Eldbale's The Dragon's Demand

Game Master Brominate

The Dragon's Demand module, starting at level 1
Loot Sheet
Maps & Stats
Player Handouts and Current Quests
Belhaim Locations/Prominent NPC's

The Wizard's Estate - Basement
The Wizard's Estate - First Floor
The Wizard's Estate - 2nd Floor


901 to 950 of 1,270 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Joriannika kept a sharp eye out for traps, in case someone was counting on them hurrying past the oil.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Hanzo will Aid Another on Jori's check for traps.

Aid another DC10/Perception for +2 to Jori's check: 1d20 + 5 ⇒ (5) + 5 = 10


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

The inquisitor raises an eyebrow and crosses his arms as he sees Guruthos dragging the corpse and doing what seemed to be a purification ritual on the corpse. Not pleased with what he saw he follows the rest of the group Sheaorlis leaves the corpse behind with all the items untouched.

"Wouldn't it be better to light it ourselves and let the flames die out before setting foot on this trap?" The inquisitor murmured from behind.


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

"We don't know how long it would burn, and the smoke might be dangerous too. It would also alert whoever is down there that we're coming," Jori pointed out quietly.


Jori, take a single move action (up to your speed), and I will tell you if you notice a trap or not.


1 person marked this as a favorite.
Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

"Umm, light what now?" The cleric looks around.


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Not willing to run ahead of the others too far, Joriannika paused beside Hanzo, unsure if the others meant to take one branch of the tunnel or the other.


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

Clarification: is the oil in the hallway to the northern room, or the West? I thought we were checking the northern room so that would make sense, but not sure where we'd go "through."

Guruthos looks around to see if there's something that would ignite the oil.

trapception: 1d20 + 9 ⇒ (20) + 9 = 29


The Path heading north is blocked by a gate. Nighttail ordered that everyone move past there, as it was the Cave of the Future, where the unhatched kobolds are kept. She said that those guarding that room have no loyalty except to the future of the tribe. The oil begins in the darkened part of the tunnel, to the west, which then bends north. If no one enters that tunnel, then they do not anything that would ignite the oil. The space you all are currently standing in is completely safe.


edit: ...they do not see anything that would ignite the oil. In other words, there's nothing at the entrance of the darkened oily tunnel that catches anyone's eyes.


Does the party head up into the tunnel Nighttail explicitly warned against? Or does someone venture into the sooty hallway?


Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

”I am not going down that tunnel we were warned off from, but this one does present a problem. I can create water. I can douse us and or our blankets. We could lay the blankets down like tracks and get through here I would guess?”

The Cleric offers hoping to be helpful.


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

Though he is absolutely certain he will regret doing so, the masked elf turns away from the northern tunnel and heads west. Choosing to look for traps rather than remain stealthy, he grumbles a few words and causes a nearby stone to radiate with magical light. He picks up the stone and tosses it about 10 feet ahead of him, and cautiously searches for the trigger to the trap he is certain he is walking into.

Do I need to keep rolling trapception?


You toss the lit stone into the oily, sooty tunnel. Nothing happens. Looking at all sides you don't notice anything wrong.

Not yet. I'll let your 29 stand for the moment. I'll let you know if/when you need to roll again.


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

"Everything ok with you guys in the front? I really don't know what you're doing. Everything's clear back here." Thomas shouts from the back.


Guruthos, you carefully approach the glowing stone and pick it up. You are now at the corner of this blackened tunnel.
Holding up the small light source, you notice that the tunnel bends to your left (west) about 15 or 20 feet ahead of you. The light also catches on something fine that spans the width of this tunnel.

Do you toss your lit rock towards whatever it is, or slowly approach?


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

"I think we're just checking to be sure there are no traps," Joriannika stage-whispered back to Thomas.


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Hanzo winced at Thomas' shout. He was more a sneak-up-and-stab kinda guy than the kind who rushed in after announcing he was there to kick ass and eat grandma's apple pie, of which there wasn't any more.

He eyed Stone sidelong. I wonder what kind of guy he is now? Man, time sure changes things, he thought.

"I'd help, Guru, but it looks awful dark down there."


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

Guruthos waves a hand at the others, irritated with the noise being made, and slowly approaches the fine object.


