Expanding the Empire of Devils (Inactive)

Game Master Molech


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Female Noble Dhampir Investigator L8

"We want to know things, things that if you tell us we will pay for, in food or weapons, you like weapons and food yes, we like to trade, we we trade we get things we like, no need to fight."

She says in Goblin.


"You people-merchants? Why you want to merchant with Norkers? What you want?"

The Norkers seem quite unintelligent; they speak goblinoid of course, and a smattering of Chelaxian though they are quite inarticulate. They are suspicious. And afraid.

But with their hole in the cave close behind their backs, and with night descending on the surface world, they are listening.

All that remains is whether you can successfully negotiate.

Then another of the goblinoids speaks, "You want to come in our lair to talk? We take you down home and talk reeeeal good to merchants." The grin on his face is oily and many of his teeth show.

Another Norker is upset by this and violently motions to retract the offer of, you know, 'hospitality.' But the cunning Norker who spoke whispers, "I gots a plan, heehee."

.

It takes only a brief moment for Lady Eyota to translate the goblinoid exchange into Chelaxian so that Zartana, Meloria and Aurilous know what is being said.


Female Noble Dhampir Investigator L8

She takes negate-aroma losing her smell. The shifts her clothing, steps out so they can see them, simple, no weapons that can be seen.

She knows this is a game of fear vs greed, she has played it many times. From the petty criminal to lords, its always the same. Find the leverage that moved short term fear to long term greed.

She steps out so they can see her, a simple looking merchant young woman. Yet there is magic about her, and dark glow that sucks in light.

She looks like This

"Go in your caves, no only brave Norkers feel no fear in caves, I am to scared of caves to go in, but you, you help me yes. You have no fear and you can get what I need, I will give in trade for things"

From under her cloak she brings out two bottle of strong red drink.

"This is fire water, strong drink that makes you happy, make you strong"

She bites off a cork and stakes a drink of one, to show its good.
She then places them on the ground, and backs away.

"You take, you try, if you like, we trade. I want things only you can get, things hard to find above ground, things in the your caves. Poison sacks from things deep down, mold that grows on cave walls, worm grubs alive, Other wild things you know, you can get me"

She takes out a bag of smoking weed, pops some in a pipe she has and puffs on it. Then she slings the weed bag next to the bottles.

"This is smoke, makes you sleepy, makes you dream happy. Each time you get me things, I will trade for fire water and smoke, Drink and smokes for things you can find laying around in the caves."

She says, backing away a few more steps, then she stands and waits.

Diplomacy 1d20 + 1d6 + 14 ⇒ (10) + (6) + 14 = 30


Aurilous leans against the wall, obviously very bored and unimpressed by the Norker threats.

"No idea what you said, but if you want one to be made an example of, just say the word."


The bravest of the Norkers steps forward to take the gifts. Looking over his shoulder to the Norker who attempted to lure you into their cave, he mutters a goblinoid pejorative and turns back to you all. "I takes these things from you and tomorrow night you meet Boss Ragshade. Meet by Lamashtu Egg," he gestures to the large monolith a mile away that serves as a well-known landmark and somewhat resembles a Gargantuan egg. "Shaman will be there too so no tricks. Boss Ragshade will command or not command us to get you worms and mushrooms and poisons." And with that the Norker leads his kin back into the hole from which they crawled out, water buckets still dry, stomachs still empty.


Female Noble Dhampir Investigator L8

She walks off to find the others,

Stealth 1d20 + 1d8 + 8 ⇒ (4) + (5) + 8 = 17 to get to the others

Then she talks out of the place.

"Well we shall see, I have no doubt they will follow us, out of here, they still need food and water, so they will be out again soon. Tomorrow then, if you have a means to gain control over this boss. Then would be the time."

Just walks along thinking to herself after that.

Knowledge Society 1d20 + 1d8 + 16 ⇒ (6) + (1) + 16 = 23 dose not know anything about him, just that he is a boss.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She keeps her spot. Talking is good and well. But she needed to make sure they are not followed.

hard to rp atm. Shes in a spot that requires stealth =^^=

-Posted with Wayfinder


The Norkers do not return out of that particular hole in the forest the rest of the evening. Apparently there is another cave opening somewhere in their subterranean lair from which they exited. Or they went thirsty for a day.

