Fallout: The Savage Wasteland

Game Master thegreenteagamer

A Savage Worlds conversion of Fallout set in post-apocalyptic Florida
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Extra Rules


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Yeah, I agree.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Taking care of the mesmetron sounds as good a plan as any. So, what's the story behind the mind control device?


As I recall, the only info we have is a group of Raiders in Tampa found it, and the Brotherhood found out. They don't want to commit the resources to retrieve it because it'd likely be a prolonged firefight, but they're offering a big reward for retrieving it.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None
Marcus "Big Papa" Edwards wrote:

...I say we pick the Van, drive towards Tampa and kick each and every possible ass while we look for the Mesmetron. After that we can consider our choices, but if we find some fat stacks I'd say we go to Dome, pimp our Van and go to Kingdom.

We can tackle the Vault when we have a nice Vertibird.

Truer words never spoken.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

I agree on going for the Mesmetron. Best we take that thing out. (Personally even if we get in intact Spencer will probably make a case for breaking it ourselves and bringing the scrap back to the BoS. We don't want anyone using that.)


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Oh, we are so totally destroying it. Mickey is not the least bit comfortable with anyone having mind control guns.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

I also just double-checked the weight of Spencer's gear since I picked up some new stuff, and discovered that his armor and guns weigh a little more than expected, and some of the new general purpose gear I got is hefty as well. Standard procedure will now need to include dropping his pack when we get into anything hairy, so he isn't incurring encumbrance penalties.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Been looking over my character sheet, and trying to figure out what all I want to do with her, and it occured to me that her Charisma edge really makes no sense for her. Would you allow me to trade it out for something else that's a better fit?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yep.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Sorry, about the delay. Weekend was super busy. Catching up now.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Here we go.... Mickey got grabbed, so I think we should plan this round before we die stupidly.

First thing first, I am planning on moving to Mickey's space, opening the door and either A) Hack the ghoul so Mickey can enter the van by himself b)Try to overpower the ghoul and bring Mickey by myself.

Second, to free Mickey what should I roll? An opposed strength check?

Third, who occupies the wheel now?

I could keep driving, but I am the strongest one, so it may be wise to swap places while I bargain with the rottie about our lovely vault guard.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

You should keep driving. You're way more effective behind the wheel at the moment. One of the others can step up.

Dark Archive

Do we only give +1 per person to that roll?

Or would we initiate a new Op STR, as if we were playing tug of war?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Oh they weren't trying to straight-up grapple him, just pull him out of the van. Now they're gonna group-maul him, zombie style.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Problem is the van is still going...he needs to slam to a stop (successful drive check) or you all leave him behind. Otherwise momentum and whatnot being what it is, you take a while to skid stop. Even fresh tuned breaks in the apocalypse don't last very long, and you're driving fast enough to slam ghouls aside, so...you know...drama and all.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Yeah, kinda figured it'd be something like that. Hopefully, Mickey makes it. If not, well, it's been an honor, folks. :-)


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

I have to say this does make me curious about running a Walking Dead style game in Savage Worlds. I would try it for a one shot, but my wife hates zombies. They legit freak her out. And not in a fun way.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

It's not Savage Worlds, but I'm pretty excited for Red Markets; it seems like a very novel twist on the zombie outbreak formula.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Mickey Rios wrote:
I have to say this does make me curious about running a Walking Dead style game in Savage Worlds. I would try it for a one shot, but my wife hates zombies. They legit freak her out. And not in a fun way.

There's a mini-AP called "Zombie Run" that's out. I tried to run it for friends.

HINT - DO NOT CHARGE THE HORDE.

F@&+ing idiots played it like it was D&D. My wife was the only one to live, because she played it like it was an actual zombie apocalypse.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Nice shootin', Tex.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

DAMNIT remind me to never do a fight with this many badguys again. Holy crap this takes forever... so much more fun in a F2F game. I can just roll like 40 dice and not type all this crap out.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Yeah, mass combat bogs down everything.

On a completely related note: Does cover applies to melee too?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Yep. But it's only -1. Hasn't really come into play yet.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Gonna switch out Charismatic with Danger Sense. Is that alright?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

That's cool


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

I'll be travelling home all day tomorrow and so might or might not be able to make a post (depending on the airport wifi in Cancun). Everything should be back to normal Friday.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Bit of news I find relevant for our game. In August, Bethesda is releasing a new DLC for Fallout 4 called Nuka World, which seems to he a theme park built by the Nuka Cola Corporation.


Yeah, looks like it.

I couldn't get into FO4 nearly as much as 3 or New Vegas though. It feels...soulless somehow.