Guruthos, towards the northern end of the ominous tunnel, witnesses as the light from his stone catches on hair-thin strands that span from one wall to another. They’re a series of trip lines that trigger some sort of trap. Due to the tunnel’s low height, the bent-over elf hadn’t thought to check the ceiling yet. Looking up you notice several vials of Alchemist Fire. You are able to safely collect them and inform your party that the hallway is now safe.


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

The masked elf breaths a sigh of relief as the removes the last of the vials. Still not convinced there isn't a second trap, he looks around carefully to make it is safe. When he is confident, he returns to the party and waves them forward.

whew! How many are we able to collect?


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

Seeing the vials in Guruthos's hands, Sheaorlis grimaces "So they planned to use alchemist fire on any invaders. At least we know we're going on the right track."


Guruthos collects 12 vials of alchemist fire in total.

Ahead there is a clear dividing line where the oil and soot covered section of tunnel ends and the normal, earth and rock resumes. The tunnel bends to your left where you find a staircase carved into the rock.


Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

The cleric gives a thumbs up indicating he is ready to move forward.


GM only:

Roaghaz casts Mage Armor.

At the top of the rough-hewn steps is a large cave, the floor strewn with fresh straw. The bones of many different creatures, animal and humanoid both, hang on the walls. Two boulders bisect the cave, obscuring what the other half holds. A kobold dressed in a purple robe, emerges from behind one of the boulders. It does not seem surprised to see intruders.

"You think you can trespass in the lair of the Blood Vow Tribe with impunity? I am Roaghaz, and I serve the great Lord Aeteperax! He rewards his supplicants for ferocity and faithfulness. We shall add your bones to those hanging on these walls, and our great lord shall sup on your flesh! And Nighttail!! No torture this time! I've tired of the spectacle. You will face a swift and shameful death!"

4 kobold guards enter from and are poised to attack!

Combat is beginning! Cue awesome boss fight music!

Initiative:

Initiative Stone: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Sheaorlis: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative Thomas: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Guruthos: 1d20 + 7 ⇒ (7) + 7 = 14
Initiative Joriannika: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Hanzo: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Nighttail: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Hak: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Raghaz: 1d20 + 6 ⇒ (5) + 6 = 11
Initiative Kobolds: 1d20 + 1 ⇒ (3) + 1 = 4

Bold may act:

Round 1
Hanzo, Thomas, Stone // Nighttail // Guruthos, Sheaorlis // Roaghaz // Kobolds // Joriannika, Hak

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: No penalty in this room! |

Global Condition:
Stone HP: 14/18 - AC: 18/12/16 Status: Light (continuous),
Sheaorlis HP: 9/14 - AC: 16/12/14 Status:
Thomas HP: 15/17 AC: 16/12/14 Status: Light (continuous)
Guruthos HP: 13/14 (2nl) AC: 15/13/12 Status:
- Mori hp: 5/7 AC: 15/14/13
Joriannika HP: 12/12 AC: 17/13/14 Status:
Hanzo HP: 16/18 AC: 17/13/14 Status:

NPCs:
Nighttail the Glib (Ally) hp: 25 AC: 15/11/15 Status:
Hak (animal companion) hp: 10 AC: 17 Status:

Roaghaz: hp ? AC ?
Kobold
Kobold
Kobold
Kobold


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

"Such overconfidence. I think he is not even able to properly see all of us." Shearolis says appearing more disturbed by how he crammed between a big lizard riden by a kobold and armed strangers than by the enemy ahead.


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

Can we retroactively say that when Gu returned to the party with the Alchfire, he offers vials of it to whomever would like it? I don't see him toting around 12 of them. He would keep 2-3 of them.


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

"I don't like what the reptile is saying! Thomas tells his friends and allies. He also speaks a few divine words in Infernal and moves forward ready to defend himself.

casting Divine Favor


Guruthos wrote:
Can we retroactively say that when Gu returned to the party with the Alchfire, he offers vials of it to whomever would like it? I don't see him toting around 12 of them. He would keep 2-3 of them.

That's fine. Party of six; we can give two to everyone.


I failed to post that you are backed in a low-ceiling-ed cave once more, so the -2 penalty on attack rolls for medium sized creatures is in effect again.

