FIND A KEY...TEMPT FATE ITSELF (Inactive)

Game Master Gilthanis

Kortos Mnts

Kortos 2nd lvl

Level 3


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Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Dolgrin signalled to the others that voices were coming from further ahead. He tried to move forward silently.
stealth: 1d20 - 3 ⇒ (20) - 3 = 17


Male Human Witch (Spirits Patron) / 3

Since Binx and Eb are carrying light sources, I don't think stealth on our part is much of an option.

Upon hearing Dolgrin's warning Eb starts mumbling in low tones again and lays a guiding hand first on Thorakiz, then (if we have two rounds) on Dolgrin.

Cast guidance twice


Male Orc Two Handed Fighter 2 ((HP 11/16))

Thorakiz allows the dwarf ahead of him again, keeping his eyes peeled for anything out of place. The natural inhabitants of the cave seemed particularly attracted to orcish flesh and he wandered if they had had a taste of it before.

Survival
1d20 + 6 ⇒ (8) + 6 = 14


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

I thought quite honestly that stealth wouldn't be an option for me either with my -3 penalty on it ;)


the rolls I made were not for Dolgrin but something else entirely so Dolgrin hears nothing coming from below

Dolgrin doesn't hear a sound coming from below. He only gets about half way down, when Thorakiz senses something strange from down below. He gets the whiff of dwarf from somewhere down on the second level, but sees nothing.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

My apologies, but you had stated I came halfway down and then heard noises, that's what I acted upon :) Will wait for Thorakiz' reaction and go from there I suppose.


Male Orc Two Handed Fighter 2 ((HP 11/16))

"Dwarf below." Thorakiz says simply, after sniffing the air, perhaps the most words he has every strung together.


Male Undine Swashbuckler 1

"Wonder if another team got here first?


My apologies Dolgrin, I had stated that and I thought I fixed it in time, but I wasn't quick enough. Since you had posted, then I will go by that, otherwise it wouldn't be very fair...proper post to follow and go by :)

Dolgrin, seeing nothing, follows the tunnel halfway down, but stops abruptly as he hears voices. His clanging armor, gives him away, as the voices suddenly stop after a few seconds. Thorakiz, notes that he smells dwarf down below, but is unsure how far down on the second level.


Male Human Witch (Spirits Patron) / 3

Eb still takes the action stated above. Cast guidance on Dolgrin and Thorakiz, time permitting

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Thackery will continue to follow along, quietly.


The lot of you make it to the bottom of the descending tunnel. The entire area before you is natural worked stone. The walls are still jagged and rough, but one can easily tell it has been worked by hand to create the current landing your on.

Dolgrin and Thorakiz can see that the tunnel goes about 40 feet to the south then hangs a gradual eastern swing, and the tunnel is 10 feet wide by roughly 35 feet from floor to ceiling. if the light buddy is active then everyone can see the direction the tunnel takes.

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

The light buddy's active for a little under 2hrs. Then I'll have to start doing Dolgrin's rock-chucking thing. :-)


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Dolgrin moved forward cautiously slowly making his way towards the corner to see what lays beyond.

___________________________
Dolgrin will move to the spot I have put him on on the map to peer what lays around the bend. If there is something that stops him earlier, you can move him back accordingly.
Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human Witch (Spirits Patron) / 3

Eb dawdles along behind the others...


Male Undine Swashbuckler 1

Marvin will continue to watch the six.


Male Orc Two Handed Fighter 2 ((HP 11/16))

Thorakiz follows the dwarf, holding his sword at the ready.


Dolgrin, you don't see what could have made the voices earlier, you see the hallway extend 40 feet, then become a T-Junction heading north and south. These walls too look to me man-made. Still rough in texture, but man-made.


Male Human Witch (Spirits Patron) / 3

Anybody else get the feeling we are walking into an ambush? Eb muses quietly.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Could very well be the case, but I don't want to keep sitting here while whoever might be up ahead is preparing a bigger ambush Dolgrin whispers to Eb. He takes up a more defensive posture and continues moving forward.

___________________
Again moving forward cautiously to the spot I put him at on the map. Although we're not in combat, his actions on his turn are : move action to move forward, standard action to take the total defense action. This should up his AC against whoever is up ahead. Due to Defensive Strategist he will not lose the dodge bonus to AC when surprised.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Female Halfling Bard 2/Rogue 1

Wow that is a powerful trait. Very nice.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

It does come with the requirement of worshipping Torag, although not mentioned on d20pfsrd (due to the fact that they're not allowed to mention the gods by name). It also doesn't help against other forms of dex denial (invisible opponents, being blinded, ...).


Male Human Witch (Spirits Patron) / 3

Eb sighs nervously and follows Dolgrin forward.


The group travels forward, at a very cautious pace. Everyone expecting an ambush, is able to proceed to the T-Junction with no trouble or danger, much to their surprise.

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"When in doubt, go left," whispers Binx.


