Friendly Fighter

Corwin Illum's page

323 posts. Organized Play character for Falkos.


Full Name

Corwin Illum

Race

Tiefling

Classes/Levels

[|]Fighter | HP:13 | AC: 17/ FF 14/ T 13 | Fort: +4 Will: +1 Ref: +3 | Perception: +6 | Stealth + 7 | Init: +5 [|]

Gender

Male

Size

5'9

Age

70

Alignment

NG

Deity

Kurgess

Languages

Abyssal, Common, Kelish, Osiriani, Tien

Strength 14
Dexterity 17
Constitution 14
Intelligence 16
Wisdom 12
Charisma 5

About Corwin Illum

Male Tiefling Fighter (Cad) 1
CG Medium Outsider (native)
Pathfinder ID: 95447-1

Fascinated by the arcane arts, yet not quite having the skill to master it, Corwin became excellently skilled in martial melee combat as well as long range weapons. Thriving in competition and always trying to prove himself he can be an intelligent tactician but sometimes doesn't know when to give up. This makes him a fierce ally. Deadly to opponents but also to himself.

Often shunned in his upbringing for his very distinguished demonic heritage. His prominent teeth and tail left no avenue where he could disguise himself. This caused Corwin to become very reserved and introverted. Hardly able to express himself in social situations. For those few who do get to know him, they find he has a good heart.

Defense:

AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +1
Resist cold 5, electricity 5, fire 5

Offense:

Speed 30 ft.
Melee
Bite (Maw or Claw (Bite)) -2 (1d6+1/x2) [If also attacking with weapon]
Bite (Maw or Claw (Bite)) +3 (1d6+3/x2) [If just bite alone]
Cold Iron Dagger +3 (1d4+2/19-20/x2)
Greatsword +3 (2d6+3/19-20/x2)
Masterwork Lucerne hammer +4 (1d12+3/x2)
Silver Dagger +3 (1d4+1/19-20/x2)

Ranged
Darkwood Composite Longbow +5 (1d8+2/x3)

Statistics:

Str 14, Dex 17, Con 14, Int 16, Wis 12, Cha 5
Base Atk +1; CMB +3; CMD 16
Languages Abyssal, Common, Kelish, Osiriani, Tien
SQ prehensile tail

Feats & Traits:

Traits
Observant (Perception)
Reactionary

Feats
Combat Reflexes (4 AoO/round) [Fighter 1]
Power Attack -1/+2 [Level 1]

Skills:

Acrobatics +1,
Bluff -1,
Climb +4,
Escape Artist +1,
Fly +1,
Knowledge (dungeoneering) +7,
Perception +6,
Ride +1,
Stealth +7,
Swim +4;

Racial Modifiers: +2 Bluff, +2 Stealth

Special Abilities:

Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.

Gear:

Armor (weight 25 lbs)
Chain shirt

Weapons (Weight 28 lbs)
Masterwork Lucerne hammer
Greatsword
Cold Iron Dagger
Silver Dagger
Darkwood Composite Longbow (+2 str)
Arrows (20)

Magic
Potion of Cure Light Wounds

Backpack (Weight 36 lbs)
Other Gear (in Backpack)
Crowbar
Flint and steel
Grappling hook
Hammer
Piton (10)
Silk Rope
Torch (2)
Trail rations (7)
Waterskin

542 GP, 3 SP, 8 CP