Eberron - Echoes of the Past (Inactive)

Game Master Dennis Harry

The Rose Quarry - Table I

Perception Table I:

Xetovia [dice]1d20+6[/dice]
Erix [dice]1d20+5[/dice]
Gauntlet [dice]1d20+2[/dice]
Ama [dice] 1d20+1[/dice]
Pink – Eye [dice] 1d20+9[/dice]
Caelan [dice] 1d20+5[/dice]
Meridian [dice] 1d20+6[/dice]

Initiative Table I:

Xetovia [dice]1d20+2[/dice]
Erix [dice]1d20+4[/dice]
Gauntlet [dice]1d20+2[/dice]
Ama [dice] 1d20+2[/dice]
Pink – Eye [dice] 1d20[/dice]
Caelan [dice] 1d20+2[/dice]
Meridian [dice] 1d20+8[/dice]

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Viorr's initial pass misses but his second strike cuts to the heart of the Kobold quite literally and the sorcerer collapses into a heap.

Round 3 - Rest of PCs GO!


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Dev sees the sorcerer fall, and let's out a joyful whoop. Viorr's blades had laid waste to the beast, surely, but Dev choose to believe his aid had made the difference.

Feeling no need to change tactics, he pressed the same mental assault against Taryn's quarry.

Unearthly Terror. DC 14 or be shaken for 2 rds.


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CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

Big E steps forward, trying to create a situation where his companions and he can benefit from their greater numbers.

Great Sword, Power Attack, Furious Focus: 1d20 + 6 - 0 ⇒ (8) + 6 - 0 = 14
Damage: 2d6 + 4 + 3 ⇒ (3, 1) + 4 + 3 = 11


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

Round 3

Seeing that his healing has had little effect on the wounded, Carduus again bathes his allies in positive energy.

Channel: 1d6 ⇒ 1 hp cured to all allies.
That's what I like to see - justification for Carduus's pessimism :)

Standard: channel, excluding all enemies with Selective Channel; Move: none; Swift: none; Free: none.


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Shadow's Status

BUMP or BOT Tomorrow.


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M Dwarf Alchemist (Crypt Breaker/Trap Breaker) 2

Jiri reloads and fires his crossbow at Electric Eye's target.

1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 to hit, damage 1d8 ⇒ 4


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Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

Taryn scowls at the kobold’s durability and swings his heavy hammer at it once again.
power attack: 1d20 + 6 ⇒ (18) + 6 = 24, for: 2d6 + 9 ⇒ (4, 5) + 9 = 18


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Seeing Taryn pulverize his companion, and taking a peek backwards to confirm that the Sorcerer has also passed out of it's mortal shell, the second Kobold warrior wisely drops his weapon and raises his scaled arms.

Combat Over!

I figured that would be a quick update so I went ahead and did it, RP and heal and I'll update further Friday or Saturday.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

The moments stretch out and as the group fails to act, the Kobold speaks, "Isss sssurrender accetted yessss?"

It bends down picks up its weapon ad resheathes it.

He walks over to his comanions warrior and closes her eyes whispering a prayer in Draconic to whatever Gods the Kobold worships. He then steps over to the Sorcerer's corpse and kicks it, he then curses at the fallen Sorcerer.

"He'ssss right, you ssshould leave and talke me with you, the Queen will now sssimply kill usss all..."


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Dev watched the kobold move with a suspicious eye, before ultimately deciding its actions were indeed genuine. Convinced of that, he started, and quickly became comfortable with the idea of, chatting.

"Queen, you say, huh? Not much for queens myself, though they do have excellent taste in jewelry, or do least the quantity of it. Not much for letting others get a word in, though, love the sound of their own voice, they do. That'd be the human ones, of course. Who's your queen the Queen of, exactly?"


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

The Kobold shrugs, "I've no ssseeen her the Sorcerers worshipped her when ssshe arrived. You group iss compromised, her agensss know you present. They think the spidersss of the orthern halls takes care of you.

Ssson they come to look and use magics to keep ssspiderss back.

Go now or fight her hordess you will hsve to do.

I leaves, you kilsss all Kobolds I's no reason now to saatyy".


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

"Maybe not quite yet pal, we're an inquisitive bunch, you see, and we've got some more questions. Have you seen more is our kind—the above ground type— down here recently? We're looking for some in particular, you see...