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: -2 penalty on attack rolls inside this cave |

Stone HP: 14/18 - AC: 18/12/16 Status: Light (continuous),
Sheaorlis HP: 9/14 - AC: 16/12/14 Status:
Thomas HP: 15/17 AC: 16/12/14 Status: Light (continuous), Divine Favor (+1 atk/dmg; 10 rds)
Guruthos HP: 13/14 (2nl) AC: 15/13/12 Status:
- Mori hp: 5/7 AC: 15/14/13
Joriannika HP: 12/12 AC: 17/13/14 Status:
Hanzo HP: 16/18 AC: 17/13/14 Status:

NPCs:
Nighttail the Glib (Ally) hp: 25 AC: 15/11/15 Status:
Hak (animal companion) hp: 10 AC: 17 Status:
Roaghaz: hp ? AC ?
Kobold (green)
Kobold (red)
Kobold (orange)
Kobold (blue)


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

Hanzo had been pleased to get the alchemists' fire, and even more pleased that a ton of it hadn't been dumped on him.

Now he put it to use.

Lobbing alchemists' fire at the purple kobold, hopefully splash will get 3 of the others. If he's too far away, orange gets it instead. Then Hanzo will move out of the way of the rest of the party.

alchemists' fire: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
dmg: 1d6 ⇒ 4


GM rolls:

1d8: 1d8 ⇒ 7

Hanzo lobs one of his newly acquired alchemist's fires at the kobold brute heading the pack, but has to throw it side-armed instead of a proper throw, due to the cramped space. The volatile mixture shatters just to the right of his target. The splash damage from the explosion singes two of the guards.

Stone offers a brief word of prayer and encouragement, placing his hand on the masked elf's shoulder in front of him. He then moves up and over, so as to unclog the funnel where he felt like a sitting duck.
Stone casts Guidance on Guruthos

Nighttail bellows back at the kobold chieftain, "I only ever staged my many coups because you're a moronic, incompetent chief who persuades his tribe to believe in fairytales! But after what you did to me, and how you attempted to humiliate me, it's personal! The sound of your scales breaking between Hak's jaws will be the sweetest music I'll have ever heard!"

After her impassioned speech, however, she remains where she is at the back of the group.

Round 1
Hanzo, Thomas, Stone // Nighttail // Guruthos, Sheaorlis // Roaghaz // Kobolds // Joriannika, Hak

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: -2 penalty on attack rolls inside this cave |

Stone HP: 14/18 - AC: 18/12/16 Status: Light (continuous),
Sheaorlis HP: 9/14 - AC: 16/12/14 Status:
Thomas HP: 15/17 AC: 16/12/14 Status: Light (continuous), Divine Favor (+1 atk/dmg; 10 rds)
Guruthos HP: 13/14 (2nl) AC: 15/13/12 Status: guidance
- Mori hp: 5/7 AC: 15/14/13
Joriannika HP: 12/12 AC: 17/13/14 Status:
Hanzo HP: 16/18 AC: 17/13/14 Status:

NPCs:
Nighttail the Glib (Ally) hp: 25 AC: 15/11/15 Status:
Hak (animal companion) hp: 10 AC: 17 Status:
Roaghaz: hp ? AC ?
Kobold (green)
Kobold (red)
Kobold (orange): hp -1
Kobold (blue): hp -1


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

Guruthos feels the divine magic course through him, and resists the urge to snarl at the caster for touching him.

Instead he focuses his anger on the kobold chief, casting a dark spell and pointing his finger at the small tyrant.

ray of enfeeblement: 1d20 + 3 + 1 - 2 ⇒ (13) + 3 + 1 - 2 = 15
fort dc15 for half
strength damage: 1d6 + 1 ⇒ (2) + 1 = 3

I screwed it all up. Forgot to include the -2 to the attack, then rolled 2d6+2 for strength damage before realizing I was reading it very wrong. I think the forums keep my original first roll. Sorry for confusion.


The masked elf produces a sudden power from his hand, sending a dark force hurling towards the robed kobold. However, the magic seems to be abruptly stopped by another unseen force that surrounds the chief, Roaghaz. He laughs at your feeble attempt.


