Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
Side Jobs
Stolen Lands Encounters

***The Greenbelt***
Capital
Kingdom Stats/Log


951 to 1,000 of 1,285 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

So prepare site would be 1BP.
Castle at a discount is 27BP.

11BPs left

Ye could do three Sawmills and have 2BP left. Or two Sawmills and a road/bridge in Tatzylwyrm with 1BP left over. Some of the hexes out by it don't have a sawmill yet.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Two sawmills and a road/bridge. What good are goods if you can’t move them?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Agreed, and I say the road should be at 0406. A nice, direct route back to Thornholme.

Actually, we should claim the lands surrounded by our territory. 0303 and 0403 come to mind. Perhaps worth leaving out a sawmill in exchange for finally getting those under our rule.


Male Human HP 52/52 | AC 20 T 13 FF 18 | F +8 R +4 W +7; | CMB +8 CMD 20 (18 FF) | Init +2 Perc 6

I'd say that with Jethro's construction experience (or the Stone/Wood Shape spell, as is suggested in the rules), we could probably get a discount on the sawmills and the Castle, bringing the Castle to 25, and letting us build 3 Sawmills AND a road?


Jethro can get a discount for the castle with his spells. A character can get a discount for one applicable thing.

With the discount ye can get the three sawmills and a road or ye can get two sawmills and two roads. You'll need the road upgrade for Tatzylford's hex 0306. Ye could do 0406 too if you want the direct road.

There's not a huge amount of benefit of claiming the new hexes if you aren't upgrading them this turn. Skipping expanding every few turns is a good idea. Those two are good choices to expand into next turn if not this one I'll say. Both have rivers!

If you guys want to push ahead and go exploring or talk to Grigori feel free. I don't want to rush ye on the dinner scene but it's been quiet for a bit. Or ye can RP it in spoilers if ye feel it will take time while doing exploring... half the time there's not anything hugely exciting in a hex... but you never know.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Rivers!

Sorry I've been trying to catch up, but only posting where necessary to advance combat/plot.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

@Kevin: Fair enough. It's just that I could foresee us continuing to forget that we don't actually control those lands. I'd still vote to claim them asap.

@Johund: Oh I know the feeling! Catch up as you can. :)


Claiming two hexes. +2 Consumption. +2 Kingdom DC. +2 Rivers (+1 Economy, +1 Stability) 2BP
Prepare Site for Tatzylford. +1 Consumption. +1 Kingdom DC 1BP
Castle at a Discount 25BP
Kingdom Economy +2, Loyalty +2, Stability +2, Unrest –4; Fame +1
Discount Noble Villa, Town Hall
Special Defense +8
Road 0406, 0306 (+1 Economy) 6BP
Sawmill for Tatzylford (+1 Stability and +1 BP per turn) 3BP

Consumption +3, Kingdom DC +3, +4 Economy, +4 Stability, +2 Loyalty, Unrest -4, Fame +1, Tatzylford Defense +8. +1 BP Per Turn

Income Phase will be up shortly.


Income Phase
Income: 1d20 + 40 ⇒ (15) + 40 = 55 18BP. +15 for Sawmills/Mines etc= 33BP

Event Phase
25% Event Chance: 1d100 ⇒ 16
Event: 1d100 ⇒ 65
Beneficial Event: 1d100 ⇒ 50
Food Surplus
Farmers produce an unexpected windfall! In the next Upkeep Phase, the kingdom’s Consumption is halved (but returns to normal on the next turn).

ingdom Turn 25
Upkeep Phase
Stability Check: 1d20 + 45 ⇒ (3) + 45 = 48
Unrest Increases by +1
33BP to spend

Edict Phase
...more sawmills? Expand into any new territory or build structures? Ye have a small amount of unrest, nothing a house in Tatzylford wont fix.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Would a castle cover said unrest? :)

Would also like to snag more territory (0605 and 0508) and build a road towards (but not in sight of) Beldame's house in 0508.


It would be that was last turn. Any reduction to unrest will bring it to zero at the lowest and the castle was built last turn (and did reduce some unrest). Houses are needed for building inns and things so worth considering.


Male Human HP 52/52 | AC 20 T 13 FF 18 | F +8 R +4 W +7; | CMB +8 CMD 20 (18 FF) | Init +2 Perc 6

With enough days in the week, Houses would be significantly cheaper with Jethro's (and I think, at level 6, Johund's) help. I've assumed that I'll be able to use my professions so that the houses don't look like four slabs of stone with windows, but I do love how good he is at the out of combat stuff.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Oh yeah. Then house methinks.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund agrees re the magical beast.


I expect some very vengeful PCs to go one the warpath


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Oh very much so!


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

I think exploration takes a back seat to justice at this time. I vote to push on tracking the beast!


Halfling Barbarian HP 67/67 | AC 17/ FF 17/ T 11 | Per +10 | F: 11/ R: 6/ W: 6 | Init +4 | Rage: 2/14 | Active Conditions: None

Same!


Newts I posted before checking discussion. You guys aren't currently catching up with Grigori, you could write that off and chase after the Owlbearpig if you want?

I was under the impression it was one for Grigori and one for the Owlbear.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen assumed that the two would be together.

Amadeen would definitely be more for hunting down Grigori...at least first.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Is there evidence that Grigori was involved in the destruction, or was his escape a mere consequence of the attack?


Halfling Barbarian HP 67/67 | AC 17/ FF 17/ T 11 | Per +10 | F: 11/ R: 6/ W: 6 | Init +4 | Rage: 2/14 | Active Conditions: None

It seemed a consequence of the attack? But who knows if he didn't summon it through occult means? Also, Grigori will probably get away if we don't hunt him down. Something as massive as the owlbearpig will be much easier to track a day or so later.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen can be quite impulsive. She's intelligent but prone to latching onto ideas hard. And "Grigori being responsible" seems too clear to her to ignore. She can be persuaded otherwise, by evidence or argument, but that's her starting position.


