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We can't reimburse you directly. It's against the rules. =( However, if you bought the pitons this game, I'm happy to pay for the pitons if Akinra is willing to retroactively say that I paid for them back in town...
But in PFS you can't give people stuff unless it's a consumable that you buy and use in the same game.

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Nah not looking to be reimbursed, just if you already had them we split the usage now
Not bringing climbing gear on a mountain... for shame!
I'm honestly more looking more to see if we have any left in case we need to do this again... I'm not going to worry about 1 silver piece pitons. That is a meal for a whole day for a commoner! Using all 10... over a week! think of the children!
Also speaking of climbing, i just recalled someone mentioned they had a climbing kit? Was that kyra?

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Aye...I was thinking that it would be a simple walk into Mordor ...something more like the Temple of Empyreal Enlightenment. Was not expecting every fight to be an ambush, and so much climbing to be involved! XD
Ash's gear only lists rope and sunrods, so it was probs Kyra. Hmm...if nothing else, this is being a good lesson. It's literally my first game where climbing has been such a huge factor.

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It is at times like this i question why i learned how to use a sword in the first place.
Hmm, interesting. The prd states yetis are vulnerable to fire. Strange that this one is not. Then again, those hit harder too. Maybe this is a child yeti... aww how cute ... *NOT THE FACE!!! OWW as it claws me to death*

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Hmm...I don't generally approve of searching monsters that we are fighting on the prd - that's what knowledge checks are for.
That said, there's no subtype I know of that removes a vulnerability... ESPECIALLY if it's meant to be a toned DOWN version. Akinra, you might want to double-check. Also, does it have the cold subtype? If it does, then it by definition has vulnerability to fire. If it has the cold-subtype but no fire vulnerability, we may need to report this scenario for errata.
http://paizo.com/pathfinderRPG/prd/additionalMonsters/creatureTypes.html

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I don't completely disagree. But we did make the knowledge check, and succeeded awhile ago towards the start. Also people do make mistakes... I would never use my knowledge of the creature in game itself without checks.
The post was meant to be a nice nudge to double check :)
In either case, Exiels option would be to burn it with fire. If it was resistant to fire... His choice would probably just be "use more fire"

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Yes...the creature's fire vulnerability or lack of it could determine whether or not this costs us a few deaths or a TPK or not, since Exiel is a significant damage dealer for our current group.

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It is not specifically mentioned in the stat block, and FAQ has removed that which is not specified.

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It is not specifically mentioned in the stat block, and FAQ has removed that which is not specified.
unless it is a subtype... from the same FAQ
(Note that this is not the same as a creature with the fire or cold *subtype*, which automatically gets vulnerability to the opposite energy type.)
regular yeti's
....
N Large monstrous humanoid (cold)
note the cold subtype. If this one doesn't have it, then it doesn't have it. The only weird thing about it is the answer to "Are yeti's vulnerable to fire" should in fact be "Yes" even though for some reason this one might not be.

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Well, if it's not in the stat block it's not in the stat block, even if it should be. I'll make a post in the PFS GM thread about it when I get home tonight.
In the mean time, the GM is entitled to make the judgment call and proceed on the basis of no fire vulnerability. Just hope we survive this...

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Should have cast and moved rather then just stand your ground
...well you can't move anyway ;)
if the yeti is fatigued as well there is a chance of IT having a -2 dex penalty. Could have a touch ac as low as 9. hah

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So my thought was that we get more then 30 feet away, 45+ preferably. That way it can't move and attack (for one round anyway) as while we blast it at range. Looks like Ralph and Ash would still have been within 30 even if Exiel didn't get paralyzed. Out of curiosity, what is Ralph attacking with?

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Exiel, would you put up your familiars stats? Hard to see what it can and cannot do without knowing what it is?

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Cool the haste, Leeroy. XD If the map is that big, it probably means we still have a boss-fight coming up. Maybe even one more minion-fight too.

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I'm really, really dreading the boss fight. That yeti would have plowed through us if I was anything but an aasimar.
What would happen if we turned back now...
If we had a cleric, maybe... Maybe..
Perhaps we should head back now, rest and at least try without fatigue. I'm super scared.

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If we had a cleric, maybe... Maybe..
Wow, right on cue!!!!
I wish I could play with you guys, but our time zones must be way different.
What was her final ruling on my character---you have to PM me becuase I've missed 39 posts, I can't look at them until I get both of my laptops checked out.
Anyways, Good Luck!!!!
I will read what happened next time!!!

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I am in the middle of a huge settlement this week, it closes Monday. Depending on what else is down the pipe, I have a huge number of papers to generate.

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I chatted with Ralph about this yesterday evening. We intend to wage an attrition war. Ralph has 1 DC18 grease spell, and a bonus floating spell via his bonded item. Using the doors of the area, we should be able to make it such that an enemy needs to get through the grease to get to us.
Whilst they are making an acrobatics check to get through the grease, they are automatically flat-footed, and if they take damage whilst on the grease, they need to make a new check or fall. So if we ready our actions for when an enemy tries to move, we are attacking their flat footed AC (for ralph and ash, their attacking flat-footed touch AC, whilst I will be using burning hands). And THEN, for each time they take damage, they need to make a DC10 acrobatics check or fall prone again. And THEN if they get out of the greased area, we just keep double-moving out of the area, retreat, heal up.
Basically, we have magical healing, so we should be able to recover at a rate much faster than whatever's left in here. If need be, we can chip at its health, retreat, come back and chip again. But the first punch will be best if the enemy has no reason to expect we are coming, and now that we've killed their pet yeti, we need to make the first strike before they find out we are even in the area.
That's our take on it anyway. Also, if we can find out what enemies we're up against, Ralph can better-plan his spell selection and strategies for when we come back.
Basically, we're not aiming to clear the temple now. But we want to get info. If there are more yetis, we will engage only in ranged combat (and since your dex is higher than your str, that's probably a good thing for you too) and/or retreat. And Ralph will be saving the second grease spell for our retreat.