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

Seeing that the path between him and the kobold underlings has been cleared Sheaorlis charges at the nearest enemy attempting to slash him with the greataxe.
Attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Damage: 1d12 + 6 ⇒ (4) + 6 = 10


1 person marked this as a favorite.
Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

Sorry I missed my turn guys. I went AZ and I was so close to the border my phone kept attaching to the Mexican system.


Sheaorlis charges at the nearest enemy, but was slightly off-balance in the cramped space, and his ax misses its target; but only slightly.

Roaghaz draws a thin wooden stick from within the sleeve of his robes, points it towards the traitorous scum Nighttail and her pet, speaks a word with a evil smirk, and unleashes her spell.

Strands of strong, sticky webbing materialize out of thin air, attaching themselves wall to wall and floor-to-ceiling!

The blue webbing is the target point. I placed the webs based on my interpretation of the spell description, which I will post. But I've done what seemed correct to me, and I'm sticking with it...

Sheaorlis, Thomas, Joriannika, and Guruthos all need to make a Reflex save, DC 13, or gained grappled condition. Even if you succeed, anyone who attempts to move through webbing must succeed at a combat maneuver check or Escape Artist check against the spell DC. All web squares are difficult terrain

Web spell description wrote:


Range medium (100 ft. + 10 ft./level)
Effect webs in a 20-ft.-radius spread
Duration 10 min./level (D)
Saving Throw Reflex negates; see text; Spell Resistance no

DESCRIPTION

Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn’t cause you to become grappled.

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.


Posting the kobold guards' turns since the results of the reflex saves for the previously mentioned party members doesn't affect what they do on this turn.

Round 1
Hanzo, Thomas, Stone // Nighttail // Guruthos, Sheaorlis // Roaghaz // Kobolds // Joriannika, Hak

The four guards advance on the party, eager to make Nighttail pay. Since they can't currently get to her, they focus their bloodlust on those closest to them. One attacks Stone, another Hanzo, and the other two both go after the sticky half-orc Sheaorlis.

Spear attack: 1d20 + 1 ⇒ (10) + 1 = 11 (Blue vs Stone)
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Spear attack: 1d20 + 1 ⇒ (4) + 1 = 5 (Orange vs Sheaorlis)
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Spear attack: 1d20 + 1 ⇒ (13) + 1 = 14 (Red vs Sheaorlis)
Damage: 1d6 - 1 ⇒ (5) - 1 = 4

Spear attack: 1d20 + 1 ⇒ (19) + 1 = 20 (Green vs Hanzo)
Damage: 1d6 - 1 ⇒ (5) - 1 = 4

Hanzo, distracted by the fact that so many of his allies are (maybe) stuck hanging like a fancy feast for spiders, is cut by the kobold's spear, receiving 4 pts of damage.

After Reflex rolls
Round 1
Hanzo, Thomas, Stone // Nighttail // Guruthos, Sheaorlis // Roaghaz // Kobolds // Joriannika, Hak


GM Screen:
Nighttail reflex: 1d20 + 4 ⇒ (11) + 4 = 15
Hak reflex: 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 13

Hak reflex to move: 1d20 + 6 ⇒ (3) + 6 = 9

Miraculously, neither Nighttail nor Hak were tangled up in the webbing! Not yet, anyway. Hak tries to move through it, with Nighttail on his back. But one step in and his snout and feet get caught in the extremely strong and sticky substance.

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: -2 penalty on attack rolls inside this cave |

Stone HP: 14/18 - AC: 18/12/16 Status: Light (continuous),
Sheaorlis HP: 9/14 - AC: 16/12/14 Status:
Thomas HP: 15/17 AC: 16/12/14 Status: Light (continuous), Divine Favor (+1 atk/dmg; 10 rds)
Guruthos HP: 13/14 (2nl) AC: 15/13/12 Status:
- Mori hp: 5/7 AC: 15/14/13
Joriannika HP: 12/12 AC: 17/13/14 Status:
Hanzo HP: 12/18 AC: 17/13/14 Status:

NPCs:
Nighttail the Glib (Ally) hp: 25 AC: 15/11/15 Status: grappled
Hak (animal companion) hp: 10 AC: 17 Status: grappled
Roaghaz: hp ? AC ?
Kobold (green)
Kobold (red)
Kobold (orange): hp -1
Kobold (blue): hp -1


