Many years ago, Thackery Binx was the terror of Golarion. An extremely powerful spellcaster, he was well on his way to conquering Cheliax when the Pathfinder Society stepped in. Thackery put up a good fight, but by the time everything was over, most of his powers had been wished away, his familiar had been bound, and he was left with only a fraction of his former glory. Even worse, instead of killing him, those cursed Pathfinders brought him back to Absalom and put him to work for them. After all, he'd spent much time researching Ancient Thassalon, and his knowledge could be useful.
Thackery's been cooperative thus far (like he really has a choice), and his Pathfinder overseers finally trust him enough to let him take a trip. Of course, they don't trust him enough to go unsupervised, so he's being forced to work with four Pathfinder watchdogs, but - hey - at least he gets to leave Absalom. Maybe he'll even be able to regain some of his power!
Personality:
Thackery's naturally rather bitter toward the Pathfinder Society, but he knows there's nothing he can do about it - for the moment. While cynical and snarky, he's devoted to assisting his erstwhile comrades. After all, the unintelligent meatshields are the only thing keeping monsters away.
Appearance:
Tall, gaunt, and pale, Thackery strongly resembles an undead. Sadly, since the Pathfinder Society shut down his path to lichdom (at least for the forseeable future), it only serves as a reminder of what he could have been. He has a scorpion tattooed on the palm of his left hand and a chained mephit tattooed to his chest. He's clad in regal-looking black silk robes that are sturdier than they look. There's a fly emblazoned on the center of the chest, and the robe's train has been deliberately torn into strips that drag on the ground.