Count Strahd Von Zarvoich

Thackery Binx's page

269 posts. Organized Play character for Whack-a-Rogue.


Full Name

Thackery Binx

Race

(Loot List)

Classes/Levels

Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Gender

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0

Size

Medium

Age

60

Special Abilities

Command Undead 8/day, Grave Touch 8/day, Blood is the Life 5/day

Alignment

Neutral Evil

Deity

Urgathoa

Languages

Abyssal, Common, Draconic, Dwarven, Infernal, Necril, Thassalonian, Undercommon

Occupation

Priest of Urgathoa

Strength 8
Dexterity 10
Constitution 14
Intelligence 21
Wisdom 13
Charisma 14

About Thackery Binx

Crunch:
Thackery Binx
Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist Wizard (Gluttony) 4
Prohibited Schools: Abjuration, Enchantment
Alignment: Neutral Evil
Deity: Urgathoa
Familiar: Greensting Scorpion “Mister Stinger”
Languages: Abyssal, Common, Draconic, Dwarven, Infernal, Necril, Thassalonian, Undercommon
SLA: acid splash (3/day)
Command Undead 8/day (DC 14)
Grave Touch 8/day (2 rounds)
Blood is the Life 5/day (1d6)

STR 8
DEX 10
CON 14
INT 21
WIS 13
CHA 14

Speed: 30ft
Initiative: +6
HP: 36 (5d6 + 10CON + 4class)

BAB: +2
AC: 11; Touch: 10; Flat-Footed: 11 (+1 armor)
CMB: +1; CMD: 11
Saves: Fortitude +4; Reflex +2; Will +8

Traits
Magical Knack (wizard)
Reactionary

Feats
Command Undead (necromancer bonus)
Greater Spell Focus (necromancy)
Scribe Scroll (wizard bonus)
Skeleton Summoner
Spell Focus(conjuration)
Spell Focus(necromancy)
Varisian Tattoo(conjuration) (sorcerer)

Skills:
Acrobatics +3 (3 ranks)
*Appraise +13
*Knowledge (all) +9 (1 rank each)
*Linguistics +10 (2 ranks)
Perception +7
Sense Motive +3 (untrained)
*Spellcraft +13
*UMD +10

Money: 26gp, 8sp, 7cp

Armor/Weapons
masterwork silken ceremonial armor
wand of true strike (49 charges)

Gear:
acid flask x1, alchemist's fire x3, backpack, bandolier x2, bedroll, canteen, cloak of resistance +1, Dwarven coin (500gp), earplugs, explorer's outfit (worn), flint/steel, iron holy symbol of Urgathoa, liquid ice x1, onyx shards (200gp), ooze vial x4, scroll of vanish (1 casting, CL 1) x1, smokestick x1, spell component pouch x1, spring-loaded wrist sheath x2, sunrod x1, tanglefoot bag x1, tindertwig x3, trail rations (5 days), vermin repellent x1, weapon blanch (alchemical silver) x2

Backstory:
Many years ago, Thackery Binx was the terror of Golarion. An extremely powerful spellcaster, he was well on his way to conquering Cheliax when the Pathfinder Society stepped in. Thackery put up a good fight, but by the time everything was over, most of his powers had been wished away, his familiar had been bound, and he was left with only a fraction of his former glory. Even worse, instead of killing him, those cursed Pathfinders brought him back to Absalom and put him to work for them. After all, he'd spent much time researching Ancient Thassalon, and his knowledge could be useful.

Thackery's been cooperative thus far (like he really has a choice), and his Pathfinder overseers finally trust him enough to let him take a trip. Of course, they don't trust him enough to go unsupervised, so he's being forced to work with four Pathfinder watchdogs, but - hey - at least he gets to leave Absalom. Maybe he'll even be able to regain some of his power!

Personality:
Thackery's naturally rather bitter toward the Pathfinder Society, but he knows there's nothing he can do about it - for the moment. While cynical and snarky, he's devoted to assisting his erstwhile comrades. After all, the unintelligent meatshields are the only thing keeping monsters away.

Appearance:
Tall, gaunt, and pale, Thackery strongly resembles an undead. Sadly, since the Pathfinder Society shut down his path to lichdom (at least for the forseeable future), it only serves as a reminder of what he could have been. He has a scorpion tattooed on the palm of his left hand and a chained mephit tattooed to his chest. He's clad in regal-looking black silk robes that are sturdier than they look. There's a fly emblazoned on the center of the chest, and the robe's train has been deliberately torn into strips that drag on the ground.

Spellbook (CL 5, conjuration/necromancy +1 CL):
Cantrips: acid splash, arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead, flare, ghost sound (DC 16), haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, scrivener’s chant, sotto voce (DC 17), spark, touch of fatigue (DC 17)

Level One: burning disarm (DC 16), cause fear (DC 18), grease (DC 17), mage armor, magic missile, ray of enfeeblement (DC 18), summon monster I, true strike, unseen servant, vanish

Level Two: blindness/dearness (DC 19), false life, gliterdust (DC 18), pilfering hand

Spells Prepared
Cantrips: acid splash, detect magic, light, mage hand, mending, message, prestidigitation, ray of frost

Level One: burning disarm (DC 16), cause fear (DC 18), cause fear (DC 18), mage armor, magic missile, magic missile, vanish

Level Two: blindness/deafness (DC 19), blindness/deafness (DC 19), glitterdust (DC 18), pilfering hand (CMB +10), pilfering hand (CMB +10)

3/3: infernal healing, shield