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I am normally a very optomistic person, showing even thus far that i am willing to take risks,... but in this case...
omg, omg we are all going to die?
grease again and run the hell away?

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I would have thought that the grease would have prevented him from even climbing...he should have had to make several acrobatics checks before even moving, whether over land or climbing...

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this is true too, even if there is clear area in front of you, you need to make a check to move off of the area you are currently in. This should hold true for moving UP too. (can't even establish any footing to grab ahold of the wall)
the only exception in my mind is perhaps flying, or shooting a bow.
In my mind i'm not entirely sure standing up requires an acrobatics check, (I would say it does not) but moving out of, even if the area in front of you is clear, certainly does.

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One burning hands in, and another on the way. He can't swipe me this turn either, thanks to the position of the new grease spell, so next turn I will get yet another burn in.
So far:
Round 1
14 fire damage - Exiel
4 piercing damage - Corwin
Round 2
14 or 7 fire damage - Exiel
6 piercing/bludgeoning damage - Ash
? - Corwin
That's not bad for two rounds, and we still have the third round. If he does not fall in the third round, though, I will have genuine doubts about my being conscious in the fourth round... Hope for good rolls for Corwin and Ash, or that the Yeti falls again. If it is prone in grease at the end of this turn, I'd say we would have effectively won.

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Rolled a 20 to hit (not natural unfortunately), should be doing 5 more damage :)
You may or may not have a third round as well if the yeti gets lucky. That would be your last burning hands, correct?

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Indeed. Assuming he has no DR, he's taken 15 physical and either 21 or 28 fire damage. That's alot of damage, and he still should not be able to make more than 1 attack on Exiel this turn (and THAT is IF he passes the reflex save and makes 4 acrobatics checks). If he's still standing at the end of this round, he should fall next round if we keep up this damage output.
I think we got this.

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Ok, the yeti's stalling mucked up the damage tally a little, but it's still taken:
27 or 21 fire damage
4 acid damage
3 bludgeoning/piercing
4 piercing
It it's still alive, it either has some sort of DR or some amazing hit point total. Either way, since it's on the ground, it can't hit Exiel this turn, so he's going to get one more burn off. He's in alot of trouble.

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Pretty sure ash missed unfortunately for shooting a prone target. If the yeti has any dex at all, it does still count for being prone. If it moves it gets hit at least! If it stays put, more shots next round.
I think I made the right call, considering how tough this thing is...
Pretty sure exiel is out of burns as well. Do you have any left?

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Ok, the yeti's stalling mucked up the damage tally a little, but it's still taken:
27 or 21 fire damage
4 acid damage
3 bludgeoning/piercing
4 piercingIt it's still alive, it either has some sort of DR or some amazing hit point total. Either way, since it's on the ground, it can't hit Exiel this turn, so he's going to get one more burn off. He's in alot of trouble.
sorry away all i have is phone for an hour or 2.
OOC this is how this round is playing out:
1 you all held action. all of your inits are the same just ahead of yeti as a result.
2 yeti held action to attack to interrupt exile if exile casts.
3 the yeti has 43 hp.
4 if the yeti interrupts exile yeti lives.
5 if he fails to interrupt, yeti dies.
if you want result exile can roll the action for yeti before i get home
sorry about name, just realized spell check hates that name.

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Careful Akinra, even if the yeti doesn't interrupt exiel it can still be alive.
If it makes the save, and the shot ash fired missed, which I am assuming to be the case as I think the yeti has "some" dex, still has enough hp from my count to survive. Unless i am not factoring in vulerablity or something... that could be the case.

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Exiel was supposed to be 10ft away from the yeti. If he wasn't already, he would have 5ft stepped back before casting. Yeti could not have 5ft stepped over as part of action to smack Exiel as grease is difficult terrain. So I guess we win. =)

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Ah in that case...I can't roll for the yeti 'cos I don't know it's ranged attack bonus, but.... if it hits:
concentration check: 1d20 + 6 ⇒ (20) + 6 = 26
BOOM! I like my chances! =D

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unless you flat out drop due to damage ;). But then again there is still my arrow shot also which hopefully hit for 9 damage anyway, and not factered into ralph's damage estimate.
if a 9 point burning hands does the trick, so should my arrow shot!

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Cannot used range weapon except crossbow while prone
Yeti could not have touched Exiel. It is dead.

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Yeti has not acted. Last I checked it could stand [Move], then throw spear [standard]?

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Chronicle up.
Taking 20 will reveal Cerwin's mission, and grant the PP. I would like him to have the opportunity to do so, so please let him finish before you run.

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Will stick around. =)
PFS number 96464-1.
How are we handling day job rolls? Do we initial ourselves?
Day job roll: 1d20 + 15 ⇒ (9) + 15 = 24
Exiel should have a roll too.

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Will stick around. =)
Exiel should have a roll too.
I sure do!
I spend 5pp to buy the vanity called 'Caravan'.
This allows me to use my Diplomacy skill for day job rolls.
day job: 1d20 + 15 ⇒ (18) + 15 = 33
Oh and PFS number is 40919-4.
And we stick around for as long as necessary to turn the temple upside down so Corwin can complete his mission.

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Sorry Akinra, one last detail, I used my trait Clergy Member to obtain the item Pathfinder Chronicle (it's called adventurer's chronicle in the srd, but it's called a Pathfinder Chronicle in the ISWG). Could I get you to add it to the Chronicle under 'items bought', put 'clergy member' under cost and initial beside/under it?
Cheers! =)

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We made it! 4 level 1 characters, and Ralph was telling me that some of the reviews said the scenario was potentially lethal for a party of 4 level 1s.
Basically, we rocked this. =)