Eberron: Into the Mournland (Inactive)

Game Master Philo Pharynx

An expedition hired to go into the Mournland to retrieve personal effects of a noble.


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Male Professional Dosser 14/Rules Lawyer6

Thanks, It's pretty hectic this weekend. My daughters are all in a dancing show, so I'm acting as taxi while the wife helps out there.

Seriously you guys, have a good 4th July, even if it does celebrate us losing one of our colonies, lol.


Thanks! Same to all!


Gavmania wrote:
Seriously you guys, have a good 4th July, even if it does celebrate us losing one of our colonies, lol.

Oh, we're not lost. Just head due west and watch out for icebergs. :)


Just a note that things are a little crazy. I should have a post up Thursday.


Cthulhu-Spawn DM/crazy person

Sounds like it's time for inner party banter for a time stall :P


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Bruh. You know that feeling when you're just on the web and you come across that perfect picture for how you imagined your character?

Gloria looks like this. And it's a good feeling.


Male Professional Dosser 14/Rules Lawyer6

Brilliant. It's a shame you can't download pics to use as your icon - hint, hint paizo!


Ah, that is an awesome picture. (once I got tinypic to play nice with my script blocker)

In fact, I've used that pic. I made the skin green for a half-orc.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Right, I meant to ask (Rolando). Many of your skills, like Stealth and AC, list your Dexterity modifier as being +4 despite your Dexterity being 14 from the best I can tell. Am I missing something cool about your character or is that an error?

Disclaimer: I'm not trying to be difficult or anything. I'm honestly just curious. I've been looking over everyone's characters and they're all really cool builds. I just came across that question along the way.


Male Professional Dosser 14/Rules Lawyer6
Gloria Lindgren wrote:

Right, I meant to ask (Rolando). Many of your skills, like Stealth and AC, list your Dexterity modifier as being +4 despite your Dexterity being 14 from the best I can tell. Am I missing something cool about your character or is that an error?

Oops! Total mistake. Possibly because I used another character as a Template instead of using a character builder, possibly because it was late at night and I rushed it, doesn't really matter.

I will correct it.


Male Professional Dosser 14/Rules Lawyer6

OK, corrected Stealth, Acrobatics and Ride. In fact all the DEX based skills I have Ranks in.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

No problem. Like I said, I wasn't trying to call you out. Just curious. :D


Male Professional Dosser 14/Rules Lawyer6

We need a plan. Either a diversion so that a team can slip in unnoticed, or something like invisibility to improve our stealth approach.

Anyone got any ideas?


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

We don't even know who these people are or that they're necessarily hostile. They are probably also aware that we are nearby. They just don't know we're that close. Unless someone knows better, I'd be tempted to just go talk to the guards. My character certainly doesn't know any better.


Cthulhu-Spawn DM/crazy person

Do we know what is hiding in there yet? More than likely it's bad news of course. How are people on Stealth? Ry'klead sucks at it, well, he can turn into a cloud of burning gas, but that's a touch aggressive :P

If there is an insanely sneaky person in the party?

And a question for our DM. How loud is Quay's Spider when it moves?


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

I have the second best stealth. If I'm not mistaken from my character perusing before, Eloith is crazy good at stealth. +18 or +20 or something like that.


Cthulhu-Spawn DM/crazy person

Holy s$@#! Well, I guess we know who can handle the sneaky stuff lol.


Elf | HP 91/91 | AC: 27 | Init +14 | Fort +11, Ref +14, Will +8 | Perception +13

Yeah, I'm not bad. I suspect that the alchemist can buff himself up over my bonus, but my flat bonus is best.


Male Professional Dosser 14/Rules Lawyer6

A lot of us are fairly sneaky, which is why I want to do a bit of reconnaissance, find out what or who these creatures are. The fact that they have a fortified camp in the Mournlands suggests they are Military in nature, which doesn't bode well for diplomatic relations. Really it depends on why they are here. If they are in a fortified camp, is it because they are hostile or are expecting hostiles? are they just acting out of tradition? I really don't like the idea of a bunch of heavily armed Militarised humanoids sitting across our exit from the Mournlands. If we find out who they are then decide we can we can come to a diplomatic agreement, then fine, we'll try it; but let's gather some intelligence first.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Well I'll cover whoever decides to sneak in there. Am I the smartest? No. But I am pretty darn tough.


Male Professional Dosser 14/Rules Lawyer6

Lol, couldn't ask for more.


I'll be on vacation from July 25 to August 2. I won't be able to post much if at all. Please bot me as you see fit.


*gets out the bone saw and cybernetic control implant*

Will do!


Male Professional Dosser 14/Rules Lawyer6

I will be on Holiday July 27 to 31, but I hope to be able to get wifi access.


Good to know.


So, what are people doing? Scouting the encampment? Going back to inform your allies? Baking a cake so that you'll have a gift for them?


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

I was all for the last one. XD I'm a follower here though, so I'm waiting to see who scouts before I post.