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

The Kobold shrugs, "Lotses of slavess and sourcess of foods down here from what Goblins cal "Longshanks". Grimlockses captures them and drags thems here.

Kobolds and Goblins supposed to be security, we not do good jos so much of you all powerful, maybe you cans defest the Queen?

I take my mate corpse you have no ussess for yes?"


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

"Defeat your Queen? Not exactly why we're here... But maybe with a bit of inside advice we could depose an evil regent, sure. Never done that before. Sounds kinda cool.... But again, not why we're here. Any I don't know that we're about to let you go just yet, Scaly. You did just try to kill us, after all." Dev says rather matter of fact.

"Anything else you can tell us about what's down here? Layout, guards, traps? You all like traps, yeah?"

Just so I'm not barking up the wrong tree, is this Queen's existence relatively known? Regicide seems a bit taller of an order than personnel recovery...


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

The Kobold shakes his head, "Tribess is how the place makes itself works. We don't goes over there. I know spiders to north that youse killed ors avoided with secret path. That Kobold place and so this is. Rest I knows not. You invaders! You try to kills us me, you wins I surrender, you kill mate enough deaths yes?"

This "Queen" is unknown to any of you.


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Shadow's Status

...BUMP...


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

Viorr glances at this companions.

"Take your fallen and go." He says, pointing with his dripping blade.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

The kobold grans his fallen mate and steps into the hall, almost immediately he rushes back in, a crossbow bolt in his thigh, "They come for you surface dwellers!"

He then turns direction north to head the way the group came after their slaughter of the Kobolds.

Actions? You do not see any foes yet but now you know they are in the area to the west of your current position.


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

"Well THAT was certainly unexpected. Friendly fellow, once he stopped trying to kill us... Anyway, I'm thinking it's about time we meet the Queen then? How bad could she be?"


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

Viorr moves out into the hall, grabbign his light-bearing mace along the way.


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CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

Sorry. Any Knowledge we could roll to know about this "Queen"?


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

As Viorr steps to the doorway, his light shines into the original room through which the party entered, his light barely manages to illuminate the group of Grimlocks on the far side of the door, they take a few shots at him but mis as the Elf has wisely stayed in cover at the edge of the doorway. He sees three of them but then he cannot see down their hall. At the sight of him they do not charge but below gutteral challenges in undercommon.

Actions?

No Knowledge check on the Queen sorry to say, the Knowledge of her has been a well kept secret for too short a period of time.


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CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

"Defense pattern activated."

EE casts Shield on him.


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Shadow's Status

We lost Jiri. Taryn is buried in RL. I believe Carduus is also indisposed with RL issues ATM. That is half the team. I can either bot people to move us along or fold the table I am inclined to the latter with a fresh table and some new PCs to join existing ones who remain. Thoughts?


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

I'm ok with folding/restocking the table, but I'd like to get a conclusion to the story/action happening, if possible, so we don't leave anything hanging!


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Shadow's Status

Ok. I'll bot those missing until we conclude this one.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Initiative:
Viorr 1d20 + 6 ⇒ (7) + 6 = 13
Dev 1d20 + 3 ⇒ (19) + 3 = 22
Carduus 1d20 ⇒ 7
Electric Eye 1d20 + 1 ⇒ (20) + 1 = 21
Jirrik 1d20 + 3 ⇒ (6) + 3 = 9
Taryn 1d20 + 2 ⇒ (3) + 2 = 5
Foes Group 1 Foes 1d20 + 1 ⇒ (4) + 1 = 5
Group 2 1d20 + 1 ⇒ (20) + 1 = 21

It is clear now that a collision course is set with these denizens of the dungeon.

Round 1 - Dev & EE GO!
Foes Group 1
Carduus, Taryn, Carduus, Jirik
Foes Group 2


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

I'm also OK with folding/restocking the table. Viorr would go with Carduss and co?


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Shadow's Status
Viorr wrote:
I'm also OK with folding/restocking the table. Viorr would go with Carduss and co?

Correct. IRS was calling and I forgot to add your name!


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

Round 1 - Initiative: PCs Group 2

Carduus moves to Taryn and touches his shoulder, grumbling out a spell.

"Keep that hammer swinging, elf!"

cure light wounds: 1d8 + 2 ⇒ (6) + 2 = 8 hp healed to Taryn.

Standard: casts cure light wounds; Move: moves adjacent to Taryn; Swift: none; Free: none.