Halfling Barbarian HP 67/67 | AC 17/ FF 17/ T 11 | Per +10 | F: 11/ R: 6/ W: 6 | Init +4 | Rage: 2/14 | Active Conditions: None

I don't see the shriekers on the map - if I charge past red, will I come close to some?


1 person marked this as a favorite.

Shriekers are more like traps or a hazard. However since Johund did solid damage I just ran with it... less and it would have started screaming up a storm.


4 people marked this as a favorite.
Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

I return!


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]
Belladonna wrote:
Covered in gore, blond hair slicked back flat over her scalp, she flings aside her ax, and then falls upon the heart to bite into it, chewing and tearing a large gobbet which she forces herself to swallow.

Damn, Khaleesi.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

@All: My free time is going to be quite limited over Friday, Saturday, and Sunday. I might be able to post later on over the three days, but I can't guarantee that I'll be able to.


2 people marked this as a favorite.

I'd actually be willing to come up with a feat for getting temporary bonuses for eating the hearts of powerful enemies. Will saves and temporary hit points or a pool of charges to use at some point in the future for bonuses. Or rounds of rage back.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

I love it.


Halfling Barbarian HP 67/67 | AC 17/ FF 17/ T 11 | Per +10 | F: 11/ R: 6/ W: 6 | Init +4 | Rage: 2/14 | Active Conditions: None

Same. Whatever you think fitting is fine by me!


Heart Eater
Once the heart is consumed, the barbarian recovers a number of hit points equal to the Hit Dice of the organ’s owner. In addition, the barbarian regains a number of rounds of rage equal to the creatures hit dice minus the barbarian's level. Truly powerful and legendary foes may grant additional temporary benefits.

For example with the last bit I'm thinking if Belladonna killed a powerful red dragon she might be able to use a single breath attack for the rest of the day or get a few rounds of it's fiery aura.

Lastly if she eats a heart of a powerful creature and likes the look of an appropriate bloodline power I'd be open for discussing waving the usual requirements for the Eldritch Heritage feat.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Love the feat!

May want to get immunity to disease though. Doesn’t sound sanitary. ;)


Halfling Barbarian HP 67/67 | AC 17/ FF 17/ T 11 | Per +10 | F: 11/ R: 6/ W: 6 | Init +4 | Rage: 2/14 | Active Conditions: None

Amazing! Can I take that now as a bonus feat, or should I wait till I level?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

It's a smidgen specialised but damn flavourful.

Oh, and who can heal up an owlbear cub?


Male Human HP 52/52 | AC 20 T 13 FF 18 | F +8 R +4 W +7; | CMB +8 CMD 20 (18 FF) | Init +2 Perc 6

Hey guys!

I know I've been a little absent the past week or so. I was expecting my free time to catch up to me, but I'm stretched for it even more nowadays. I'm sorry to take leave of a game like that, especially one that I specifically asked to join (which makes me at least doubly sorry!), but I don't think I can continue posting at an acceptable rate for this game, and I'd rather just not drag things down.

You're all amazing players, and an amazing GM, and you helped me have heaps of fun playing Jethro, regardless of how little time it was, and I thank you for that. I can't really estimate how long I'd be busy, and I'll probably be (yay) going for international travelling for work soon, so I think indefinite is the only fair way of describing it.

Once again, thanks for letting me be a part of Thorneholm, and if you ever need a helpful druid NPC in the town, you're more than free to have him, or just let him go about in the woods!


If time frees up for you just fire off a post here and we can talk about reintroducing Jethro (or another character if you prefer at that time).


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Hate to see you go. If you get the time would love to see you come back


@Belladonna you can use the feat now but will have to spend the level seven feat on it.


Halfling Barbarian HP 67/67 | AC 17/ FF 17/ T 11 | Per +10 | F: 11/ R: 6/ W: 6 | Init +4 | Rage: 2/14 | Active Conditions: None

See ya, Jethro!

Gonna look at my level 7 feat options and see what makes the most sense.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

That's a pity Jethro, but give us a shout if you can rejoin!


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Thanks for playing with us Jethro. I've enjoyed having you!


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Just so you all know, I won't be available much at all on Friday, and a limited amount on Saturday and Sunday.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

To all my games: I will be traveling now until July 1. I will have limited access to my computer and phone and will post as I am able, but please bot me as needed. Thanks!


I'll assume ye are going back to your settlement if there's not posting about it by tomorrow.


Halfling Barbarian HP 67/67 | AC 17/ FF 17/ T 11 | Per +10 | F: 11/ R: 6/ W: 6 | Init +4 | Rage: 2/14 | Active Conditions: None

Hey everyone, I'm moving to a different state at the end of the month and the next two or three weeks are going to be pretty hectic. I'm going to do the best I can to post frequently, but please move the game ahead and bot me if I'm holding anything up. Once the dust settles I fully intend to return to regular posting. Thanks!


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

I feel your pain. I’m on week 2 of a new job right now and am apartment hunting. It’s a pain, and I wish you luck on your move. But I reserve the majority for myself


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Good luck all! I forgot to mention here, but have had ongoing headache. Catching up at the moment.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Thinking a route to the cry for help through 0609. Thoughts?


I assumed you went through it to explore since no one objected.

I got an email last week from paizo. Because I went in for the crowdfunding thing for the Kingmaker they sent me all the current PDFs for the adventure path and the riverkingdoms guide and a few other bits all for free. The kind of move I appreciate! Especially since it wasn't part of the deal just a nice surprise.

951 to 1,000 of 1,285 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Emerald Kingdoms Discussion All Messageboards

Want to post a reply? Sign in.