
GM Pablo |

Staggered
A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
So you have an action, just not a full round.

GM Pablo |

Buchart hits the wisp with his missiles and the wisp blinks out of existence.
Rolande -28
Sekkimm -33 Staggered
Cetonius reflex save 25 or 12 and reflex save 33 or 16
War wisp #1 -60 (regenerated 5)
Ancient War Wisp -60 Blind and unable to turn invisible (regenerated 5)
Anaba -21 Blind - resist energy (electricity) 20 points electric
Buchart -15
Kyra -25

Rolande Deerborne |

Firing on the Ancient! 5' step to get out of line.
Pepperbox two-handed: 1d20 + 16 ⇒ (13) + 16 = 291d8 + 9 ⇒ (4) + 9 = 13
Pepperbox two-handed: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 9 ⇒ (2) + 9 = 11
Pepperbox two-handed (rapidshot): 1d20 + 11 ⇒ (11) + 11 = 221d8 + 9 ⇒ (2) + 9 = 11
Pepperbox two-handed w/grit: 1d20 + 16 ⇒ (20) + 16 = 361d8 + 9 + 2d6 ⇒ (4) + 9 + (3, 2) = 18
confirm crit: 1d20 + 1 ⇒ (6) + 1 = 7

GM Pablo |

Thanks Kyra goes after Buchart. Kyra steps 5' north and channels to heal everyone in 30' radius. That will get the entire room except the wisp and people far to the south.
Channel Healing: 4d6 ⇒ (3, 3, 5, 5) = 16
Sekkimm -17 Staggered
Cetonius reflex save 25 or 12 and reflex save 33 or 16 +16
Ancient War Wisp -102 unable to turn invisible (regenerated 5)
Anaba -25 Blind - resist energy (electricity) 20 points electric
Buchart
Kyra -9
Rolande -12
Even healing the people in the room they still seem too frail to move on their own.

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If Cetonius is still up he hauls ass out of the room, as he won't be much longer. If he's not I instruct archons to drag him to safety. Either way I assume he will be staggered.
Sekkim gets a pissed off look on his face, as if he has just now realized that this isn't a fun night out on the town. He casts out a complex spell, and a fire-hose spewing acid appears just south of Cetonius and sprays south towards the war wisp.
Acidic Spray this round: 9d6 ⇒ (3, 2, 4, 5, 5, 3, 1, 4, 3) = 30
Acidic Spray next round: 4d6 ⇒ (6, 4, 6, 1) = 17
Acidic Spray, which does 9d6 acid damage this round (save for half) and 4d6 acid damage next round (save for none). Reflex DC is 22. It's a 60 foot line, so one of the archons will have to move out of the way and it will probably do considerable property damage.

GM Pablo |

Cetonius saves for the first and fails the second save.
Badly injured he takes Sekkimm's instructions and moves to the ally
Sekkimm spews acid all over the Wisp, but it is unphased (Immune to all magic that allows spell resistance except Magic Missile)
The Archons can attack since they don't need to assist Cetonius - go ahead and roll I think you need a natural 20.
The War Wisp moves to attack Rolande
Electricity: 1d20 + 21 ⇒ (20) + 21 = 413d8 ⇒ (2, 3, 1) = 6 possible crit
Confirm crit Electricity: 1d20 + 21 ⇒ (13) + 21 = 343d8 ⇒ (3, 6, 7) = 16 Confirms
Rolande takes 22 electric damage
Will Save vs blindness: 1d20 + 4 ⇒ (20) + 4 = 24 Saved!!
Anaba moves to attack
Flaming Bastard Sword Two Handed Power Attack + Rage + Lead Blades : 1d20 + 19 ⇒ (6) + 19 = 252d8 + 24 + 1d6 ⇒ (7, 4) + 24 + (4) = 39miss
Buchart is up!
Kyra -9
Rolande -34
Sekkimm -17
Cetonius -45
Ancient War Wisp -97 unable to turn invisible (regenerated 5)
Anaba -25 resist energy (electricity) 20 points electric

GM Pablo |

The war wisp humms angrily from the magic missles
Kyra channels again deslecting the wisp then moves to the alley...just in case
Channel Heal: 4d6 ⇒ (1, 4, 6, 1) = 12
Rolande -22
Sekkimm -5
Cetonius -33
Ancient War Wisp -112 unable to turn invisible (regenerated 5)
Anaba -13 resist energy (electricity) 20 points electric
Buchart is up!
Kyra

