Eldbale's The Dragon's Demand

Game Master Brominate

The Dragon's Demand module, starting at level 1
Loot Sheet
Maps & Stats
Player Handouts and Current Quests
Belhaim Locations/Prominent NPC's

The Wizard's Estate - Basement
The Wizard's Estate - First Floor
The Wizard's Estate - 2nd Floor


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Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

Know Arcana: 1d20 + 5 ⇒ (16) + 5 = 21

”The demon’s attacks don’t draw blood, neither do our attacks. Something is at play here.”

[ooc]Can my communal protection from Evil protect us from this creature?[/dice]


Urchin Stone wrote:

Know Arcana: 1d20 + 5 ⇒ (9) + 5 = 14

”The demon’s attacks don’t draw blood, neither do our attacks. Something is at play here.”

Can my communal protection from Evil protect us from this creature?

You can certainly try and see. It will only affect 3 of you as you must divvy up the effects in 1-minute intervals among the party, 1/level


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Joriannika's worried look deepened. Thomas had never been so badly wounded before while they'd been in the same group. She decided to see what leverage her arcane knowledge might grant her.

casting CLW on Thomas

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


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Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

+1 mithral dagger 1 + flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
dmg1: 1d4 + 4 ⇒ (4) + 4 = 8
SA1: 2d8 ⇒ (8, 2) = 10

+1 mithral dagger 2 + flank: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
dmg2: 1d4 + 4 ⇒ (1) + 4 = 5
SA2: 2d8 ⇒ (8, 7) = 15

confirm crit dagger1: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
dmg crit1: 1d4 + 4 ⇒ (2) + 4 = 6

Hanzo circled the demon, watchful and ready to leap in at the earliest opportunity. He'd been in deadly knife fights before, but this was the one that counted.


On the beast's turn, its going to attack you, Stone, and miss.

GM Screen:
mwk Halberd: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d10 + 4 ⇒ (6) + 4 = 10
Gore: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 2 ⇒ (4) + 2 = 6

I promise to give a much more satisfying description after everyone has posted their actions.

Hey, Thomas, you can actually make a post this round! You'll be conscious! You start your turn at 5HP and prone. You won't be able to tell Jori thank you just yet, as combat is still occurring and you can't speak Common.


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

Thomas shakes his head and looks at the big wound in the middle of his body. While standing up, still slightly confused, he casts another healing spell on himself.
clw: 1d8 + 1 ⇒ (6) + 1 = 7


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

The inquisitor changes his stance all the while staying focus on the demon. He attempts to slash the creature once again.

"Speak for yourself, yelled the inquisitor at Sheorlis. I'm not going to stand idle and let this abomination roam free, not after all he did. Try to dodge this!"

Switch to Justice Judgement - +1 Attack (Going with Profane bonuses since we have good clerics in the party)
Attack flanking: 1d20 + 6 + 1 + 2 + 1 ⇒ (8) + 6 + 1 + 2 + 1 = 18
Damage: 3d6 + 7 ⇒ (3, 5, 1) + 7 = 16


GM Screen:

This predicament which had moments ago seemed like a dire, hopeless situation, suddenly doesn't seem so hopeless. Joriannika's worried look deepened. Thomas had never been so badly wounded before while they'd been in the same group. She decided to see what leverage her arcane knowledge might grant her. Determined to deny death its day, she cast a healing spell on Thomas, who awakens with a groan. Looking down, he sees through the dangling threads of torn fabric as his sternum pieces itself back together, pectorals are restitched into place and new skin is stretched over his chest. He should be dead, but he is still alive. He stands and mirrors the motions Joriannika had just performed, which revitalized him. No one really noticed this, primarily because Sheaorlis' size blocks most of Thomas from view, but also because, moments earlier, the demon was jabbing its razor-sharp halberd at the cleric. Fortunately, Stone is much faster than his namesake, and he parries the blade away. The demon bowed his head at that same moment, intent on goring the cleric through with its horns. In a fantastic display of athleticism, your friend is able to raise up his bastard sword, one hand on the flat of the blade, and block the demon-goat. Hanzo circled the demon, watchful and ready to leap in at the earliest opportunity. He'd been in deadly knife fights before, but this was the one that counted. And since this vile thing had chosen priestly soldier instead of him, he decided that opportunity was now! He steps in, swift as can be, and thrusts one of the mithral dagger-keys into the demon's temple and the dives the second dagger right into its heart! The goat-headed humanoid from hell howls, but soon begins choking on its own blood, pooling in the back of its throat. Hanzo pulls both blades out simultaneously as your enemy thunks on the ground. Hanzo's first attack which was a critical hit, dealt 24 damage, reduced to 19 for DR. His second attack dealt 20, reduced to 15. That's a net total of 34 points of damage! Way to go, Hanzo! Combat is over!

