
Redbeard the Overseer |

Marcus, see the chainsaw for that. A ripper is a smaller, one handed weaponized chainsaw.
It is not affected by strength, and so two handing it will just make it...well...A chainsaw...no big enough blade around for that, sorry.
Fitz, try to use the games as a guideline, but IF you have a more grand idea I'll try to meet you halfway at least.

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Oh, don't be sorry. Now that I remember it was quite short to be used as a sword. And, as a long term goal could I try to study a ripper and reverse engineer it so I can start to build my own prototype of chainsword? I don't expect it to be done anytime soon, but the idea of create some things working with you to be balanced calls me.
Big Papa, the Brotherhood Inventor. Sounds good.

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I want to stress the part of "trying" to do it. I mean that if you don't like the idea, flat out tell me, but if you like it I'd rathee try it in character without knowing if its possible or not.
Every inventor must have failed projects!

Redbeard the Scruffy |

It doesn't seem unreasonable. The main thing is a chainsaw already exists as the two handed ripper. If what you want is reach, maybe a can work on a ripper spear similar to the thermic lance?

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I was looking more to something akin to a sword with AP. Like a sword with one chainsaw edge that helps chewing through the tough skin of muties, the shell of the ants or the muscles of deathclaws.
That said, the Ripper lance was something I also considered. Anyway I don't want to hog the questioning spotlight so I'll be happy with lottsa ammo for now and leave this marinate in character!

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@Rufus: Not so barbaric. But yeah, the mental image, while less bloodthirsty and with less skulls would be that.

Sundakan |

Fitz, try to use the games as a guideline, but IF you have a more grand idea I'll try to meet you halfway at least.
Hmmmmmm. There are some neat things from the Fallout 4 weapon mods I'd be happy with for this, though building my own super duper laser gun would be a neat long term project.
...Wait, can I make a laser (or PLASMA?) version of the Ballistic Fist? That would be SO SWEET.
Anywho. The main categories from Fallout 4:
Capacitors:
Photon Exciters increase critical damage (Larger damage dice on a Raise? Highest one allows multiple Raises, perhaps?)
Beta Wave Tuners add burning damage (probably d4 DoT, X rounds, with better ones raising dice and/or increasing duration)
Boosted Capacitors do more damage (Raise one of the die to d8, all of them with better versions?)
Barrels:
Long Barrels have increased range and damage, but poorer ammo capacity. Also worse recoil and better sighted accuracy, though that may be hard to model (though perhaps a +1 to shots if you don't move, -1 if you do?).
Automatic Barrels are automatic weapons.
Sniper Barrels make it a sniper rifle. Way higher damage, s&*@ty at being hip-fired. I assume this would increase damage dice, but also minimum Str to use.
Stocks:
Most of these are of the "increased accuracy, sighted or hip" variant, so not worth bothering with.
Some increase weapon bash damage though, so that could be neat as an option.
Sights:
Largely self-explanatory, and mostly what I was thinking of adding. Three main types.
Scopes have higher magnification (increased range?)
Reflex sights increase accuracy (probably not worth bothering with)
Some scopes are nightvision.
The Recon Scope is the most interesting though. It tags targets you sight in on. Not ure how this could work, but being able to, say, tag any enemy on the field when yu use teh Aim action and see them through walls afterwards would be rad.
Muzzles:
Beam Splitters make it a LASER SHOTGUN. I like.
Beam focusers: Better range, accuracy, recoil
Gyro compensators: Less range, better recoil.
For anything that reduces recoil, something like "The penalty for semi-auto and Rapid Attacks decreases" could be neat.

Redbeard the Scruffy |

Sund - For the purpose of balance, I like the options that have trade-offs, otherwise we're gonna crank the price and time investment of putting it together a lot higher, you know? Remember +1 is a big deal when the target numbers are all either 4, or an extra +4 to raise.
So, tell me which of those you want to do, and I'll get on it.
Marcus, I've got an idea for a basis of a chain sword. Would probably be Strength+d8 AP5...it would take a chainsaw, a bumper sword, a microfusion breeder, a few miscellaneous parts (say 400 caps worth of additional supplies), and a successful repair roll at -2 while working at a proper bench with supplies (-4 if you don't have all the proper machinery).
It is less damage than the bumper sword because you have to cut a lot of the extra weight back to make it one-handed, and it would still be pretty heavy, but the chainsaw aspect would make armor almost all but useless except high-end power armor.
Does that seem fair for all the work it entails? It's just the first idea that comes to mind.

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It seems like the Glorious Atom Himself hath cometh to Marcus and said "Lo, my loyal knight, thou shall smite the mutant, protect the frail and rip and tear fricking chunks of everything mad enough to come near you because, you know HOLY CHAINSWORD!"
I'd build it even if it costed more and required a GECK. I think I love you *blushing*
By the way guys, have you considered if you will or want to establish a homebase? Because to be honest,with a bit of work this plant/cell factory seems like a good outpost.

Redbeard the Scruffy |

Understand if you get a 1 or less on the roll due to the penalties, you ruin ALL the parts. If you fail but don't get a 1 or less, you waste your time and the 400 caps worth of miscellaneous parts.