So the next evening you make your way to Lamashtu's Egg to wait.


The next evening, it is well past midnight near the covered-in-moss monolith locally known as Lamashtu's Egg before any activity on the part of the Goblinoids occurs.

Some rustling in the laves and underbrush a few hundred feet out could be the wind or some sneaking Goblins or Norkers. Already on guard for the meeting, now you are alert.

An instant later three tendrils of heavy fog waft up the colossal rock seemingly from nowhere, if not preternatural, supernatural in nature. Each is about four feet in length and moves with a purpose up the stone, against the mild breeze.

Before your eyes, on the top of Lamashtu's Egg, three Goblinoids end their Gaseous Forms and look at you as you look at them.

More rustling in the leaves and shrubs and trees behind you -- all around you -- confirms that at least a few more Goblinoids have entered the area and are within 100 feet of you.

The first of the three Goblinoids on Lamashtu's Egg is the Norker you encountered last night. But he is better equipped. His club has been replaced with a well-made greataxe and he dons chain-male armor and a magical cloak. He is standing with far more pride and confidence than his more cowering facade twenty-four hours ago.

The second is a female Goblin with a deep & wizened yet somehow equally insane visage. In addition to sashes and vests and tattered drapes of clothing and fetishes, she wears a Holy Symbol. A twisted looking, brownish-black scorpion pierces her left earlobe with its stinger, like an earring, but the creature whispers to the Goblin and looks both alert, and somehow intelligent. It cannot be a natural vermin.

The third is Boss Ragshade. A confident Hobgoblin with a trident crackling with magic and wearing an enchanted chain-shirt of armor. He looks down at you from above and begins in Chelaxian, "It is not often that we are sought for anything other than war. But not unheard of. And as I look at you now, my suspicions seem true -- you don't want mushrooms and magical regents from below, ....but something else. Tell me, why are you here."


Perception checks for the Goblinoids coming around you can be made.

Knowledge Local checks can be made first for the Norker (if you care to), but more importantly for the female Goblin and again for the Hobgoblin. (Remember these can be made untrained.)

Knowledge Cosmology checks for the Holy Symbol on the Goblin.

I assume Zartana will have a Stealth check ready in advance of the Goblinoids approach; roll it and I'll make Perception check attempts for the Goblinoids.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

well. If we got there before them she will have enough time to find the best place. So i assumei can take 10 or 20 on the check?

Perception: 1d20 + 15 ⇒ (6) + 15 = 21


Female Noble Dhampir Investigator L8

While they had waited in the day she had placed some simple weapons in a close roll and placed them in her magic pouch.

When knight came she made herself ready.

Running:

Endure Elements
heightened-awareness 80mins +2Kn rolls
Keen Senses +2 Perception
detect-thoughts [when needed after free use]
nondetection Hours and hours.
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

Perception 1d20 + 1d8 + 18 + 2 ⇒ (18) + (7) + 18 + 2 = 45
Knowledge Local 1d20 + 1d8 + 18 + 2 ⇒ (6) + (8) + 18 + 2 = 34
Knowledge Cosmology 1d20 + 1d8 + 18 + 2 ⇒ (6) + (2) + 18 + 2 = 28

Sense Motive 1d20 + 1d8 + 19 ⇒ (20) + (3) + 19 = 42 Take highest
Sense Motive 1d20 + 1d8 + 19 ⇒ (1) + (6) + 19 = 26 Take highest

Also:

When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result. If an investigator uses inspiration on a Sense Motive check, he rolls the inspiration dice twice and takes the higher result. Once per day, the investigator can expend one use of inspiration to target a single creature that he can see and hear within 30 feet. Upon doing so, the investigator detects the surface thoughts of the target's mind, as if he concentrated for 3 rounds while using the detect thoughts spell, unless the creature succeeds on a Will saving throw. The DC of this save is 10 + 1/2 the investigator's level + his Intelligence modifier. If the target fails, the investigator can continue to detect the surface thoughts of the target creature for a number of rounds equal to 1/2 his investigator level.

She walks out in from of Boss Ragshade, Looking up with him, there is no fear in her stand, she says In Chelaxian.