Male Human Witch (Spirits Patron) / 3

Eb nods at Binx's whisper. Ageless words of wisdom, those. He touches Dolrin on the shoulder and nods towards the northern branch of the T-junction.

Agree with the go left thing. Party should head into area 9 while Marvin covers the approach from 10


Male Undine Swashbuckler 1

Marvin will maintain his usual station watching their backs.

perception: 1d20 + 8 ⇒ (6) + 8 = 14


When the dynamic duo of Thorakiz adn Dolgrin, reach the T-Junction, as if from out of nowhere, two dark-toned dwarfs appear and each take a shot at the enemy.

shot at Dolgrin: 1d20 ⇒ 21d8 ⇒ 7 vs AC 16
shot at Thorakiz: 1d20 ⇒ 141d8 ⇒ 1 vs AC 17

Initiative:
Dolgrin: 1d20 + 1 ⇒ (4) + 1 = 5
Ebenezer: 1d20 + 5 ⇒ (10) + 5 = 15
Marvin: 1d20 + 4 ⇒ (2) + 4 = 6
Thackery: 1d20 + 6 ⇒ (10) + 6 = 16
Thorakiz: 1d20 + 4 ⇒ (14) + 4 = 18
Dwarves: 1d20 - 1 ⇒ (11) - 1 = 10

Initiative track:
party <<
bad guys

Two dark toned dwarves, take 2 shots at the enemy. Both fly wide of their respective targets.

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Seeing his comrades in trouble again, Binx steps closer and casts a spell.

If Enemy B is holding a weapon
Burning Disarm (Reflex DC 16 to avoid dropping weapon; if weapon isn't dropped, take 2d4 fire damage)

If Enemy B isn't holding a weapon
Ranged Touch: 1d20 ⇒ 6
STR Damage: 1d6 + 1 ⇒ (1) + 1 = 2 (for 2rds; Fort 17 for half damage)
Ray of Enfeeblement


Male Undine Swashbuckler 1

Marvin will continue to watch the back since he really doesn't know what is going on yet (can't see anything from back where he is).


both are holding crossbows, which are primarily made of wood so I would view Burning Disarm to be ineffective unless you can convince be otherwise. You can change your action if you wish or stick to Enfeeblement , your call :)

Init tracker:
Thorakiz <
Dolgrin <
Binx < enfeeble or other action?
Marvin < holding action
Ebenezer <

Bad guy (a)
Bad guy (b)

Knowledge nature to identify them :)


Male Orc Two Handed Fighter 2 ((HP 11/16))

Thorakiz doesn't need to identify them, he charges to just north of figure a and swings at the dark-toned dwarf with his greatsword.

Power Attack, Charge
1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
2d8 + 12 ⇒ (7, 3) + 12 = 22


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Surprise round due to Divine Strategist
When Dolgrin got shot at he reflexively focused in the direction where the crossbow bolts came from and directed an acid dart in that direction.
using his acid dart Spell like ability to target one of the dwarves
attacking A or B: 1d2 ⇒ 1 A=1 B=2
Ranged touch attack with acid dart: 1d20 + 1 ⇒ (14) + 1 = 151d6 + 1 ⇒ (1) + 1 = 2

Round 1
Dolgrin moved up next to Thorakiz and attacked the dwarf in front of him.
If dwarf A still stands after Thorakiz' power attack I'll attack him, otherwise I will stand on his spot and attack dwarf B
Knowledge(Nature): 1d20 + 1 ⇒ (11) + 1 = 12
Attack with warhammer: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 ⇒ (3) + 4 = 7


Male Human Witch (Spirits Patron) / 3

Know:Nature: 1d20 + 10 ⇒ (15) + 10 = 25

Round 1

Eb rushes forward with the others. He gives an extremely disapproving look to one of the attacking dwarves. Evil Eye on Dwarf B for -2 to attack. DC16 reduce to 1 rnd


Male Undine Swashbuckler 1

Humanoids are knowledge local, not nature.

Marvin will advance to where he can see things. It is a double move to get there so no other actions.

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Definitely the ray, then. I didn't know what they were wielding. :-)


anyone with local can roll :). And they both go splat for various reasons. Details to come when I go to lunch

Dolgrin, taken by surprise by the bolt, is quite happy that his armor stood up to the shabby aim of the enemy. Thorakiz, as well had a shot taken at him, it went aim and shattered on the cave ceiling. The hunted became the hunters, and sprang forth to dispatch the foes.

Dolgrin, led with a dart of acid, singeing the enemy dwarf beard and followed up with a mighty swing of his warhammer.

Thorakiz, was very angry and rushed forward. Disregarding any possible harm to himself and cleaved him enemy from brow to floor with a powerful swing, but not before Ebenezer gave the enemy a look that sent shivers down his spine, and weakening his resolve.

Marvin rushes into combat, just in time to see Thorakiz obliterate his for before him, and Binx takes aim but is unable to target anyone due there not being an enemy to target.

letting you hold the action binx...update to come at lunch.

