
Dev Blake |
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Overjoyed at the convenience and speed with which the pleasantries, technicalities, and details have been sorted, Dev responds, "Yes yes, of course. Lovely deal, Dolom, and pleasure doing business with you. Shall we get to the fun then?"

Carduus the Bemourned |
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Carduus scowls at Dev's idea of 'fun', but nods nonetheless. "Agreed - the sooner we find out what's happened to folks down here, the better chance we have of gettin' to 'em before it's too late."

Electric Eye |
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EE sees that everyone seems to agree with the deal. Now what they need is more information - and getting to the place, of course.
"Terms agreed. Please type down relevant info about the place the group is heading on and then press 'Enter'."

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The COGS
Dolom chuckles at Electric's odd way of speaking, "My apologies Jirrik, I meant 10% for me and 90% for all of you. My mistake of course to present the terms in such an unclear manner". States the dwarf likely covering for one of his own.
"I'll do better than tell you, I'll show you where to go".
Taryn replies, "Lead on then Dolom, we are all anxious to get going I think". Certainly Taryn most of all...
---
Dolom leads you towards the dark and smoke filled tunnels of the COGS.
A dark and smoke-filled region of furnaces and foundries, the Cogs perch above a massive lake of lava that provides power for the city’s industry. Combined with extensive magical resources, workers in the Cogs process ores and the other raw materials needed to sustain Sharn’s industrial machine. The Cogs are also home to many businesses that the people on the surface don’t want to have to see, smell, or deal with—tanneries, slaughterhouses, and other unpleasant trades.
The Cogs are a honeycomb of passages, just wide enough for the carts and caravans that transport goods to and from the surface. The heat is palpable, and smoke and sulfur scent the air. The soot-covered ground and walls rumble with the noise of the Cogs’ industries. Widely spaced everburning torches provide the only light, separated by long and dangerous stretches of darkness. When members of the Sharn Watch move through the Cogs, they carry bright light with them—giving the unsavory elements plenty of opportunity to slink away into the shadows.
In some places, homes and shops are carved into the walls of the Cogs to form an actual city beneath the city, with the streets a little wider and the ceilings rising slightly higher. The heat in these areas is less intense, but the air is filled with the stench of smoke and garbage. These areas are home to goblinoids and a wide variety of more monstrous inhabitants.
Off one of the side tunnels down a long, spriraling ramp only occasionally lit by torches is a narrow tunnel. You can see by the damage to the makeshift stonework that someone recently smashed, that the entrance was likely difficult to see if you did not know where to look. Already you have traveled thirty minutes into the belly of the COGS and the heat and soot have made you all hot and tired, well, not the Warforged.
That entrance leads to a narrow claustrophobic tunnel that the Warforged barely scrape by in. After another fifteen minutes in pitch black but for the light sources you have with you, the tunnel leads to a carved out space 30' long and 10' wide that ends in what is clearly anewly constructed door.
Dolom whispers, "Here we are, wherever here is..."
See Map now posted above.

Carduus the Bemourned |
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Carduus mumbles an incantation, summoning light from his buckler; now that he can see everyone in the ranks ahead of him, he awaits the forward march.
"If nobody's got their own preparations to make, let's get a move on - unless anyone's a decent scout?"

Kaine Skyreach |
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Kaine reminded himself that the heat and the confined spaces and the general grunge are a necessary part of his city. Although he knew the analogy to a body's lower digestive tract was inappropriate, and quite offensive to those who lived down here, it still helped him in understanding all of this is an essential part of the soaring, beautiful towers he loved up above.
Carduus mumbles an incantation, summoning light from his buckler; now that he can see everyone in the ranks ahead of him, he awaits the forward march.
"If nobody's got their own preparations to make, let's get a move on - unless anyone's a decent scout?"
"Um... if I may, my parents trained me to be a pretty decent scout. I don't mind checking out that door and scouting ahead."
Happy to be of service to the rest of the group already, Kaine moved ahead, eager to prove his worth. Although he greatly preferred his bow, he knew he'd likely need his hands at first, so he pulled out his dagger and examined the door - listening for anything beyond it as well as looking for any alarms or traps.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Unless he finds something amiss, he will carefully open the door and proceed forward as quietly as possible.
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27

Electric Eye |
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"Actual opposition to the scouting plan: zero. Please procceed."
EE looks carefully everywhere as he walks, knowing all sorts of criminals and evildoers might sneak in the shadows in a place like this.

