Hérwë Felthanilal "Fel" |
Fel continues to chant encouragingly
Dungeon Master S |
You know you can take a full round of actions while maintaining.... right?
Orryn Quattlebaum |
Handle Animal (>1=success): 1d20 + 9 ⇒ (1) + 9 = 10
DC 20 Fly check to hover: 1d20 + 12 ⇒ (10) + 12 = 22
EDIT: my mistake, she will not hover; that was what Orryn's Handle Animal check was for. My bad.
SILENCE! I am counting! +4 to hit + flank + Fel's chant = prone
attack!: 1d20 + 4 + 2 + 1 + 4 ⇒ (5) + 4 + 2 + 1 + 4 = 16
20% miss chance (high=good): 1d100 ⇒ 65
damage!: 1d6 + 2 ⇒ (1) + 2 = 3
Orryn enjoys flanking with hack very much. But evidently not enough.
Harnac Lucridious |
Orryn enjoys flanking with hack very much. But evidently not enough.
You and me both, brutha! You saw my last rolls, right?? I'm reminded of a song from one of my favorite (now non-existant) bands "The Uninvited" entitled "it's all good"--
Lady Luck, she's a psychopathic mother, and lately she ain't pickin up the phoooooooone..."Sumac |
Round 3 Grip and Sumac
The injured wolf mauls the downed guy.
1d20 + 4 + 1 + 4 ⇒ (10) + 4 + 1 + 4 = 19
bite 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Sumac moves forward to cast a spell of healing on his animal companion.
CLWs 1d8 + 2 ⇒ (2) + 2 = 4
Dungeon Master S |
Round 3 Continued:
Azdak: Current
Fel: Will continue Bardic Performance (full round of actions remaining)
Harnac: Missed
Obyrn: 4 Rounds to go.
Orryn: Nice aerial moves, but can't hit the wily baddie
Sumac: Sumac heals Gripper
Gripper: Makes a massive hit. It's obvious that the enemy can't take another one of those.
Enemy:
Waiting on Azdak to take a turn. Fel also has a round of actions left. It greatly affects the enemy's turn.
Weaver, a Pathfinder |
While tinkering, Obyrn reminds Fel: "Until I manage to turn this thing off, it's still pumping him full of poison. Keep up the heals!"
Hérwë Felthanilal "Fel" |
Well... Do you think he is close to death, or just very uncomfortable? Fel asks under his breath.
Seriously, I don't want to waste charges on this fool, unless he is going to die. We can succeed if he has 1 HP, know what I mean? I guess I'm in the camp that thinks shouting the message and leaving would count as a "win"
Know: Engineering: 1d20 + 4 ⇒ (18) + 4 = 22 - Can Fel see anything to help speed up the process of disabling this thing?
Obyrn, Try loosening this bolt here if you can... Fel points out what he believes is the lynchpin holding a major component of the trap together.
Weaver, a Pathfinder |
Fair enough. I am just worried that the writers of this module are not in that camp.
Dungeon Master S |
Fel doesn't see anything that leads him to think he can hasten the machine, but he can tell that so long as Miregold moves, he won't take any more damage.
Hérwë Felthanilal "Fel" |
"Hold still Miregold! We will have you free shortly!"
Dungeon Master S |
The enemy desperately stabs at Gripper. Once. Then risks standing. 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8. He stands.
Harnac Miss: 1d100 ⇒ 86 AoO: 1d20 + 6 + 7 ⇒ (9) + 6 + 7 = 22 DMG: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5 HIT
Gripper Miss: 1d100 ⇒ 3 AoO: 1d20 + 8 ⇒ (1) + 8 = 9 DMG: 1d8 + 2 ⇒ (8) + 2 = 10 MISS
Orryn Miss: 1d100 ⇒ 14 AoO: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26 DMG: 1d6 + 2 ⇒ (1) + 2 = 3 MISS
Round 3 Continued:
Azdak: Aids Obyrn
Fel: Will continue Bardic Performance (full round of actions remaining)
Harnac: Missed
Obyrn: 4 Rounds to go.