What happens next?

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: |

Stone HP: 27/27 AC: 20/12/18 Status:
Sheaorlis HP: 8/22 AC: 16/12/14 Status: enlarge person: Large, 10ft reach, +2 STR, -2 DEX, -1 AC, -1 Attack Rolls; 1 minute…. // Justice Judgment; +1 to attack rolls
Thomas HP: 12/35 AC: 18/12/16 Status:
Joriannika HP: 17/17 AC: 17/13/14 Status:
Hanzo HP: 20/28 AC: 17/13/14 Status:

NPCs:
??? HP: -41 AC: <21 (+2) Status: Dead


It's not long, less than a minute, before Sheaorlis begins returning to normal size. Thank goodness, too, because he was tired of having to slightly crane his neck, so as to not bump his head.


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

This near death situation made Thomas rethink a lot of his choices. He was silent for much longer than what the others used to know of him. Then he listened for the voice of his passenger.

Well, what do you think? You're oddly silent up there?
I'm pittying myself. Why did I get such a WEAK HOST? I deserve BETTER!

He immediately regreted trying to talk to Belmanok and concencetrated on his suroundings. "Man, that was close! I mean, beyond close. I wonder what else the wizard's demise let loose..." Thomas was still feeeling his wound and trying to heal it a little more.

clw: 1d8 + 1 ⇒ (7) + 1 = 8


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Unaware of Thomas' inner dialogue, Joriannika beamed at him as he stood. "You're all right! I was worried!" She gave him a big hug, then began to investigate the room, her curiosity overwhelming.

But she took care to skirt the horrible dead demon. "Nice work, Hanzo!"

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

WOOHOO! ALL HAIL THE DICEBOT

Hanzo watched the demon for signs of trickery, almost not believing his own eyes, even though he'd felt the knives go in to the hilt. Then he wiped his daggers off and re-sheathed them in his sleeves. This was one fight he wasn't going to forget!

"Think I can get a painter to make a picture of me with this thing?" he joked, planting a boot on its head. Chuckling, he then went about searching its disgusting body for loot. Surely things from other dimensions didn't count as "things in the wizard's mansion" that they couldn't take.

He'll search the room afterward, too.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

"Those were some nasty blows, I must admit I haven't thought we would take the creature down so easily." Sheaorlis addressed Hanzo, feeling more relaxed after returning to his usual self.

He turns to Joriannika, "What did you mean by the wizard ordering the demon? The wizard should pray he is never found or else he would face two lifetimes in prison just for the deeds we've discovered up till this point."


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

"Well, that's what wizards do with demons, right? They call them up and order them around. To do... stuff." Admittedly, that was the entirety of Jori's "knowledge" of evil wizards, gained from reading a lot of books of adventures and fairy tales as a child. Brushing away her niggling doubt, she went on, "We did find the wizard, though. He's dead. He got crushed when he went down into the tower that the kobolds brought down. Apparently he wanted them to do it, so I'm not sure why he got caught down there when it happened if he was so smart."


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Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Hanzo grinned at the half-orc. If he'd still had his daggers in hand, he would have spun them. "Yep, no matter how powerful you are, a dagger in the heart will seriously cramp your style."


Around the corner in this room is the pit which apparently was where Hunclay kept the demon. There are no chains and the pit is only 10 feet deep. The runes on all the walls must have been how the wizard ensured the demon stayed in the demon. Hanzo finds nothing on the demon-goat. After a thorough search, you're confident there's nothing left in this room to do except turn around and go back the way you came.


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

"Still, keeping such a dangerous creature restrained or not near a community is asking for trouble. Then I do hope he plans to remain dead otherwise he will spend most of his undead life in jail."

Sheaorlis raises the axe on one shoulder and slowly heads out of the room.
"Even though the demon was not guarding anything precious, at least we neutralized a danger. Let's see what's at the other end of the corridor, and take a rest once we're done searching the basement.
What do you think?"


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

"I wonder what the wizard was using it for," Joriannika mused as she followed Sheaorlis.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

"I can't believe it wasn't guarding anything good," Hanzo mourned. "I got stabbed for nothing? The Baroness ain't paying us enough to fight demons. What else is down here?"

Perception Aid Another Jori DC10: 1d20 + 6 ⇒ (18) + 6 = 24


A pair of regular metal doors, bearing no lock, stand at the other end of the hallway. When opened, you find yourselves in some sort of large lab or workshop. Six stone slabs sit on the floor of this chamber. Heaped upon each are metal tools, gears, springs, and other parts for the construction of mechanical creations. Most importantly, nothing screams at you or attacks you. The room appears empty.

