Eberron - Echoes of the Past (Inactive)

Game Master Dennis Harry

The Rose Quarry - Table I

Perception Table I:

Xetovia [dice]1d20+6[/dice]
Erix [dice]1d20+5[/dice]
Gauntlet [dice]1d20+2[/dice]
Ama [dice] 1d20+1[/dice]
Pink – Eye [dice] 1d20+9[/dice]
Caelan [dice] 1d20+5[/dice]
Meridian [dice] 1d20+6[/dice]

Initiative Table I:

Xetovia [dice]1d20+2[/dice]
Erix [dice]1d20+4[/dice]
Gauntlet [dice]1d20+2[/dice]
Ama [dice] 1d20+2[/dice]
Pink – Eye [dice] 1d20[/dice]
Caelan [dice] 1d20+2[/dice]
Meridian [dice] 1d20+8[/dice]

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

"Entering Combat Mode."

Electric Eye notices his companions initiating hostilities, and moves forward to try to make the hostilities as short aspossible.

Move 20 ft forward to the square just up Carduus and attack the goblins in reach.

Greatsword, Power Attack, Furious Focus 1d20 + 6 - 0 ⇒ (7) + 6 - 0 = 13
Damage 2d6 + 4 + 3 ⇒ (3, 5) + 4 + 3 = 15


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Male Shifter Ranger 2 | HP 16/16 | AC 18, FF 14, Touch 14 | F +3, R +7, W +1 | Init +4, Perc +6, LowLight

As much as Kaine loves this city, he has never been comfortably in these tunnels. Now he had no idea how many goblins were ahead, and he found his hands shaking slightly. Taking a deep breath, he raised his bow and paused, trying to calm his nerves enough to get a clear shot.

Move action for Bullseye Shot (+4), then Bow attack (+7) with Point Blank Shot (+1) and Shaken condition (-2) preferably against goblin in fine leather.
I think I added that up right.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

Round 1

Carduus raises his shield and focuses on defending himself against the goblin that resisted the effect of his spell. There's always gotta be one, doesn't there?

Standard: total defense; Move: none; Swift: none; Free: none.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Round 1 -
Kaine, Beylinda, Dev, Carduus, Electric Eye, Viorr, DMPC Taryn

Viorr charges forward and misses the Goblin keeping Carduus at least with an ally at his side.

Carduus goes on full defense against the enemy Goblins.

Electric Eye moves to take Carduus' other flank but his attack unfortunately misses the slippery Goblins.

Kaine's shot hits the Goblin who is able to attack Carduus, despite scoring a hit with an arrow, the Goblin does not fall.

tDB ONLY:
Dev Ray Attack - 1d20 + 4 ⇒ (6) + 4 = 10 - Fire Damage 1d6 + 1 ⇒ (4) + 1 = 5.
Taryn Earthbreaker Attack 1d20 + 6 ⇒ (15) + 6 = 21 - Damage 2d6 + 6 ⇒ (5, 6) + 6 = 17.
Beylinda Crossbow - 1d20 + 6 ⇒ (13) + 6 = 19 - Damage 1d8 ⇒ 5

Goblin -
Warrior #2 - 6/6 - Round 2 - Short Sword Attack on Electric Eye 1d20 + 2 ⇒ (3) + 2 = 5 - Damage Dogslicers 1d6 ⇒ 6
Rogue - 4/17 - Round 2 - Shortbow Attack at Kaine 1d20 + 5 ⇒ (8) + 5 = 13 - Damage 1d6 ⇒ 6
Sorcerer - 14/16 - Round 2 - Magic Missile 2d4 + 2 ⇒ (3, 2) + 2 = 7

Dev fires a ray of fiery energy at the same Goblin that Kaine struck but it misses high.

Taryn meanwhile streaks towards the Fighter that Viorr attacks and literally smashes the Goblin to pulp against the wall.

Beylinda fires her crossbow at the Goblin wearing the leather armor and still the Goblin does not fall but it is grievously injured.

Round 2

Jiri fires his bow at the mouthpiece and his blow lands in the creatures shoulder.

The Goblins strike back.

The spell wielder steps backwards and fires a force missile at Taryn. Taryn takes 7 damage.

