Expanding the Empire of Devils (Inactive)

Game Master Molech


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To the red capitol of Cheliax you have been summoned, by Her Infernal Majestrix, Queen Abrogail Thrune II. After waiting only a few days in plush, private chambers in a Guest Manse adjacent to the Royal Palace, you are escorted to the Throne room of the Chelaxian Empress.

Bustling with Dukes and ParaCounts, HellKnight Paralictors and Asmodean High Priests, everyone keeps peripherally alert to the Throne, where sits Thrune herself, discussing matters of State with this or that cadre of Chelaxian power, turn by turn.

For a few hours you mingle for a time with the attendants of ArchLord Battori and with ArchDuke Cattermaul Charthagnion, with Vicarius Giordano Torchia of the HellKnight Order of the Gate, and with Lady Kaltessa Iyis of Mammon of Isger, and with Ambassador Kholas, vampire Sorcerer from the Umbral Court in Pangolais.

And soon the Erinyes Devil and personal assistant to Abrogail, Contessa Lrilatha, collects you for audience at the Throne. On the dais you are met by Gorthoklek the Pit Fiend and Most High Aspexia Rugatonn, High Priestess of Asmodeus for the Empire of Devils-- and of course, Queen Abrogail Thrune.

Without Preamble or introduction Her Infernal Majestrix ‘offers’ you a mission as operatives abroad, quietly infiltrating and slowly subverting a number of peoples outside of Cheliax. Apparently Aspexia Rugatonn and the Queen have considered this action for a while and, in true Asmodean fashion, are pleased with the long-term and insidious quest.


Gorthoklek advises you, as generals tend to do:

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On Rahadoum: My advice here, Gorthoklek explains, is infiltration and subtle manipulation. A gradual movement from secular neutrality to secular Evil, and from there to the tenets of Hell, without all of our religious undertones. ….Finally will come the religious undertones. You may eventually have to assassinate key opposition, but getting individuals and small groups to support you, personally, is a good start.

On Isger: The easiest of these assignments I would think, Gorthoklek continues, eliminate any dissent and introduce Chelaxian Law in full. With diplomacy and negotiation, more and more of the Isgeri will openly give fealty to Cheliax, not merely the leaders.

On Sargava: As far as I'm concerned, Gorthoklek grumbles, you can use brute force on the traitorous fools. But whatever method you choose to get them to rejoin the Empire of Devils, just make sure it works, and they rejoin their mother empire and submit to House Thrune's rule.

On Mediogalti: This one seems more religious negotiation; Gorthoklek ponders, their assassin god already serves in Hell. How hard can this task be? But of course beware the Red Mantis and use caution in converting them; I hear they’re quite protective of their pets in Ilizmagorti.

On Diobel: With a name like that, and especially considering the port geographically faces us, and leads to Absalom herself, Gorthoklek muses, how could they not think we would want to infiltrate, corrupt, and take over the little fishing village on Aroden's Isle?! Make sure that Absalom doesn’t learn Cheliax is directing you to manipulate Diobel!

On Nidal: The REAL negotiation, Gorthoklek intones seriously, they are our staunch allies. They know that we know that their Nidalese ambassadors spy on us. We know that they realize that our ambassadors spy on them. I believe your mission here will be entirely in Nisroch. But Nidal shall become part of Cheliax, The Midnight Lord be Damned!


Aurilous walks down the hallway towards the room in which everyone is waiting. Clad from head to foot in fullplate, he barely makes a sound as he walks. Despite his formidable armor, he is completely unarmed. If a six foot tall warrior covered in black steel could be considered unarmed.

As he enters the room, he closes the door behind him. Immediately the armor shimmers, taking on the appearance of a a fine suit of clothes.

"So then, it is good to see you all here. Might I ask which township we will be going to first? I believe that Diobel may be a good first port of call. It is but a small town. Geographically speaking, it has the least area to cover, and fewest people of note to deal with."


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Aurilous' shadow seems to start to warp and twist, till finally another shadow seemed to seperate itself from his, it raises till it was more an entity than a shadow on the wall. As this happens, a drow steps out from behind him. Almost as if she was here the whole time, yet very few noticed her before. Very fine clothing draped across her body. Trimming fit for any court. A grin on her face

"Greetings! Zartanna at your service... and dont mind Blip... he seems to like theatrics" she gives the half breed a quick up and down glance before she continues

"I believe we should try Isger first. Easy. Gives us something to work with and from. Small steps before we leap into the fray"


Aurilous steps back as the Drow appeases, alarm on his face. He then flashes a genuine smile. "You could have slit my throat, if it so pleased you. Glad to have your dagger at my back, rather than in it. As for your suggestion, I fear that baby steps have the potential to do the most harm. Our superiors seem to think the mission to be 'easy.' If you can ever call wining hearts and minds easy. Should we succeed, we will get little credit. Should our success be less than they expect, our blame shall be great." He intentionally left out the word 'failure.' All knew that wasn't an option. "I believe it is better to start off with a task which would earn us more favor at home."