"Boss Ragshade, you have a fine body guard but I worry if they keep trying to surround me. They could come to harm, There are things in the night that would not take kindly to me being so... inconvenienced."

She let the word hang, they where a pack, she wanted to drop a clear hint that even being nice, she was no weakling to be trapped.

Intimidate 1d20 + 1d8 + 18 ⇒ (9) + (5) + 18 = 32

She left that said and went on. Taking out the cloth roll. The best lie was always the truth. So lets tell the truth.

"Your right great Boss Ragshade, I care not for mushrooms, I care for gold and gems. I am a bad person, A criminal in fact, I help others get the things they seek for a price."

She rolled out the cloth in one action, weapons shone in the odd lights around.

"War you said, well it's hard to fight a war with out good weapons and armor. I can get them for your, I want to arm you Boss Ragshade, and for just small things like gold and gems. You pay, you get, as much armor and weapons as you like. Cross bows, bolts, axes, shield all best quality, I can get them all. Just think of what you could do with such things. The lands you could take back, the name you could make for yourself. No more Boss Ragshade, no now The Great Ragshade."

Diplomacy 1d20 + 1d8 + 14 + 2 ⇒ (10) + (6) + 14 + 2 = 32

She did not need to lie, she wanted to arm him, she wanted him to expand. Here was a little boss and like all Little leaders they dreamed of being great ones. She also wanted gold and gems, being a criminal was who she was and so she was playing herself here.


I agree that you can take 10 on Stealth here. One doesn't know precisely from where the Goblinoids would have come, or how they would have made their approach -- but one could still exhaustively scout the area and find a good spot in which to hide from most angles of sight while still being able to keep an eye out for the Goblinoids' approach -- and keeping the ability to move out of said hiding-spot with a mere Move Action. (as opposed to burying oneself or something more dramatic that may take a Full Round Action). In this case I'd be absolutely supportive of taking 10 And rolling -- and keeping the higher result for your Stealth.


After rolling Stealth for the approaching Goblinoids privately, here are the opposed Stealth/Percetion results:

Zartana, from your hiding place you hear the approach of, and catch an occasional glimpse of, five Goblins with javelins and long swords, with leather armor. Additionally, you hear and see two Norkers with heavy crossbows and morningstars.

Lady Eyota, in addition to the Goblinoids mentioned, you see a Hobgoblin with a scimitar and a short sword wearing well-crafted studded leather armor. The Hobgoblin has an eye-patch over his right eye, covering a scar, and impressive accouterments such as boots, bracers, an amulet and cloak.

Logistics:
Ragshade is 'Medium' but all other Goblinoids (Norker, Goblin, Hobgoblin) are 'Small' size.

Ragshade the Hobgoblin, the female Goblin with Holy Symbol, and the Norker you spoke to previously are on top of Lamashtu's Egg.

The dual-wielding Hobgoblin, two Norkers and five Goblins approaching are all aground.

The ground Goblinoids are 50' from your group, both parties still with Cover.


Lady Eyota,

Looking at Ragshade (your Knowledge Local) and the way he carries himself, he is clearly a Magus. Considering the amount of magic flickering at his fingertips and the confident stance from which he regards you, you figure his experience and ability is almost as much your own, but less.

The female Goblin's Holy Symbol (your Cosmology) is to Maglubiyet, God-King of all Goblinoids, though less well known on Golaron than the four Goblin-Hero-'gods.'

Anyone can still make Knowledge Local checks for the female Goblin or any others that your PC sees -- such as the dual-wielding Hobgoblin with the eye-patch.

Also, I have no idea what the Sense Motive check could possibly be for. Ragshade isn't attempting any Bluff as he asks his question or makes his superficial observation.


Boss Ragshade
Hobgoblin Magus-6
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The Hobgoblin gish considers the Dhampir's words a moment, trying to grasp the concept of the proposal. As intelligent as he may be, this was simply an unfamiliar encounter. He was in over his head but eager to grow in power. Scavenging arms and equipment, food and clothes, was effective. Making quick, stealthy strikes against wayward Isgeri was prudent, safe. This seemed different.

"How do we know you are not tricking us?"

