Alain

Ed Earl's page

42 posts. Alias of Grumdar.


Full Name

Ed Earl

Race

Human (Ulfen)

Classes/Levels

Cavalier 7

Gender

HP 59/63 | AC 21/11/20 | CMD 23 (25 vs Bull Rush) | Init +4 | F +7/R +3/W +3 (+4 vs fear) | Perc +0 |

Alignment

CN

Deity

Gorum

Languages

Abyssal, Aklo, Common, Dark Folk, Giant, Gnoll, Goblin, Infernal, Skald, Vegepygmy

Strength 20
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Ed Earl

Ed Earl
Male human (Ulfen) cavalier (standard bearer) 7 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 39)
CN Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 63 (7d10+17)
Fort +7, Ref +3, Will +3; (+4 morale vs fear)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 greatsword +16/+11 (2d6+8/19-20 x2)
Melee (Power Attack) +1 greatsword +14/+9 (2d6+14/19-20 x2)
Melee (Power Attack, Charge, Vital Strike) +1 greatsword +16 (4d6+14/19-20 x2) (+7 dmg if challenge is active)
Range alkali flask +8 (1d6 acid/20 [10'] or sling +8 (1d4/x2)
Special Attacks banner +3, cavalier's charge, challenge 3/day (+7 damage), tactician 4/day (Intercept Charge or Escape Route, 6 rds)
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Statistics
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Str 20, Dex 12, Con 14, Int 12, Wis 12, Cha 7
Base Atk +7; CMB +12 (+14 bull rush); CMD 23 (25 vs. bull rush)
Feats Cornugon Smash, Divine Fighting Technique (gorum's Swordsmanship), Escape Route[UC], Improved Bull Rush, Intercept Charge[ACG], Power Attack, Vital Strike
Traits bruising intellect, reactionary
Skills Intimidate +11 (+14 when at or above maximum hp), Linguistics +8, Sense Motive +11, Stealth +3, Survival +11, Use Magic Device +5 (+7 w/ Wand of Prot. from Evil)
Languages Abyssal, Aklo, Common, Dark Folk, Giant, Gnoll, Goblin, Infernal, Skald, Vegepygmy
SQ expert trainer +3, foolhardy rush, glorious challenge, mount, order of the flame
Combat Gear alkali flask (5), oil of bless weapon (6), resplendent uniform coat[UE], wand of protection from evil (48 charges); Other Gear +1 full plate, +1 greatsword, cracked dusty rose prism ioun stone, ioun torch ioun stone[APG], shawl of life-keeping[ARG], backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, sashimono pole, back banner (worth 2 gp, 1 lb), simple banner[UE], sling, sling bullets (49), soap, torch (10), trail rations (5), waterskin, 4.5 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner +4/+3 (Ex) Allies who can see your banner gain +4 save vs. fear & +3 to hit while charging. (morale bonus)
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Cracked Dusty Rose Prism Ioun Stone Grants a +1 competence bonus to initative.
Divine Fighting Technique (Gorum's Swordsmanship) You may apply Vital Strike to your greatsword attack at end of a charge, or 1 additional damage if you lack Vital Strike. You may apply vital strike to your first AoO with a greatsword, if you used vital strike on your turn.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Expert Trainer +3 (Ex) +3 to train mounts, reduced training time option.
Flame's Challenge +7 (3/day) (Ex) +7 to damage target, -2 AC vs. others when used, can issue glorious challenge.
Foolhardy Rush (Ex) When roll init of 11+ (on die), as an imm action move speed but subtract from next rd's move.
Glorious Challenge If drop challenged foe, free challenge vs. new foe in 15 ft with stacking -2 AC & +2 dam.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Intercept Charge When opp charges ally with feat, mv up to speed to get in way of charge.
Mount (Ex) Gain the services of a special animal companion.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sashimono Pole Sashimono poles are attached to the backs of the chest armor by special fittings that then allow a small banner to be attached.
Tactician (Intercept Charge or Escape Route, 6 rds, 4/day) (Ex) Grant the use of your teamwork feats to all allies in 60 ft.
Vital Strike Standard action: x2 weapon damage dice.

Daily Resources:

Challenge: 1/3 day
Tactician: 2/4 day

Item Purchases:

Alkali Flasks - 75gp (15gp ea)
Oils of Bless Weapon - 300gp (50gp ea)
Potion of Lesser Restoration - 300gp
Resplendent Uniform Coat - 7000gp
Wand of Protection from Evil - 750gp
Cracked Dusty Rose Prism Ioun Stone - 500gp
Ioun Torch - 75gp
Shawl of Life Keeping - 1000gp
+1 Fullplate - 2650gp
+1 Greatsword - 2320gp
Simple Banner - 1gp
Barbarian kit - 9gp
Sashimono Pole - 2gp
Sling Bullets (50) - 5sp (10/1sp)