Evolving Game

Game Master Ancient Dragon Master

Updated 30/09/17 5:21 PM

Rules:

Meta
1) Once a new player has been voted in (GM approval + no more than 2 against), they may create 1 character.
2) Characters post in the Gameplay Thread.
3) Players post in the Discussion Thread.
4) Every Player has one and only one Character.
5) Each Player can make a Proposal. Each player may only have one active Proposal post at a time.
6) A Proposal can involve enacting, amending or repealing any one rule
7) Each player may vote Yea or Nay to each submitted Proposal.
8) Votes can't be changed.
9) Proposals to which the players have reached a majority are enacted or rejected immediately.
10) Proposals with the same number of Yea and Nay are repealed.
11) When a player posts, any player may reply with a post saying they are GMing the original post. They then have one hour to edit their post to contain a 'GM response' which describes how the world reacts. First response gets the job. The player may then add his characters actions to the bottom of the post.
12) A player may never craft a GM response to their own post.
13) In order to vote on and suggest proposals, you must have created a character and made one post to the gameplay thread.
14) A player has 24 hours from it is suggested to vote on a proposal. When the time is up, majority will be decided from all cast votes.
15) A new class of rule is to be created called One Time Effects. When one of these is voted in, it occurs instantly and then ceases to be, as opposed to being put on the list.
16) Any character that has not applied a passed One Time Effect or is otherwise in violation of the rules may not post in gameplay.
Gameplay
1) Characters consists of the 5 stats (Body, mind, spirit, charm, vigor)
2) When a character wishes to attempt some action, they must roll 2d10 and achieve higher than a number determined by the current GM
3) Completing challenges levels up the character, in the practiced skill.
4) Everyone can use magic through spirit, but spellcasters are better at it.
5) 'Skills', which are separate from 'stats', govern the training of a character. Skills may be put into anything the character has been trained in. When rolling the dice to complete an action, you may add a relevant skill. If there is any doubt as to whether or not a skill is relevant, the first third party to comment breaks the tie.
6) Boosts are abilities you get by 'spending' spirit. They have numerous powerful effects.
7) Anybody can learn magic
8) Health is a pool of points, damage dealt to a character removes points from this pool. If a characters Health pool reaches 0, that character is dead. A wounded character has trouble putting their full power into their blows. A character that has taken enough damage to put their current health below any other stat, takes a penalty to that stat equal to the difference between the stat and current health, or the characters total taken damage, whichever is lower.
9) To attack, a character uses a relevant skill to land a hit. The damage dealt is equal to the characters rank in body for physical attacks, charm for social attacks, and mind for magical attacks.
10) To land a hit, the attacker must beat an opposing roll against the defenders defensive skill of choice.

Setting
1) We do a Survivor type game with vast unexplored areas that the PC's are searching.
2) The setting shall start as a stereotypical fantasy game.
3) The PCs begin in a land with technology and social structure roughly analogous to medieval Western Europe (Like Pathfinder, but without the guns and printing press).

Character
1) A character starts with 5 skill points that can freely be distributed.
2) Each characters stats shall be summed to determine the character's 'level'.
3) New characters shall begin at level 10.
4) PC Stats start at one, you spend your 'level' only in excess of one
5) When calculating Health add your vigour and the average (rounded up) of your mental stats. (Spirit, Mind, Charm)



And so our journey begins


Fabio strolls leisurely through the streets of lower Valisi, Crown jewel of the greater Midland empire. A shortcut past the piers brings him where he wants to be. He kicks open the door of The Washed Swine, a refuge for local merrymakers and adventurers. As he steps into the main hall, he loudly proclaims "I am Fabio Genericero! Adventurer, scoundrel and lover extraordinaire! I am here for an adventure!


Throughout the dancing, singing, drinking, gambling, and general revery, a clear atmosphere of party fills the air. Indeed, tonight is the celebration of Josi's day. Amongst this chaos of the interior, Fabio's dramatic entrance goes mostly unnoticed. A few drunkards turn towards him and clap, while a couple of ladies jokingly swoon. They then turn back to their partying and ignore the newcomer.

However, one woman looks up from her card game and keeps her eyes fixed on him. She calls out "An adventurer, a scoundrel, and a lover? Quite an impressive skill set! Why, I think I'm in need of at least 2 of those abilities. I have an adventure, and I reckon I'm going to need some help with it. Let me finish here and I'll tell you about it" . Morgana turns back to her card game, smiles sweetly at the other adventurers playing and throws down a hand of cards on the table. She reaches for the gold coins in the centre of the table.


As Morgana reaches for the sizable pile of gold, one of her fellow players, a sizable man with a missing eye bursts to his feet. His sudden motion topples the table and several of the other players. "OY! Ah' sess she's cheetn the wench. She's a witch I tells ya!" The man drunkenly slurrs, and seeing a chance to recoup their losses, some of the toppled men nod in agreement as they stumble to their feet.

In the meantime, feeling his divine charm endangered by forces beyond his comprehension, Fabio slides over to the swooning ladies, eager to use what could be the last of his divinity. With his trusted guitar out, he strums a few chords before launching into The Epic of Fabio: part 29/67, about how he singlehandedly vanquished Morigana the fell witch and rescued Ishilda the fair.

Grand Lodge

Jitintarth walks in, his very presence seeming to alter fate. (not really fate is set in stone)

Grand Lodge

Jitintarth,The Champion wrote:
Jitintarth walks in, his very presence seeming to alter fate. (not really fate is set in stone)

Please ignore

GM:

I assume you mean the ones who jokingly swooned? Also as your stat block is not up to date I'll assume you get a +2 Charm
Swooning ladies: 3d2 ⇒ (1, 1, 2) = 4
Perform (String): 2d10 + 6 ⇒ (10, 1) + 6 = 17
Perform (Song): 2d10 + 6 ⇒ (7, 9) + 6 = 22
Whats with those rolls?
Average=19.5
2d10 + 2 ⇒ (10, 7) + 2 = 19 Least
2d10 + 2 ⇒ (6, 4) + 2 = 12
2d10 + 2 ⇒ (8, 1) + 2 = 11
2d10 + 2 ⇒ (6, 9) + 2 = 17 Most

Out of the four women who had jokingly swooned 3 turned to face you. The prettiest of them makes a motion to the others and they turn and vanish into the crowd, She smiles at you, "Your name is Fabio? Mine is Arianna Silverwood. I'm from the three forests"

Just then a man walks in, a old soldier from the looks of him. He walks to the middle of the room and stands there, ready and waiting for something to happen.


As Jitintarth steps in to the middle of the bar, one of the patrons eyeing up Morgana backs into him. "The hells did ya do thah' for?" The man yells, ignoring their clear difference in size.

"Really? THE three forest?" Fabio replies as he discreetly (At least according to himself) beckons the barkeep to bring a bottle of wine. "Care to elaborate over a glass of wine perhaps?"

Fearing being caught up in the brewing barfight, Fabio grabs a bottle from the barkeep, offers the lady his arm and moves off to a calmer part of the bar.

Grand Lodge

”Yes. THE three forest.” When Fabio offers wine she declines ”I do not drink. It clouds my thoughts. I need clear thinking as of late.”

”Do what for?” He says clearly, in a deep carrying voice ”You are the one who walked into me.”

Community / Forums / Online Campaigns / Play-by-Post / Evolving game: Gameplay All Messageboards

Want to post a reply? Sign in.