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Copied, boss. Its a risk I shall take for the sake of Science!

Sundakan |

Sund - For the purpose of balance, I like the options that have trade-offs, otherwise we're gonna crank the price and time investment of putting it together a lot higher, you know? Remember +1 is a big deal when the target numbers are all either 4, or an extra +4 to raise.
So, tell me which of those you want to do, and I'll get on it.
I'm mostly interested in the Recon Scope, and maaaaybe the Beam Splitter.
And, of course, the Laser/Plasma Fist.

Redbeard the Scruffy |

Actually, Sund, I was thinking you might want to make some kind of plasma-powered power fist that you could attach cannons on the end of. sort of like the gunblades in Final Fantasy 8, only punching. Is that what you were talking about?
I'd say something like that requires a plasma pistol, a Power Fist, a Microfusion Breeder, and probably 500 caps of miscellaneous materials, with a similar roll to Marcus's ....probably a -3 instead of -2, because this would be unarmed goes up by 2 dice like the power fist with AP1...but on a raise of the attack, you fire the plasma pistol in addition to the fist damage, or you can just use it as a plasma pistol.
Since you are two-fisted anyway, get a pair of those bad-boys made and you've got range and melee covered.

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We be Iron Man and Paladin now?
And Scruffy, could both Fitz and Marcus work together to design these mad weapons as of Aid Another? Even if it takes more time to do it, coupled science is better than singleton science.

Redbeard the Scruffy |

Consider it an option.
If you other three think of something you want to work with for a custom item, let me know.
....oh, what the heck, let's call all this a level up for you guys. 4 exp for clearing out the factory. The tunnels will be ready by tomorrow...hopefully. (Takes a while to map out on a spreadsheet)

Spencer Collin |

Cool, I'll have to consider what I'm advancing. I had a plan but I don't remember it now... I will respond to one thing brought up earlier though:
By the way guys, have you considered if you will or want to establish a homebase? Because to be honest,with a bit of work this plant/cell factory seems like a good outpost.
I'd agree with this if it weren't for the rads. I think there's still radiation up here, so we'd have to roll against it at least once or twice a day, I believe. Not ideal for a home base type scenario.
Also don't know if it's just the picture reminding me of it or what, but so far Big Papa reminds me of Joshua Sweet from Disney's Atlantis.

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Also don't know if it's just the picture reminding me of it or what, but so far Big Papa reminds me of Joshua Sweet from Disney's Atlantis.
Well, I'm glad to hear it because that was more or less the vibe I was going for!
About the base... hadn't thought about that. Then I'll mark this emplacement for a later operation of "Sweep&Retrieve". We can't leave these wonderful machines here sad and lonely...

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Aaaaaaaah! Didn't know it had owners. I actually thought the owners died because of ants.
Then we shall not touch any of those machines, gotta respect private property as surely Liberty Prime would have liked us to.

Spencer Collin |

So for this Advance I think I'll go with a prudent option that also continues my trend of improving Spencer based on our experiences. Since leaving the Vault, he's been mauled by geckos, poisoned by radiation, and shredded by ant mandibles. The Wasteland is a dangerous place, and you have to be tough to survive. So for this Advance, Spencer's Vigor die is increasing to a d8.

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For the people that are from Europe... that's how many hours from now? XD

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I'll sum up the "dibs" until now:
-Rufus: Hunting Shotgun, Shells
-Fitz: Combat Armor and Helmet, Microfusion Cells
-Spencer: Recon Armor and Helmet, FN Fal and Ammo
-Mickey: ??
-Marcus Papa: Large Shield, Ripper, Energy Cells, either Fitz's used metal armor or the new one.
I'd be glad to get the old Metal armor and let Mickey use the new. He's been around longer than me and he deserves it (what with being almost chew to death by mutant ants).
And I vote to keep the rest of stuff and caps in the party pool so we can use 'em or sell 'em as we see fit.
The same with all the ammo. I may be using energy cells, but there's no need of carrying myself the 300+ stack.
How does it all sound?

Mickey Rios |

Busy weekend that got away from me. Man, you guys were uber busy. Catching up now. Wow.

Mickey Rios |

Okay, for my advance I'm raising my guns skill from d8 to d10.
As for the loot, I'm going to ask for 4 of the frag grenades. I do want a better shotgun, but I'm willing to wait until after we take care of the queen.
And this town wouldn't make a great home base for the smoothskins anyway. It's radioactive.
EDIT: Oh, and do our bennies reset, too, GM?

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Yay! Okey, I'll equip Marcus the shield, ripper and metal armor mark I. And I'll pick 60 energy cells, nuff for 2 recharges. Okey everybody?

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I may have just fallen in love with Fitz... brass knee-cles.... What a wonderful world.

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I hadn't considered that... but with d10 Strength and Brawy I think I still can carry a bit more.
Let me check it anyway.