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CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

With his new protective spell on, BigE feels a lot more confident and lunges at the enemies.

"Please choose your preferred form of autodestruction!"

Greatsword, Charge, Power Attack: 1d20 + 6 + 2 - 0 ⇒ (4) + 6 + 2 - 0 = 12
Damage: 2d6 + 4 + 3 ⇒ (6, 1) + 4 + 3 = 14


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

At the sound of the arrows whooshing by Viorr and the ensuing ruckus, Dev rushes forward, intent on taking out the foes before he gets shot at again. The mix-matched logic of making himself a target to stop the shooting not withstanding, he rounds the corner confidently, and chooses his target. The many-layered hodgepodge of psionic pathways in his mind have, at this point, recovered enough from his previous endeavors to again let Dev push his limit-- which of course, he does.

Expend Focus to fully mainfest/augment without paying points.
Chaotic Surge: 1d4 ⇒ 2 +1 ML; ML = 3
Ranged Touch, Lightning Energy Ray: 1d20 + 4 ⇒ (18) + 4 = 22+1 if wearing metal
Energy Ray: 3d6 ⇒ (6, 1, 4) = 11

Enervated on a 1: 1d2 ⇒ 1
Vent Agony: Target makes a DC 15 Will Save or be dazed until end of their next turn, lose 2 pp (or 6 hp if no pp available)


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

EE charges at the Grimlocks but the rubble strewn about hinders his charge and his greatsword swing misses wide.

Behind hi streaks an arc of lightning burning through one of the Grimlocks. One down!

The two remaining Grimlocks converge only only opponent near them, EE. Both wield battle axes of decent make clearly not crafted down here unless there is a forge you have not found yet.

tDB ONLY:
Grimlock Attack - 1d20 + 4 ⇒ (18) + 4 = 22 - Damage 1d8 + 3 ⇒ (6) + 3 = 9.
Grimlock Attack - 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 - Damage 1d8 + 3 ⇒ (5) + 3 = 8.

Only EE's shield staves off the first attack, the second bounces harmlessly off of EE's armored flank.

Carduus' channel gives vigor to Taryn and Jiri. Both rush out to join combat though Taryn is too far to reach the active Melee. Jiri surveys the combat but holds off throwing any bombs considering the proximity of EE to the foes.

Viorr GO!


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

The Valenar moves to split a Grimlock's attention, his blade decribing a glittering circle before striking.

Move into a flank with EE.

single attack with flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
1d8 + 3 ⇒ (7) + 3 = 10


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Viorr damn near brings down his foe but despite the grievous wound that opened its right hip, it still stands.

From the north hall two creatures each with four arms and no head and each wielding two light crossbows.

They fire at the four of you who can be seen, somehow independently targeting you all.

Knowledge Dungeoneering DC 18:
They are Dolgrims beings created by the Daelkyr from goblin stock.

tDB ONLY:
Light X-Bow vs. Dev - 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 - Damage 1d6 + 1 ⇒ (2) + 1 = 3.
Light X-Bow vs. Taryn - 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 - Damage 1d6 + 1 ⇒ (1) + 1 = 2.
Light X-Bow vs. Viorr - 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 - Damage 1d6 + 1 ⇒ (6) + 1 = 7.
Light X-Bow vs. EE - 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 - Damage 1d6 + 1 ⇒ (3) + 1 = 4.

Despite the surprise, they only manage to strike Viorr. Take 7 damage.

Round 2 - Dev & EE GO!
Foes Group 1
Carduus, Taryn, Carduus, Jirik
Foes Group 2


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Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

sorry for falling silent so long- I should be back to posting now (when its my turn)


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Despite his air of confidence, Dev knows after that last blast that he's all but out of energy. Holding the last of his power in reserve, and hoping to turn the tide, he hurls his spear toward the foe caught in EE & Viorr's flank. With any luck he can end the staggering foe, and free up their efforts for the new, healthier, arrivals...

Ranged attack, melee penalty: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
Piercing: 1d6 ⇒ 4

After launching the attack, he ducks back into the room, encouraging Jirri to attack the new foes!
"How bout a bomb up their, Mr Bomb?!"


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Dev's spear is wide of the mark, EE's lashes out once more, "Minor correction to targeting systems".

Greatsword, Power Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 + 4 + 3 ⇒ (3, 5) + 4 + 3 = 15

But the elusive Grimlock is able to evade the powerful strike.