Joriannika/Hanzo:
You both notice the secret door in the eastern part of the room (the gap in the wall on the map).


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

Thomas eyes the lab equipment and books warily. He dare not touch any of them. "I know better than to touch these mumbo jumbo things." He scans the room and the equipment thoroughly with Detect Magic.


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

"Does anyone have expertise in mechanical constructs so we can evaluate this? It definitely increases the value of the property."

The inquisitor follows Thomas's advice and does not mess with the gears but looks around the room for any signs of traps or hidden chambers.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Kn (Arcana) DC 15:
Investigating the tools and parts, you can confirm that this area is for the construction of clockworks.

Thomas, neither the parts or tools in this room contain any magical auras that you can detect.


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

Knowledge: 1d20 + 4 ⇒ (10) + 4 = 14 Sheaorlis ends up ignoring most of the stuff in the room once he sees that nothing is reacting to their presence.


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Joriannika squinted at the wall, going so far as to go over and peer at it at close range.

"Y'all, this shouldn't be here. See those stones, how they line up? I think this is a door."

Perception for traps: 1d20 + 7 ⇒ (7) + 7 = 14


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Hanzo cleared his throat, stepping up when Jori took too long looking around. "Let me have a look at that."

Perception for traps: 1d20 + 6 ⇒ (14) + 6 = 20

Assuming all is well:

"All clear!" Hanzo pronounced. "Let's see what's behind here."


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

"Nice find, Jori!" Thomas readies his sword and waits for Hanzo to open the secret door.


The door squeaks horribly on its hinges when opened, the sound echoing all the way down the the long hallway on the other side.


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

"Not bad observation skills, with a bit more faith and persistence you could end up a good inquisitor apprentice." The inquisitor enters the narrow corridor taking one of the light sources from the previous room with him to illuminate the way for the party.


Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

The cleric casts Detect Magic and inspects the items in the room while the others determine what they wish to do with the secret door.

Know Arcana w/ guidance: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

”If this is just his basement I can’t wait to see what’s in store for us upstairs.”


You detect no magical auras present on the tools or parts in this room.


Down the hallway to your left, which goes on for only twenty to thirty feet, you reckon, is an iron gate which hangs ajar. Peering through, the room within is bare, except for a conjuration circle of silvery metal inlaid in the stone floor and a small, rickety table on which sits a thin journal. Inside the circle sits a horrific creature. A childlike blasphemy made up of the conjoined features of a plump, human infant and a gigantic, gore-flattened fly.

Kn(Planes) DC 13:
You recognize this abomination as an accuser devil (or zebub devil). This small outsider was most likely summoned here by Hunclay, and subsequently abandoned here. The fact that it still sits here is evidence that it is trapped within the circle. They only attack by biting, but their bites can be corrosive as well as infectious.

It speaks towards the door when someone peers through, in an unsettling buzzing, clicking tone, "Please! Please help me. Release me back to Hell! That damned wizard trapped summoned me and abandoned me here! I just want to go back..." Is it... whimpering? "P-please.. if you just break the circle, I will be free to return. Even laying something over the line would do the trick. Please release me!"


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

Kn(Planes): 1d20 + 5 ⇒ (1) + 5 = 6
Thomas shudders at the sight of the horrific creature, then whispers to his allies. "Never. We can never let something like this go free."


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

The inquisitor remains impassive, props the axe on the wall and prepares his bow for a shot. "Our main objective here is to make sure the house is secure for the next inhabitant. Does anyone have some leftover magic to deal with this creature without risking letting it loose?"


"...bzzzzziiii I just want to go home! Please!"


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Joriannika frowned at the creature. Surely you could never trust something so evil, but it sounded so pitiful...

"How can we even know you'd do as you say?" she demanded.

She ventured cautiously into the room, intending to examine the journal on the table. Maybe it had some kind of answer.


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

"We can't just leave it here," Hanzo said. "It could get out and kill somebody. I'm with him," he jerked a thumb at Sheaorlis. Then he put away his daggers and drew his shortbow.


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

Attack longbow: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

"You've seen what happened with the last monster we've encountered here." The inquisitor aims for the flying creature but the arrow flew wide of the target.


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

"Careful an arrow doesn't break that circle," Hanzo advised, nocking an arrow of his own. "It's probably the only thing holding it back. It must be more dangerous than the other one, to be trapped in there."


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

"The same goes for bullets, doesn't it?" Thomas sheats his sword and draws his sling and bullets.

attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 + 3 ⇒ (4) + 3 = 7


(Sorry about the delay. Work is crazy. In fact, I'll be away from my computer doing grunt work almost all day).