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"That's no good in my book." So comes the butter-smooth voice of a tan skinned woman with platinum hair. She was seated in the room waiting for the others before the hellknight had entered. "Winning a big gain from the start may seem smart, but it's a high-risk, high-reward gamble."

She looks at the snake coiling around her shoulders, talking as if directly to it.

"Our job's to secure all of the areas for the throne. How we do it's on us. If they wanted us to start with something flashy, they would have limited our options. Isger's got a major trade route--my kind of place. It's also a low risk gamble that should give us some return on our investment." She pauses to pet her snake on the head.

"After all, Asmodeus respects those who maneuver their way slowly into gradually larger payoffs. Knocking off a lord as a peasant? Why, that's just asking for trouble." Or so she says with her incredibly (+25) good poker face, but really she'd just like to put off areas that could wind up making her a lot of enemies until she's got a lot more friends to do the fighting for her.

Discretion... valor... you all know the deal. Bravery is for suckers.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Blip (without the red)

-Posted with Wayfinder


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

just realised i havnt added my skills in my spoiler yet. Will do that later

Zartana nods
"My thoughts too. If we have a small place where we can retreat to of needed, hide or even just relax. Also. If we have a place like that that can vouch for us. Makes getting to the others easier"

-Posted with Wayfinder


Female Noble Dhampir Investigator L8

An elderly woman spends some time talking to Ambassador Kholas, the vampire Sorcerer from the Umbral Court in Pangolais. Then as the privet meeting looks to be starting she disengages. Slowly making her way to the privet room. She stops for a moment at the door as if checking something then makes her way to a seat. Sitting down slowly as if with age she smiles and nodes at the others but says nothing, content to hear what the others have to say.

image here


Female Noble Dhampir Investigator L8

The old woman seems utterly harmless, from her lesser noble rank attire, her lack of weapons, her age, posture and manner. She its completely innocuous.
She takes out a small pear of glasses cleans them slowly, then takes out a small note book and pen. As Gorthoklek starts to advises them. Like a good Secretary she takes notes in her own short hand. Then as each of the others talk, outlining ideas she dose the same, seeming to be lots in her note taking.

Actions:

As each talks she looks at them and then hearing them out makes notes.
She dose not hid the fact she is looking at them, but seems to be making notes of what they say.

Meliora Castafiore
Knowledge (Local) 1d20 + 1d8 + 18 ⇒ (13) + (6) + 18 = 37
Knowledge (Arcana) 1d20 + 1d8 + 18 ⇒ (19) + (3) + 18 = 40
Knowledge (Society) 1d20 + 1d8 + 18 ⇒ (3) + (6) + 18 = 27
Knowledge (Super-Nature) 1d20 + 1d8 + 18 ⇒ (20) + (4) + 18 = 42

Aurilous
Knowledge (Local) 1d20 + 1d8 + 18 ⇒ (6) + (7) + 18 = 31
Knowledge (Arcana) 1d20 + 1d8 + 18 ⇒ (19) + (5) + 18 = 42
Knowledge (Society) 1d20 + 1d8 + 18 ⇒ (10) + (2) + 18 = 30
Knowledge (Super-Nature) 1d20 + 1d8 + 18 ⇒ (11) + (8) + 18 = 37

Zartana
Knowledge (Local) 1d20 + 1d8 + 18 ⇒ (7) + (3) + 18 = 28
Knowledge (Arcana) 1d20 + 1d8 + 18 ⇒ (15) + (5) + 18 = 38
Knowledge (Society) 1d20 + 1d8 + 18 ⇒ (14) + (5) + 18 = 37
Knowledge (Super-Nature) 1d20 + 1d8 + 18 ⇒ (10) + (5) + 18 = 33

Zartana Shadow
Knowledge (Cosmology)1d20 + 1d8 + 18 ⇒ (8) + (1) + 18 = 27
Knowledge (Super-Nature)1d20 + 1d8 + 18 ⇒ (16) + (4) + 18 = 38


Aurilous shrugs. "Well then, it looks like we are in agreement. I bow to the collective wisdom of the group. We start small in Isger. I can see why both of you were chosen. Meliora, I can see that magic radiates off of you. It is almost blinding. And a Drow Assassin is a most useful ally in most any situation. But..."

He turns to the old woman in the room. While his voice was warm, she could hear the underlying suspicion, just as she likely knew all that there was to know about him already. "I see that we have a scribe with us. Who may you be, and do you have anything to offer except for what appears to be truly comprehensive notes?"


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Deets:
Meliora worked in logistics, and occasionally dabbled in outright smuggling things into Cheliax. She's done business with your organization before as a poison supplier once or twice, for that matter. She holds no noteworthy titles. She's got a reputation for being a strong negotiator, and having a silver tongue. There are also some rumors of her having a temper, but details are always sketchy where that's concerned. She's human.

"Sso after we turn the one country to Asmodeus, we have their ruling party vouch for us to make another country trust us so we can do the same thing?" Again she turns her attention to her snake, stroking under its chin. "I suppose there's some merit to that..."

Sense Motive DC 35:
She thinks it's a questionable idea (and is of the opinion that relative anonymity will help them become heroes more quickly in areas that aren't so openly friendly to Cheliax), but damned if she's going to say it out loud to people she just met and has to work with.