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That is exactly what I was thinking as well, liberal use of grease.
However, where is it stated that damage causes another check?
Also if the combatant is ranged, they can just shoot and ignore the grease. That, however, probably is a good thing for us anyway.

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It's under the acrobatics skill. If you take damage whilst using it, you need to make a check at the same DC or fall.
Considering our entire party, even you, favour ranged combat, forcing ranged combat helps us most.
Ralph used yesterday's bonded spell for endure elements, just before sleeping, and didn't end up needing to use the scroll on Kyra because she disappeared overnight. Ash is protected by the boots we found.

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Absolutely, i think ranged combat is the way to go, just there are some negative factors, which are outweighed by the positive ones.
Exiel, i also think you often forget about the alertness feat your familiar gives you when nearby. Don't discount that perception bonus!

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He left his familiar outside to keep watch. Which is good at the moment, 'cos if the new yeti comes around the other way, we have advanced warning. But it's more likely that, having seen Exiel, he'll come out this door. Bows and guns and spells ready!

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Given the situation and the fact that all actions were tied to a larger plan, I am letting Exiel debate whether or not he wants to alter his action.

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I've completely lost the train of events here.
Wasn't the yeti in F2 someplace? How did it so close?
I thought we were still in the surprise round?
a) If so the yeti shouldn't have even been able to attack the door (Maybe with a charge?)
b) even if not, the yeti certainly couldn't have moved THROUGH the door
the above conditions should have given us plenty of time to react. If i missed something i greatly appologize. I just don't understand what exactly happened.

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The Yeti was in F2. The Yeti used a charge BullRush to knock down the neigh useless door. The Yeti succeeded. The Yeti moved 5'. The Yeti is now at his current location.

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I'm confused too. I feel like the positioning has completely changed. How did the yeti take a 5ft step after charging? And if it was a 5ft step, how did he get all the way to nearly south of F3?
I'm not even sure what round we're in at the moment. But the two most important questions:
1. At this point, has the creature acted in the round that we are paralysed.
2. Do I get to use a shirt reroll for that save? (If yes, I will be applying my bonus from 'inexplicable luck' before rolling the reroll.)
will save: 1d20 + 10 ⇒ (6) + 10 = 16

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Answers:
The creature and Exiel were the only ones aware durring Surprise Round. They both acted.
It is now round 1.
The Yeti has not acted in Round 1.
The Yeti only gets a single move for a charge in the Surprise Round, but "Speed 50 ft., climb 30 ft." he has more than enough (he moved 40').
Yes you can reroll for shirt.
Likewise, everyone has a folio (just a reminder) if they want to reroll as well.

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Akinra, I don't think you can take a 5ft step after a bullrush, and even if the yeti did, he is now 30ft from the door to F2. Is this an error? Also, did my reroll pass the DC?

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you can't move (or charge/bullrush) then also take 5ft. And Like Ralph pointed out... is now 30ft away from the door.
even a simple door also has a hardness of 5 with 10hp, making a requirement of 15 damage total to break in a single round. Certainly possible considering more powerful then the last yeti. and he (the little ones) hit for 16 (over 2 shots granted) If so... I think we are going to die :)

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I know t e five foot step rule. I think I am explaining badly.
Yeti bullrushes the door.
Yeti has Base speed of 50', not 30'.
Surprise Round he can charge up to 50', not up to 30'.
Door has no CMD, has Hardness and HP.
He deals 15 points of damage. Door is destroyed.
Successful Bullrush move him 5' foreword +5' per 5 he beats check by.
He ties check, only moves 5' forward with the remains of what once was a door.
He has moved 45' of his up to 50'
Once everyone has decided what they are doing for rerolls, I will say who passed test.
Apparently I drug the map somehow. Everyone was at door. Moved the background back underneath the pogs as they were laid out (Everyone's position was based on Exiel's, who was at the door prior to moving back 25')

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Ok, things are clearer now. The map being moved confused us all. All good now.
I've been auto-controlling Ash so far, so I'll make the call (if you allow) that Ash uses his reroll, since this is a critical moment.
Ash's rerolled Will Save: 1d20 + 2 ⇒ (17) + 2 = 19
Also, hoping that I passed my reroll...'cos the Yeti is where I want him to be right now.

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Ok I think I missed some confusion last night! But basically the plan is still underway if Ralph passes his reroll, if not I will try an illusion to keep him busy and hope Ralph passes his next will save. Waiting on Corwin now then?

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The paralysis lasts one round, and can only effect once per 24 hours. Pas or fail, there is no issue henceforth. Just waiting to see who wants to reroll.

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It's possible that he left, like Kyra... He never said, though. Until then, and just so we finish this, and to be on the safe side, I reckon we just let Ralph continue to control him and finish this asap...

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I agree, just curious if anyone actually knew or if he said something. Akinra already has been calling him the "gunslinger minion". I approve
On a different topic, i've been thinking of refactoring my guy into a tiefling or elf, would want to get some opinions if you don't mind.
Plus side elf
Elven Curve Blade
Can be enlarged (big one)
Tiefling
Resistances
higher con
bite attack (minor tail use as well)
Darkvision
If there was only a way i could be able to enlarge a Tiefling.