Andoran Alchemist (grenadier) 3 HPs:17/17 - AC: 17|13|14 - Fort:+3 | Ref:+6 | Will:+2 - Perception:+7, Init:+3, CMD:15

Ref DC13: 1d20 + 6 ⇒ (9) + 6 = 15

Escape artist DC13: 1d20 + 3 ⇒ (6) + 3 = 9

Joriannika's reflexes were good - she avoided the worst of the splattering webbing, but the sticky stuff still held her in place. "This is for those poor slaves!" she yelled, hauling out a bomb and lobbing it at the kobold leader.

bomb: 1d20 + 5 - 2 - 2 ⇒ (2) + 5 - 2 - 2 = 3
fire dmg: 1d6 + 3 ⇒ (4) + 3 = 7 4 fire splash, Ref DC14 for half

miss direction: 1d8 ⇒ 8

But the webbing had gotten onto her arm, and she only managed to throw it partway.


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

"OW, you little bastards!" Hanzo barked, focusing on the kobold who had attacked him. "You're gonna regret that," he threatened.


GM Screen:

Fire damage to Sheaorlis from webbing on fire: 2d4 ⇒ (3, 2) = 5
Reflex Sheaorlis: 1d20 + 3 ⇒ (14) + 3 = 17
Reflex kobold: 1d20 + 1 ⇒ (8) + 1 = 9
Reflex kobold red: 1d20 + 1 ⇒ (12) + 1 = 13

Jori's bomb nearly manages to make it through all the webbing, but it snags momentarily on one of the final strands, bouncing it up into the ceiling, between Sheaorlis and the two kobolds that were attacking him, exploding and causing several things to occur, all of them horrific.

The two guards absorb most of the splash damage, in fact one is barely left standing, while Sheaorlis, though amidst all the webbing, is strong enough to twist and cover himself, resulting in some minor singeing. However...the flames from the explosion have also set the webs on fire! Sheaorlis is unable to avoid those flames as they start to spread!

From the bomb, Sheaorlis takes 2 points of fire damage, and the kobolds take 4. Sheaorlis takes 5 additional pts from the burning webs. But he will not be stuck next rd.

(Rolling the Reflex saves for those who haven't)
Reflex Thomas: 1d20 + 2 ⇒ (2) + 2 = 4 Thomas gains the grappled condition. DC13 Escape Artist or combat maneuver to break free
Reflex Guruthos: 1d20 + 5 ⇒ (12) + 5 = 17 Guruthos is not stuck in the webs. To move more than 5-ft without becoming grappled, make an Escape Artist or combat maneuver check against the same DC.

Round 2
Hanzo, Thomas, Stone // Nighttail // Guruthos, Sheaorlis // Roaghaz // Kobolds // Joriannika, Hak

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: -2 penalty on attack rolls inside this cave | All squares with webbing count as difficult terrain.

Stone HP: 14/18 - AC: 18/12/16 Status: Light (continuous),
Sheaorlis HP: 3/14 - AC: 16/12/14 Status:
Thomas HP: 15/17 AC: 16/12/14 Status: Light (continuous), Divine Favor (+1 atk/dmg; 10 rds), grappled
Guruthos HP: 13/14 (2nl) AC: 15/13/12 Status:
- Mori hp: 5/7 AC: 15/14/13
Joriannika HP: 12/12 AC: 17/13/14 Status:
Hanzo HP: 12/18 AC: 17/13/14 Status:

NPCs:
Nighttail the Glib (Ally) hp: 25 AC: 15/11/15 Status: grappled
Hak (animal companion) hp: 10 AC: 17 Status: grappled
Roaghaz: hp ? AC ?
Kobold (green)
Kobold (red) hp: -4
Kobold (orange): hp -5 Status: Disabled
Kobold (blue): hp -1


Human Oracle 1 Barbarian 2 | HP: 25/25 | AC: 18 (12 TAC, 16 FFAC), Uncanny Dodge | CMB: +5, CMD: 17 | Fort: +6, Ref: +2, Will: +2 (+2 vs. ench) | Init: +6 | Perception +5 | Speed 40 ft | Spells: 2/4 , Rage: 7/8 | Active conditions: none