Then he realizes something else.
"I don't have many gems or such. Not enough to pay for many many weapons. But I want the weapons."

His questions and concerns and comments are erratic, jumbled, haphazrdly strewn forth. He is thinking on his feet, not accustomed to negotiation or diplomacy. As he realizes another angle, he speaks it. His dialog is not careful, not calculated. In time he can be well manipulated. But he is still clever. And strong and influential to the other Goblinoids.

"You are from Cheliax? Devils sent you here to trade with us?"


Unable to speak or understand the language, Aurilous merely stays in hiding, ready to come out with a show of force if needed.

Stealth=21


DM Ray wrote:
A confident Hobgoblin .... looks down at you from above and begins in Chelaxian, "It is not often that we are....

Boss Ragshade, unlike the Norkers, speaks in Chelaxian.

Sorry about any confusion with all this language-nazi crap. I can't help it.

But if it is taking away any enjoyment, just ignore it and let me handle the pedantic stuff.


Female Noble Dhampir Investigator L8

It was to see if where where being encroached

She smiles, she had him, now it was all about the deal, and a deal they gave them what they wanted.

"Humm no gold or gems, well that is a problem. But how about slaves. This land is rich with those who would make fine slaves. Healthy Farmers who would make fine slaves. I will be happy to trade slaves for food, drink, weapons and armor."

Then looks hard at him.

"What say you to that. Great King"

She had the contacts with the underground slaves, it would be a small thing to have them come and trade with the Goblins. The trail would have to be muddied but it could be done.


Boss Ragshade
Hobgoblin Magus-6
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The Hobgoblin gish continues to look at you. He notices Aurilous but does not seem to be concerned. He does not see Zartana.

"Trade slaves for weapons and such? ....It's possible.

"Only there's a reason we stay hidden in our caves. Your cousins outnumber us five-to-one and spend their days hunting us down. We need time to breed.

"But I'm still talking.

"You looking for just a trade partner or might you be interested in an ally?

"You don't look like you have much muscle supporting you. Norkers and Goblins may be short compared to you but we're tenacious and tough."

The Hobgoblin knows he's pushing it now, but there's too much potential and he hasn't committed himself, yet. If the Chelaxian Dhampir and her man-ally could use some Goblinoids for whatever devilish conspiracy they have in motion, Ragshade could get his loose band of Goblinoids the strength and security they long for.

"We don't spend too much time on the surface during daylight. And the Isgeri don't come to the Chitterwood at night. But if you give me information on where I can find some of your people to take as slaves -- without risking too much -- I'll take them and trade them to you for weapons.

"You provide the information; I'll provide the muscle and the raid. Then we meet and I hand over the people for weapons.

"And not those tall weapons, most of us are much shorter than you."


"I assure you, we are plenty tenacious and more than tough enough." Aurilous steps out of the shadows in his black hellknight armor. He barely makes a sound as he moves. With a shield in one hand and a spear in the other, he...

Intimidate: 1d20 + 11 ⇒ (16) + 11 = 27

...looks quite intimidating.


Female Noble Dhampir Investigator L8

She looks over at Aurilous.

"O I have muscle"

She looks back with a smile, the kind of smile that says, mess with me and he will hurt you.

"but an ally you say, well now, that we could use. You need time to breed, time to arm. We can help with that. I will send a shipment of things for you. You will build and arm, and when I have need of you, you will call for you. Do you agree to this?"

She looks now at the main boss.


Aurilous, upon hearing Eyota say "you need time to breed, time to arm. We can help with that", muttered "I am *not* helping them breed..."


Boss Ragshade
Hobgoblin Magus-6
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"Good. It's a start. I'll send him here each third evening, just after night-fall, to check for your call." The Gish points to the Norker next to him, the one to whom you first spoke the night prior.

"In three nights, then."

Boss Ragshade, with the understanding that a tentative conspiracy has been agreed, begins to depart. The Norker with him. The female Goblin shaman stays only a moment longer before she, too, leaves Lamashtu's Egg behind. And the Goblins and Hobgoblin Slayer hiding in the trees all depart into the rest of the night.


If you are to come back here in three nights with, whatever, (intelligence or equipment or such) it gives you plenty of time in which to collect it.