Orryn: Nice aerial moves, but can't hit the wily baddie
Sumac: Sumac heals Gripper
Gripper: Makes a massive hit. It's obvious that the enemy can't take another one of those. 1d100 ⇒ 93
Enemy: Strikes
the creature looks like he's on death's door. Begin Round 4.
Harnac Lucridious |
ROUND 4
Hack is getting frustrated with his poor performance thus far...seems that Desna is laughing at him this day. He focuses for a moment, harkening back to training with his Da in the tunnels and mines. Instead of striking with abandon, he falls into himself...
Miss chance: 1d100 ⇒ 24 <--success
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Miss chance: 1d100 ⇒ 15 <--FAIL
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
...and decides that he's not that kind of fighter. Berserker rage it is!!
Hérwë Felthanilal "Fel" |
Fel really steps up his game, and begins rhyming in an aggressive and insulting fashion.
Bardic Battle Chants are chants written about the idea of freestyle chant battles. They often incorporate self-glorification, insulting language, and violent metaphors as if a real bardic freestyle chant battle was afoot. Battles can be directed toward specific individuals or anonymous targets. This one is directed squarely at the shrouded figure before him.
The purpose of these chants is to romanticize real bardic freestyle chant battles, express machismo and/or disgust with opponents (sometimes referred to as wack MCs), or to just have fun and exercise lyrical skill. Battle Chants differ from freestyle bardic rhyming in that they are written beforehand, allowing the bard to create much more complex, wittier verses then he or she would be able to in a bardic freestyle chant battle.
Throughout the chant, Fel makes a "whukka whukka" sound for added intimidation effect.
Intimidate: Demoralize: 1d20 + 13 ⇒ (12) + 13 = 25 DC 10+Hit Dice+WIS modifier or be SHAKEN for 1 round + 1 round per 5 that he beats the DC
Maintains INSPIRE COURAGE throughout intimidation. (+1 attack/ damage)
Dungeon Master S |
The situation becomes desperate for the enemy. Fel's mad skillz strike a chord. Apparently this foe either understands your words, or there's something in your whukka tone...
Foe is shaken (-2 to most stuff.)
feel free to post any time, I don't think anyone will step on anyone else's toes.
Hérwë Felthanilal "Fel" |
Ooc - I wish I had thought of that earlier. Sorry guys
Dungeon Master S |
No problem, it happens. My bard, Ka'atib isn't much for combat, but by level 5 I can pretty much cast a spell or use a skill every time. Look for the spell Blistering Invective. It's level 2 and lets you intimidate so severely that enemies literally catch fire. Good stuff (Ferox used it well in Curse of the Crimson Throne.
Sumac |
Im about to go to bed so I will post now...
Round 4
Gripper tasting blood and sensing the kill tries to finish it.
attack 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
bite 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Sumac feeling a little lame in this combat (though so proud of Grip) tries again to bounce a bullet off the badguys skull.
sling 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
bullet 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
come on Orryn, bring this one home
Orryn Quattlebaum |
Time to finish this!
lance attack: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20
20% miss chance (high=good): 1d100 ⇒ 73
lance damage: 1d6 + 2 ⇒ (2) + 2 = 4
Ride check to fast dismount for free (DC20): 1d20 + 13 ⇒ (14) + 13 = 27
Attack, girl!
Handle Animal for Stellah to attack (DC20): 1d20 + 9 ⇒ (17) + 9 = 26
Stellah five-foots forward to attack.
bite: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
20% miss chance (high=good): 1d100 ⇒ 37
bite damage: 1d6 + 1 ⇒ (5) + 1 = 6
Dungeon Master S |
AND IT IS DONE!
Orryn and Stellah finally finish off the vile foe. In a flash of light he explodes. Some of you are blinded for a few minutes, but vision returns.
The team working on the VC manage to get him off of the machine. Looking about the room you see a small dead end passage in the corner with an old stone cairn. Otherwise all that remains in this room is the strange contraption.