The warrior attacks Electric Eye and the dogslicer bounces off of the Warforged's metallic hide.

The Rogue fires back at Kaine but the shot hits the ceiling and falls to the floor useless.

Round 2
Kaine, Beylinda, Dev, Carduus, Electric Eye, Viorr, DMPC Taryn


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

With a quick nod of acknowledgment to Taryn, Viorr loops around behind Carduus and Electric Eye to attack the next goblin.

1d20 + 5 ⇒ (5) + 5 = 10

sigh


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

The exchange of blows ends up in a double failure, something EE is not willing to let go. "End your utility cycle!"

Greatsword Attack, Power Attack, Furious Focus 1d20 + 6 ⇒ (14) + 6 = 20
Damage 2d6 + 4 + 3 ⇒ (5, 4) + 4 + 3 = 16


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Male Shifter Ranger 2 | HP 16/16 | AC 18, FF 14, Touch 14 | F +3, R +7, W +1 | Init +4, Perc +6, LowLight

Kaine flinches as the arrow zips over his head, striking the ceiling. Taking another deep breath, and spurred on by his hit and the goblin's miss, Kaine stands his ground. Even with his hands trembling slightly, he takes him time to focus his aim.

Same again with move action for Bullseye Shot

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Viorr's strike at the Goblin warrior causes him to sidestep away and into the massive greatsword of electric eye who cuts the Goblin in twain spraying blood across the floor.

Perception DC 15:
Instead of pooling, the blood seems to seep down beneath the fighting surface!

Kaine's exchange with the Goblin shooter shows him to be the superior shot as his arrow tears into the throat of the for bringing it down!

Round 2 - Beylinda, Dev, Carduus, DMPC Taryn - GO!


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Male Shifter Ranger 2 | HP 16/16 | AC 18, FF 14, Touch 14 | F +3, R +7, W +1 | Init +4, Perc +6, LowLight

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


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Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Perception DC 15: 1d20 + 5 ⇒ (9) + 5 = 14
With heed to little else but the battle itself, Dev opens the entirety of his mind to the goblins, allowing it to fill pure terror. As he starts to close off the connection, Dev notices an unhealthy amount of psychic backlash building up in his own mind and opts to push that towards the goblin as well.

Chaotic Surge: 1d4 ⇒ 1 Expending Focus to pay for Wild Surge and manifesting 'Unearthly Terror' at ML 1. DC 15 Will save or be Shaken for 1 round.
Roll a 1 or 2 and suffer Psychic Enervation (50% chance): 1d4 ⇒ 2 Enervated

Using 'Vent Agony' since I'm suffering Enervation. DC 15 Will Save or the Goblin suffers the effects of my enervation along with me. In this case, that's being dazed until its next turn. (Effects are based on the Chaotic Surge roll.) I, fortunately, am immune to effects of my enervation excepting HP & PP loss, thanks to 'Mental Equilibrium'.


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

Round 2 (Delay)

Carduus turns to face the remaining goblin but stops focusing on his own defense in order to pay more attention to his comrades. I hope the little bastard don't decide to give killing me another try.

Carduus will delay, as currently no one besides those goblins seems in dire need of medical attention.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

tDB ONLY:
Will Save 1d20 + 5 ⇒ (16) + 5 = 21

Dev's powers are ineffective against the remaining Goblin who resists the psychic powers of the Psion. Dev though takes feedback damage from his own abilities.

Taryn simply rolls over at the Adept with his Greatsword, "Your turn!"

Taryn Attack 1d20 + 6 ⇒ (14) + 6 = 20 - Damage 2d6 + 6 ⇒ (3, 6) + 6 = 15.

Once more, the Bloodrager rolls over a foe who falls to his blade!

Combat Over!

Those who have not made Perception checks may do so now.


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

perception: 1d20 + 1 ⇒ (2) + 1 = 3


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

The Elfhammer knocks down goblins well enough - now if he'd only look to avoiding scrapes in the process... Carduus begins to look suspiciously at the floor. "Look to yer feet! The floor's drainin' away all the blood - or drinkin' it... I've got a bad feeling about this.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


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Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Didn't matter in this case, what with it dying anyway, but the goblin needed a second will save from my effect: one for the power and one for the enervation.
I'll try to summarize it better next time. The mechanics are a little new to me, too, and very chance based.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Electric Eye notes the same thing that Carduus does, Beylinda steps over and pulls some filthy carpeting up from the ground. A grate sits underneath with a handle to lift it up.

