Greenranger

Eluvias the Grim's page

627 posts. Alias of Grumbaki.


Strength 15
Dexterity 20
Constitution 14
Intelligence 18
Wisdom 11
Charisma 8

About Eluvias the Grim

To Hit (with Arcane Pool): +0 (BaB) +5 (Dex) + 1 (WF) + 1 (Enchantment) = +6
Damage: 1d6 (Base) + 2 (Str)

Race, Traits:

Elf
* Ability Scores: +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.
* Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
* Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
* Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
* Keen Senses: Elves receive a +2 racial bonus on Perception checks.
* Arcane Focus: Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

Feats
* Elephant in the Room: Weapon Finesse, Power Attack
* Lvl 1: Weapon Focus (Scimitar)

Magus:

Arcane Pool
* 1/3 level + Int mod
* At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

Spell Combat
* At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Kensai:

Diminished Spellcasting
* A kensai may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.

Canny Defense
* At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type

* Perfect Strike (At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1. This ability replaces spell recall.)

Black Blade:

+1 / Int 11 / Wis 7 / Ego 5
Alertness
Telepathy
Unbreakable
Black Blade Arcane Pool: A black blade has an arcane pool with a number of points equal to 1 + its Intelligence bonus.
Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.

Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus.

This ability changes the Arcane Pool class feature and replaces the magus arcana gained at 3rd level.

Background:

Eluvias is one of the forlorn. An elf who has grown to adulthood in human lands. He never knew his true parents, rather he was raised by a swordlord by the name of Rodrim. In truth, the man had killed Eluvias’ mother in a duel over a dispute on the road. Upon realizing that she had a child with her, he took in Eluvias out of remorse.

Throughout his life his questions as to where he came from and how he came to be Rodrim's charge was always left unanswered. He stopped asking when he was old enough to recognize the air of sadness around Rodrim when the topic came up.
His early life was happy enough. He had a family who genuinely loved him, a community that accepted him, and he had the skills needed to thrive in his environment. Sadly, his story was destined to end in tragedy. Rodrim grew old while Eluvias, in true elven fashion, stayed young. Like all people, he had to watch his 'father' grow old and die. So too did his “mother.”

But his world fell apart when the same happened to the love of his life, one of his father’s students whom he had grown up with. He watched her grow old before him, wilting like a flower before his very eyes. He held her hand as she died, vowing to love her forever. Just as she died, so too did all of his friends and comrades . For Eluvias, he felt that he had outlived his time.

For some years he continued to live in Restov. Like his father he taught others in how to use a blade. He turned his attention to books...hoping to find knowledge to be less transitory than life. He earned the moniker ‘The Grim’ around this time, for he saw no need to befriend anyone. They would just die like all the rest. His life collapsed when his depression led him to the bottle. At the age of eighty-seven he hit his lowest point...his savings gone, his career in shambles, and without anyone to care about...or who cared about him. Soon he had sold everything he owned in his pursuit of the bottle. Everything except for his mother's sword, the only thing that he had left to remind him of her.

His story might have ended there, were it not for fate. One night ended especially poorly for him when he passed out in the streets while walking home. When he woke, he heard a voice in his head. Frantically searching, he found that it came from his sword. Thinking that he was still drunk, he found that even when he was certainly sober, the voice was still there. And it was a voice that only he could hear. Already his reputation in town was one of being a mentally unstable loner, a tragic figure that if anything just reminded everyone of their own mortality. When it was clear that he was hearing voices, the opinion that he was insane was solidified. And when the local priests declared that he was under no magical compulsions or enchantments, it was proven beyond the shadow of a doubt. He was convinced that something was indeed very wrong with him, and that he needed help. As such, he agreed to go to Briarstone Asylum, with his townspeople graciously assisting him in raising the coin needed to pay for his treatment. Bringing the sword with him, he has checked-in, with the hope of receiving the help that he needs.