FIND A KEY...TEMPT FATE ITSELF (Inactive)

Game Master Gilthanis

Kortos Mnts

Kortos 2nd lvl

Level 3


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Marvin takes careful aim and fires two more arrows at the enemy. The first one lands a solid shot to the creatures abdomen, piercing the creatures leathery skin. It falls over, into the pool it sprung forth from. It doesn't move, not a single twitch. The second shot goes wide left, hitting nothing but wall.

COMBAT OVER

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"Drag it out of the pool and hit it again, just in case. Check for more while you're at it."

Wanting the skeleton to bring the mephit onto dry land so its fast healing won't activate, coup-de-grace, and search the pool in an attempt to trigger any more ambushes. :-)


the mephit is now severely dead on dry land. The skeleton goes skinning dipping and nothing gets it


Male Human Witch (Spirits Patron) / 3

Once he is sure the mephit is dead Eb moves into the room and searches it quickly. Maybe there's more neglected valuabeles lying around, he quips to the others.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Afterwards he suggests to the others that they should keep moving on.

How far ahead have we scouted? Can we move up into area 13, with Marvin covering the approach to 14? Seems to be working so far.


that is certainly an option


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Dolgrin also quickly searched the room, slightly intrigued by the mephit's former home.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

If he didn't find anything, he would suggest to continue as we have. skeleton leading the search into rooms, Marvin covering us


Male Undine Swashbuckler 1

Marvin will give the area a once over perception: 1d20 + 8 ⇒ (3) + 8 = 11.

"Sounds like a plan." and do as indicated.


Marvin, Eb and Dolgrin both search the room, but turn up nothing other than the pool of water. The group progresses forward, deeper into the tunnels and come across what appears to be a barracks area 13. Four racks, run along the northern wall, with a more rack running along the eastern wall.


Male Undine Swashbuckler 1

search again
perception: 1d20 + 8 ⇒ (11) + 8 = 19


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Dolgrin will assist in the search.
Perception aid another?: 1d20 + 3 ⇒ (13) + 3 = 16


which room is being searched by Marv and Dol, water room or barracks? Confused a lil sorry


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

seeing as we didn't find anything in the water room. I assumed we continued to the barracks and started searching there?


Male Undine Swashbuckler 1

The barracks was new territory, so I was going to search it.


Marvin and Dolgrin, head into the barracks room. They see the five weapon racks spread apart. After judging the racks, their relative size and pegs to hold various equipment; both men judge the racks to hold a total of 15 weapons, 5 suits of armor; or a mixture of both.

There is nothing of note in the room, whether it be valuables or gear.


Male Human Witch (Spirits Patron) / 3

Eb purses his lips and looks at the neatly arrayed equipment. Do you think its worth our time to sabotage this equipment? Tie the weapons to the racks, cut the armor straps, that sort of thing?

Lets head to 14. We need a guard behind and in front now.


Sorry, I forgot to mention the racks were empty.


Male Undine Swashbuckler 1

"Hmm, must be a lot of them if they used all this space to store their stuff. Might as well move on. "

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"Agreed. Should my minion continue to lead the way?"


assuming Dolgrin & Thorakiz to be in leading going into area 14, possibly minion in front of them should combat start?


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"Be my guest" was all that Dolgrin said.
So yes, Skelly in front, Dolgrin & Thorakiz following suit.


Binx, commands his loyal servant to head into the next area, just in case something hostile exists; while Dolgrin and Thorakiz follow behind to provide extra muscle in the event.

The skeleton, walks forward and Dolgrin and Thorakiz watch as he walks into a crude dining area. Four tables, and eight chairs fill this room.


Male Human Witch (Spirits Patron) / 3

Ahh! Break time! Eb settles himself into one of the chairs. Its hard to tell if the creaking is from his bones or the old chair.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Dolgrin looked around in the room.
Perception: 1d20 + 3 ⇒ (8) + 3 = 11


Male Undine Swashbuckler 1

Marvin will also take a look around.

perception: 1d20 + 8 ⇒ (18) + 8 = 26


Marvin, Dolgrin and Eb; all start to scour the room for whatever they find as interesting or useful. All three notice that the food is half-eaten, as if something interrupted their meals.

Dolgrin, doesn't note anything of importance, but Eb's and Marvin's eyes catch a glint of something on the ground, under a half-eaten plate of food. Upon closer inspection, it is a coin.

The coin is steel and seems like it has seen better days of old. It is dinged, scratched, and in rough shape overall. On one side is stamped/etched with the outline of a dwarf battleaxe; the flip side is stamped/etched with a simple roman numeral "V".

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Knowledge(history): 1d20 + 9 ⇒ (13) + 9 = 22 (I can also use Linguistics or Knowledge(local) at the same bonus if they'd be a better fit)

Binx picks up the coin and examines it closely. I've seen this before....