She then turns towards Aurilous. "Flattery will get you nowhere, Aurilous. But it is appreciated." She sits up a little straighter, clearly in a good mood.


Female Noble Dhampir Investigator L8

Narkisssa looks up at Aurilous as if shocked.

"Sorry Lord Knight Aurilous I am the Lady Eyota, A lesser noble and it was more my late husbands title Lord Eyota of the ex-checker. I was told he was quite and accounted. But I digress, and yes you are correct I am a scribe of sorts. I am what some would call a prodigious memory for facts and information. I walking scroll cabinet I think they call me in the warren-ness offices that constitute her majesty's diplomatic service."

She sets her note book down and folds her hands into a ball, placing her elbows on the table and her chin on her hands she looks at the other three.

"As for what I do, well I have many skills but the one most applicable here is my experience in crafting, organizing and running clandestine organizations. Lets say its a hobby of mine. The Queen has asked me to aid you I feel because of this experience of mine. I was asked by her to be a kind of consultant and aid in your work."

She waits just a moment to let that sink in, then a business like picks up her note book and pen. Saying.

"So shall we continue"

Then she flicks to some back pages, of her note book.

"I had a suspicion as a group we would pick On Isger as or starting point. As Gorthoklek states it would seem the most ripe for removal of any dissent blocking its Chelaxian annexation and entry into the fold. Thrall of Cheliax. As it stands at the moment Isger remains in thrall to Cheliax. The main resins for this being Economic and protection. With 100s of years of Exploitation of its resources, it has little left to offer but its strategic trade and military location. One thing to note is the with the key trade route leading up the Conerica River from Cheliax, past the capital of Elidir, and from there overland into the nation of Druma. A result has been the Isgeri government concentrating most of its resources to the communities on the Conerica, leaving the rest of the nation to become an impoverished and a bandit-infested hinterland. One possible course of action would be to investigate whole Cheliax owned and controlled sources of wealth for this hinterland. Raising standards of living with in the demographic area gives us leverage. The main river trade root also leaves Isger Conerica River perturbations vulnerable. A single source of revenue is always problematic when disrupted even for a short while."

She looks at the others to let that all sing in then moves on.

"Now Government, Isger is officially ruled by Steward Hedvend VI, but it is an open secret that he takes his orders from House Thrune here in Cheliax. Hedvend is regularly summoned here to the capital, to receive his instructions. In Foreign relations, Isger being Hedvend and the nobility have has poor relations with Andoran. Due in most part to the devastation caused by the Goblinblood Wars. It has been trying and failing to cause trouble for the fledgling democracy. But that is not our concern here."

She stops and takes a moment to bring out from he folds of her clothing a map case. Taking out a map of Isger and the surrounding states. Its a well made map with out a makers stamp on it. She stand and spreads it out for all to see.

"Here you see the three separate mountain ranges within Isger: the Five Kings Mountains to the east, the Menador Mountains to the north and west, and the Aspodell Mountains to the south. The open plain between the Aspodell and Five Kings Mountains that connects Isger to Andoran is known as Isger Pass. Here the Forests Much of the Chitterwood, recovering as must of it was burnt in the aftermath of the Goblinblood Wars. Note that beneath the forest, goblin tribes are suspected to remain in the Caverns of Chitterwood, perhaps gathering their forces for another invasion. We could use that as a fear to have or sympathizers rally behind."

She points as another area.

"Of course the Rivers, Although Isger is a landlocked country, it has numerous large and navigable rivers passing through it. These include the Conerica River and the Keld, most notably. Then Settlements of any note. There is Dustpawn, a former mining town, Elidir, the capital, at the heart of the Conerica Straits, Gillamoor, village under quarantine, Haugin's Ear, a fishing town, Logas, a former capital on the edge of the Chitterwood, Saringallow, founded by House Sarini, Umok, a gnome settlement"

Her hand moving fast now she points them out then others.

"Places of interest, Citadel Altaerein, former headquarters of the Hellknight Order of the Nail, Citadel Dinyar, headquarters of the Hellknight Order of the Godclaw, Finder's Gulch, haunted site, Iron Rose, palace of the Widow Queen, Wolfpoint, a fort and only really of use as a possible military base in the area."

She looks up, then picks up her note book and reads again.

"Now then The habitants, The people of Isger are still suffering from the devastation of the Goblinblood Wars. The wars left behind thousands of orphans who have been left to the tender mercies of the Church of Asmodeus. A number of monasteries have been established to care for the orphans, and indoctrinate them in the ways of the Prince of Devils. Apart from the country's dominant human citizens, Isger also contains Umok, a predominantly gnomish town, and has one of the larger halfling populations in the region. Most of the latter group are held as slaves, and many are bought by the Church of Asmodeus to work in their orphanages. Even though the Goblinblood Wars killed thousands of their kind, Isger is still a major center of goblinoid culture in Avistan. This again we can use, true or not."

Now she is just reading as if from a book she copied from.