Yeah, Bertholdt doesn't even know he should start the oven.


Cthulhu-Spawn DM/crazy person

I think the plan was for Rolando or Eloith (or both) to sneak up and do a little investigating with Gloria as back up. If memory serves they are clustered 20-30 feet ahead of Ry'klead and Bertholdt. And I think those 2 are 5-10 feet ahead of the spider.

And the oven is in the Spider so Gloria would have to come back all the way back to the non scouts :P

p.s. Have a good time on the vacations guys! :)


I just don't want to assume that talking about a plan means it's happening. Once somebody says they're pulling the trigger, I'm good.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

I'll probably post that I'm going ahead with sneaking if no one does tomorrow. I am tied for second best stealth, but would be best if not for my -1 ACP. So there could be worse scouts. XD

Liberty's Edge RPG Superstar 2011 Top 32

Tentacledone wrote:

I think the plan was for Rolando or Eloith (or both) to sneak up and do a little investigating with Gloria as back up. If memory serves they are clustered 20-30 feet ahead of Ry'klead and Bertholdt. And I think those 2 are 5-10 feet ahead of the spider.

And the oven is in the Spider so Gloria would have to come back all the way back to the non scouts :P

p.s. Have a good time on the vacations guys! :)

I agree, that was the plan.

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

We were just waiting for an opportunity to get closer - i.e. a thickening of the Mists. Do you need us to make another roll?


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

I'm now of the opinion that we go ahead and surprise round these guys. Gloria isn't a fan of the undead.


They do have the advantage of cover and higher ground unless you can get in undetected.


Male Professional Dosser 14/Rules Lawyer6

Just to let you know, I am on Holiday from tomorrow (Monday) to Friday, but I should be able to get Wifi access.


Male Professional Dosser 14/Rules Lawyer6

Ok, I'm back from holiday.
Do we have a plan apart from send in a parley and see what happens?


That seems to be the plan. I'll move forward later today if nobody comes up with anything more.


Cthulhu-Spawn DM/crazy person

Sounds good to me :)


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Guys. I'm still here. I just have very little say in the conversation at hand. Without being disruptive anywho. I may post tomorrow as filler anyway, but I don't want anything thinking I've jumped ship.


Thanks for that. Ive been in that situation before.


Cthulhu-Spawn DM/crazy person

You might want to do a quick edit there Bertholdt. Calling yourself Falko could be confusing for the poor skeleton.


Tentacledone wrote:
You might want to do a quick edit there Bertholdt. Calling yourself Falko could be confusing for the poor skeleton.

Thanks! I have a Falko in an Eberron game...


Cthulhu-Spawn DM/crazy person

lol, that would explain the confusion. I was reading your post and went "Uh, I'm confused" in my best Wakko Warner voice.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Baha. I think I'll let at least Falko weigh in before I respond. Heads up; Gloria isn't going to start an actual combat fight or anything, but she's not happy. Were this a book, I might would have her kick the skeleton's head off. It's not, so probably a verbal head kicking instead. :P


Cthulhu-Spawn DM/crazy person

I was totally going more for them arguing back and forth, not actually fighting. That's actually the last thing I would want to happen :)
Magical abnormalities are something Ry'klead is rather passionate about, he's a little weird/crazy like that :P And, since Gloria is a bit on the passionate side of curb stomping magical things, I figure this would be a good place for their ideal's to butt heads a little. While the rest of the party just stares at the two arguing, going "WTF you two?!"

Like I mentioned, this was just too juicy of a roleplaying spot for me to let pass up. Plus, it gives Xor'Xic a chance to show off a little, it's kinda flashy like that. That, and this is the first time I've been able to show another facet of Ry'klead. And it might lead to the aberration revealing more about himself since he's a little manic at the moment :) Depending on the question :P

But, I also don't want to leave the rest of players twiddling their thumbs , I'm sure that they might find the developing situation interesting :) At least, I hope so.


I like character drama when it's clear that the players are okay with this. In part, that's why I chose the characters I did. (and didn't choose at least one person for this).


Male Professional Dosser 14/Rules Lawyer6

Lol, I was expecting this. Quite happy to go along for the ride.

Not entirely sure where I stand on this myself - I get that Eberron blurs the lines of alignment, but as far as I can see all undead are still Evil; not sure if this is a legacy of the whole D&D thing (Undead are always Evil), or if it's more a case of undead are normally Evil (but if that was so, maybe King Kaius I/III would not be Evil, or is he classified as Evil because of what he did to his grandson?)

Anyway, I am willing to buy into the idea that this guy (Falko) has been changed by the day of Mourning, and therefore maybe he is no longer Evil. I'll at least give him the chance to prove himself.


Hello John?

We haven't heard from Eloith in a bit and your main alias hasn't posted, so I hope you're all right. If you're there, speak up. If not, I guess we're searching to see what happened to your character.


Cthulhu-Spawn DM/crazy person

*Pokes John with a stick. A stick covered in Jumping Spiders!!!*

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