Eberron: Tales from the Hounds (Inactive)

Game Master Kayne Rhal

The Hounds, one of Khorviares oldest mercenary companies has changed its path by becoming an adventuring company. You have been members since the Last War and have been summoned to Sharn to undertake a request brought to the Hounds.

Current Map: Rose Quarry

The Hounds Crest
Sharn: City of Towers
The Cracked Cask

Places of Note:

The Sharn Hall
This is how I see the basic layout of the hall, I will be making changes once I get the chance to reflect how it actually is.

NPCs:

The Bartender
Gabrielle Hayen
  • Half-Elven, Mage (assumed due to familiar)
  • Secretary of the Hounds Sharn Hall
    Sara Hayen
  • Half-Elven, Skills unknown
  • Works the Armory
    Sgt. Dolom
  • Dwarf, Crossbowman (Assumed based on weapon)
  • Sharn Watch Sgt.
    Lady Elaydren d'Vown
  • Human, female, skills unkown
    Deborah Fayre
  • Hound Silver Member, works out of Sharn
  • Half-Elf, female, skills unknown
    Gregory
  • Hound Member out of the Workshop
  • Dwarf???, magic / alchemy based skills???
    Harley
  • Gnome, male, skills unknown
  • Information broker working out of Mad Moxxies

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    Hey Eberron fans, I congradulate you on joining me on this adventure and hope you find it as enjoyable as me planning it out.


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Absolutely excited!

    Gotta ask, 2 of us started near Angwar Keep, where are we now?

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    Guardian XI reporting. So thanks. Such excite.


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    Thanks for letting me join you! All aboard the hype boat!

    Gotta say, it's gonna be nice to be able to play something besides living campaign. Not that I mind LCs, but a persistent campaign is just... special, y'know? :)

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    Minor notes of business...

    I never really bought equipment (beyond a warforged repair kit). I should probably take a look and stock up better (but technically, a warforged can do with a lot less up front).

    I didn't pick traits, I could take or leave that. The eberron conversion site listed some traits but just referenced sourcebooks, so they aren't directly usable to me.

    Finally: teamwork feats. I didn't strongly consider them before but I see Threll has precise strike. I could swap out one of mine and take that too. It's pretty reasonable that the Guardians would have shared common teamwork feats that happened out work out in the Hounds.

    Any thoughts before I make final adjustments?


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    You actually found a typo in my sheet XD That is meant to be precise SHOT. Correcting that.

    As for teamwork feats, if the free teamwork feat is confirmed, I was really looking forward to Bonded Mind

    EDIT: I would also be open to Stealth Synergy


    Well equipment would be a good place to start. Don't worry about the site traits, take ones that fit from the normal lists and campaign traits are even on the board as long as they fit your character.

    As for precise strike I think Threll might have meant Precise Shot. Threll is that correct? Edited: Figured

    As for the mentioned team work feat, I think you guys were thinking along the lines of Bonded Mind, but I was leaving that up to you guys. Requirements might be overlooked depending on feat chosen.

    Threll, in the last 2 years since the war you've been making periodic trips between Crye, Breland, and Thrane. Mostly trying to help refugees of Crye find places or deal with things from the Mournland. After concluding your last assignment you had a missive calling you guys to the local chapter in Sharn.

    On to some of the freebies, first off I need all of you to roll a d100. That is something for me. After that I need you to roll a d3 to find out how many of the CLW potions you have left. I figure we'll take the next day or so to finalize everything and once thats done we'll get the story started.


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Percentile: 1d100 ⇒ 62
    CLW: 1d3 ⇒ 3
    EDIT: Potions are love, potions are life

    When you say finalize, would you be open to slight build changes?

    EDIT:say, int and cha redistribution and 1 level of 1 gestalt line


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    1d100 ⇒ 251d3 ⇒ 1

    Makes sense I'd only have one left. I'm a frontline combatant with naturally low AC.

    I'm down for Bonded Mind. Being the squad of 3 that just clicks and doesn't even have to speak on mission is both useful and flavorful.

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    RP-wise, I do like bonded mind as something that he would have shared with the other Guardians, and then redeveloped with his fellow hounds after their intense missions and patrols.

    Mystery freebie: 1d100 ⇒ 64

    Remaining CLW: 1d3 ⇒ 1


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    That's 3/3 for Bonded Mind then, add to sheets?

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
    Threll Aeckson wrote:
    When you say finalize, would you be open to slight build changes?

    Guess it depends on how slight :). What do you have in mind?


