Fallout: The Savage Wasteland

Game Master thegreenteagamer

A Savage Worlds conversion of Fallout set in post-apocalyptic Florida
Map

Extra Rules


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Well, in all of the Fallout games I CAN carry 300 lbs worth of stuff and still race around, so bad example.

I'd kill for at least 100 lbs worth of capacity right now (the equivalent of a Fallout 3/New Vegas character with -5 Str, because the lowest you can actually get is 160 with 1 Str).

I feel like most of those are likely to be too expensive for the benefit at this juncture. Something that multiplies carry weight by 1.5 is 10000 caps already, so we'd probably be looking in that ballpark for anything similar.

And pack mules (people or otherwise) don't solve the issue of "Can't carry the stuff we need on hand during combat".

Our current options seem to be:

1.) Wear lighter armor (and get f+&*ed, because before we got all decked out we needed to spend all our Bennies every combat to just not die)

2.) Carry less stuff (which for me means "Lose ranged capability entirely", so yeah, not a fan)

3.) Carry everything we need, and eat penalties to every roll in a game where -1 is hell.

Am I missing something?

Sorry if I'm griping too much, but this suddenly being an issue is kind of frustrating.

As I posted above about the Brotherhood member, it kinda calls into question whether the weights for these items is proper.

25 lbs for Combat Armor and 8 lbs for a weapon is reasonable in a game where the average character can carry 200 lbs, but this is a game where characters with above average strength can carry less than a quarter of that.

I just don't think wanting to be able to wear a suit of armor and still carry basic weaponry (one ranged, one melee) is that unreasonable.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I feel you, Fitz. And you don't seem unreasonable at all to me. But Savage Worlds seem to be realistic in that matter.
Anyway, we can work around it.
You asked about Fallout 4 weapon mods, but what about armor mods?

I know for sure that you can make every armor lightweighr, what do you think, Scruffy? Would we be able to reduce the weight of some armors and weapons?

Not right now, but maybe later given time.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

By the way, Scruffy, you said you were working the robot PC race... could I get a quick peek. I'm curious as to how they look like!

And will they be onky protectrons or there will be also Synths, Assaultrons, Mr. Gutsy and the rest of steel boys?


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

Well, since the construct traits are so powerful, I had to put quite a few hindrances to balance it out, so, basically...

You get Construct traits, you also get hindrances Code of Honor (programming), Loyalty, and Weakness (combat inhibitor). This combined with no racial attribute bonus and no free edge like humans probably should do nicely. Then you pick a body type - Mr Handy/Gutsy/Orderly/etc, or Protectron, or Eyebot.

Eyebots have a really high fly pace and can have two weapons installed, but can only carry 3x their strength modifier, and their built-in armor is only +2.

Mr. Handy types have a slow fly speed, but standard carrying capacity, 3 weapons can be installed, and their built-in armor is +4.

Protectrons have a slow walking pace, but x6 carrying capacity, and their built in armor is +4, and they can install up to 4 weapons - one of which can be improved armor to +6, since they don't have to fly, they can carry the heavier armor. (Effectively, this makes them like Sentry Bots, and is not cheap to do.)

As I said, I'm still working on it. I'm feeling like Eyebots don't quite measure up. Maybe add a Notice bonus or something? I dunno.

Synths seem way too powerful, and/or not different enough from humans to be their own race. I feel like they'd end up like Drow Nobles if I tried to stat them out - way way too powerful compared to other playable races.

The disadvantages of robots seems to be that they can't ever get power armor, so eventually all would fall short of humans' potentially, and they can't benefit from chems at all, including stimpaks, meaning mid-combat healing is impossible.


Synths are basically just humans, the good ones anyway.

Assaultrons would be neat, just remember to disable the super death laser they all have in their face. I like their design.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Yeah, nerf the laser. It's insane even taking into account the godlike Power Armor of Fallout 4.


So, even dropping the Gauntlet isn't enough, so can I re-do my level-up? My only option is to take Brawny. I guess the +1 Toughness is nice.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Or boosting your strength if you havent already raised an attribute for the novice rank - but yeah you can redo it.

The party has been working out like a mofo between fights. Hey supermutant, do you even lift, bro?!