The Grimlocks' attack back, one despite being very badly wounded by Viorr.

Note that Viorr no longer has flank as the one he attacked has engaged him directly.

tDB ONLY:
Grimlock Attack vs. EE - 1d20 + 4 ⇒ (13) + 4 = 17 - Damage 1d8 + 3 ⇒ (3) + 3 = 6.
Grimlock Attack vs. Viorr - 1d20 + 4 ⇒ (9) + 4 = 13 - Damage 1d8 + 3 ⇒ (8) + 3 = 11.
Reflex Saves vs. Splash Damage 1d20 + 4 ⇒ (3) + 4 = 7

Both battle axe wielding denizen dwellers miss their intended targets, perhaps all this light confuses their senses?

"the Bomb" lives up to his name and throws a bomb at the four armed ambushers. Throw Alkahest Bomb 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 - Damage 1d4 + 3 ⇒ (2) + 3 = 5 Minimum 4 splash.

Despite the fact that the creatures are able to roll backwards, each still receives some damage from the acidic mix!

Round 2 - Viorr, Taryn, Carduus - GO!
Foes Group 2.

---

No worries Taryn, RL happens.


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

WHy would Vior not flank the one between Viorr and EE?


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Shadow's Status
Viorr wrote:
WHy would Vior not flank the one between Viorr and EE?

I suppose you could but then the other would flank you and these Grimlock are wielding battle axes, of course, they did just miss so it is a tactically sound proposition to finish that one off I suppose! I am more of a defensive/conservative type when I PC, flank away!


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

GM tDB:
I guess I'm a little confused. When I look at the map, I see a grimlock between myself and EE, meaning he ( the grimlock) is flanked. There are not, currently, grimlocks standing on opposite sides of Viorr, so he is not currently flanked. Am I reading this wrong, somehow?


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Shadow's Status

Crap, sorry Viorr. You're correct. I am wrong and perhaps going blind...


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

No worries, GMtDB! Now on to your regularly scheduled stabby murder!

single attack with flank: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
1d8 + 3 ⇒ (7) + 3 = 10


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Viorr's blade cuts down one of the two remaining Grimlock foes!

Round 2 - Taryn, Carduus - GO!
Foes Group 2.


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Shadow's Status

BUMP - Taryn & Carduus


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Round 2

Taryn charges at one of the four armed creatures and brings it down with a single swing!

Earthbreaker Attack 1d20 + 7 ⇒ (15) + 7 = 22 - Damage 2d6 + 6 ⇒ (3, 5) + 6 = 14.

Carduus moves closer to the rest of the party but holds seeing that most of his allies are up and relatively healthy.

The second four armed creatures trains both of his weapons at Taryn, magically, both reload themselves and the creature fires!

tDB ONLY:
Light X-Bow vs. Taryn #1 - 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 - Damage 1d6 + 1 ⇒ (6) + 1 = 7.
#2 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 - Damage 1d6 + 1 ⇒ (4) + 1 = 5.

Despite the powerful weapon, the creatures bolts both miss the half-elven Bloodrager!

Round 3 - Dev & EE GO!
Foe Group 1
Carduus, Taryn, Carduus, Jirik
Foe Group 2

Just got back from vacation. Map updated, only two foes left.


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Dev touches a hand to his head, briefly meditating to regain focus.
full round action to regain focus


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CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

EE swings his sword, willing to end the menace before something else appears. Best take threats one at a time!

"Your daily dose of metal blade, thank you."

Greatsword, Power Attack, Furious Focus: 1d6 + 6 - 0 ⇒ (1) + 6 - 0 = 7
Damage: 2d6 + 4 + 3 ⇒ (4, 3) + 4 + 3 = 14


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

EE Re-Roll - 1d20 + 6 ⇒ (11) + 6 = 17

EE manages this time to strike his foe and guts the creature and it gasps falling to the ground dropping its battleaxe to the floor in a clang.

Taryn steps into the next four armed creature his face bordering on fury.
Earthbreaker Attack 1d20 + 7 ⇒ (20) + 7 = 27 - Damage 2d6 + 6 ⇒ (6, 4) + 6 = 16.

The Earthbreaker comes down in an overhead swing splattering the creature its bows falling at the feet of Taryn.

Jiri grunts, "Damn, don't damage those bows, I think they're the first special things we've found down here. They came from the south. I'd wager that's where we should go next".

Head to the Discussion thread.


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