"For Flora and fauna of note, Isger is home to a large number of so called freedom-loving copper dragons who fight a guerrilla war against the Isgeri government in an effort to end their tyranny. Again this could be of use. I was told most of these dragons immigrated from Andoran recently when their presence there threatened the economy and ecosystem. In Southern Isger is also occasionally threatened by the great red dragon Daralathyxl who lairs in the Five Kings Mountains to the southeast. But his incursions are rare, but always disastrous, as the great wyrm is one of the most powerful of his kind on Golarion so they say"

She smiles at some joke, then gose on.

"We also have reports that flame drakes from the Darkmoon Vale region of Andoran have begun raiding southeastern Isger through the Isger Pass. Then on a dull note, in southern Isger the well-known vulpine, the firefoot fennec. A small fox-like creatures are sometimes domesticated and traded as pets, as they are seen as symbols of good luck. Note much use. Now Culture, Being a thrall of the nation of Cheliax, Isger shares many cultural similarities with its mother country. These include the celebration of Chelish holidays, such as Loyalty Day. In Fashion
Isgeri commoners wear brightly embroidered clothes, with women's tunics bearing prized glass beads. Then Religion, Isger's most prominent religion is naturally that of Asmodeus, along with the practice of more generic diabolism. Other important faiths include that if Erastil, as well as some Milani followers. Well that is about all I have."

She checks flicking pages but seem happy she has everything.

"So anything of use in all that?"


Aurilous listens with crossed arms. He neither smiles nor frowns, but instead listens intently. "So...you're knowledgeable. And you don't look threatening. So yes, you're useful. But for all that, here's the thing. The main takeaway is that the country belongs to Cheliax already. The nobles know who owns it. But both Andoran and Galt broke away. So from where I stand, all we need to do is ferret out some of the inevitable secessionists. And then we make an example of them. That, and perhaps implicate any opposition so it seems like they were trying to recruit goblins. Convince the people that we prevented a second goblinoid war. Put the fear of Asmodeus into the ruling class. Nothing too fancy."


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"Then this time, we go loud." Meliora summarizes her own thought process, having taken to filing an errant nail during the briefing. "Right wrongs and put an end to threats, in the name of order and Cheliax. We can win over the aristocrats by getting some of those foxes... I have a way with animals, you see. If we also find Daralathyxl, we may even be able to convince him to help us with dealing with the copper dragons. If there are any of an age beyond what we can do, of course... Would rather not have to deal with a dragon like that. I've also got a knack with dealing with goblin tribes and other indigenous species..."

Making a distraction is sometimes a useful ability, and suggesting to the chief of a tribe of subhumans that an attack in a few hours would be a good idea was often a good way to make a distraction and cleanse goblinfolk off the earth at the same time. She blows on her nail, then rubs her temple with a hum to herself.

"I'm thinking something like 'become influential locally, get them to pass an annexation request, see who protests, kill them all for the glory of her Infernal Majestrix...' Should work, right?"


Female Noble Dhampir Investigator L8

Takes notes once again of what is said. Then says.

"The elements you outline seem find. utilizing the goblin threat would me my suggestion. Getting them to commit and act of terror then form a counter force. Have that fight drag on, to build in the populace the worry of a new Goblin war, spread the idea that if Cheliax, where to help. Have Hell Knights in a new local keep say. Then go after the coppers, orchestrate some horrible events pointing at them and... Well we can have our opening."

She says while writing.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"I can be in and out of places before most would know i was there. Not that i say im an assassin. Not really my vocation. But stealth and infiltration i can do quite well. If you wish and do not mind. I have a few coins tucked away to get a hat of disguise" she adds with a knowing grin

-Posted with Wayfinder


Female Noble Dhampir Investigator L8

Seems to understand the drows words. Then adds.

"My report my not be 100% accurate, at all my sources are reliable, but I feel the majority of it was substantiated. Having a stealthy killer helps, as dose a hell knight and a Sorceress"

She checks her notes.

"Myself I like the use of a good poison. Well placed and used sparingly it can aid so much in diplomacy."


ISGER
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The journey from Cheliax's capitol to Isger was both brisk and uneventful, as it was upon wondrous figurines of Phantasmal Steeds, loaned to you by House Arvanxi in an effort, however-much in vain, to curry some small favor from Thrune by being magnanimous. At most, the journey allowed opportunity for Cheliax's newest agents to learn more about each other than mere names.

And after several days you cross the Conerica River north of where it joins the Keld, and noticing the gradual rise in elevation and dryness in the air compared to more humid Cheliax, you come to Isger.


Logas
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A walled town of about 3,000 Isgeri folk, Logas seems a reasonable starting point to weary travelers, as the fort town comes to view on the horizon, along with the edge of the infamous Chitterwood.

For a good five miles outside of the town, farmsteads and ranches dot the countryside, keeping a wary eye south to the dark woods and a reassured eye to Logas, its walls adorned with spikes and spikes of Goblinoids, from Goblins and Hobgoblins to Norkers and Bugbears.

The town herself is muted. Folk all seem ready for battle, in temperament if not in arms & armor.

It is one hour before dusk, two hours before nightfall.