I was about to roll it, as it is my turn now. Divine Favor is +2/+2

Thomas growls loudly and shouts "همه اجنه ها باید بمیرند!" His eyes glow blue.
free action Rage

Combat Maneuver: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
He ignores the webbing and steps forward bringing down his sword on the green kobold.

attack, rage, divine favor, low ceiling: 1d20 + 7 + 2 - 2 ⇒ (8) + 7 + 2 - 2 = 15
damage: 2d4 + 7 + 2 ⇒ (1, 1) + 7 + 2 = 11


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

reflex save: 1d20 + 5 ⇒ (14) + 5 = 19

Disregard. I see GM rolled for me above.

Deftly dodging the webbing, Guruthos moves to exit the mess.
Escape: 1d20 + 7 ⇒ (13) + 7 = 20

Once clear of the burning web, the elf draws his mithril dagger and dashes between two kobolds to flank the one fighting the cleric.

square north of yellow, west of blue.


Taldan Unchained Rogue (knife master) 3 HPs:24/28 - AC: 17|13|14 (+1 vs light blades) - Fort:+2 | Ref:+6 | Will:+1 - Per:+6, Init:+3, CMD:16

TWF mithral dagger: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
dmg: 1d4 ⇒ 4

TWF dagger: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
dmg: 1d4 ⇒ 4

Sidling along the wall to get behind the kobold, Hanzo whipped his second dagger out and slashed with them both, sinking one of them into the kobold's neck.

"How do you like that, you overgrown snake?" he snarled.


Human Cleric of Ragathiel, 3 NG, HP 27/27, AC 20, touch 12, flat-footed 18, Init +2, Fort +4, Ref +3, Will +5, Perception +7, Sense Motive +7

Stone uses his Inspiring Word ability on The Inquisitor!

”May you honor Abadar Sheaorlis Son Of Huuth! Swing with the force of your god’s will!”

Stone speaks inspirationally urging his companion to great deeds while keeping his sword up to ward off the attacking kobold!


Guruthos, I assume your post is for your Round 2 turn.

GM Screen:

CMB Nighttail: 1d20 + 4 ⇒ (10) + 4 = 14
CMB Hak: 1d20 + 3 ⇒ (20) + 3 = 23
Green stabilize: 1d20 - 6 ⇒ (16) - 6 = 10
Red stabilize: 1d20 - 3 ⇒ (16) - 3 = 13
Blue AoO: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 - 1 ⇒ (3) - 1 = 2
Orange AoO: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 - 1 ⇒ (5) - 1 = 4

Thomas, eyes aglow, maneuvers through the webbing without seeming to give it much thought. Indeed he has left rationale behind in exchange for pure fury. He brings down his sword like swift, terrible judgment on the poor kobold, smashing it into the earthy cave-floor, now a crumpled, broken body.
Hanzo, sliding around behind the green kobold, prepares to strike just as Thomas takes the target down. Adjusting quickly, the rogue refocuses onto the next guard and plunges his mithral dagger into its neck. It barks in pain. Its eyes flutter a moment. It collapses. The swipe of his second dagger looks a bit like a clumsier attack, at first; as if Hanzo wasn't sure if he'd really need to swing that arm or not. But he turns the motion into a nice flourish of dagger-work.
(Hanzo, I redirected your attack to Red instead).
Stone, in a voice as militaristic as it usually is, orates a word of inspiration and strength to his closest ally, Sheaorlis.

Nighttail is able to break free from the webbing. Rather than rushing her carnivore companion into anything too reckless, she places a hand on the crown of Hak's head, mutters something, and a warm orange glow emanates momentarily from beneath her hand.
She casts Resist Energy (fire) on Hak.

Round 2
Guruthos moves safely through the webbing and works his way straight on to the other side of the kobold guards. Both take opportunistic jabs at the elf, and both find some flesh at the tips of their spears. Guruthos takes 6pts of damage from the combined attacks.