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(I assume Lady Eyota has an idea already in mind for what she will bring to Boss Ragshade.)

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What to do next?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She was happy she didnt have to deal woth them. Luckely his kind were not slaves. More like willing workers. But she knew some of those did not like her race very much. Which was fine with her. Besides. She enjoys more pleasant to the eyes kind of company

-Posted with Wayfinder


So I guess you guys can OOC throw out some suggestions.

Or do it in character.

Or, as was agreed not-too-far-back, someone just jumps the gun and says, "We do this next."

Please let me know if you have any questions.


After a productive first meeting with Boss Ragshade and his troop of Goblinoids you quickly return to Westcrown to find an old acquaintance, Manius Battori III, to convince him to begin supplying Boss Ragshade with the mundane equipment with which to grow stronger-- weapons, armor and food.
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They say Taldor is a decaying empire-- crumbling, fading, decadence in decline. Perhaps those people have never seen Westcrown. Architecture once as ostentatious as anything in Taldor's Glorious Age, the august city of Westcrown has deteriorated well into autumn or winter. The Shadows that haunt the night seem the only new feature.

House Battori, like all pinnacle Houses in Cheliax, stands in the capitol -- but one of its sons has been working on a project, so you have heard, in Westcrown.

Arriving late afternoon after several days journey back from Isger, you approach the manor Manius was renting, and hope he is still in Westcrown.

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(Knowledge checks would be helpful; remember Local can be done untrained.)


Manius Battori III
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The young man is dressed in the finery of a lord and the Battori greets you only minutes after your arrival. His Holy Symbol to Asmodeus is functional rather than ceremonial or ornamental and even in his home he carries a wicked composite longbow, verily crackling with magical energy. His netherworld bloodline is understated, but revealing.

"Welcome to my hovel," he gestures to the once-lavish manor now with warped wood and cracked plaster. "You must tell me what brings you to me -- in Westcrown no less. I was going back to the capitol only next week." There is a sparkle in the Battori's eye; he is clever. He is ambitious. And confident. He knows that knowledge is power in Cheliax. And you're in his spiderweb, rented and temporary as it may be.


Female Noble Dhampir Investigator L8

Rolls:

Knowledge (Arcana)(Int) Take 20 = 41

Knowledge (Super-Nature)(Int) Take 20 = 41

Knowledge (Society)(Int) Take 20 = 39

Knowledge (Cosmology) (Int) Take 20 = 41

KnowledgKne (Local)(Int) Take 20 = 41


Manius Battori III
Pactborn Inquisitor of Dispater -- 8
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House Battori is small but influential. Two brohers, when House Thrune was only just coming into power under Abrogail I, heavily supported the young lady, and the line the Battori began has, for each generation since, been very loyal, very close, to House Thrune.

But two circumstances have kept House Battori from becoming one of the great Houses. First is its small size. Very few Battori are born each generation, and some of these are sacrificed to Hell as children. With only a small handful of Battori lords, few marriages and few family members make for little power in Cheliax. And they keep the bloodline pure, often marrying brother to sister or cousin to cousin.

Then of course, is its mixed blood. The Battori are not fully human, by birth and by pact, they are touched with Infernal blood. Each Battori makes a Pact with a Duke or Archduke of Hell, based on the pact his or her parents made when the babe was in the womb. The Battori are thus born from a Pact with Hell-- not Tieflings, though some are also -- not Hellborn, though some are also -- not Oracles or Infernal-Blooded Sorcerers, though some are also. The Pactborn are unique, each slightly different in nature. And all beholden to a specific Duke or Archduke of Hell.

Manius Battori III is onesuch Pactborn. Of Dispater.

Peaking out from beneath his collar and cloak is an odd birthmark, shaped like two circles bisected by a bar of some sort. On his unarmored hand he bore a signet ring, the blood drop and scepter of the House Battori easily identifiable with a quick glance. The scent of lavender hung in the air around him.

He is an Inquisitor, dedicated to destroy anarchy and chaos. And he is a hunter, a diplomat, and a manipulator. He wields his longbow very effectively as a mobile archer.


