FIND A KEY...TEMPT FATE ITSELF (Inactive)

Game Master Gilthanis

Kortos Mnts

Kortos 2nd lvl

Level 3


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Male Undine Swashbuckler 1

Marvin will step away from the critter, activate freebooter's bane, and take a single shot at it.

to hit: 1d20 + 9 ⇒ (10) + 9 = 19 subtract 4 if I don't have a shot without obstruction damage: 1d8 + 2 ⇒ (5) + 2 = 7

everyone has a +1/+1 against that target


Dolgrin, looks at the creature and realizes it is an earth elemental. They are creatures of the plane of earth, and are often summoned by wizards, sorcerers an favored among dwarves for their close ties to earth and soil. They can move through earth and oil, just as easily as a fish swims in water.

As Dolgrin ponders and realizes what it is, Marvin takes a step back as told and fires a shot at the enemy. It connects squarely with the creatures chest. Some dirt and sand fall from its body, but it still stands to attack intruders to its domain.

Init Tracker:
Dolgrin (moved and readied an attack)
Eb<
Marvin (attacked and inflicted damage)
Binx (misses with acid dart)
Thorakiz<
EE (7 damage)


Male Orc Two Handed Fighter 2 ((HP 11/16))

Thorakiz turns and attacks the elemental with his sword.

Power Attack
1d20 + 6 ⇒ (3) + 6 = 9
2d8 + 12 ⇒ (7, 4) + 12 = 23


Thorakiz, unable to reach in single move and cannot charge. do you wish to double move then single move and ready an action using those rolls? EDIT: nevermind...i cannot count so you made it there.

Init Tracker:
Dolgrin (moved and readied an attack)
Eb<
Marvin (attacked and inflicted damage)
Binx (misses with acid dart)
Thorakiz (attacked and misses)
EE (7 damage)

Thorakiz, hears a fight break out behind him, and moves in to obliterate the newest enemy as he has done many time before. The enemy is quite quick, despite its stony frame and easily dodges the Orc's large blade.


Male Human Witch (Spirits Patron) / 3

Eb turns from the eviscerated duergar at his feet and sees the earth elememntal. He starts to move forward, then stops, thinking by the time his tired old legs got close, Thorakiz will have smashed it to powdred anyway. Instead he hurls insults at it. Curse you, you ambulatory heap of sediment! We've never hurt a rock before in our lives! Well okay maybe the dwarf, his kind is sort of known for their love of pick axes...

Move up 5' to get within range then...EVIL EYE! -2 to attack rolls for 8 rounds. DC16 to reduce to 1 rnd

I really gotta memorize some better spells next time :/

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Same here, spell-wise.


will: 1d20 + 3 ⇒ (20) + 3 = 23

The earth elemental, clocks what one assumes its head to one side as Ebenezer hurls insults at it. It doesn't become enraged, rather spitting dirt in Ebenezer' general direction, taunting the old man back.

It then turn to the Orc, who last tried to bash it to bits, and attack back.

PA slam with eye: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 7 ⇒ (3) + 7 = 10 vs AC 14

Init Tracker:
Dolgrin <
Eb<
Marvin <
Binx <
Thorakiz < (10 damage)
EE (7 damage)

The elemental smashes through the orc's armor landing a heavy blow, but the Orc remains standing. It has been awhile since an enemy has landed a blow that rocked a brute of an Orc like that.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"It's an earth elemental!", Dolgrin shouted as he moved to the creature. Then he took a swing at the creature, while still trying to keep his defense up.

__________________
fighting defensively so -4 to attack +2 to defence (AC 19)
attack with warhammer: 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 221d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Male Undine Swashbuckler 1

Marvin will launch a couple more arrows at the target.

rapid shot, point blank shot
to hit: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d8 + 2 ⇒ (4) + 2 = 6
to hit: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d8 + 2 ⇒ (8) + 2 = 10
though I rather expect both miss


Init Tracker:
Dolgrin < attacked
Eb<
Marvin < 2 shots taken
Binx <
Thorakiz < (10 damage)
EE (13 damage)


Male Human Witch (Spirits Patron) / 3

Eb moves up behind Thorakiz and casts guidance on him

+1 on one attack roll, saving throw, or skill check.