Sheaorlis and Thomas, not waiting for the creature to answer, both take shots at the vile creature, but it's too fast. However, in their recklessness and haste, their attacks disrupted the energies of the magic circle, and the creature realized it was no longer bound! Hanzo tried to worn them them, but his words cross his lips just as the half-orc's arrow left his bow.

Combat is starting! Roll initiative and post your actions for Round 1. Side note: I researched whether or not sending an object into the circle would effectively cancel the binding. Here is what I found.
The arcane method for binding outsiders is more difficult. First, a binder must create a trap, a magic circle focused inward. Typically the circle is outlined in a substance that is anathema to the outsider he wishes to summon. He must protect this circle against any sort of disruption, for even the smallest variation in its energies opens the circle and allows the escape of the creature he has summoned. It is for this reason that most binders’ lairs are in high towers or deep dungeons, far from wind or pests.

GM Screen:
Chirrit Init: 1d20 + 8 ⇒ (17) + 8 = 25


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

Ini: 1d20 + 6 ⇒ (5) + 6 = 11


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

"We've gotten rid of one more magical anomaly in the basement. Now let us see about this creature." Sheorlis said, unconcerned that the creature has gotten free.
Init: 1d20 + 4 ⇒ (15) + 4 = 19


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Hanzo muttered a curse and dropped his bow in favor of his daggers. "Don't come any closer!" he yelled, not so sanguine as Sheaorlis.

draw his daggers, ready an attack

+1 mithral dagger: 1d20 + 7 ⇒ (7) + 7 = 14
dmg: 1d4 + 1 ⇒ (1) + 1 = 2


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Jori eeped and stepped back behind Thomas with the journal - but there was no time to read it now. Remembering that her bombs had done no good before, she lifted her crossbow and took a shot.

Move and shoot

lt. crossbow: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d8 ⇒ 1 LOL


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

"That's the spirit." Sheaorlis cheers encouragingly after seeing both Hanzo and Joriannika join the fight. He nocks another arrow and lets it loose immediately without aiming too much.

Attack longbow: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


GM Screen:

Combat Order: Chirrit (25), Sheaorlis (19), Thomas (11), Stone (8), Jori (7), Hanzo (4)

Initiative Stone: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Joriannika: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Hanzo: 1d20 + 3 ⇒ (1) + 3 = 4


Round 1
The creature is quicker than you imagined. Hanzo yells out, "Don't come any closer!" which, unfortunately focuses the demon's attention onto him.

Bite: 1d20 + 5 ⇒ (5) + 5 = 10
But Hanzo ain't exactly slow. His dagger blade flashes up to parry away the jaws of this horror. Upon seeing the shining metal, it veers off, missing the rogue in the process, circling around towards the back of the room. Hanzo takes a swipe but misses. "That's the spirit." Sheaorlis cheers encouragingly after seeing both Hanzo and Joriannika join the fight. He nocks another arrow and lets it loose immediately without aiming too much. In fact, his arrow misses by at least five feet, which would normally not be that bad, except that the target is only about twenty feet away. But he knows that something feels off. He doesn't feel well. He shakes off the feeling and resolves himself to focus. Jori's crossbow aims straight and true, her bolt hitting the devil square in the chest. However, it bounces right off and the accuser just laughs, except that the laughter is mostly a overwhelming buzzing mixed with a guttural voice.

Thomas and Stone can act

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: |

Stone HP: 27/27 AC: 20/12/18 Status:
Sheaorlis HP: 8/22 AC: 16/12/14 Status:
Thomas HP: 12/35 AC: 18/12/16 Status:
Joriannika HP: 17/17 AC: 17/13/14 Status:
Hanzo HP: 20/28 AC: 17/13/14 Status:

NPCs:
Accuser Devil HP: -0 AC: ≤19


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

"Not good!" Thomas shouts as he drops the sling and draws his sword, while stepping next to Hanzo.

Infernal:
Time to die, devil!"

attack, Rage, stance: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17
confirm: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18

rage: +2 will, +2 fort, - 2 AC, 4 Hp


Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

Stone invoked his Patrons holy confidence in the face of devils.

”With our combined powers this starved devil will be overcome should it not take this opportunity to flee.”

He places inspiring word on Thomas.

Inspiring Word (5/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.


Thomas, eyes glowing, swings his blade and slices a gaping wound in the demon, which squeals in an disturbing voice that is almost intolerable. This time it looks properly scared. In an instant... *poof* ... it's gone.

A minute or two goes by and you decide that it didn't turn itself invisible, it must have allowed the spell that brought it here to send it back.

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