Several avenues of contact are possible, from making acquaintance with a rancher outside the town to finding a town guard on duty. A simple sign over a community building of sorts says "DRINK"; a low-whining twang murmurs from inside, as does the sound of mugs clanking and the smell of drunkenness.

Five fortified manors stand upon a hill in the western fifth of the town, separately walled from the rest of the community. They are small compared to the noble estates of Cheliax.

A cobbler and a farrier seem to be talking about feet and hooves. A cooper begins to put away the barrels he didn't sell today. And two ladies, one slightly overweight and one quite thin, neither attractive, sashay by. A pregnant Isgeri fetches water from the well, a bruise over her eye.

Welcome to Isger.


You can describe any disguise or off-handed way you enter the Isgeri town, if you so choose.


Aurilous turns to his fellow Chelaxians and says "I believe it be best if we went into town separately. We can meet up at the tavern after dark."

He walks up to the in the guise of Emilio Estaban, a traveler and peddler of small goods. While still wearing his armor, it is glamoured so that it appears to be a normal set of traveler's clothing, complete with worn out shoes, a large wide brimmed hat, and a sack that is carried over his shoulder.

Disguise to look like Emilio, subtract 1 if ACP is included for this roll: 1d20 + 26 ⇒ (8) + 26 = 34

"Upon command, a suit of glamered armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a true seeing spell or similar magic reveals the true nature of the armor when it is disguised. Can sleep in the armor as if though it were light armor."

This means that the armor will look exactly like normal clothing and unless someone has true seeing they won't be able to tell that it is actually armor. I can understand why ACP would apply, as the armor retains it's weight. So if you like, I'll include ACP in the rolls for now on.

Confidently, he strolls up to the gate, walking with a slight limp and heads straight for one of the guards.

"Now if you aren't a good sight! Damn hobknobs nearly killed me out there. Took me goods and the poor bastard who tried to guard them. Mind telling me where in town I can go to rest these feet?"


"Welcome back to civilization.
...."There's a hostel 50 feet down there,"
he points at the tavern under the sign, "DRINK," "and a proper Inn over there." He points to a large building with a sign depicting a pleasant sunrise over a house. The sign is quite faded and weathered. ...."Many Isgeri rent space in their homes for a night or two, depending on the looks of you. ....Hey, be careful at the hostel; the drinks are good but it can get rough for someone without protection. Um, if you want, I do a little guard work on the side--"


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana waits in the shadows. Waiting for her turn to enter. At least she has a proper profession. And most men, and some ladies, do find her profession quite... entertaining. So no tricks or lies. Honost about what she plans to do in the city. For now. She grins as she watches the half blood do his thing

-Posted with Wayfinder


"Guard work you say? Huh. Maybe I could use someone like you if things get rough in there. Gods know that the road is dangerous enough. What's your name and how much you charging?"


Female Noble Dhampir Investigator L8

As the meeting ended Lady Narkisssa Kekaku Eyota, once more blended with the court. talking to a few and finding the odd bit of gossip out. Before heading home, once there she started to arrange things. Going down into her celler and finding the caskets there of fine repose. She did what was needed and shed after so many years the flesh of an old woman. That life was now over. The Snakes where in other hands and she had a chance to redeem herself. But what body to ware, she went back upstairs to the slave quarters, looking over the cells she found one she liked the look of. Not to old, fit and with fine form. She opened the cell door and simply said.

"Come you are chosen."

The Salve come, it new if it did not pain and horror would follow.
She liked to keep her slaves a little drugged.

She killed it down below, a fast death that did no brake or harm the flesh.
Then the rights and casting. She blending into the form, becoming it and so had a whole new skin suit to ware. She looked at herself in the long mirror.

Yes that is much better, far less creaking around.

Then she picked up what was needed and headed out, her retainers would look after the house. To them her ladyship was just taking one of her long rests.
The house would tick over for years if needs be.

The person who left he house was young female and infused.
Narkisssa had work to do.

New look


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

During the journey, Meliora doesn't talk about her past too much aside mentioning again that she worked in "logistics," and that she was a people person. She'll totally join in to any witty banter, though, if only to participate out of a love of wordplay. There was probably at least one bad pun, as well. She's very personable though, and always up for a good talk, even to herself if there's no other conversation going on. It's like she likes the sound of her own voice or something.

For her part, Meliora hangs back as requested until Aurilous is done being personable with the guards before making her own entrance. While it would be good to have an assumed name so as not to rouse suspicion when the same people show up in a different place, she'd never bothered to learn much of the art of disguises. She figured that pictures of them would be unlikely to circulate particularly fast, and so she decides on her own course of action.

Resolved, she walks in the other direction of the town guard. There was a ranch back here, wasn't there..? Once she finds the rancher, she bows in greeting.

"Hello. My name is Inigra Montoya. This might seem sudden, but do you know anything about where the goblins live?"

She'a taking 10 on her bluff check to get a 35, as usual.


Female Noble Dhampir Investigator L8

When she meet up with the other she looking nothing like she had, her voice had changed but her use of language and her mannerisms where the same.
In a world where changing your looks was not that hard, she greeted them.

