*(Trait)Resilient: Gain a +1 trait bonus on Fortitude saves.
*(Trait)Quick Reactor: Gain a +1 trait bonus on Reflex saves.
* Extra Hex - Cackle
* Improved Initiative - +4 bonus on initiative checks
* Extra Hex - Misfortune
•Bonus Feat: Humans select one extra feat at 1st level.
•Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Class Abilities:
Hex (DC=10 + 1/2 the witch’s level + the witch’s Intelligence modifier.
*Evil Eye (Su):A target within 30' takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
*Cackle (Su):Cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
*Healing (Su): This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds
*Misfortune (SU): cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
dagger
travel sack w/
- 7 days rations, bedroll, 20' frayed rope, commoner's outfit
Masterwork ceremonial silk armor
everburning torch
1 smokestick
1 thunderstone
2 tanglefoot bags
2 potions / cure light wounds
2 scrolls of mage armor
1 scroll of ghostbane dirge
1 scroll of obscuring mist
383 gp
Background:
Lucretia the Vile, despoiler of Ansolon, terror of the western marches. Ebenezer’s little girl.
He never did figure out where he and her mother had gone wrong, but somewhere along the way their sweet, talented daughter had grown into one of the most powerful wizards of her generation, and one of the most villainous. The stories of her atrocities and vile experiments are used to scare little children even now, ten years after brave and noble adventures put her in the grave. Eb understood why it had to be done, but it broke his heart nonetheless. Her brutal rise to power and subsequent fall had cost him everything. His wife fled in shame, his neighbours shunned and cursed him, his business failed, and when the toad in the gutter started talking to him he knew that his love for his daughter had cost him his sanity as well.
Or had it? He couldn’t make out everything the toad said, but he understood enough. Enough to learn things. Enough to begin to believe that his darling daughter wasn’t completely gone after all. Redemption for both of them might still be within reach. All he had to do was follow where the toad led, decipher the clues it whispered to him, and use the powers it taught him to do…something. That last part was still a little unclear, but Eb was sure he would figure that out as he went.
Familiar:
Lucretia the Vile - affectionately known as "Lulu"
Toad, Diminutive animal
Init +1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 7 (HD= char lvl, HP = half PC)
Fort +0, Ref +3, Will +5
OFFENSE
Speed 5 ft.
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 12, Con 6, Int 1, Wis 15, Cha 4
Base Atk +1; CMB –3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +5, Stealth +21; Racial Modifiers +4 Stealth
Special Abilities: +3 to master's HP, Alertness, improved evasion, share spells, empathic link