
| GM Pablo | 
 
	
 
                
                
              
            
            I will just hop in as long as Kyra tags along - She is a stickler for not doing any evil actions. I'll resolve the prisoner first.
Inspecting the wafers closer each has a unique rose colored sigil.
You remove the gag from the man chained at the desk.
"I am Gelwin. Release me!"
You remember that name when speaking with Miss Feathers.

|  GMPablo | 
 
	
 
                
                
              
            
            "Cleric? I just make documents for Drollis. He went crazy about some letter he claimed I wrote and locked me up. I didn't write whatever he thought. Now he keeps me chained up and makes me work for free. Get me out of here. I think he has more prisoners over there he uses for his rituals."
-Posted with Wayfinder

| GM Pablo | 
 
	
 
                
                
              
            
            See "Note on Desk link"
"I did witness the so called "Feast of Sigls once, looking through the keyhole here."
"The feast is fairly short and simple. Seven people sit around the table and Drollis passes a chalice around to each person. Participants read a brief prayer to Lissala from a slip of parchment and cut their arms to bleed into the chalice. At this point Drollis then mixes a small amount of ink with the blood in the chalice and intones a final prayer. The chalice glows briefly, then Drollis pulls out seven wafers and dips a
small brush into the blood and uses it to paint on each wafer, which he passes to one of his thugs to distribute. I have made forged contracts for them to secure the abandoned buildings in this area."
Each sigil on the wafers is unique. Make a KN Religion Check.
Buchart does not detect any magic and searching does not reveal any other clues. There is a door through the office.

|  GMPablo | 
 
	
 
                
                
              
            
            "That is a note from Drollis' boss...I guess that is the cleric. After Drollis read it he had me gaged and chained up. This is not a prayer."
https://drive.google.com/file/d/0BzFACRJOXHrdR3Q2Zlp1LVNVelU/view?usp=docsl ist_api
You open the Door and find a dirty bedroom inside . Nothing interesting after searching. This looks like it was the dwarfs room.
-Posted with Wayfinder

|  Buchart | 
 
	
 
                
                
              
            
            Is the item under the cloth attached to the stand? How many wafers are in the trunk? Read the note and say,
Well, maybe the tomb isn't under this city!
Then ask the guard and Gelwin,
Might either of you know where the cleric might be going? Anything you've overheard about another town or city?

| GM Pablo | 
 
	
 
                
                
              
            
            You have 15 wafers
Kyra assists Sekkimm with KN religion: 1d20 + 10 ⇒ (20) + 10 = 30
Between the two of them, they are able to ascertain that each wafer is associated with an individual person. It appears a small part of them has been transferred into each wafer. If they had the people whom the wafer was attuned, they may be able to determine which wafer each person was associated with. Putting together from what Miss Feathers and the guard said, eating the correct wafer restores the drained portion part of the persons soul. Eating someone's wafer would probably transfer their energy to that person. This would however, Kyra, warns would be an evil act. These wafers are certainly evil and created by an unholy ceremony. She also requests the table and chairs be destroyed, so they can not create further wafers.
Kyra believes she could destroy the wafers with holy water.
Neither the guard or Gelwin know of another location.
Kyra speaks with Sekkimm "Stop smoking this lethe my friend. We need your mind clear for what I expect to be challenges ahead."

|  Sekkim | 
 
	
 
                
                
              
            
            Sekkim looks at Kyra. "As much as I resoect your opinion, person I barely know, I'll do as I please..."
sekkim notices that people are glaring at him...
"Ok, ok. You guys never care about the portable wet bar in my magic sack... don't see why you guys care so much. The first step is admitting you have a problem, and you seem to have a problem, so I'll stop."

| GM Pablo | 
 
	
 
                
                
              
            
            You finish your work collect your treasures and prepare to go across the alley (check your placement on the map).
You find the door locked, but the dirty dwarf's key works and you are able to easily unlock the door.
Buchart uses his wand to open the door (correct me if I am wrong here - I will use that as standard operating procedure to open unlocked doors.)
This room appears to be a sort of waiting area. A harsh, bright light pulsates near the ceiling, casting the occupants of the room in an eerie blue light. A dozen people lounge here, many lying on couches or slumped in uncomfortable-looking chairs. Pallid skin, dry mouths, and unblinking eyes make several appear lifeless. The most ambitious of the waiting occupants lifts an arm briefly as if to gesture, but the arm collapses back down and her head lolls to one side as if the effort sapped all her remaining strength.
What do you want to do with Gelwin and the Guard? I have them both stowed in the office for now.

| GM Pablo | 
 
	
 
                
                
              
            
            Buchart does not detect any magic.
Sekkimm's friendly badgers start wandering around the room.
One steps on some sort of trap that did not detect with detect magic (but it looks magical) - X marks the spot
Pillar of Flame: 13d6 ⇒ (5, 3, 3, 4, 1, 2, 4, 3, 1, 2, 2, 6, 2) = 38 
One of the friendly badgers is fried to a crisp.
A faintly glowing ball of light bobs gently in the air, the nebulous image of what might be a skull visible somewhere in its depths appears next to the other badger.
Glowy Thingy: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 213d6 ⇒ (3, 2, 6) = 11
Glowy Thingy: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 303d6 ⇒ (3, 5, 4) = 12
The other badger is electrified to a crisp.
Anaba Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Buchart Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Rolande Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
Sekkimm Initiative: 1d20 + 9 ⇒ (18) + 9 = 27
Kyra Initiative: 1d20 - 1 ⇒ (4) - 1 = 3
Glowy Thingy Initiative: 1d20 + 14 ⇒ (12) + 14 = 26
Rolande is up!
Sekkimm & Cetonius
Glowy Thingy
Anaba
Buchart
Kyra
 
	
 
     
     
    