Know History works just fine, thematic even...or Know local can be jused if you prefer but your roll was good

Binx, picks up the coin and flips it over in his hands. he closes his eyes, and searches his memories for whatever it could mean. A few moments later, he realizes how the coin connects to everything. While studying...his...well...various studies he came across a passage in a book.

The passage wrote about how Duergar, Deep Gnomes, Drow and few other sentient races who lived below ground created their own currency. As a means to facilitate trade and commerce, to better combat against anarchy. The Dark dwarven currency, according to the text dates back 7-9 "strikings" of the coin. A "I" strike is going to be the most valuable compared to a "IX" strike.

The coins are still rare in the sense that to obtain one, you would have to either know or come into contact with a Deep races to obtain one.

appraise check to identify price tag of coin

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Appraise (untrained): 1d20 + 5 ⇒ (14) + 5 = 19


Binx looks over the condition of the coin, and determines its value to be between 300-500gp

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Binx holds up the coin. "This is currency of the Deep Realms. Used by Duergar and the Dark Elves. It's worth several hundred gold."


Male Human Witch (Spirits Patron) / 3

To whom? Eb muses. The deep races we've met so far today have all tried to kill us rather than trade with us.

Lets proceed to 15


Male Undine Swashbuckler 1

"Hmm, doesn't look like much to me, but whatever. "


After looking at the coin, and debating the hostility they have been shown so far; the group decides to continue their systematic exploration of the tunnels. Exploring away from the commotion of battle, they leave the mess hall and proceed down a long passageway for about 40 feet, before becoming a 20 foot round room connecting to another passageway going south.

The room is devoid of anything, and the sounds of battle are very faint as they echo through the caverns.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"Let's press onward", Dolgrin stated.

Moving further south while looking around.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Witch (Spirits Patron) / 3

Updated map positions - hope no one minds

The party keeps pushing ahead, first south and then following the stony passage west back towards the sound of the battle. Eb was getting more comfortable with having a horrific fiery skeleton animated by pure evil in their midst, and by the time they pause at a northern branch in the tunnel, Eb makes odd stick man walking signs with his fingers to Binx, asking him to sent the skeletal scout out to have a look.

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Binx nods in agreement and issues the requisite orders.


Male Undine Swashbuckler 1

"Wonder who they are fighting? "


Male Human Witch (Spirits Patron) / 3

Eb shrugs and grins at Marvin's question. Not us... then he has a thought. Say Marvin, do you think you could get close enough to see what's going on down there without anyne noticing?


Male Undine Swashbuckler 1

"I suppose I could try, but with the flaming skull and bones already on the way, I'm pretty sure any sneaking won't do much good. They will be warned. Anyway, I'll give it a go. "

stealth: 1d20 + 9 ⇒ (2) + 9 = 11 see, I told you


The party turns the corner, and proceeds down the corridor. The sounds of battle, increasing ever so slightly as they go farther down the tunnel. Broken crossbow bolts litter the area, leading down to another turn.

Binx, commands his skeleton to proceed forward into the unexplored area, while Marvin decides to try and sneak closer to the action that has gotten louder down the corridor that connected to natural spring that was home to the water mephit.

Marv, just let me know how close you wanna get :) will put markers on the map for your reference


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Dolgrin investigated the area where mr.skeleton was moving to.
checking area 16 perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Undine Swashbuckler 1

Marvin will 'sneak' to the place I put him on the map, right before the open square so he's hiding behind a wall.


Dolgrin and Marvin go towards the next opening. The tunnel winds to their right, and opens into a 10 foot diameter area, before continuing to their right into what they assume is another larger area.

The sounds of battle seem to be the same veracity if not slightly more coming from the hallway farther down.


Male Undine Swashbuckler 1

I am a bit unclear on what you mean by the second sentence. Could you rephrase that in N, S, E, W?


sorry, the sounds if battle seem to still be going on down the hallway that is to the west that goes south into "level 3"

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"Which way do we want to do? Personally, I'm in favor of letting the battlers sort themselves out. Regardless if it's more Duergar fighting cave monsters or rival adventuring parties fighting, it only benefits us if they weaken each other before we interfere."


Male Human Witch (Spirits Patron) / 3

A mercantile assessment Mr. Binx. But then again we are essentially mercenaries here, so I find I must concur. North it is!


Male Undine Swashbuckler 1

"Yeah, I can see the logic there. "


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

"Let's get moving then." With these words Dolgrin proceeded to the north inspecting the area.
_______________________
Got a bit confused. Thought we were already checking out area 16. If we are now doing so, consider the perception check I already made for that in my previous post.


Dolgrin and Marvin proceed forward, cautiously into the next area north of them. As they turn the corner, they come across a room with a winding rocky staircase. The staircase is well made, smoothed out, and 5 feet wide, allowing ease of use. The staircase, winds down upon itself at a gentle incline, roughly 20 feet deep from top to bottom. At the bottom, there is a circle, 10 feet in diameter.

Know Arcana or Planes for the circle

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