DM Stylz wrote:

Init Tracker:

Dolgrin < attacked
Eb< guidance cast
Marvin < 2 shots taken
Binx <
Thorakiz < (10 damage)
EE (13 damage)

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Ranged Touch: 1d20 - 4 ⇒ (10) - 4 = 6
Damage: 1d3 ⇒ 1

Binx will ineffectually fire another glob of acid.


Male Orc Two Handed Fighter 2 ((HP 11/16))

Thorakiz attacks again.

Attack
1d20 + 7 ⇒ (1) + 7 = 8
2d8 + 9 ⇒ (2, 3) + 9 = 14

Thorakiz also attacks the earth elemental ineffectually.


Marvin takes 2 shots at the elemental, while Dolgrin hammers once more upon the enemy. Both arrows miss, but this just provides a distraction to allow Dolgrin's hammer to hit home, causing more dirt and debris to fall from it. It doesn't look in good shape, and Binx takes careful aim and throws another glob of acid, but yet again it splashes harmlessly on the side of the cavern.

Thorakiz, can see that the enemy is nearly down, dirt, debris and earth falling off of it at a steady pace. Thorakiz, takes another mighty swing, but misses badly as the large sword clangs against the wall.

The earth elemental, angry at the Orc's large blade, focuses his attack in the dwarf instead, being the last creature to hurt it.

PA slam: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 7 ⇒ (5) + 7 = 12 vs AC 19

And with the final swing, at the intruders to his domain, the elemental falls apart into nothing but dirt and earth.

COMBAT OVER


Male Undine Swashbuckler 1

"Ok if even the walls are attacking us now, I'm gonna get the idea that we're not welcome."

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Knowledge(arcana): 1d20 + 9 ⇒ (2) + 9 = 11
Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22

Was it a summoned creature?


Wizards and clerics can summon elementals, in this case it could be a familiar or guard "pet" or simply a pissed off creature cause its space is being invaded ;)


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

When the earth elemental crumbled to dust, Dolgrin looked around to see if there was anything else in the room.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Male Orc Two Handed Fighter 2 ((HP 11/16))

Thorakiz spits on the rock rubble of the elemental, then tends to his wounds the best he can.


Dolgrin, looks around the room to see what is around. He spot in the northeast corner, a small chest, simple and wooden.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"Marvin, there's a small chest in the northeast corner of this room. Could you check it out while Thorakiz and I tend to our wounds?" Dolgrin said after spotting the chest in the corner.


Male Undine Swashbuckler 1

"Sure thing.

Marvin will move over to the chest and examine it for traps.

perception: 1d20 + 9 ⇒ (14) + 9 = 23

if there is a trap present he will disarm it.

disable device: 1d20 + 12 ⇒ (11) + 12 = 23 (if no trap, that can unlock)


Marvin checks out the chest, spotted by Dolgrin. He carefully looks it over, looking for any tripwires or other traps. Satisfied that he finds none, Marvin opens the chest. Inside he finds 3 gems, emerald, ruby, sapphire.


Male Undine Swashbuckler 1

"Anybody know gems? They look nice, but I can't really gauge their value. :

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Appraise: 1d20 + 5 ⇒ (4) + 5 = 9

"Jewelcrafting is not one of my talents, so I have no idea what they're worth. I do know, however, that there may be another mage present in this dungeon. The way that Elemental just crumbled away before it was completely killed indicates it might be a summoned creature."


Male Human Witch (Spirits Patron) / 3

Lets have a look at those gems shall we...
Appraise: 1d20 + 5 ⇒ (15) + 5 = 20

I'm afraid I've done as much as I can do to keep you two on your feet. I'd suggest now would be a good time for you to stop getting cut, bruised and bitten. Eb says to Dolgrin and Thorakiz with a disapproving but fatherly tone.

Do we have a plan for loot? Has anybody been tracking it?


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"A good suggestion, but I am not certain we'll have much say in that.", Dolgrin replied to Eb.

He then healed Thorakiz and himself.
CLW spontaneously converted from 1st Bless to heal Thorakiz: 1d8 + 2 ⇒ (8) + 2 = 10
CLW spontaneously converted from 2nd Bless to heal Dolgrin: 1d8 + 2 ⇒ (7) + 2 = 9

"I still have some restorative power left, but not much. Any plans for when we run out?"


hows everyone feeling? Do I need to tone it down, or is the pace good?