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The COGS
Kaine approaches the door and neither sees nor hears anything amiss. The door is locked by Jirrik opens it with ease allowing the Shifter to step inside the room.
Ornamentation is carved into the stone walls of this rather large room.
The floor is littered with dust and rubble, but there might once have been tracings carved there as well. The room is lit by several torches.
There are no obvious doors within this room, it appears that at one time a passageway led east but it is so choked with rubble it is nigh impenetrable.
In the southeast corner of the room stands a statue of a human male though who it is supposed to depict you are unsure.
Do you search the room further or alert the others to enter?
Stealth 1d20 + 11 ⇒ (9) + 11 = 20

Kaine Skyreach |
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Kaine waves the others into the room and then starts to search it.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
He isn't trained in Knowledge(engineering) so that check is beyond him. He likes pretty towers, but has no idea how any of this is made.
;)

Carduus the Bemourned |
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Seeing Kaine's signal to advance, Carduus moves in past the others and turns the light of his shield downwards to inspect the floor. Shouldn't be too hard to figure if anyone's been through with all this dust about...
Survival / Find Tracks: 1d20 + 8 ⇒ (11) + 8 = 19

Electric Eye |
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"Confirmation received, checked, advance approved. Procceeding."
EE enters the new room and observes carefully all the details his neural connections afford.
Perception 1d20 + 5 ⇒ (4) + 5 = 9+1 to detect traps
Engineering 1d20 + 8 ⇒ (11) + 8 = 19

Dev Blake |
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Dev makes his way into the room with the others, and spends a moment watching Electric Eye as he looks around the room. Satisfied that someone else is taking care of the finer detail work, he makes his way over to the statue and inspects the workmanship.

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site
Electric Eye observes the area with a critical eye discussing the symbols with Jiri, still they cannot quite place the architectures' origins.
Dev and Viorr stand near the door observing the room to ensure there are no surprises.
Kaine heads east and finds the tunnel truly impassable, it would take a substantial amount of work to clear this rubble.
Dolom speaks, "Well, good luck, I am heading back up".

Electric Eye |
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EE is quite intrigued by the strange architecture, and decides to keep trying later on. He produces a piece of paper and some charcoal, and draws a sketch of the features to be studied afterwards. "Copying data into paper device, please wait."
When he's finished, he puts the sketches into his backpack and turns to the others. "Would you like to input any data about your search? Y/N."

Carduus the Bemourned |
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"I've got tracks here, a single set - someone trying to be light of foot. Seem pretty recent. They head this way-" Carduus walks west, bent close to the ground, "But don't seem to return." He glances upwards suspiciously, then across the length of the western wall.
"Assuming some sorta monster didn't snatch 'em up from the ceiling, I'd guess there's a hidden passage or tunnel here. Or else they were magicked away." He looks over to Kaine. "You any good at finding such things, scout?"

Kaine Skyreach |
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"I can certainly try!" Kaine moves over to Carduus, doing his best to avoid walking generally where the tracks likely are. Then he examines the wall and ceiling carefully, looking for secret doors or ways to climb or any unusual construction that might stand out.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Carduus the Bemourned |
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Carduus shrugs and moves aside for Beylinda to join Kaine in the search effort.

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site
As Beylinda asks the group to pause a dagger lands right in front of where Kaine was about to step. The western "wall" fades and in its place more rubble on the other side of which entrenched in cover are goblins!
Dev 1d20 + 3 ⇒ (4) + 3 = 7
Carduus 1d20 ⇒ 18
Beylinda 1d20 + 4 ⇒ (4) + 4 = 8
Electric Eye 1d20 + 1 ⇒ (2) + 1 = 3
Kaine 1d20 + 4 ⇒ (2) + 4 = 6
Jirrik 1d20 + 3 ⇒ (16) + 3 = 19
Goblins 1d20 + 5 ⇒ (14) + 5 = 19
Initiative - Round 1
Jirrik - GO!
Goblins (4)
Kaine, Beylinda, Dev, Carduus, Electric Eye, Viorr, DMPC Taryn

Carduus the Bemourned |
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Round 1 / After Goblins
Carduus lets out a rattling breath of frustration, though whether it started as a sigh or a growl is hard to tell with the phlegmy medic. Raising his glowing shield, he barks out to the goblins in their own language.
Standard: total defense; Move: none; Swift: none; Free: speaking.