Miregold, conscious thanks to your efforts is exceedingly grateful. He admits to funneling Society funds to finance his experiments with the rare mineral found here. Unfortunately his work attracted the ire of the Dark folk, who hate the light with a passion and took him prisoner. He knows that the society is likely done with him, but asks that you turn his findings over to them as something of an olive branch. He takes the papers you were sent to give him with a grudging understanding. Meanwhile, the cotton salesman, Obyrn, loots the tenacious foe and finds a bit of a treasure trove...
Dungeon Master S |
Since PbP is slow, I'll be nice and remind the Andoran PCs that they're not done.
Sumac |
Sumac was just referring to finding/saving Miregold and killing the dark one. The andorans still have to give eternal rest to a mass grave somewhere down here.
After we mop up this room lets keep exploring.
Hérwë Felthanilal "Fel" |
Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24
So Miregold, I'd like to ask you a favor, we are going to keep exploring and I think it would be an outstanding gesture of good faith and gratefulness if you would accompany us and lend your blades or magic to our cause.
Orryn Quattlebaum |
Excellent point, good Fel. Mister Miregold's assistance would be of great benefit to us as we ensure our mission's successful conclusion. What do you say, old bean? Now that we've eradicated the Darkfolk, would you be a good fellow and lend us a hand?
Diplomacy assist: 1d20 + 1 ⇒ (14) + 1 = 15
Dungeon Master S |
"I...I can assist I guess, though I'm in no condition to help." Indeed his armor is broken and he is unarmed. "There isn't much left down here, there's an old Pathfinder burial site here, but otherwise, it's picked clean."
Hérwë Felthanilal "Fel" |
Please show us this burial site if you would.
Dungeon Master S |
"It's just over here..." Miregold leads you to the cairn off the main room. It's plain, with no adornment beyond the rocks.
Hérwë Felthanilal "Fel" |
After being lead to the burial site, the bard looks around the area carefully, wary of lurking danger.
know: dungeoneering: 1d20 + 4 ⇒ (3) + 4 = 7 is there any obvious danger in this cavern?
Fel opens the sealed instructions and thinks as deeply as he needs to in order to understand the gods and this ritual.
know: religion: 1d20 + 4 ⇒ (13) + 4 = 17 How is the ritual performed? (slash, perform ritual)
Weaver, a Pathfinder |
While the Andorans mutter to themselves about rocks, Obyrn pockets some other rocks lying about (aureolyte).
Hérwë Felthanilal "Fel" |
All of you! Please help me to figure this out!
Obryn: Aid Another Untrained Religion: 1d20 ⇒ 11
Harnac: Aid Another Untrained Religion: 1d20 ⇒ 2
Orryn: Aid Another Untrained Religion: 1d20 ⇒ 1
Azdak: Aid Another Untrained Religion: 1d20 ⇒ 15
Sumac: Aid Another Untrained Religion: 1d20 ⇒ 17
Miregold: Aid Another Untrained Religion: 1d20 ⇒ 3
Sumac: Aid Another Nature (if it would help): 1d20 + 8 ⇒ (5) + 8 = 13
Dungeon Master S |
Considering the task at hand, I'll let untrained people Aid (the DC is 10 after all.)
It's difficult at first, but Fel eventually uses the cues and help of his partymates to succeed (Harnac and Orryn enthusiastically swinging mistletoe about in a spectacularly unhelpful display.)
And with THAT gentlemen, your faction missions and main missions are complete. Let's wrap this up. Anything else people need to do?
Dungeon Master S |
Once completed, most of you need to report to the Taldoran city of Cassomir. Once ready, post HERE.
Weaver, a Pathfinder |
Based on your earlier comments, looting the body yielded nothing nut cotton wrappings, yeah?
Hérwë Felthanilal "Fel" |
Dungeon Master S |
Actually the body does include some nice treasure. The nature of which can be found on your sheet :-)