Rolande Deerborne |

Pepperbox two-handed: 1d20 + 17 ⇒ (6) + 17 = 231d8 + 10 ⇒ (7) + 10 = 17
Pepperbox two-handed: 1d20 + 17 ⇒ (5) + 17 = 221d8 + 10 ⇒ (8) + 10 = 18
Pepperbox two-handed (rapidshot): 1d20 + 11 ⇒ (16) + 11 = 271d8 + 10 ⇒ (5) + 10 = 15
Pepperbox two-handed: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 10 ⇒ (7) + 10 = 17

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Motherf%&*ing piece of s%&+! F@&$ this f!~@ing dice generator!
One day we should meet this generator and caress it. Perhaps then we will have dice mojo! Also, Buchart should be -4 w/18 temp HPs. He hasn't been hit since using the brand's ability.

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Cetonius casts cure moderate on himself. He'll also do a five foot step farther away from the scary room with the scary things happening in it.
cmw: 2d8 + 6 ⇒ (1, 4) + 6 = 11
Sekkim: Snowball! Tweak my dex up by two for a better chance to hit. It does not allow SR.
snowball: 1d20 + 8 ⇒ (20) + 8 = 285d6 ⇒ (5, 6, 5, 2, 5) = 23

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Sekkim raises his hand to his chin and blows non-existent smoke off his right index finger. He then gets out a pearl and restores Snowball to memory.
The formula for Cetonius is the amount of xp I get times his level divided by mine. He's meant to drift behind the group by a few levels, I think. I've not taken leadership before, but I might as well get something out of not dump statting charisma. So right now that's 2/3 of what Sekkim gets.

GM Pablo |

Kyra and Cetonius uses your wands to heal you
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7 Rolande full hitpoints
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 Sekkimm full hitpoints
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3 Cetonius full hitpoints
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 Anaba full hitpoints
Searching the room you find nothing besides the weakened people.

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Thank you for your healing Kyra! And once again the melee ends with a lethal snowball! Good show Sekkim! Good show all!!! Whew!
Buchart surveys the acid damage on the walls and stairs.
It burns one when a spell is wasted doesn't it!
Just checked. After healing we are 16 rounds into our buffs. Since Buchart doesn't need healing he will have look in the other room again. Thinking of going invisible soon.
I feel we should go onward! If we stop to discern who gets which wafer the cleric will get away! What do you all think!

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Buchart did you say you wanted to go down and see the layout?
Was going to check on the crowd at the lethe house, was considering going invisible to do so, but if we are stopped to tend the freaple, I'll wait on that. Buffs burning! Roll playing the reactionary, focused mind & trying to go forward! Just need to know how many minutes/spell duration we are going to take to do this!

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Buchart will hit himself again with the wand of bull's strength since too little duration left if things go badly. Six minutes left on shield. Spend a pool point to recall magic missile. As we head down stairs he will cast displacement on himself as well.
Okay then! Shall we?
I will assume Anaba and Buchart (both of the reactionaries) are in the lead. What do we see from the top of the stairs?

GM Pablo |

I lined you up on the Basement map - feel free to change your position.
Anaba peers down the stairs. The lower level has some flickering light perhaps from torches. All is quiet. As with the other building it looks like some recent construction to improve the dilapidated building.
The stairs go down to a landing below.
Anaba activates her tattoo for 18 temp hitpoints. And casts lead blades (Resist Electricity 20 still active) .
Kyra cats Shield of Faith and Bulls Strength on Anaba (+3 deflection bonus to AC and +4 Strength)
Buchart cats Bulls strength and displacement on himself (Shield still active)
Rolande still has Oil of Silence.
Actions?

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Sure, why not. Probably don't need to be that packed together, though. Should we investigate these weakened people at all?
Good point! We are in a perfect line for another shocker! I still have a bad feeling about this place...other than the regular heebie jeebies that is!

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The potion only lasts 10 rounds 1 min still want to quaff?
Kyra says "Lets deal with whatever or whoever is down stairs first while our spells are active."
How far ahead do you want Anaba?
Ok Ok I'll wait on the potion, and I'll hold off on displacement (8 rds), too.
Let's go!!!