Round 2
Hanzo, Thomas, Stone // Nighttail // Guruthos, Sheaorlis // Roaghaz // Kobolds // Joriannika, Hak

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: -2 penalty on attack rolls inside this cave |

Stone HP: 14/18 - AC: 18/12/16 Status: Light (continuous),
Sheaorlis HP: 3/14 - AC: 16/12/14 Status: +2 attack/skill checks from Inspiring Word (1rd)
Thomas HP: 15/17 AC: 16/12/14 Status: Light (continuous), Divine Favor (+2 atk/dmg; 9 rds)
Guruthos HP: 7/14 (2nl) AC: 15/13/12 Status:
- Mori hp: 5/7 AC: 15/14/13
Joriannika HP: 12/12 AC: 17/13/14 Status:
Hanzo HP: 12/18 AC: 17/13/14 Status:

NPCs:
Nighttail the Glib (Ally) hp: 25 AC: 15/11/15 Status:
Hak (animal companion) hp: 10 | AC: 17 Status:
Roaghaz: hp ? | AC ?
Kobold (green): hp: -11 | AC:15 | Status: Unconscious; stable
Kobold (red) hp: -8 | AC: 16 | Status: Unconscious; stable
Kobold (orange): hp -5 | Status: Disabled
Kobold (blue): hp -1


Elven Rog1/Wch1. hp:14/14| ac:13(MA17)|T:13|FF:10 (MA14)| CMD:13|F:0|R:5|W:2| Init:7| Perc:9|SM:0

yes wss intended for 2nd round. I also intended to tumble past them but forgot. I need to stop posting on mobile because I apparently forget things! Sorry.


Half-orc Inquisitor 3 HP 8/22 AC 16 Fort +4, Ref +4, Will +5

Sheaorlis inspired by the powerful words of the cleric faces the leader of kobolds. Even though he is all wounded and bloodied the half-orc strikes with the axe at Guruthos but does not seem to connect.

He wipes the blood from his eyes and mask and prepares for the retaliation: "You infidels will not slay me today !"

Attack: 1d20 + 5 + 2 - 2 ⇒ (5) + 5 + 2 - 2 = 10
Damage: 1d12 + 6 ⇒ (3) + 6 = 9

Judgement healing


GM Screen:

1d4 + 1 ⇒ (4) + 1 = 5Guruthos
1d4 + 1 ⇒ (4) + 1 = 5Stone
1d4 + 1 ⇒ (3) + 1 = 4Sheaorlis

A soft glow immediately surrounds the inquisitor. (Sheaorlis gains 1hp)

Roaghaz jumps back suddenly, standing between the boulders, then speaks a phrase raising his hand and flexing his fingers out towards the party.
Three missiles of energy shoot out from his fingertips at Guruthos, Stone, and Sheaorlis, (dealing 5, 5, and 4 pts of damage respectfully).

Despite Sheaorlis' earlier shout, he looks as though he's ready to keel over (You are disabled). Guruthos isn't looking great either (staggered). Stone looks fine though.

Round 2
Hanzo, Thomas, Stone // Nighttail // Guruthos, Sheaorlis // Roaghaz // Kobolds // Joriannika, Hak

GM Eldbale of Evergale wrote:


Stat Tracker
Global Condition: -2 penalty on attack rolls inside this cave |

Stone HP: 9/18 - AC: 18/12/16 Status: Light (continuous),
Sheaorlis HP: 0/14 - AC: 16/12/14 Status: Disabled; fast healing 1
Thomas HP: 15/17 AC: 16/12/14 Status: Light (continuous), Divine Favor (+2 atk/dmg; 9 rds)
Guruthos HP: 2/14 (2nl) AC: 15/13/12 Status: Staggered
- Mori hp: 5/7 AC: 15/14/13
Joriannika HP: 12/12 AC: 17/13/14 Status:
Hanzo HP: 12/18 AC: 17/13/14 Status:

NPCs:
Nighttail the Glib (Ally) hp: 25 AC: 15/11/15 Status:
Hak (animal companion) hp: 10 | AC: 17 Status:
Roaghaz: hp ? | AC ?
Kobold (green): hp: -11 | AC:15 | Status: Unconscious; stable
Kobold (red) hp: -8 | AC: 16 | Status: Unconscious; stable
Kobold (orange): hp -5 | Status: Disabled
Kobold (blue): hp -1

1 to 50 of 1,270 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.