On the trip she was happy to talk to Meliora, chatting about all manner of things. Her looks where that of a simple adventure, a young woman looking to make it big in the world. Her clothing not to out of the ordinary.

@Meliora Castafiore:

S-motive DC25

On root there she says a single line, something only you would know about a deal done. Something that ONLY the Emerald Snake would know related to it. When she says it she stops and moment and looks at you. Checking to see if you understand. In context to what you where talking about its a meaningless. But with what you and you alone know you know your looking at the woman who runs the "Snakes".

Once at the town she jumps off the buggy and nods.

"I will see you then, look for me in the a local in. Ill be there."

With that she talks into the town.


Feeding nine pigs in a small corral, Bumbo turns to the exotically beautiful 'Inigra Montoya' and, after a moment in stupefied slack-jaw, realizes a question was asked of him -- shakes his head once to remember the question, and his eyes widen at such an out-of-real-life-experience this encounter is becoming.

The rancher is speechless.
"Um, ....huh?"

And then he gathers his considerable wit for banter toward serpentine-blooded women and with a suave Joie de vivre that even goes so far as to recall his manners, he asks, "May Ah get ye a bucket a wader?"

The pungent musk of swine emanates from Bumbo even more than his own sweat and, as he asks, he tilts his head and straightens his back in a show of cool strength and confidence. He even remembers to pick his nose so that is is clean.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana strolls up to the main gates. Her whole way of walking showed grace and finesse. Her footsteps light and unhindered. Her hood over her eyes. Simply to help ease the pain of the bright light. She waves at the guard in front

"Greetings!" her smile open and suggestive

-Posted with Wayfinder


Lady Eyota arrives at the Logas Inn to see a number of small caravan merchants enjoying the beer and cornbread of Isger.

No bard performs near the fireplace and conversation is muted, seemingly more as norm rather than a sense of suspicion or apathy.

The proprietor seems uninterested in small talk but serves drink and food and lodging efficiently and with a half-smile. His husband comes from the kitchen with new cornbread as it comes from the oven, and with pork and venison if there is any left to serve. Both men seem sturdy and able to fight.

One of the three small groups of merchants in the tap room seems to be Chelaxian, apparently trading salt and poultry.

The second of the small groups of merchants in the tap room seem to deal in chattel.

The third deals in cloth.


Will give the rest of the party their turn to do their rounds in the town. I think each of us getting an NPC or two to talk to seems fair. Rather than make this into a jumbled mess, I'll just say that Aurilous chats up the guards for awhile more.

Diplomacy to ask the guards about he goblins and hobgoblins around town, and what kind of outside help the town is getting to deal with them: 1d20 + 11 ⇒ (19) + 11 = 30


Derrick Vogram
Isgeri Guard in Logas
.
.
.
.

Looking over the ‘merchant,’ Aurilous, the guard speaks almost conspiratorially, ”I be Vogram, Derrick Vogram, a guard and goblin fighter for eight years, since I were fifteen. And if you need bodyguard work for a single job I’ll charge, um, ….that is, it’s ….five gold. Um, but, see, if it’s, you know, longer term, um,” apparently the Isgeri don’t teach their guards the words “contract” or “retainer” ”It’s more than that in that case. Cuz it be longer term, because.”

Derrick Vogram, despite his lack of articulation or experience in negotiation or money-handling, seems combat-ready. And the reputation of Isgeri soldiers is solid even in Cheliax.

He quickly points you to his cottage where he lives with his mother, a glass-blower, and his three sisters, two of whom are young weavers and the youngest who, despite being only twelve and 70 pounds, wants to be a soldier.


Derrick Vogram
Isgeri Guard in Logas
.
.
.
.

”Goblinoids in Logas? We don’t be letting goblinoids in the walls, Aurilous. ….Oh, oh, you meant, in the wilds and the Chitterwood! ….Yeah, at least once a month a few patrols be sent out to continue the Purge. I’m usually assigned to go about five a year.

”Well, as for help, Lord Dreyfas and Lord Jancid do fine leading the town defense. And Count Innahvar has kept the town standing since the Chelaxians put his House in charge three years ago.

”Hey, you be Chelaxian, too, right?”

.

I don't believe you posted introducing yourself, but it would kinda go with a Diplomacy check, "Hi, I'm ...." If you're using an alias like Meliora, that's fine.
....And just in case, Vogram's confusion on you'r asking about Goblinids 'inside' Logas is due to his unintelligence, not ambiguity on your part.


I suggest that we use spoilers when the party is split up. With each of us responding with a spoiler entitled charname. This lets us see exactly what relates to our character without getting loss in the 'mess.' Also, Aurilous had come in under the guise of Emilio, a traveling peddler. Sorry if I wasn't clear enough on that. For now on, when he is in that disguise, I'll post from that name to make things easier to follow.

Aurilous in the guise of Emilio:
Emilio, for that is what Aurilous was acting as, nodded thoughtfully as Derrick spoke.

"Well, I think of myself more of a Kintargean than a Chelaxian, but yes, I am from that country. Haven't been there in years though. Why? You have news from my home?"