I haven't played since before the other DLC came out, despite having bought the Season Pass.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I like the game, a bit more than New Vegas and about on par with FO3. Not a big fan of the new conversation system, as sometimes an NPC will just walk away mid conversation. Am a big fan of how you can join the BBEG if you want, wish you could have done that in FO3. Still working through the Far Harbor DLC, but so far I really enjoy it. And I love creating robots.

Also, a fatman launcher that shoots bowling balls. YES PLEASE.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

That sounds awesome. The Rock-It Launcher was my favorite weapon in FO3 due to the fact you could shoot ANYTHING you find lying around.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

FO4 has the Junk Jet that does that.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

The only problem being that junk has an actual value now. The economy for FO4 is hilarious. I once lost my mind in joy because I found 2 pencils in a locker.

"I can finally upgrade my vault suit!" :-)

I have literally dumped weapons so I could carry alarm clocks.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I know what you mean. Though with the Far Harbor DLC there is a third rank to the Scavenger perk that almost doubles what you get from breaking down weapons and armor.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Just figure I'd share with you guys, when you get to Kingdom, there's a Followers outpost there, with full medical access. All implants will be available, and you can get Cray converted to a "Cyberbird" as well, for a fee.

Pretty much the Island of Nations (the shanty town outside Kingdom itself) has anything you want to buy if you look hard enough. The city is based very heavily off Vault City in Fallout 2, with the shanty-town outside MUCH BIGGER...probably 2/3 of the population lives there rather than in the city proper, if not more.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I have to know, what was your reaction to Chip and Dale with the Rescue Rangers theme song coming to help? My live group was dying in laughter. They didn't have quite the same introduction, but it was still the ruins of Orlando, so....

And, yes, everyone working for Kingdom has a Disney character name.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Which makes me wonder, if anyone is going to bat an eye at "Mickey".

I dug the reference personally. But I wonder how far you'll take it. Will there in fact be a "Goof Troop". A bunch of badass commandoes wearing tourist Goofy hats.

Rather than "Ooh-rah" they could say "Ahyuk!".


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I hadn't thought of that. Nah, the major names, Donald, Goofy, Minnie, etc, are heads of various city branches. I do like the idea that Goofy is the head of the military, though. They're more like titles than actual names, but the people have to get their names legally changed for the jobs. Ha...goof troop...that's getting written down...

Anyway, you'll see how they react to the name Mickey...*grin*


Goofy IS head of the Royal Guard...

As for my reaction to the Chip and Dale theme? I was initially disappointed this wasn't the music barreling at us.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I love that idea for the various branches of the Kingdom. Especially the Goofy being in charge of the military.

As for the cyber bird idea, if I was playing literally any other character, I'd be all up on that like white on rice.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Well, it's pretty much just an armor upgrade, for the most part. You can always in character use it as an excuse to save his life, as he got torn pretty bad by the ghouls.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Spent all three of his bennies to reduce it to 1 wound, so it isn't as bad as it could have been. Gonna spend time using the Healing skill to help Cray and anybody else that wants it. However, I will keep that in mind for the future if that happens again.

Oh, next month Bethesda is releasing a small DLC allowing you to create your own vault, and the ability to conduct tests on your vault dwellers.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Yo! Just passed by to say that I've beeen caught by my last two finals, and will post later today when I'm done.

Sorry for the lack of sweet Papa style posting these last few days.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

It's not just you. I'm about to have a tumbleweed uncharacteristically blow through the Island.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Busy weekend. Catching up now. I should have a post up for my lunch break, which is in a couple hours.

Dark Archive

Ya, sry, weekends are bad for me. This one especially so.

Also, I'm not sure what we're doing here. ^_^


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

You can leave. I just had the attack and escape because that's one of those things for the area.

Sandbox, remember?


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Thanks for the patch up, Aeryicka. Back to full health.

I was thinking that we could see if we hear about a job offer in the local "bar". Something besides caravan work that we could potentially handle quickly. If not, we get a hot meal, soend the night, and continue on in the morning.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

By the Holy God of Chainswords... I don't know why I am not splitting this ghoul in half already. I'm only refraining myself because it's personal for Mickey.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Well...I think you just found out one reason why. Or three, technically.

I'm a bastard. I was planning this ever since Mickey mentioned it in his interlude. It's too great not to throw that moral quandary at you - this isn't the waste. You're in a town, with guards, legit guards, and they have no idea who this guy is, but you're strangers who just showed up and are now threatening a random stranger. You take him out right now, and you just pissed off an entire city, but you let him go...tsk, tsk, tsk.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I must tip my power helmet, you marvelous bastard. I did not expect this... well played... well played.

Now we start one of my favourites games: Marcus trying to b*#!#**% his way outta this mess, given the fact that I couldn't kill myself out of it.

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