Heh.

Yeah, raising my Str to d10 won't work either. That would give me 50 lbs of capacity, and I currently am carrying 57 lbs worth of stuff (plus a few ounces).

Brawny gives me 7 lbs of wiggle room. I'd take Strong Back but I want to feel like I'm actually getting something out of my Edge, so +1 Toughness wins over 16 extra lbs of stuff.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Its all meant to stack, by the way. A brawny guy with a strong back, reinforced spine and fire ant DNA is gonna have no problem carrying a minigun like it's a toy.


Yeah, but that's a lot of investment just for that. I didn't think I'd need to put every single level up into strength and carrying capacity Edges and all my caps into it too just to carry all he things I want to carry, because ultimately having more than two fist weapons is UTTERLY POINTLESS.

I love the image but I can't justify that kind of investment just so I can describe my attacks how I please. I'll stick to basic punches I guess, unless there's some way we can work out a "combat suit" that has the properties but not the weight of 8 Power Fists or whatever.

On the bright side, Power Fists weigh 4 lbs less than the Bladed Gauntlet because...reasons I guess.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

I wondered that but that's straight from New Vegas. It was weird...


So, I suppose my next question should be, how easy do you intend for us to be able to make money as we go forward?

If 10k caps is relatively easy to come by later on, that implant may well be worth it.

If not, who knows.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Increasingly at this point. We're past the survival part IMO.

Also, Niles is like Wheres Roland?


Redbeard the Scruffy wrote:
I wondered that but that's straight from New Vegas. It was weird...

Also here's another weird one.

Bowie knife: 6 lbs

A F%~!ING SWORD: 2 lbs


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Is it the officer's sword? I can see those being light as all get out.

Remember we're kind of playtesting this, as I only was putting the finishing touches on when you guys started up. My live group has not been consistent in meeting, so really you all are getting the brunt of the unpolished version.

The bowie knife is a typo. That should be 1lb and will be rectified (I know 'cause I looted one in Vegas yesterday).


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

You can disarm and claim mines with an explosives roll, but a failure has them blow up before you can, or you can shoot them at -2 due to size as long as you have bullets and don't mind making noise from a distance.


Yeah, officer's sword (though MOST swords IRL are that light or not much heavier).

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

A claymore is roughly 7 lbs, and that s+$* is too though, too big, too heavy.

That said, I think I will be getting all those perks and increasing in strength. I plan on carrying a mini gun or gatling laser while power armored, and the shield plus my future Excaripper is a given. Take into account one reserve weapon and I'll be rolling on lbs like a mofo.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Yeah I'm thinking of upping encounter difficulty and shortening the scenes to compensate - get you guys leveling faster.


Marcus "Big Papa" Edwards wrote:
A claymore is roughly 7 lbs, and that s%*$ is too though, too big, too heavy.

I think you mean too big, too thick, too heavy, and too rough.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

English is a second language for Marcus's player, IIRC, so let's cut him some slack. He's pretty darn good as far as I can see.

His English is a heck of a lot better than my Spanish. Two years of classes, a Colombian best friend and roommate in college, and four years living in Miami and I still only know about 200-300 words and people need to speak slowly to me.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4
Sundakan wrote:
Marcus "Big Papa" Edwards wrote:
A claymore is roughly 7 lbs, and that s%*$ is too though, too big, too heavy.
I think you mean too big, too thick, too heavy, and too rough.

Typing using the cell phone is hard. As much as remembering stuff correctly *sad face*

And thank you, Scruffy! I thank every correction, tho. Now in college I don't get the same "training" in english as before so having native speaking people to talk (or type) with helps a lot. Anyway Sundakan was only correcting the reference from Berserk.

And now that I remember the manga, funny story: the last game I played IRL was d&d 3.5 based on Berserk. It was glorious.


Yar, I never noticed English wasn't his first language, just tossing the full quote in there.

That particular line always makes me chuckle. It's just so great out of context.

Silver Crusade

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STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Yep, I'm spanish. I just happened to max the hell out of Linguistics and Disguise.