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||
    EDIT wrote:
    say, int and cha redistribution and 1 level of 1 gestalt line

    I was thinking maybe in the year he spent studying at the keep might have been more formal (say if the mage was a wizard) SO maybe a level of sorcerer instead of 2, with 1 level of arcanist(they would probably try to teach him to do something other than one lightning spell)

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
    Threll Aeckson wrote:
    EDIT wrote:
    say, int and cha redistribution and 1 level of 1 gestalt line
    I was thinking maybe in the year he spent studying at the keep might have been more formal (say if the mage was a wizard) SO maybe a level of sorcerer instead of 2, with 1 level of arcanist(they would probably try to teach him to do something other than one lightning spell)

    Doh, my bad. I thought you were addressing my character. This looks like more of a query for the GM (unrelated, I love arcanists :) )

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
    Threll Aeckson wrote:
    That's 3/3 for Bonded Mind then, add to sheets?

    Added


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Yeah I was meaning it as a question to the GM XD just happy to answer questions


    Threll Aeckson wrote:
    EDIT:say, int and cha redistribution and 1 level of 1 gestalt line

    How big a redistribution and what do you mean 1 lvl of 1 gestalt line?

    Will you guys stop answering your own question and giving me answer to questions I havent had a chance to ask I feel like I'm unnecessary here.

    @ Threll Your call on that, I don't mind the switch but I ask are you sure you want to deal with multiple classes with magic then? If you want Arcanist you could call your time there as retraining, but since I have no idea where you want to take your character thats something you'll have to figure it out.

    Bonded Mind can be added to sheets for all players then.


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    I was mostly looking for a way out of the corner I have painted myself in: I have the damage, but thats it. I only have Shocking Grasp. I was thinking a second slot in wizard to spread spells and keep the lovely level one bonuses from the sorcerer levels.

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
    Master Rahl wrote:
    Will you guys stop answering your own question and giving me answer to questions I havent had a chance to ask I feel like I'm unnecessary here.

    Apologies. Far from unnecessary. Just players gelling after finding out who we are :)


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Meh, I think I will just keep it how it is and see how it plays out


    Threll Aeckson wrote:
    I was mostly looking for a way out of the corner I have painted myself in: I have the damage, but thats it. I only have Shocking Grasp. I was thinking a second slot in wizard to spread spells and keep the lovely level one bonuses from the sorcerer levels.

    Problem is it would give you more spells, but from more then one casting class. Another option is to buy pages of Spell Knowlegde. I might even be willing to give a couple pages to expand your spell capacity.

    And I'm ribbing Guardian, gotta have some fun with you guys.


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Yeah, I saw those (and love/want) but I would have to give up the wand of Infernal Healing (which is the only long term healing we have as far as I know)


    Well another option is to hope a friendly DM adds some to futures treasures :P


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    *begins praying for a Page of Spell Knowledge (Silent Image)*

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
    Master Rahl wrote:
    And I'm ribbing Guardian, gotta have some fun with you guys.

    Hehe. Figured. The first of much more, likely :)

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
    Guardian XI wrote:

    Minor notes of business...

    I never really bought equipment (beyond a warforged repair kit). I should probably take a look and stock up better (but technically, a warforged can do with a lot less up front).

    I didn't pick traits, I could take or leave that. The eberron conversion site listed some traits but just referenced sourcebooks, so they aren't directly usable to me.

    Finally: teamwork feats. I didn't strongly consider them before but I see Threll has precise strike. I could swap out one of mine and take that too. It's pretty reasonable that the Guardians would have shared common teamwork feats that happened out work out in the Hounds.

    Any thoughts before I make final adjustments?

    Picked traits (armor expert, caregiver) and took the teamwork feat we agreed on (bonded mind). I'll do equipment in a day or two, but I don't think it will be earth-shattering.


    Sounds good. Now for the Mysterious d100 roll results.

    Seras - You are the lucky winner of having your Dragonmark for free, which mean you get to add one of the following feats:

    Mighty Dragonmark
    Prerequisite: Any true or aberrant Dragonmark
    Benefit: Increase the caster level of all of your dragonmark spell-like abilities by 2 and the saving throw DCs of all of your dragonmark spell-like abilities by 1.

    or

    Dragonmark Prodigy
    Prerequisite: Least True Dragonmark
    Benefit: You gain a new least dragonmark spell-like ability, limited by the type of of dragonmark you possess, as listed below. Once chosen, this spell-like ability cannot be changed. The caster level and DCs are calculate the same way as your original least true dragonmark. You also can use the dragonmark spell-like ability from the Least Dragonmark feat one additional time per day.
    Mark of Making: Crafter's Fortune 1/day or Jury-Rig 1/day

    Threll I'm sorry to say you are not that luck and have gotten yourself cursed for all eternity too bad for you.

    In reality Threll I need you to make 2 more d100 rolls.

    Guardian you are the proud owner of:

    Psiforged Body
    Prerequisites: Warforged, 1st level only
    Benefit: You gain 1 extra power point at 1st level, regardless of whether you choose a psionic class.
    As you gain experience, you can attune the crystals infused in your body to the psionic energies of your mind. You can treat you body as a cognizance crystal, storing up to 1 power point plus 1 power point per 2 character levels (up to a max of 11 power points at 20th level), and withdraw those stored power points at some later time.
    Special: Unlike most feats, this feat must be taken at 1st level during character creation.
    excerpt from Magic of Eberron, pg 51

    This is related to Psiforged a warforged subtype, primarily those that take this feat and information can be found here or in Magic of Eberron pg 39


    On another note, I'm using this opportunity to make my own conversion site. So I'll be happy to have your help with a few things. Right now my goal is to have the Campaign setting programmed in just after Christmas. So some minor changes may occur with enemies and spells.