Binx is unable to judge the trio of gems' wealth. He passes them on to other hands and eyes, Eb is the first to see. He looks them over, and determines they are small, but crafted well. He determines the three of them with fetch between 275-350gp.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

I'm feeling quite well, Dolgrin a little bit less :p. Pacing is good for me. If I have the time I'll read through the thread again and try to assemble a "loot list".


Male Undine Swashbuckler 1

pacing is fine with me


Male Human Witch (Spirits Patron) / 3

Yep, all good here


Look under my DM alias, I should have a locale list and further down a loot list, without the NPC gear/weapons. Hope that helps.


Female Halfling Bard 2/Rogue 1

I have yet to find a game that moves too quickly for me, keep it up!

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

I have no problems with the current pace. :-)

"I have enough healing for one more person but will then require rest so I can refresh my spells."


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"Let us continue then. If need be we could always make camp back on ground level", Dolgrin said and then continued forward checking the corridor as he went on.

___________________________
Positioned ourselves on the map. Checking for creatures, traps and loot as we go further
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Stealth: 1d20 - 3 ⇒ (15) - 3 = 12


Dolgrin you hear moving, loud movement from around the bend. You hear a language you don't understand. You tell Binx, and the words he is able to decipher you get the idea that they are fortifying their position.

Binx can pick out the words "south" and "barricade".


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"What language are they speaking?" Dolgrin asked Binx when hearing the strange noises. Mostly in a sense to figure out what might be making the noise, seeing the diversity of languages that Binx can understand it could be anything really ;)

After Binx told Dolgrin the words he picked up, Dolgrin realized that whoever were around the bend, they were fortifying their position. He then said with a hushed voice, "I would like to go forward before they can truly fortify their position, but we're currently not in any shape to face to many combatants at once, let alone in a fortified position. So I would like to be certain before we proceed. I would scout ahead, but I am quite certain they will notice me."


Male Human Witch (Spirits Patron) / 3

Agreed. This sounds like a job for Mr Stinger. If we encounter stiff, alert resistance, we'd be best to retreat and recover, giving them time to let their guard down as well.


Male Undine Swashbuckler 1

"I can be fairly sneaky myself, but I imagine a little bug will be far more so. "


Male Human Witch (Spirits Patron) / 3

Marvin, if you think you can manage it then by all means do so, lad. No offense to Mr Stinger, but I'm sure you can give us more detailed information about what's ahead than he can.


Male Undine Swashbuckler 1

but then I will of course roll a 1 on my stealth check and everything will be FUBAR

"Yes, I suppose I would probably learn a bit more. I'll give it a shot. "

and he will attempt to sneak around the corner to get a look.

stealth: 1d20 + 9 ⇒ (3) + 9 = 12 like I said


light source? And the language is undercommon.


Male Undine Swashbuckler 1

actually if it is dark, I won't be doing the peeking at all since waving a torch around makes things pretty obvious.


last I knew and please someone correct me if I am wrong: Binx had a pebble, with light cast upon it, being carried by an "unseen servant" spell. Light has already been gloating around. My question is do you wish to keep the light source near you at all, you could assume that since you all have been walking around, whatever is down hear already knows you are coming irregardless of any attempt at stealth ;)


Male Undine Swashbuckler 1

Good point. Since most of us can't see in the dark, I'm pretty sure we have the light source out.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

take a peek and tumble back ;) They will probably try to attack us from range, because what use is there otherwise in "fortifying" their position

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"They're speaking in the language of the deep folk, so it's probably more Duergar. My familiar won't help much, but it should be able to tell me how many there are." With that, he sends Mister Stinger scuttling around the corner.

Scorpion Stealth: 1d20 + 15 ⇒ (13) + 15 = 28
Scorpion Perception: 1d20 + 4 ⇒ (4) + 4 = 8

It has INT 6 and can communicate with me, but as long as he's absent, he can only send vague emotions. I'm hoping he'll be able to scoot out, take a look-see, come back, and give me some info as to numbers and positioning. Even a "one, two, many, lots" count would help. :-)


Binx, calls for Mr. Stinger, and tells him to scout out ahead, and report back.

Mr. Stinger goes forth as directed. He turns the corner into the long hallway heading to area 18. Area 18, is another corridor heading deeper and farther down into to mountain, much as hallway lead from the ground level to the level you're on now.

He gets about halfway down the hallway blue dot is stinger, he get nervous and anxious. Binx, what do you command him to do?

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"Come back and report."

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