Eberron: Tales from the Hounds (Inactive)

Game Master Kayne Rhal

The Hounds, one of Khorviares oldest mercenary companies has changed its path by becoming an adventuring company. You have been members since the Last War and have been summoned to Sharn to undertake a request brought to the Hounds.

Current Map: Rose Quarry

The Hounds Crest
Sharn: City of Towers
The Cracked Cask

Places of Note:

The Sharn Hall
This is how I see the basic layout of the hall, I will be making changes once I get the chance to reflect how it actually is.

NPCs:

The Bartender
Gabrielle Hayen
  • Half-Elven, Mage (assumed due to familiar)
  • Secretary of the Hounds Sharn Hall
    Sara Hayen
  • Half-Elven, Skills unknown
  • Works the Armory
    Sgt. Dolom
  • Dwarf, Crossbowman (Assumed based on weapon)
  • Sharn Watch Sgt.
    Lady Elaydren d'Vown
  • Human, female, skills unkown
    Deborah Fayre
  • Hound Silver Member, works out of Sharn
  • Half-Elf, female, skills unknown
    Gregory
  • Hound Member out of the Workshop
  • Dwarf???, magic / alchemy based skills???
    Harley
  • Gnome, male, skills unknown
  • Information broker working out of Mad Moxxies

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    What new 0 level spell was chosen?


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Read Magic (yay now I can use scrolls)


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    Classes Scavenger Investigator/Inspired Blade Swashbuckler
    HP +9 (7 from HD, 1 from Con, 1 from Favored Class)
    Skill Points (9): Acrobatics, Climb, Disable Device, Intimidate, Kn: Arcana, Kn: Engineering, Perception, Stealth, Swim
    Background Skills: Craft: Clockwork and Lore: Constructs
    Feat: Combat Reflexes
    New Formulae: Heightened Awareness and Identify
    Automatic Bonus Progression: +1 Resistance bonus to all saves.

    New Deeds!:
    Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point.

    Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action.

    Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn’t multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

    Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check.

    Nimble:
    At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level).

    Trap Sense 1:
    At 3rd level, an investigator gains an intuitive sense that alerts him to danger from traps, granting him a +1 bonus on Reflex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 6th level and every 3 levels thereafter, these bonuses increase by 1 (to a maximum of +6 at 18th level).

    Keen Recollection:
    At 3rd level, an investigator can attempt all Knowledge checks untrained.

    Investigator Talent: Trap Spotter:
    Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

    MY POWER GROWS!

    Not my combat power, but my utility and ability to not be plastered across a wall. Which is fine, we have Threll and Guardian for combat strength.

    Dark Archive

    android gloomblade 2 | ♥️20 | ⛨16 t11 ff15 | CMB +6, CMD 17 | F +4, R +1, W +1* (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8*; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐☐3d6 ☐5d6 | ⚕none

    Haven't updated my character sheet proper yet, but will very soon

    Dark Archive

    android gloomblade 2 | ♥️20 | ⛨16 t11 ff15 | CMB +6, CMD 17 | F +4, R +1, W +1* (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8*; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐☐3d6 ☐5d6 | ⚕none
    Guardian XI wrote:

    Level 3 Options

    Class Gestalt Aegis/Soulknife
    HP +10 (1d10 => 7, +2 CON, +1 Favored Class Bonus)
    Skills (7) Autohypnosis, Craft (blacksmithing), Disable Device, Heal, Perception, Stealth, Use Magic Device
    Background skills (2) Knowledge (nobility), Profession (soldier)
    Feat Psionic Weapon
    Power Points +3 (+1 aegis, +2 INT)
    Astral Suit Customization Points +1

    ** spoiler omitted **

    ** spoiler omitted **

    ** spoiler omitted **...

    Selected my new astral suit customization:

    Evasion:
    As long as the aegis is wearing the astral suit, if the aegis is subjected to an attack that normally allows a Reflex save for half damage, he takes no damage if he makes a successful saving throw. The aegis must be at least 2nd level before selecting this customization.

    Power Points (correction) +2 (+1 aegis, +1 INT)

    Everyone Don't forget to reset your Action Points


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||
    Threll Aeckson wrote:

    I like the idea of the above post to share our level up changes, so I will follow suit:

    Threll's Level 3

    Class Gestalt Sorcerer/Ranger
    HP +8(1d10=> 7, +1 CON)
    Skills(7) Perception, Kn. Arcana, Kn. Local, Diplomacy x2, Spellcraft x2
    Background Skills Lore Dragons, Handle Animal
    Favored Class(+1 0th level Spell Known)
    Feat (bonus)Endurance, Mage's Tattoo(Evocation): Dancing Lights 1/day, +1 caster level when casting Evocation spells
    New Spells Burning Hands(Page of Spell Knowledge), Silent Image
    Bloodline Spell Mage Armor
    Bloodline Power Crossblood(GM option)
    ** spoiler omitted **
    ** spoiler omitted **

    Biggest Improvements Multiple spells, Shocking Grasp now deals 4d6+12

    Slight edit:

    Mage's Tattoo(Evocation) Least True Dragonmark(Handling, Speak with Animals 1/day, +2 Handle Animal)
    Handle Animal is now +11
    Shocking Grasp is down to 3d6+9
    Moved one skill point to add slight tracking capability to our tool kit
    ///Spellcraft +9 //Spellcraft +8, /Survival +5

    Dark Archive

    android gloomblade 2 | ♥️20 | ⛨16 t11 ff15 | CMB +6, CMD 17 | F +4, R +1, W +1* (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8*; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐☐3d6 ☐5d6 | ⚕none

    FYI, I will be away on a camping trip starting Friday late afternoon, through Sunday afternoon (US/Pacific time). I will very likely have limited or no coverage to post. I'll be able to catch up late Sunday. Feel free to bot me from late Friday to early Sunday.

    Dark Archive

    android gloomblade 2 | ♥️20 | ⛨16 t11 ff15 | CMB +6, CMD 17 | F +4, R +1, W +1* (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8*; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐☐3d6 ☐5d6 | ⚕none

    FYI, I'll be out of town and without access to computers/phone signal this next weekend, June 23-24. Bot as necessary (but hopefully won't be necessary).


    Me too... But unless your coming to Canada I doubt we'll run across each other.

    Dark Archive

    android gloomblade 2 | ♥️20 | ⛨16 t11 ff15 | CMB +6, CMD 17 | F +4, R +1, W +1* (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8*; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐☐3d6 ☐5d6 | ⚕none

    I brought this up a while back, but a reminder that I'm away without internet from July 14-22 (that starts this next Saturday). Bot as necessary.


    With our current speed I think you'll be ok

    Dark Archive

    android gloomblade 2 | ♥️20 | ⛨16 t11 ff15 | CMB +6, CMD 17 | F +4, R +1, W +1* (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8*; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐☐3d6 ☐5d6 | ⚕none

    Hello all. FYI that I'm going to be away on a trip starting Tuesday, July 31 through Thursday, August 2. I'll likely be posting for part of Tuesday and Thursday and only really be fully out Wednesday.

    Feel free to bot as necessary.

    Thanks!

    Dark Archive

    android gloomblade 2 | ♥️20 | ⛨16 t11 ff15 | CMB +6, CMD 17 | F +4, R +1, W +1* (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8*; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐☐3d6 ☐5d6 | ⚕none

    Pokes head in and looks around.

    Looks like the twister didn't pick up our house!


    not yet at least... I'll see about getting us down a yellow brink road though


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Yay!


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    Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

    Merry Christmas friends.... I hope your holiday is filled with family, friends and delicious food. I'll continue tomorrow once I'm free of my family

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