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Lady Eyota:
Sense Motive: 1d20 + 9 ⇒ (20) + 9 = 29

While her composure is on the surface as together as ever, there's a momentary panic that flickers in her eyes as the hint is dropped. Her dealings with the snakes were highly illegal,and nobody was supposed to find out about--oh. It clicks in her head all at once, and she breaks into a small smile. Her snake crawls up on her shoulder, and she scratches its chin again. "My my. It seems I'm not the only one here with a bit of venom to her, hmm?" She's looking to be talking to her snake, but the message is really quite loud and clear.

On the inside, Meliora is busy thinking about her companions. The other two she didn't know much about yet aside that they seemed confident, but the third... the Emerald Snake? She wasn't honestly sure if she was reassured or worried, but for the moment she settles on 'reassured.' Having a master of subterfuge on their side could only make everyone's job easier, even moreso with how much she seemed to know about most important topics.

'Iniga Montoya':
Meliora rolls her eyes on the inside. This sort of reaction isn't really anything new to her, though it is a little annoying when she's in a hurry. Like, say, anytime she's anywhere near anything that smells like sweat and pigs. Barf. Barf and yuck. Still, she's able to react even to the smell with feigned grace.

She has a job to do, and so she smiles a small, flattered smile. "I thank you for the thought, but that's quite alright. I heard this town was near several goblin encampments... I was hoping for information about them. Ah."

Pretending she just thought of it, she puts her hands together. "And while I'm here, any other problems the town might be having would be lovely. Everyone knows only someone who knows the land knows what's really wrong with it, right?"


Female Noble Dhampir Investigator L8

Lady Eyota:

Sits with her new body on and listens to what is being said. She looks for the local chatter box, the one who mouths off. If ask she says she is waiting for a job, bit dose not say more than that. She looks like a smile sell sword, low level and looking for a way to make coin. But every one every thing she sees and hears is noted.

Local Kn


Captain Blake Goffrey
Isgeri Guard in Logas
.
.
.
.

As Zartana approaches the entry-gate to Logas,:
there is some commotion among the five sentries on duty; exclamations of ”Wicked Fey?” and ”an Unseelie?!” and the like. As Zartana calls out her ”Greetings” to the Isgeri guards, Cpt. Blake Goffrey makes his way to the commotion as well.
”Just a lone Drow, probably from the Darklands under Molthune, making her way to Cheliax,” and the others stand at ease.

”Hail traveler, I thought 'you people' only traveled by night and rested by day, up here in the “Goodlands” at least. ….You just passing through or you got business with us?


Derrick Vogram
Isgeri Guard in Logas
.
.
.
.

A 'ken-tar-jein' uh,:
"I never hear ah that. But you don't seem like most ah those Chelaxians. They be so stuck up and rich-like."

Another moment of small conversation passes and Vogram gets back to his post, eager that Emilio Estiban the Chelaxian merchant, poor and friendly, will rest at his home this night, meeting his family-- his mother the glass-blower, his two sisters the weavers, and his child-sister, the ambitious fighter-to-be.

In another fifteen minutes, Vogram is among the five guards that sees a Drow Elf approach the Isgeri town.


Bumbo
Isgeri pig rancher in Logas
.
.
.
.

Ready to impress Iniga the Serpent Lady,:
Bumbo quickly tells of how He was one of the first Isgeri – in response to her question of goblinoids and troubles -- to house some of the Quiet Warriors when they first arrived here last year.
”Ayup, they came to My pig ranch first in-cuz they figured I know all the stuff around here just like you, Lady Eneega. They stayed with my wife and me for four weeks as they went out and killed goblinoids in the Chitterwood. They even let me keep half o’ the bounty for ears.”


Aurilous as Emilio:
Seeing the Drow come and the conversation die, Emilio tells his new friend that he accepts the warm invitation, and makes his way towards the tavern. He knows that with a Drow coming where all attention will be. He doesn't leave quickly though, so he can watch what his companion does.


Darla & Francine
Isgeri harlots in Logas
.
.
.
.

Lady Narkisssa Kekaku Eyota quickly engages:
the talkative Isgeri women, plain and homey as they are. They can’t speak of the jobs Lady Eyota is looking for, but they can loquaciously describe the Isgeri town.
”Hey ‘Sellsword’ welcome to the Big City!”
Neither seem to be particularly solicitous of prostitution, but rather seem to act as old friends to Lady Eyota, pointing out “Drink,” obviously their hangout. Darla and Francine have learned long ago that they don’t need to sell their wares. Interested buyers always ask to buy. And so they make friends easily and share with each other private jokes about this or that guard or worker as they talk about random things of Isger with the Chelaxian agent.

Please roll a Diplomacy check to see just how open Darla and Francine are. And feel free to engage in dialog, or, if you prefer, I can just tell you in prose what info you get.


Female Noble Dhampir Investigator L8

In the bar:

She moves over to the two ladys of the night.

Diplomacy 1d20 + 1d8 + 14 ⇒ (8) + (6) + 14 = 28

She smiles at them, holding up her drink in salut.

