard steps up 5' and flanks Buchart
Spiked chain: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 272d4 + 4 + 2d6 ⇒ (2, 2) + 4 + (2, 6) = 16 hits
Spiked chain: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 232d4 + 4 + 2d6 ⇒ (2, 2) + 4 + (3, 5) = 16 miss
The stuck tries to break free
Escape Artist Check Guard 4: 1d20 + 9 ⇒ (13) + 9 = 22 Breaks Free
Drollis screams in pain Elf bastard your dead!
Drolliss moves up 5' and attacks Rolande and seems no longer to be struggling to move about.
Flurry of blows: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 1 + 1d6 ⇒ (7) + 1 + (5) = 13 Hits
Flurry of blows: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12 hits
Flurry of blows: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 1 + 1d6 ⇒ (8) + 1 + (1) = 10 Miss
The lethe users in the far room all sart screaming and trying to break free of the webs.
Buchart -16 is up!
Rolande -25
Anaba
Kyra
Sekkimm -11
Guard 1 (Flanking Buchart)
Guard 2 (Flanking Buchart)
Guard 3 (on Sekkimm)
Guard 4 - no longer stuck
Drollis (On Rolande) -64
| Rolande Deerborne |
Not if I have anything to say about it Drollis! Leave a guard alive!
Pepperbox two-handed w/grit: 1d20 + 15 ⇒ (14) + 15 = 291d8 + 9 + 2d6 ⇒ (4) + 9 + (6, 1) = 20
Pepperbox two-handed w/grit: 1d20 + 15 ⇒ (10) + 15 = 251d8 + 9 + 2d6 ⇒ (5) + 9 + (6, 2) = 22
Pepperbox two-handed (rapidshot): 1d20 + 10 ⇒ (14) + 10 = 241d8 + 9 ⇒ (7) + 9 = 16
| GM Pablo |
Buchart misses on both attacks.
The guard shouts Drollis is dead!!
The guard in the reception (no longer stuck flees to the door and opens it (double move).
The other guard that was on Sekkimm moves at 1/2 speed to the door - (full retreat)
The guard that Buchart attacks drops his weapon, after seeing most of his companions slaughtered. He says "I surrender - I'm just a guard. This isn't worth it."
The lethe users continue to scream and struggle in the webs.
Out of combat.
Sekkim
|
Sekkim dismisses the web, then speaks to everyone in B1.
"Hey everybody! Free Lethe to everyone who sits down, calms down, and pretends that nothing out of the ordinary just happened. You, fleeing guard! Join them, hang out for a while, and there's a hundred gold in it for you. You can even have a seat by the door if you think we're going to try anything funny. We just want to look around back here."
Use my class ability to boost my charisma by plus 4 for this speech. With the added cha from the Lethe, I'm packing an 18 charisma, and I put my level 9 points in Diplomacy.
diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
Buchart
|
What's on your personage Mister Drollis?
Search the little bastards body, didn't you say earlier when magic was detected he had stuff on him?
Perhaps he has a pair of matched light weapons? Haven't used the masterwork cleavers yet!
| GM Pablo |
You search the bodies and your prisoner (Anaba has him in hand).
The other two guards flee (Needed DC25 Diplomacy)
You search (using detect magic)
Drollis:
potions of cure moderate wounds (3)
potion of invisibility
potion of mage armor
50 +1 shurikens
belt of incredible dexterity +2
ring of protection +1
shock amulet of mighty fists
Drollis had permanent magic fang cast on one arm and one leg.
Guards:
3 potion of invisibility
3 +1 chain shirt
3 +1 spiked chain
3 masterwork composite longbow (+1 Str) with 20 arrows
3 sap
3 cloak of resistance +1
3 disguise kit
3 smokestick
3 thieves’ tools
60gp total on the three
In the lobby there is a footlocker and there is also magic glowing under a item that stands hidden under a cloth by the chair
Items added to treasure sheet!
| GM Pablo |
The guards did not stop the diplomacy check was too low.
When Buchart works his way through the webs (1/2 move and save required) and out the door the other two guards are long gone. They blend into a crowd at the top of the street or ducked into a tavern or abandoned building. FYI these guys are all rogues (Highwaymen) so have high stealth.
With the webs dissipated many of the patrons head for the exits. 1/2 remain for the promise of free drugs.
Questions to the guard - he seems fairly passive now and no issues to get info "Hey I'm just a hired guard here. Don't kill me - What do you want to know?"
There are two doors a trunk and something magic on a stand under a cloth that sits on a small table by the chair in the lobby.
| GM Pablo |
Buchart opens the trunk with his wand (it wasn't locked)
Inside the footlocker are 40 pouches, each holding 1 ounce of lethe (worth 5 gp each), and 250 gp
There are also 15 small waffers (small circular pieces of white flatbread, like you get church for communion) which radiate magic.
The doors are both locked, but you find a key on Drollis on a leather thong around his neck.
You unlock both doors and then Buchart can stand back to open with the wand.
The east door opens into an alley which is blocked by crates.
The alley here goes behind the lethe house. The ends of the alley are blocked with large piles of rubbish, dirt, and debris. The piles are large but someone can clamber over one with a successful DC 15 Climb check. There is a closed door across the alley.
The southern door opens to reveal an office. A single piece of parchment with a crisp crease rests conspicuously in the center of an otherwise empty desk. The office is barren and looks mostly unused, but a man with a greasy cloth gag in his mouth sits at the table, his foot
chained to the leg. There is another door to the east.
Sekkim
|
I need a good plan to run down these guards.
Wait, no, stoned. The "good" part is entirely optional.
I cast beast shape II, turn into a Dire Wolf (a wolf the size of a horse), and charge out into the street to find the guards who escaped using Scent and 50 foot move from being a Dire Wolf. I don't see anything that could go wrong with this plan.
RAWR!
| GM Pablo |
Sekkimm changes shape and pursues the guards , but the guards are long gone. They split up (chugged potions of invisibility) one climbed up on a rooftop jumped across some alleyways, moved through crowded shopping spaces and seems to have slipped away in an area they are very familiar with.
5 minutes later he returns to the lethe house.
...meanwhile in the lethe house...you were busy with your search and questions for the guard...
Sekkim
|
Sekkimm changes shape and pursues the guards , but the guards are long gone. They split up (chugged potions of invisibility) one climbed up on a rooftop jumped across some alleyways, moved through crowded shopping spaces and seems to have slipped away in an area they are very familiar with.
5 minutes later he returns to the lethe house.
i suppose running away from the town guard is implied.
Sit down at the table with the most patrons, light up, and make conversation like this is an absolutely normal day and nothing strange has happened.
| GM Pablo |
"Town guard is not really too much of a problem in this neighborhood most likely"
"OK Mr angry elf, The booty is in the chest, the women and others are across the alley, they are too weak to travel so no one is guarding them as far as I know. I don't know about any traps. I'm just a hired sword here, I guard this house. I don't go in Drollis' room through the office or down stairs. They guy who knew everything is over there with a bunch of holes in him."
| GM Pablo |
"I know your not playing. I have no idea who you are. The wafers make you stronger. We got one as part of our payment. They do a ceremony here and make them somehow - its with the table and magic. There is a female cleric who comes here. She is across the street somewhere - we were not allowed down the stairs and are not supposed to be across the alley either. That's everything I know. I just am stationed in these two rooms."
Buchart
|
Try to speak to Rolande and Anaba in private. Are we interrogating the guy in the office?
We need to focus on the main objective. The runelord's tomb is obviously downstairs in the catacombs of the city. We need to find it and destroy the corpse of said runelord! The booty's nice though!