Redbeard the Scruffy |

Yeah well it's kind of the only thing that prevents a ranged character from just dumping strength, and I like that they're that low. There's no down side to heavy armor otherwise, at all.
I actually lightened the weights of the items that had SW comparisons, by the way. 9mm for example is a half a pound or a pound lighter.
This isn't a videogame. You SHOULDN'T be able to carry 200+ lbs of gear like it's nothing. IRL try moving at peak efficiency with 30lbs of gear strapped to your back (the light load for an average d6 character). You will be affected.

Sundakan |

Yeah well it's kind of the only thing that prevents a ranged character from just dumping strength, and I like that they're that low. There's no down side to heavy armor otherwise, at all.
I actually lightened the weights of the items that had SW comparisons, by the way. 9mm for example is a half a pound or a pound lighter.
This isn't a videogame. You SHOULDN'T be able to carry 200+ lbs of gear like it's nothing. IRL try moving at peak efficiency with 30lbs of gear strapped to your back (the light load for an average d6 character). You will be affected.
The guns already have a minimum Strength required for use, so you can't dump Strength anyway.
Heavy armors also already impart a Pace malus (which has been pretty important so far), and none of them provide Skill bonuses like the lighter armors do. So, two downsides.
This may not be a video game, but it isn't real life either, hence why we can flex hard enough to repel bullets and are currently descending into a tunnel full of ants the size of large dogs.
I just wish you'd mentioned it earlier on. I wouldn't have bought that Bladed Gauntlet otherwise, since it weighs a ridiculous amount. I figured it was just a novelty, but carrying sonething that does essentially +1 damage but weighs TEN TIMES what my other weapon does isn't worth it, since I now need to drop it or take -1 to everything apparently.
It basically puts the kibosh on my other weapon ideas, since while cool it's physically impossible for me to carry all that. Seeing as how it had zero mechanical benefit anyway besides letting me be able to describe my atracks hiw I want to eventually, this is kinda disappointing.

Mickey Rios |

Yeah, encumbrance in SW is brutal. I think that works pretty well for a game like Fallout though. But I can definitely understand how it hurts to not be able to carry what you want all the time.
We should consider investing in a beast of burden to help carry our stuff. Or maybe a motorcycle.

Sundakan |

Just for shiggles, with the current encumbrance rules:
T-51b Power Armor: 40 lbs
Minigun: 25 lbs
100 5mm rounds: 2 lbs
= 67 lbs
So the iconic Brotherhood Paladin in standard issue power armor with a minigun needs to have a minimum of d12+1 Str (65 max load, raised to 70 with the power armor) just to haul his basic gear around. No grenades, supplies like food and water, chems, backup weapons, and miscellaneous gear factored in (and he could only carry up to 3 lbs of that before being over-encumbered again, slightly more with less ammo).
Intentional?

Redbeard the Scruffy |

I'm not dropping encumbrance rules. They're a balancing factor for the system. Pace penalties are a joke that only are in the heavier armors because I added them after I added the implants and edges to boost carrying capacity, and otherwise there is no reason to go lighter armored. I'm sorry you don't like it, but I'm keeping them. I told you ways to mitigate it, and your group mates have suggested further ones.

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1xCaravan Lunch
--4xFancy Lady Snack Cakes (2.5 lb)
--2xDirty Water (2 lbs)
--Purified Water (1 lb)
--Cigarette Carton (2 lbs)
--Lighter (0 lbs)
Hidden inside the Jumpsuit:
--Reserve Lighter and Cigarette (0 lbs)
ARMOR AND CLOTHING
Metal Armor (30 lbs)
Metal Helmet (3 lbs)
Riot Shield (10 lbs)
Mechanic Jumpsuit (1 lb)
Pre War Mechanic Cap (1 lb)
WEAPONS
Laser Pistol [3 lbs)
--Energy Cell, Standard 70 rounds (5.6 lb)
--Energy Cell, Bulk 50 rounds (4 lbs)
Microfusion cell Grenade (1 lb)
SledgeHammer "Old Faithful" (12 lbs)
Ripper (6 lbs)
Big Bowie Knife (2 lbs)
Total weight carried: 91 lb
Well... it seems like Old Faithfull will keep watch in the factory.

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I double checked and failed hard. Actual carried weight is 88.1:
●9.5 lb from food and watee
●45 lb from clothes and armor
●33.6 lb from weapons and ammo
So if I leave my food&water backpack and both my machete and sledge because they aren't that useful in a cramped tunnel, I get to substract 23.5 lb...
So Marcus will go down that hole with 64.6 lb worth of gear.
@Sundakan: Carrying capacity hurts, I completely agree. But it was and, at least until Fallout 4, it will be an important part of Post Nuclear War RPGs.
That said we can work around some fixes if Scruffy lets us.
Just over the top of my head flow these ideas:
•Brahmin. It may sound redneckish, but ey, even in D&D where you are hidh power heroes I tend to carry around a mule and cart with our possessions and loot.
•Hiring loaders. They get caps, we invest in the Wasteland's citizens and we don't get #rekt because we are overencumbered
•I can carry more stuff. Maybe I can serve as an ammo support so you all can carry just whatever you need at hand.
•Servo backpacks? Servo armors? Power Backpacks? Between you and me we can invent anything!