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Knowledge(local): 1d20 + 9 ⇒ (9) + 9 = 18

@GM: Thanks. :-)


With both enemies down for good, Thorakiz and Dolgrin take a moment to assess the situation. It is during this moment, another Duergar pops out of nowhere. This time he is large and obviously angry at seeing his friend split in two. He takes a mighty swing at Thorakiz with his warhammer, while at the same time Binx is startled to see an enemy appear fires a green shimmering ray, hoping to zap the strength of the enemy.

Duergar:

Duergar is dark dwarves. The dwell deep underground, can cast spell like abilities and hate sunlight. They are cold and calculating.

hammer Thorakiz vs AC 16 from soft cover; fort save: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 3 ⇒ (8) + 3 = 111d20 + 6 ⇒ (16) + 6 = 22

It's AC is 13, full hp...baddie is right behind "b" and is 10 foot square

Init track:
Ebenezer<
Thorakiz<
Marvin<
Dolgrin<

Binx/Duergar

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Ranged Touch: 1d20 ⇒ 4 -4 if he's in melee
STR Damage: 1d6 + 1 ⇒ (1) + 1 = 2 for 2rds (Fort DC 17 for half damage)


Male Orc Two Handed Fighter 2 ((HP 11/16))

Thorakiz continues to swing with his sword. He attacks (or moves and attacks) the next available enemy.

Power Attack
1d20 + 6 ⇒ (13) + 6 = 19
2d8 + 6 ⇒ (8, 7) + 6 = 21


Male Undine Swashbuckler 1

"Still can't see anything to shoot. " and he'll just watch the passage to the north in case a threat presents itself from that direction.


binx, your enfeeble doesn't go off due to Kiz squishing it, keep that slot open

Marvin continues to watch everyone's flank, just in case something rears it's ugly head.

Thorakiz, dodges the large sized hammer coming at his head, but just barely. He retaliates by slicing the large dwarf in half at the waist. His blade, dripping with various bits of fleshy bits.

Binx, charges up more arcane energy, but realizing there isn't another foe he stores the energy before it goes wild.

combat over


Male Human Witch (Spirits Patron) / 3

Eb gives a low whistle at the carnage around him. Well then, glad I was here to lend a hand. Shall we resume our search?

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Binx takes a minute to look over the three bodies.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Binx will search the deceased and find (3) chain mail, (3) light crossbows, (3) warhammer, 28 bolts, 25 gold pieces.

Marvin, while watching the flank, will notice the earth begin to shift and move. At first he thinks it could be an earthquake or some other natural phenomena. Then a few seconds later, a beast made of earth and stone springs forth into the alcove, humanoid in shape except for 2 glowing gemstone eyes.

Init:

Dolgrin: 1d20 + 1 ⇒ (4) + 1 = 5
Ebenezer: 1d20 + 5 ⇒ (3) + 5 = 8
Marvin: 1d20 + 4 ⇒ (6) + 4 = 10
Thackery: 1d20 + 6 ⇒ (20) + 6 = 26
Thorakiz: 1d20 + 4 ⇒ (14) + 4 = 18

EE: 1d20 - 1 ⇒ (15) - 1 = 14

Init Tracker:
Dolgrin<
Eb<
Marvin<
Binx<
Thorakiz<
EE

know planes if you want

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Know(planes): 1d20 + 5 ⇒ (7) + 5 = 12 (untrained, so max result of 10)
Ranged Touch: 1d20 ⇒ 9 (pretty sure this misses)
Acid Damage: 1d3 ⇒ 1

Hearing the rumbling behind him, Binx quickly finishes pocketing the gold and glances over his shoulder. "Trouble behind us!" He launches a small ball of acid to indicate the creature's approximate location.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

Dolgrin moved next to Marvin and readied himself for when the creature would attack. "Get behind me!", he said to Marvin.

_______________
moved next to Marvin and readied an action to attack when the creature moves into my melee range


Binx, you are unsure what it is

Init Tracker:
Dolgrin {moved and readied an attack}
Eb<
Marvin<
Binx (misses with acid dart}
Thorakiz<
EE

Binx, looks at the stony creature, but has no idea what it could be. He had never heard or seen such a creature in his studies or travels. After thinking, he calls forth arcane energy and shoots a glob of acid at the enemy, but he misjudges the trajectory and the glob slashes harmlessly against the wall.

Dolgrin, unable to reach the foe himself, moves next to the archer to protect him and readies his warhammer in case the enemy approaches.


Vitals:
HP: 25(1 NL)/27 | AC: 17 T: 10 FF: 17 | Will: +6, Ref: +1, Fort: +5 | Init: +1 Perc: +3 | Effects: none
Abilities:
Acid Dart 4/6 , Cleric Spells (non-crossed spells on sheet)
Male Dwarf Cleric 3 (Divine Strategist)

forgot to do my knowledge check
Knowledge(Planes): 1d20 + 1 ⇒ (18) + 1 = 19

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