Now I can act as a real english speaking person, minus the bullfighter dress. That's impossible to disguise.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

South Florida has a huge Latino population, mostly Cuban, but quite a few immigrants from other Spanish speaking countries settle there due to there being entire sections of Miami where you don't really need to speak or understand English to get around, so I'm totally down with Latin culture...

...but me telling you that that's like telling an Englishman that I have lots of Canadian, American, South African, and Australian friends. Not really the same, at all.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I have venezuelan family (they went there a few generations back so they are more than spanish emmigrants), so I am a bit in touch with the latin culture, even tho I'm not latin at all (Not latinoamerican at least).

But I gues it doesn't matter for here in the interweb we all are either FBI agents or dogs. And that's the only truth.


Wild Card Bennies Left: 1/2 (Deathclaw) Common Pool Bennies Left: 5/5

If you're wondering, a called shot to the antennae can be done at -6, and it does exactly the same thing as in the videogames....

Fitz figured that out from his roll in addition to the queen death thing.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

And what about grenades? Is the chamber big and filled enough that a nade or two could do big damage to their ranks?


The cluster near the queen, yes. GTG is probably going to try and Soak that grenade, so another one may be necessary.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I have 2 microfusion candies, but an ashtounding d4 in Explosives. That said, I lose nothing for trying... 'cept a few fingers. But that's a risk I'm eager to take for the sake of Michael Bay.


Mickey needs to throw a grenade too. Let's just BOMBARD these suckers.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I agree wholeheartedly with Fitz. I, Marcus the First, King of the Boom decree that the sky shall be set on fire.

(Man, am I excited about this combat!)


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps
Marcus "Big Papa" Edwards wrote:

I agree wholeheartedly with Fitz. I, Marcus the First, King of the Boom decree that the sky shall be set on fire.

Isn't that how the Wasteland came to exist in the first place?

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Well, you may have a point there, you party pooper leatherface. *hmph*

Then I, King Marcus the Big Boom, decree that the sky shall be set on fire only a little.


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

Is there a penalty for using a weapon when you're below the Strength threshold or is just not possible?


"Some ranged weapons list a minimum Strength to use as
well. A character with a lower Strength can use the weapon,
but suffers a –1 penalty to his attack roll for every step of
difference between his Strength and the minimum Strength
required. The penalty is ignored if the weapon can be braced
on a bipod or other support."

If you ain't a buff manly man, GTFO, basically.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

What a lovely day to be a buff many man. On the other hand improving my Guns skills will be a pain.


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

I AM A BUFF MANLY MAN, DAMMIT!

Just not buff enough for a hunting shotgun. <sniff>


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

SWeapon handling edge ftw


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Doesn't the hunting shotgun deal 1 to 3d6 damage? Not d4's?


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Yep. 20 gauges do d4, 12 gauge is d6. Also there's a +2 on attack in close quarters for all shotguns.


Stats:
AGL d8, SMT d4, STR d6, SPR d6, VGR d8; Parry 6', Tough 6, Cha -2; varm rifle 2d4+1
Skills:
Driving d6, Fighting d6, Gambling d4, Guns d10, Healing d4, Intimidate d6, Lockpicking d6, Notice d4, Riding d6
Bennies 3; XP 25; 41 caps

How do you know how many dice a shotgun deals?


It's under "Extra rules". Stats for the guns and such.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

Short range is the max, long range the minimum. Slugs always deal mid range.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Actually slugs deal 2d10 without the +2 to shooting at close range. Presumably, a slug for a shotgun with d4's rather than d6's like the caravan shotgun would deal 2d8. All I have are shells, so I can't test the theory.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Woo boy, do I love the smell of ant fluid in the morning.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

You would've even had another d6 from raising the attack, so, yeah, he's dead, Jim.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I did add the raise. 2d6 + 2d6 aces + 1d6 raise.

Anyway, outstanding. I think me and Lil Rippley will get along quite well.

•EDIT• Forgot to move, could I step right near Fitz?. I don't want my man to be ganged more than I do.


Male Something similar to human, but one can never be sure without a DNA test Slacker - 3, Gamer - 2, Nerd - 2, Geek - 2; Eldrich Napper - 7

No space to do so unless you go where the ant you killed was. Move it on the map if you want.

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