Kevoth-Kul

Mickey Rios's page

322 posts. Alias of wicked_raygun.


Full Name

Miguel Antonio "Mickey" Rios Sullivan

Race

Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4

Classes/Levels

Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Gender

Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1

Languages

English

Occupation

Former Vault 2 Security Officer

About Mickey Rios

Prologue:

You train for it, just in case, because you know it's possible. It keeps you up sometimes. But deep down, you never think it'll be you. Mostly you just hope it's not someone you care about.

So when someone gets hauled off to the vault doors - sometimes crying, sometimes stoic - and it's not someone you really know. You just swallow that queasy feeling, because mostly what you feel is relief.

You listen to the Overseer make that same damned speech about "sacrifice", "the good of the many" and how we'll "never forget." And we know it's a lie. And we know the exiled know it's a lie, too. But you comfort yourself by thinking, "Hey, at least they got a shot. Maybe they'll make it work out there."

As if "out there" only needed a stimpack and a shot of med-x to get fixed back up again.

I've watched it hit them from up close. Watched them realize their world has changed forever. It always shakes me how they take it. The ones that cry are never who you expect. I've never been to the drop point. But I've escorted folks to the vault doors three times.

And I've thrown up. Every. Damned. Time.

I wonder, when it's me, will I cry?

***

Crunch:

Name: Mickey Rios
Race: Human
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d8, Vigor d8
Skills: Climbing d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Pace: 5 (-1 armor), Parry: 5, Toughness: 10 (+3 riot gear), Charisma: -2
Gear: Unarmed Strike d6 (Str)
Special Abilities:
• Chem Resistant: Succeed at Vigor Test to use Chem.
• Loyal: Will never leave a man behind
• Brawny: +1 Tough; Load limit is 8 times Str
• Elan: add +2 to trait tests when you spend a Benny
• Marksman: Aim maneuver (+2 Shooting) if hero does not move.
• Ugly: –2 Charisma due to appearance
• Extraction: Make an Agility roll. If successful, one opponent doesn’t get a free attack anytime you disengage.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Copyright © 2004-2014 by Pinnacle Entertainment Group. All rights reserved.

***

Leveling:

• XP 5 - Raised Spirit to d8
• XP 10 - Edge (Elan)
• XP 15 - Guns d8 to d10
• XP 20 - Seasoned - Raised Strength to d8
• XP 25 - Edge (Marksman)
• XP 30 - New Skill - healing 1d4
• XP 35 - Edge (Extraction)

***

Loot:

• first aid kit (10 uses, can use healing skill with no penalty to roll) 4/10 left.
• leather belt
• leather armor
• Riot Police armor (combat armor mk. 2)
• Riot helmet (combat helmet mk. 2)
• x3 cans of "Pork n' Beans"
• x3 bottles of purified water
• "My Little Pony" children's backpack.
• tire iron (Str+d4, one-handed, str+d4+1 two handed)
FN Fal (15/30/60 range; 2d8+1 damage AP 1; ROF 3; 2,500 caps; 16 lbs.; 20 shots; .308 ; D8 Min. STR; Automatic)
.556 Pistol (12/24/48 range; 2d6+2 damage AP 1; ROF 1; 250 caps; 3.5 lbs.; 5 shots; 5.56mm ; D8 Min. STR; Revolver)
• .556 Ammo (42 bullets)
Hunting Shotgun "Mabel" (12/24/48 range; 1d6-3d6 damage; ROF 1; 2,800 caps; 7.5 lbs.; 6 shots; 12 gauge ; D6 Min. STR; Pump Action; +2 to gun at close range)
• 12-gauge shotgun shells (43 shells)
• rope, hemp (50 feet)
• frag mine (3d6+1, AP1, 3 mines)
• frag grenade (3d6+1, AP1)
Grenade Launcher (12/24/48 range; 3d6+2 AP 5 damage; ROF 1; 5,000 caps; 12 lbs.; 4 shots; 40mm grenades; D8 Min. STR; Pump Action; Medium Burst Template; Heavy Weaponry)
• 40mm grenades (x20)
• gas mask, 5 lbs
• duffel bag, 2 lbs
• duct tape(x2)
• MRE, 50 caps, 0.2 lbs (x18)
• radAway (x2)
• rad-x (x2)
• stimpak, (x5)
stimpak, auto-inject, 0.2 lbs

***

Quest Log:

Quest: Get message to Palatka (near Daytona) for someone to pick up their shipment of farming supplies from the Brotherhood of Steel.
Reward: 1,000 caps worth of gear.

Quest: Kill ants at factory outside Palatka. Report to Sheriff, once completed.
Reward: 5,000 caps for the Ant Queen's head.

Quest: Possible Vault in Gainesville, west of Kingdom.
Giver: None
Reward: Scavenge.

Quest: There might be a rare item in Tampa they call a Mesmetron. The mansion was owned by a gang lord before the bombs dropped, and they say he had a 'love nest' in Tampa for a mistress, and that she wasn't exactly "voluntary". The address was corrupted but pointed to Tampa.
Giver: Brotherhood - MacMillon
Reward: A-class license and value of Mesmetron (significant).

Quest: Get a boat and check out the ruins of Saint Augustine. Rumor has it the Chinese set up an underground base near there and were operating a spy ring before the bombs dropped. The city is under three feet of water. It was supposed to be somewhere nondescript yet in the middle of the tourism district.
Giver: Brotherhood - MacMillon
Reward: Scavenge

Quest: Hunt down a Deathclaw near Dome.
Giver: Dome
Reward: 6,000 caps

Quest: Assist other Vault 2 folks who are being held up along with Brotherhood.
Giver: Brotherhood (McMillan)
Reward: N/A