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site
Round 1
Jiri steps behind Electric Eye drawing his crossbow!
As the Goblins begin to attack in earnest the one in the rear who is clearly no warrior calls back to Carduus,
which appears to keep the other three at bay, at least for the moment.
If anyone attacks before Carduus replies it's probably likely to result in a battle from which there is no turning back.

Dev Blake |
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"Well what'dywe have here? Rags, you speak Goblin? Is that Goblin, cuz those are definitely Goblins. What a great twist! Dev exclaims, joyfully.
"Ya know, I could Rags, I could tell.
A big softie, you are," he continued, jibbing Carduss, with a genuine grin.

Electric Eye |
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Given how events have turned out, Electric Eye stops unsheathing his big sword, looking carefully at everyone.
"Hesitation detected. Goblin life forms trying to communicate. Communication not successful. Please input data in another language."

Viorr |
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"Relax, Eye...at least a couple of us speak Goblin," Viorr mutters to the warforged as he steps a little further into the room. He holds his blade in one hand and spreads his arms wide, as non-threateningly as possible.
untrained diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2
sigh

Carduus the Bemourned |
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The medic scowls at the metal man before calling back to the rear goblin.
Diplomacy: 1d20 ⇒ 16...?
Ninja'd!

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site
The Goblin scowls as he replies,

Dev Blake |
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"Is a scowling goblin worse than a happy one...?" Dev wonders casually --and quietly-- from the back, unsure of the answer but not overly optimistic.

Carduus the Bemourned |
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Carduus nods at the dwarf's question. That's good thinkin'. Might be they spill the whole story tryin' to impress us - if nobody gives 'em reason to stick us first.

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site
The Goblin straightens up,
Intimidation 1d20 + 5 ⇒ (11) + 5 = 16.
If you can understand Goblin, and your 10+HD+Wis mod is less than 16, you gain the shaken condition. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

Carduus the Bemourned |
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If you can understand Goblin, and your 10+HD+Wis mod is less than 16, you gain the shaken condition. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Does Carduus's Disillusioned trait count towards this?

GM the Dragon Below |
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GM the Dragon Below wrote:If you can understand Goblin, and your 10+HD+Wis mod is less than 16, you gain the shaken condition. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.Does Carduus's Disillusioned trait count towards this?
Yes the bonus should be included.

Electric Eye |
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"Unknown input..."
EE grabs his big sword tighter, just in case his feeling about the Goblin's tone comes true.

Carduus the Bemourned |
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Seeing his companions' reactions to the goblin's bluster, Carduus decides to take action. I can't let four goblins stop over a half dozen of us! The medic calls upon his curse, grumbling out an incantation to focus its power. "If you're to strike me, best think twice, lest ye catch my curse - and my lice!"
Thus protected, he quickly advances on the goblins and barks out a challenge.
Standard: casting sanctuary Will DC15; Move: advancing to goblins, per map; Swift: none; Free: speaking.
10 + HD + Wis modifier + Disillusioned trait = 10 + 2 + 2 + 2 = 16 / not shaken.

GM the Dragon Below |
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Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site
The Goblins scream in response and fire, or at least, they try to...
Goblin #2 Will Save 1d20 - 1 ⇒ (12) - 1 = 11
Rogue Goblin 1d20 - 1 ⇒ (19) - 1 = 18
Sorcerer Goblin 1d20 + 1 ⇒ (7) + 1 = 8
Rogue Goblin - Shortbow Attack 1d20 + 5 ⇒ (6) + 5 = 11 - Damage 1d6 ⇒ 3
Two of the Goblins find themselves unable to draw their bow strings backwards, the mouthpiece attempts to cast what looks to be a spell but is flustered but there's always one who is an outlier. The Goblin wearing the finest leather armor fires! The arrow misses Carduus but not by much.
Taryn calls out, "Those bastards, get 'em"
Round 1 -
Kaine, Beylinda, Dev, Carduus, Electric Eye, Viorr, DMPC Taryn - GO!
Round 2
Jirrik - GO!
Goblins (4)
Kaine, Beylinda, Dev, Carduus, Electric Eye, Viorr, DMPC Taryn
Remember, a shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

Viorr |

Never one to have the option of violence far from his mind, even when frightened, Viorr leaps into action at the call to arms. Rushign up to cover Carduus's flank, he stabs at the nearest goblin.
single attack, shaken: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7