Beylinda turns to the group, "It seems this dig does not end where the Goblins wished for interlopers to believe it did. It seems that there is more to this pace than meets the eye.

Is everyone alright to continue?"

Taryn shivers in anticipation, "I'm just getting started".

The Goblins have very little in the way of treasure, the Adept, or whatever he was, had some spell components and 37 silver. The two warriors had dogslicers and poorly made short bows with 11 arrows between them total and 77 copper. The rogue though had a masterwork shortbow and 10 well made arrows in addition to a finely crafted short sword though it was not mastwrwork. That goblin had 20 silver and 35 gold in its belt pouch. The Goblins also had food that most other races would find inedible along with cooking utensils. This appeared to be a place where they set up to observe people through the illusionary wall that they set up.

Unusual behavior for Goblins to be sure.


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

"LEt's see what mysteries the floor can reveal, then.."


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Viorr is able to lift the grate with only a slight struggle. A rusty set of metal rungs heads down into pitch black darkness.

Darkvision:
Reveals that the "ground" at the bottom is about 30' down.


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M Dwarf Alchemist (Crypt Breaker/Trap Breaker) 2

"It goes down about thirty feet. Who's going first?"


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Posting this to all my game:

My Internet Account / computer has been hacked (randsomeware) about two weeks ago. i had to change phone number / IP /reinstall computed etc..

Just got back online. give me two /3 days to get everyone up and running and backlog of game thread


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Electric takes a step forward. "Agreed terms: walk first. Requirements: provide a source of light."

He stands before the opening, waiting for someone who can shed light to the situation... literally.


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Viorr fumbles with a lighting a torch for half a minute, then offers to descend first.


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Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

Taryn fidgets with his large hammer as Viorr fumbles with the torch. While he waits, he rubs and stretches his left shoulder in the hopes that it might banish some of the soreness caused by the adept's spell.

Is he seriously having that much trouble or does he merely intend to go first but doesn't want to say so... Carduus has already shown that he can conjure magical light...

When Viorr 'gives up' and offers to go first he nods in agreement. "I'll be right behind you," he offers falling in line, "El, why don't you cover the rear instead? You swing that sword fairly well, you can make sure we don't get overrun from behind."

I need to update my banner still. Sorry. I know this was months ago now but did we have a chance to spend our money from the last job or am I still wearing my original gear?
edit: I saw a post from tDB that we would have time to buy stuff before the next adventure, so I'm updating my profile with the new gear I mentioned when we got paid. If that's not the case please let me know and I'll switch back.


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

After being offered to go at the rear, Electric gestures in a manner one would say looks like a shrug. "Terms of the agreement changed. Input new terms: guard the rear." He stands on his sword, waiting, while the rest descend to the night-black pitch.


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Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Dev takes some time after the fight and is uncharacteristically silent as he refocused himself, and prepared his Inerson Arbor. Then, once the lighting situation is sorted, Dev squirms his way to the hole, begging for a peek into the pit. He starts rattling off a list of things it could lead to under his breath, clearly excited for the unknown.

"I don't mind following these two then, not one bit I don't," he says.
"Tick tock, gents. Nothing exciting up here-- anymore, anyway.


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

To be clear, I meant to indicate that he does, indeed light a torch and THEN offer to lead.

Viorr slings his blade into its large back-mounted holster and descends. If he reaches the bottom without incident, he peers around, torch aloft in one hand, pulling his light mace with the other.


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Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

Taryn looks at the loquacious human with a raised eyebrow and then at all the new additions to the venture, almost as if noticing them for the first time.

I need to be more attentive to what's going on. The hope of finally learning something about Haldoth's disappearance lifts my spirits, but it's also consumed my thoughts... how long have we been at this? half an hour, perhaps a full hour, and I don't know any of these people's names... at least I know the metal one's decent with his sword, and the sneaky one's fair with a bow... we can't let this turn into a mess like that massive group did, though... I better speak up and show some leadership before it's too late...