    Races and feats I'll leave up to the players as I'm considering them as approved of, but if you like my conversions your more then welcome to go with them. I might have the basics online as early as friday and would accept all criticism.


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    This is a tricky decision.

    If I get the Prodigy feat, can I switch my wand of Crafter's Fortune for some different gear? Maybe some potions of handy spells, and a potion bracer or two.


    yup, i would allow it


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Source of my Confusion and Curiosity: 1d100 ⇒ 94
    2nd Percent: 1d100 ⇒ 63

    EDIT: The suspense(damage type:Lethal)


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    Would I be able to use a potion bracer to apply oils as well as or instead of potions? Because the only things I can think of putting in one specifically are Bless Weapon and Magic Weapon.


    I'm going to say no. It is a potion bracers and the discription pretty much says it makes it easier to drink potions. Now that being said, I will create a Oil bracer with the same stats as the potion one that's designed to apply oils to items with the same action.


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    Are the results of the rolls something I get to know? :3


    Yes I'm just at work and not near my proper notes. I'll send some of the relevant data to you. The rest will have to wait till tonight when I get home.

    As for sharing, with the rest of the group that will be up to you. But just asume your cursed special and some of it will show and some won't.


    Threll I'm sending you the addition information.

    At everyone, I'll give you guys till Wednesday evening to finish up any changes or addition pre game purchases you want to do. Then it'll be game on.


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    So if Threll was close enough with someone to bond minds, he would probably be comfortable letting them see his uncovered arms and hands. Still will likely hide them in cities. Dragon eyes are unsettling enough...

    My "Curse" is

    Dragonfication

    Your body has activated the dormant dragon genes residing in you from your dragon ancestor. As such what people are assuming what was a mutation in your sorcerer bloodline is in fact it taking over your blood lines and merging the two into a more powerful strain.

    You have claws and your arms are blue and scaly

    You have noticed that the scales are slowly working up your arm and that this dragonification could go further. You may choose to inform the group at your leisure.


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    I'll decide what potions and oils to get at work tomorrow and redo my equipment sheet when I get home. Should be good to go after tomorrow night, which means my plan gives me a whole half a day in case of delays.

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    Same, I'll finalize equipment tomorrow night. Everything else seems in order.


    Threll Aeckson wrote:
    My "Curse" is

    I don't know if Curse is the right word.... Special in your own special way seems a little too corny... Mutant is down right rude.... Yup guess cursed is the right word in this situation.


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    Alright. As it turns out 750gp can buy a solid number of potions of useful spells that I either can't cast or don't want to use my slots on. I'm taking Dragonmark Prodigy for Crafter's Fortune. It's not stronger Make Whole, but it's two uses of it a day which will immediately outpace Mighty Dragonmark for "fix the Warforged" utility the second we level.

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    I'm honestly drawing a bit of a blank for what to buy a warforged who doesn't need food, melee weapon or armor. I'm thinking a very-high strength rated composite longbow might be nice for things out of close range.

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    GM Composite longbow requires that the maker have the strength for the desired rating. SO, what is the highest rating that you would think is available to me? +7 would be great :D

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    Equipment purchased. Let me know if you veto the super-rated composite longbow that I had to buy from a hill giant, or high-level weaponsmith :P


    Repair potions could help, buffing potions as well.

    I have no problem with the extreme comp bow, just remember that you take a - 4 for not having the required Stregth when your not beefed up to the max.


    Spells:
    1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
    Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

    You could also afford to masterwork the longbow if you want to :D

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    Right... I should probably just rate it for the current strength. I was thinking rate it up for later levels forgetting that aspect. Downgrading to +4 (which is where I'm at in the aegis suit).

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
    Threll Aeckson wrote:
    You could also afford to masterwork the longbow if you want to :D

    Right, how could I forget that!


    Contraptions:
    Lv1: 4/day | Prepared: Heightened Awareness x1, Cure Light Wounds x1
    HP: 30/30 | AC18/TAC14/FFAC14 | CMD 18 | F +3 / R +7 / W +4 | Init: +6 | Perception: +6 | AP: 4/6 | CG Human Inspired Blade Swashbuckler 3/Scavenger Investigator 3 | Speed: 30ft | Active Conditions: None | Panache: 4/4 | Inspiration: 3/4

    You could just have the masterwork bow enchanted with adaptive later, for when your str gets nuts.

    Dark Archive

    android gloomblade 3 | ♥28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

    GM: in case it wasn’t clear last night, I am done purchasing.

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