Female Noble Dhampir Investigator L8

Rolls:

Knowledge (Arcana)(Int)
1d20 + 1d8 + 21 ⇒ (1) + (6) + 21 = 28
Take10 + 5 + 21 = 36 <

Knowledge (Super-Nature)(Int)
1d20 + 1d8 + 21 ⇒ (16) + (8) + 21 = 45 <
Take10 + 5 + 21 = 36

Knowledge (Society)(Int)
1d20 + 1d8 + 19 ⇒ (6) + (6) + 19 = 31
Take10 + 5 + 19 = 34 <

Knowledge (Cosmology) (Int)
1d20 + 1d8 + 21 ⇒ (10) + (2) + 21 = 33
Take10 + 5 + 21 = 36 <

KnowledgKne (Local)(Int)
1d20 + 1d8 + 21 ⇒ (15) + (6) + 21 = 42 <
Take10 + 5 + 21 = 36


Aurilous, looking like he was dressed in the fine clothing of a chelish courtier, bowed courteously.

"Why, we are here for mutual profit and the glory of Cheliax, of course. Might we have a moment of your time to speak with you in private?"

Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23


Manius Battori III
Pactborn Inquisitor of Dispater -- 8
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Manius looks at the Drow, the courier and the infamous Dhampir for a moment and nods, "Well then, introduce yourselves and let us begin. I know Lady Eyota by reputation, and we met briefly once, but the two of you -- I don't know you, Sir, and I don't know that I've ever met a Drow. I am Manius Battori III of Dispater. But I guess you already know that."


Female Noble Dhampir Investigator L8

She was dress as always, simple and as one lowly in the court, she was after all no one linked to real power. That is unless you know here reputation. She follows Aurilous, letting him take the lead on this one. He new better how the court worked here.

But she did respond to Manius comment.

"Yes my Lord, I remember the meeting well, how is your garden, you said you where having work done to it"

She wanted him to know she never forgot even the smallest detail.


"Of course. Where are my manners? Sir Aurilous, hellknight of the Godhand." As he says that, his clothes shimmer and turn back into the black plate of the hellknights.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sorry guys. Power was out for 3 days. Hard time charging my phone even

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She gives their host a gracious curtsey. Keeping her eyes on his. Her silver hair tied behind her back. Her pupiless eyes betraying no emotion. She smiles

"I am simply known as Zartana my lord. Agent of the realm." she gives him a seductive wink

Diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25 +1 if attracted

-Posted with Wayfinder


Manius Battori III
Pactborn Inquisitor of Dispater -- 8
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Manius considers each visitor individually-- since eyeing the talent, whether as conspirator or competitor, is always prudent-- and continues, "Well, I just finished my hand in helping a few ambitious loyalists get started on their own pursuit of, heh, 'mutual profit and glory for Cheliax,' far be it of me to stop there before heading back to the capitol. Tell me, what do you need from me and what do I get out of it?"


Female Noble Dhampir Investigator L8

She smiles and takes a seat, it was that time when the grown ups needed to talk.

"It has come to the attention of the powers that been that your family has a project in Westcrow."

She let that sink in

"and at this moment yours and there, interests are aliened. Our empire needs to flex more in that area of influence. As your family has already initiated a project which may aid in that expiation, Well we have been sent to asses it and see if we can't offer Cheliax what it needs. You family will take full credit for its successes and the steps up in power and influence that come with such."

She let that sink in.

"But the window of opportunity short, as they say. We are here to hurry along that process of this project with our support and... talents. So why to you tell us all about the thing that may OR may not change your family's standing with those that count."

She smiled at him a sweet smile.

Let him understand this could be a chance to gain in rank, if he did not have a project she shore as hells would make one.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She listens and smiles. Yes. Each individual had their talents. And if all worked out well. Those talents would be needed at the right time and place. So here is to hoping they had made a good impression so far and that their skills would be needed

-Posted with Wayfinder


Female Noble Dhampir Investigator L8

She smiles.

"The point is this, as you have one project completed, we need your help with a new project, one that is a little complicated but we hope will pay off for all."