"Alright," he says, nodding, "If we're going to be successful working as a group we need to organize a bit. Viorr will take point, clearly (since he's beginning to climb down as I speak) and I'll go next, in case he gets into trouble. You can go next, sure, uhhh Deb was it? And then Carduus in the center so he can spread around healing more easily."

Looking at the dwarf he pauses for a moment. "I'm sorry, dwarf," he offers, "I don't recall your name at all... and, I'm not sure what you can do... but I know this guy--Kaine, right?--is a decent shot, so why don't you follow Carduus and, Kaine, when you're not sneaking you can follow the dwarf. El, keep guarding the rear and I'll input some new directions when necessary."

Heading down the hole after Viorr, he adds, "Let's be off then. Carefully."


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Male Shifter Ranger 2 | HP 16/16 | AC 18, FF 14, Touch 14 | F +3, R +7, W +1 | Init +4, Perc +6, LowLight

Kaine nods in agreement with Taryn. He wasn't used to working in a group, but it was nice, and he appreciated it. Having a leader to follow worked well for him.

"I'll be ready with my bow - and also, my bloodline makes me an excellent climber if the need arises. Lead on."

Kaine waits his turn and then follows the others down.


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

"Whatever you say, Elf-hammer," Carduus grumbles, finding Beylinda's eye and gesturing for her to move in front of him with a shrug. Fella seems to have finally gotten out of his own head. Let's hope he stays sharp if we find his brother in a less than ideal condition. The bandaged man waits his turn, refreshing the magical illumination on his shield before heading down the hole.


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M Dwarf Alchemist (Crypt Breaker/Trap Breaker) 2

"I don't know what you can do either, half-elf, except talk." But he falls in line behind Carduus.


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Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

"It's Taryn," the muscly half-elf replies, pausing his descent to offer his hand to the dwarf, "and, in terms of abilities that are relevant to our current situation, I mostly crush things with my hammer. My dragonmark lets me influence the weather a little bit too, which has come in handy on more than one occasion."

Is Beylinda with us? Or was that a typo from Carduus? I thought she was at table 1 and posted in our gameplay because she forgot she was supposed to use recruitment for that?


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M Dwarf Alchemist (Crypt Breaker/Trap Breaker) 2

Jerrik doesn't take the proffered hand. "Jirrik Jaederl, tomb-robber."


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Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

"And just like that, friendships are forged! Dev says with a wicked smile, either genuinely unaware of the tension or choosing to tactically ignore it all, including his misspoken name.

Stepping into the line, he prepares to enter the hole, utilizing every ounce of patience he has to keep from cutting in line.

Down we go, into the depths! This ought to be fun!


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

She's still with our table.


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

When everyone else is ready and going sown, Electric sheathes his greatsword and proceeds to join the rest.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Marching Order: (1) Viorr, (2) Taryn, (3) Dev (4) Beylinda, (5) Carduus, (6) Kaine (7) Jirrik (8) Double E.

As Viorr reaches the bottom with his light source he discovers that the way is cleared by someone with at least rudimentary knowledge of mining and excavating. The walls are carved smooth as are the floors though some debris from the job does remain behind to get underfoot. Every 10' the ceiling are reinforced by sturdy wooden planks of darkwood with criss cross formations above to further strengthen any problem areas in the ceiling.

The path carved through is not a straight one and it meanders a bit from left to right before it finally straightens out proceeding due south. The tunnel there comes to a stop and turns sharply to the east. At the edge of the light are yet another set up rungs that lead up.

No light or sound (that you can see or hear anyway) come from the rungs beckoning you up...

The map is updated. I stopped the group within sight of the ladder from a narrative sense but not from a map location sense.


LN Human (Thrane) Female Vampire Hunter 2 ¦ HP: 15/20 ¦ 20' MV ¦ AC 16/TAC 12/FFAC 14 ¦ F+3 R+5 W+5 ¦ +2 Init ¦ +6 Perc ¦ Vamp.Might:2 min. (16 Str), SoF potion:1 min.
Beylinda Chumana wrote:

Posting this to all my game:

My Internet Account / computer has been hacked (randsomeware) about two weeks ago. i had to change phone number / IP /reinstall computed etc..

