| DM Stylz |
Marvin takes careful aim and fires two more arrows at the enemy. The first one lands a solid shot to the creatures abdomen, piercing the creatures leathery skin. It falls over, into the pool it sprung forth from. It doesn't move, not a single twitch. The second shot goes wide left, hitting nothing but wall.
COMBAT OVER
Thackery Binx
|
"Drag it out of the pool and hit it again, just in case. Check for more while you're at it."
Wanting the skeleton to bring the mephit onto dry land so its fast healing won't activate, coup-de-grace, and search the pool in an attempt to trigger any more ambushes. :-)
| Ebenezer Pyke |
Once he is sure the mephit is dead Eb moves into the room and searches it quickly. Maybe there's more neglected valuabeles lying around, he quips to the others.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Afterwards he suggests to the others that they should keep moving on.
How far ahead have we scouted? Can we move up into area 13, with Marvin covering the approach to 14? Seems to be working so far.
| Dolgrin Jorthvall |
Dolgrin also quickly searched the room, slightly intrigued by the mephit's former home.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
If he didn't find anything, he would suggest to continue as we have. skeleton leading the search into rooms, Marvin covering us
| Dolgrin Jorthvall |
Dolgrin will assist in the search.
Perception aid another?: 1d20 + 3 ⇒ (13) + 3 = 16
| Dolgrin Jorthvall |
seeing as we didn't find anything in the water room. I assumed we continued to the barracks and started searching there?
| DM Stylz |
Marvin and Dolgrin, head into the barracks room. They see the five weapon racks spread apart. After judging the racks, their relative size and pegs to hold various equipment; both men judge the racks to hold a total of 15 weapons, 5 suits of armor; or a mixture of both.
There is nothing of note in the room, whether it be valuables or gear.
Thackery Binx
|
"Agreed. Should my minion continue to lead the way?"
| Dolgrin Jorthvall |
"Be my guest" was all that Dolgrin said.
So yes, Skelly in front, Dolgrin & Thorakiz following suit.
| DM Stylz |
Binx, commands his loyal servant to head into the next area, just in case something hostile exists; while Dolgrin and Thorakiz follow behind to provide extra muscle in the event.
The skeleton, walks forward and Dolgrin and Thorakiz watch as he walks into a crude dining area. Four tables, and eight chairs fill this room.
| Dolgrin Jorthvall |
Dolgrin looked around in the room.
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
| DM Stylz |
Marvin, Dolgrin and Eb; all start to scour the room for whatever they find as interesting or useful. All three notice that the food is half-eaten, as if something interrupted their meals.
Dolgrin, doesn't note anything of importance, but Eb's and Marvin's eyes catch a glint of something on the ground, under a half-eaten plate of food. Upon closer inspection, it is a coin.
The coin is steel and seems like it has seen better days of old. It is dinged, scratched, and in rough shape overall. On one side is stamped/etched with the outline of a dwarf battleaxe; the flip side is stamped/etched with a simple roman numeral "V".
Thackery Binx
|
Knowledge(history): 1d20 + 9 ⇒ (13) + 9 = 22 (I can also use Linguistics or Knowledge(local) at the same bonus if they'd be a better fit)
Binx picks up the coin and examines it closely. I've seen this before....
| DM Stylz |
Know History works just fine, thematic even...or Know local can be jused if you prefer but your roll was good
Binx, picks up the coin and flips it over in his hands. he closes his eyes, and searches his memories for whatever it could mean. A few moments later, he realizes how the coin connects to everything. While studying...his...well...various studies he came across a passage in a book.
The passage wrote about how Duergar, Deep Gnomes, Drow and few other sentient races who lived below ground created their own currency. As a means to facilitate trade and commerce, to better combat against anarchy. The Dark dwarven currency, according to the text dates back 7-9 "strikings" of the coin. A "I" strike is going to be the most valuable compared to a "IX" strike.
The coins are still rare in the sense that to obtain one, you would have to either know or come into contact with a Deep races to obtain one.
appraise check to identify price tag of coin
Thackery Binx
|
Appraise (untrained): 1d20 + 5 ⇒ (14) + 5 = 19
Thackery Binx
|
Binx holds up the coin. "This is currency of the Deep Realms. Used by Duergar and the Dark Elves. It's worth several hundred gold."
| DM Stylz |
After looking at the coin, and debating the hostility they have been shown so far; the group decides to continue their systematic exploration of the tunnels. Exploring away from the commotion of battle, they leave the mess hall and proceed down a long passageway for about 40 feet, before becoming a 20 foot round room connecting to another passageway going south.
The room is devoid of anything, and the sounds of battle are very faint as they echo through the caverns.
| Dolgrin Jorthvall |
"Let's press onward", Dolgrin stated.
Moving further south while looking around.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
| Ebenezer Pyke |
Updated map positions - hope no one minds
The party keeps pushing ahead, first south and then following the stony passage west back towards the sound of the battle. Eb was getting more comfortable with having a horrific fiery skeleton animated by pure evil in their midst, and by the time they pause at a northern branch in the tunnel, Eb makes odd stick man walking signs with his fingers to Binx, asking him to sent the skeletal scout out to have a look.
Thackery Binx
|
Binx nods in agreement and issues the requisite orders.
| DM Stylz |
The party turns the corner, and proceeds down the corridor. The sounds of battle, increasing ever so slightly as they go farther down the tunnel. Broken crossbow bolts litter the area, leading down to another turn.
Binx, commands his skeleton to proceed forward into the unexplored area, while Marvin decides to try and sneak closer to the action that has gotten louder down the corridor that connected to natural spring that was home to the water mephit.
Marv, just let me know how close you wanna get :) will put markers on the map for your reference
| Dolgrin Jorthvall |
Dolgrin investigated the area where mr.skeleton was moving to.
checking area 16 perception: 1d20 + 3 ⇒ (18) + 3 = 21
| DM Stylz |
Dolgrin and Marvin go towards the next opening. The tunnel winds to their right, and opens into a 10 foot diameter area, before continuing to their right into what they assume is another larger area.
The sounds of battle seem to be the same veracity if not slightly more coming from the hallway farther down.
Thackery Binx
|
"Which way do we want to do? Personally, I'm in favor of letting the battlers sort themselves out. Regardless if it's more Duergar fighting cave monsters or rival adventuring parties fighting, it only benefits us if they weaken each other before we interfere."
| Dolgrin Jorthvall |
"Let's get moving then." With these words Dolgrin proceeded to the north inspecting the area.
_______________________
Got a bit confused. Thought we were already checking out area 16. If we are now doing so, consider the perception check I already made for that in my previous post.
| DM Stylz |
Dolgrin and Marvin proceed forward, cautiously into the next area north of them. As they turn the corner, they come across a room with a winding rocky staircase. The staircase is well made, smoothed out, and 5 feet wide, allowing ease of use. The staircase, winds down upon itself at a gentle incline, roughly 20 feet deep from top to bottom. At the bottom, there is a circle, 10 feet in diameter.
Know Arcana or Planes for the circle