"Well someone here is friendly, its seems all the traders want is drink and talk of trade. That is unless you girls helped them talk of other things."

She says, with a smile.

"Place shore is dull, has the feel that much much happens here in the big city."


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Continued Bumbo-ling:
The Quiet Warriors? Now that seems interesting. "I'm sorry... I'm not familiar with these Quiet Warriors you speak of. Could you tell me more about them? They're goblinslayers, obviously, but... are they..." She pauses, thinking of the right word. "Would you say they're local heroes?"


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Zartana at Gate:

She smiles at the one who speaks and nods at the last part, she parts he cloak to show her outfit

"Indeed. I am travelling entertainer. Im what you humans would call an exotic dancer. Best arrive by day so I can sleep and then be rested to entertain at night" she gives him a very seductive grin
"I can give you a sample and if you really like it, you can seek me out tonight?"

-Posted with Wayfinder


Bumbo
Isgeri pig rancher in Logas
.
.
.
.

Oh, the Quiet Warriors ain't:
local, they some kinda odd Chelaxian accent, rural-like accent. But they done more in the last months to kill goblins than Lord Dreyfas and Lord Jancid and their Chitterwood patrols -- and them are hardened Isgeri soldiers. And I'll tell you what's what, too: The Quiet Warriors, even with their odd Chelaxian accent, they're more polite and friendly then the Chelaxians we see, and surely more friendly than Count Innavhar. That ole Devil-licker must be the most Chelaxian man ever!"

[dice=Knowledge Society on 'Odd, "rural" Chelaxian accent']20[/dice]


Captain Blake Goffrey
Isgeri Guard in Logas
.
.
.
.

Sunrise House is:
down yonder if you're an entertainer."

For the most part, the Isgeri guard are turned off by the feminine wiles of a Drow elf. Their pedestrian, banal lives are just not open to a woman who isn't an Isgeri, dumpy an plain and homely.

Captain Blake Goffrey, on the other hand, while an Isgeri born and bred -- and with an Isgeri wife who is as dumpy and plain and homely as any, has seen enough battle and enough of the greater world (other parts of Isger and maybe even Cheliax as far as "cosmopolitan" Senara (with its Tieflings), that he is aroused at the possibility of 'a sample of Drow.'

Sense Motive DC: -5 = -5
The Cpt will very likely visit the Inn with the Sunrise-over-a-House sign when he gets off duty in a couple hours.
(Please give me a Diplomacy check.)


Darla & Francine
Isgeri harlots in Logas
.
.
.
.

Lady Eyota quickly:
makes fast friends with the prostitutes, drinking some watered down ale in "Drink" and people-watching the various laborers and guards as the come in for an after-work drink as the day ends -- rough-housing and bombasting.

Within fifteen minutes a gentleman waves at Francine and asks how she's been doing. They seem old friends. You're briefly introduced to Jon and like lightning, he and Francine excuse themselves as if they're going to catch up on old times.

As you and Darla are alone, talking the evening away -- as Darla waves to this or that gentleman friend from time to time, with no result -- she confides that she's jealous a bit of Francine.

Darla says Francine even knows the Count, a Chelaxian like you.

You remember from childhood learning that the word "Know" had some kind of naughty meaning and innuendo.

The Count doesn't pay well and has a small penis. According to Francine. But still, he's 'The Count.'

After a while Darla finally runs into a friend, another guy named Jon, and she excuses herself from you. --But you can stay at her and Francine's cottage. She gives you directions and lets you know the door is open.


Ahndal the Barkeep
Isgeri Tavern Proprietor in Logas
.
.
.
.

Aurilous doesn't see:
any commotion after the initial shock of a Drow entering the town. The Drow makes her way to the Inn and Aurilous makes his way to the tavern.

The ale is watered down and cheap, and the tavern is full of various laborers and guards as they come in for an after-work drink as the day ends -- rough-housing and bombasting.

Lady Eyota is at a small table with a dour and dumpy Isgeri woman. Eventually the Isgeri leaves with a man.

The bartender is friendly enough to Aurilous, unsure if this will be a rude and snotty Chelaxian (He's seen enough of those.) or a rich and patronizing-with-big-tips Chelaxian (He's seen plenty of those, too.)

Let's get a Diplomacy check for Ahndal and/or a Diplomacy to Gather Info with its 1d4 to see how many hours it takes.


Sitting at the tavern, Aurilous puts his comrades and the drow out of his mind. While his gut said that it was foolish for a drow to ever walk in without a disguise, he also knew that he would have to trust them and that they were all chosen for good reasons. He settles in to talk with the bar keeper.

Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30

Deciding that he had time to kill, and that authenticity always came across the best, he chatted with the tavern keeper. Asking about the man's family, business, current events, he made sure to put himself in the mindset where the answers would be interesting to him. Seeing it as a story to occupy the time, he bought himself (and the bar keeper) a round.

How long time takes: 1d4 ⇒ 1

Taking the role of an active listener, he encourages the barkeeper to talk, interjecting only to ask pertinent questions and to keep the stories coming (or to order another drink for them both).

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