Just got back online. give me two /3 days to get everyone up and running and backlog of game thread

Apologies in advance about this OOC post. Welcome back, Beylinda (and Tayrn). Definitely found Malware Bytes and UBlock Origin to be useful against that sort of ransomware stuff (along with updating those Adobe Flash and Java when applicable). :)


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Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

"What's the matter, Viorr?" Taryn asks as the pace slows, "does something seem off to you?" As he speaks he looks around and listens carefully for any signs of traps or ambushes...

perception: 1d20 + 7 ⇒ (18) + 7 = 25


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

"Off? I don't know enough to know what's on...but there is some open space, and another ladder going up, ahead."

He strains his senses to anticipate any danger.

perception: 1d20 + 1 ⇒ (1) + 1 = 2


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Marching Order: (1) Viorr, (2) Taryn, (3) Dev (4) Beylinda, (5) Carduus, (6) Kaine (7) Jirrik (8) Double E.

Though Viorr does not hear or see anything, he stops out of a general sense of caution. As the group inches closer to the ladder, Taryn can hear snippets of a conversation above.

Goblin:
"... duty."

"Has too else bright eyes make you dim Klark!"

The original speaker huffs. You also hear footsteps approaching the ladder. The top of the ladder shows no light emanating from it so there must be a cover of some kind on the floor over this ladder.


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Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

Taryn signals everyone to keep quiet. "There are voices coming from above the ladder," he whispers, "It sounds like maybe goblinish, but I don't speak it... anyone care to translate?"


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

If Viorr can hear it, he will translate.


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Electric doesn't understand a word, but he's taking mental notes...

"Saving data for future linguistic enhancements. This task could take some minutes..."


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Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

Carduus gives a sigh before beginning to make his way to the front of the line. Once there he covers the glow of his shield with his cloak and waves irritably at Viorr's torch. Then, cocking his head, he strains to hear anything.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Wis check: 1d20 + 2 ⇒ (17) + 2 = 19


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Viorr shrugs, rolls the torchonthefloorto extinguish it, tucks his mace back into his belt, and draws his two blader again.


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Male Shifter Ranger 2 | HP 16/16 | AC 18, FF 14, Touch 14 | F +3, R +7, W +1 | Init +4, Perc +6, LowLight

Is the ladder along a wall I can climb up? If so...

Kaine says quietly to the others, "Want me to climb up next to someone, so whoever goes up first has back up not on the ladder?"

If not...

Kaine readies his bow and offers to cover whoever climbs up.


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Shadow's Status

Sharn - City of Towers - 998 YK - Fifteenth Day of Dravago - The Dig Site

Marching Order: (1) Viorr & Carduus, (2) Taryn, (3) Dev (4) Beylinda, (5) (empty), (6) Kaine (7) Jirrik (8) Double E.

Both Viorr and Carduus can hear what is being discussed. Both pause and remain silent. Neither respond positively to Kaine's suggestion so he remains in place.

After a few moments, you can all hear the sound of a grate being lifted, still no light emanates from above. You light from below though, has also been dimmed.

tDB:
DC 13
Viorr 1d20 + 1 ⇒ (19) + 1 = 20
Dev 1d20 + 5 ⇒ (20) + 5 = 25
Carduus 1d20 + 2 ⇒ (10) + 2 = 12
Beylinda 1d20 - 1 ⇒ (5) - 1 = 4
Electric Eye 1d20 + 5 ⇒ (16) + 5 = 21
Kaine 1d20 + 6 ⇒ (7) + 6 = 13
Jirrik 1d20 + 7 ⇒ (13) + 7 = 20

Everyone BUT Beylinda can hear the sounds of figures climbing down the rungs.

The group is still 20' back from the wall with the rungs.

Darkvision:
You can see two Goblins beginning to descend the ladder. The one at the top closes the grate behind them.


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Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

"Here they coommmeeee..." Dev hums quietly in a singsong voice.


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CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Double E has been practically blind for some minutes, and now he's totally mute. He doesn't know what's happening, but the voice of Dev returns him a bit to reality. He grabs his sword with both hands and braces himself.

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