She then goes on to the explain the plan, with the goblins.

cant be bothered to rewrite it all. but you get the idea


Manius Battori III
Pactborn Inquisitor of Dispater -- 8
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Manius listens to your tale and your proposal. It sounds solid. There's just one thing that seems to be missing. "So remind me, what do I get out of it? I'm sure Her Magistrix Queen Abrogail will reward you when the Isgeri people come fully into the empire -- their-selves body and Soul, rather than just their Chelaxian governors. But it seems that if I handle this it would be easy for you to deny Battori involvement.

"But I am very much interested; I like the idea. And I love the goal."


Female Noble Dhampir Investigator L8

"You and I we play the long game, Coin today is of little use when power is gain over year. You have in place plans for house Battori to continue, so you will be grooming someone to take the rains on, into more power and greater things. This project will take a few years, When the time is right a Chelaxian hero will be needed to lead a Chelaxian force in to the fight to help hold back the tide of green. The very tide we aim to make. That individual will need to be someone who, knows the plan and also has knowledge of just where the goblins are and how to keep them attacking and yet hold them at bay. A fine balance, fear and hope. That leader then will have be from your house, none of us have the time or skill to lead a Chelaxian.. sorry Battori-Chelaxian army, and you alone will know the details of the goblins and hair will have trained the evey troops to win the day."

She sat and waited to see if he had the wit to see what that could mean.

"Think on it a House Battori war leader, heading a Chelaxian army in winning campaign. There is an old saying IF one wishes power, one must show, one has the wit to use it"


Manius Battori III
Pactborn Inquisitor of Dispater -- 8
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Manius begins to nod slowly as you continue your pitch. He sees the same vision you see. House Battori -- Manius Battori -- would become known as the on-site Chelaxian noble taking care of the problem. And in a worse-case-scenario, he would have the mercenary-loyalty of a large band of Goblinoids.

It seems as though Lady Eyota, Aurilous of the Godhand, and Zartana the Drow were giving him an opportunity to exploit. A good one.

They must have known he would be ambitious enough, free enough, and resourceful enough to succeed. And since Her Magistrix Queen Abrogail knew personally that they were involved, he could not betray them without Thrune wrath. It seemed like a win/win conspiracy. Without even stretching his imagination Manius Battori III could think of dozens of possible ways to profit from this in the long term, both personally and for his House.

"Very well, I see your argument is good. I will go to Isger and find this 'Lamashtu's Egg' in the Chitterwood, and begin supplying this Hobgoblin warlord.

"It is not very likely that I will find a suitable base from which to stage this operation in Isger. Instead, I know of a place in Gheradescci County in western Cheliax that will do nicely.

"It is the Hobgoblin village of Mog, ruled by Chelaxian Viscount Mogranzini Spartaco and his Tiefling wife, Vidame Carnacella Spartaco. Mog is just northeast of Anferita Wood, about fifteen miles east of the badlands and foothills south of the Eismonts.

"That is where I will stay when I am in Cheliax, gathering resources for this endeavor and planning. There will be too many eyes and ears in the capitol for me to stay in the Battori estate there.

"When you need to contact me, you can go there. And when I am in Isger, leave me a message in Mog and I will get it upon my return."

Manius then uses a sharp point of his Holy Symbol to Dispater to prick his thumb, releasing a small dot of ephemeral red, "Let us seal this pact in blood, to the honor of Dispater and for the glory of Asmodeus." And he reaches his sanguine thumb, dripping in life, to you, to complete the gesture.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She leaned against the wall as the two spoke. Deals. Especially those in blood. She felt a shiver go up her spine. These were dangerous. But. A deal was a deal. And the sooner they could get things rolling, the better. These kind of deals had to be made with very acute plans. She sure hoped her companions knew what they were gettings themselves into.

-Posted with Wayfinder


Female Noble Dhampir Investigator L8

Blood came, but not her own, The body she was in had its own blood, that lost soul would be bound to this. Just one more evil act in 10,000s she had done in her life. You do not get to be this old in this goverment with out side stepping danger. She had learned that long ago.

"Lets see now."

She says

SM 1d20 + 1d8 + 19 ⇒ (12) + (7) + 19 = 38 + Bluff 1d20 + 1d8 + 18 ⇒ (2) + (7) + 18 = 27 + Nondetection running + Slight of hand 1d20 + 2d8 + 8 ⇒ (9) + (8, 5) + 8 = 30 +

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