Dungeon Master S's "The Darkest Vengeance" (Inactive)

Game Master Chris Marsh

COMBAT MAP


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Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel continues to chant encouragingly


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

You know you can take a full round of actions while maintaining.... right?

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Handle Animal (>1=success): 1d20 + 9 ⇒ (1) + 9 = 10
DC 20 Fly check to hover: 1d20 + 12 ⇒ (10) + 12 = 22
EDIT: my mistake, she will not hover; that was what Orryn's Handle Animal check was for. My bad.

SILENCE! I am counting! +4 to hit + flank + Fel's chant = prone
attack!: 1d20 + 4 + 2 + 1 + 4 ⇒ (5) + 4 + 2 + 1 + 4 = 16
20% miss chance (high=good): 1d100 ⇒ 65
damage!: 1d6 + 2 ⇒ (1) + 2 = 3

Orryn enjoys flanking with hack very much. But evidently not enough.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Orryn Quattlebaum wrote:
Orryn enjoys flanking with hack very much. But evidently not enough.

You and me both, brutha! You saw my last rolls, right?? I'm reminded of a song from one of my favorite (now non-existant) bands "The Uninvited" entitled "it's all good"--

Lady Luck, she's a psychopathic mother, and lately she ain't pickin up the phoooooooone..."

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 3 Grip and Sumac

The injured wolf mauls the downed guy.
1d20 + 4 + 1 + 4 ⇒ (10) + 4 + 1 + 4 = 19
bite 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Sumac moves forward to cast a spell of healing on his animal companion.
CLWs 1d8 + 2 ⇒ (2) + 2 = 4


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Round 3 Continued:

Azdak: Current
Fel: Will continue Bardic Performance (full round of actions remaining)
Harnac: Missed
Obyrn: 4 Rounds to go.
Orryn: Nice aerial moves, but can't hit the wily baddie
Sumac: Sumac heals Gripper
Gripper: Makes a massive hit. It's obvious that the enemy can't take another one of those.
Enemy:

Waiting on Azdak to take a turn. Fel also has a round of actions left. It greatly affects the enemy's turn.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

While tinkering, Obyrn reminds Fel: "Until I manage to turn this thing off, it's still pumping him full of poison. Keep up the heals!"

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Well... Do you think he is close to death, or just very uncomfortable? Fel asks under his breath.

Seriously, I don't want to waste charges on this fool, unless he is going to die. We can succeed if he has 1 HP, know what I mean? I guess I'm in the camp that thinks shouting the message and leaving would count as a "win"

Know: Engineering: 1d20 + 4 ⇒ (18) + 4 = 22 - Can Fel see anything to help speed up the process of disabling this thing?

Obyrn, Try loosening this bolt here if you can... Fel points out what he believes is the lynchpin holding a major component of the trap together.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Fair enough. I am just worried that the writers of this module are not in that camp.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Azdak might get to post tonight; he was away for a lot of the weekend and today.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Fel doesn't see anything that leads him to think he can hasten the machine, but he can tell that so long as Miregold moves, he won't take any more damage.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

"Hold still Miregold! We will have you free shortly!"

Grand Lodge

Sorcerer 12

Round 3

Azdak does everything he can to assist getting Miregrold free from the contraption.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The enemy desperately stabs at Gripper. Once. Then risks standing. 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8. He stands.

Harnac Miss: 1d100 ⇒ 86 AoO: 1d20 + 6 + 7 ⇒ (9) + 6 + 7 = 22 DMG: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5 HIT
Gripper Miss: 1d100 ⇒ 3 AoO: 1d20 + 8 ⇒ (1) + 8 = 9 DMG: 1d8 + 2 ⇒ (8) + 2 = 10 MISS
Orryn Miss: 1d100 ⇒ 14 AoO: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26 DMG: 1d6 + 2 ⇒ (1) + 2 = 3 MISS

Round 3 Continued:

Azdak: Aids Obyrn
Fel: Will continue Bardic Performance (full round of actions remaining)
Harnac: Missed
Obyrn: 4 Rounds to go.
Orryn: Nice aerial moves, but can't hit the wily baddie
Sumac: Sumac heals Gripper
Gripper: Makes a massive hit. It's obvious that the enemy can't take another one of those. 1d100 ⇒ 93
Enemy: Strikes

the creature looks like he's on death's door. Begin Round 4.

DM:
49

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

ROUND 4

Hack is getting frustrated with his poor performance thus far...seems that Desna is laughing at him this day. He focuses for a moment, harkening back to training with his Da in the tunnels and mines. Instead of striking with abandon, he falls into himself...

Miss chance: 1d100 ⇒ 24 <--success
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Miss chance: 1d100 ⇒ 15 <--FAIL
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

...and decides that he's not that kind of fighter. Berserker rage it is!!

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel really steps up his game, and begins rhyming in an aggressive and insulting fashion.

Bardic Battle Chants are chants written about the idea of freestyle chant battles. They often incorporate self-glorification, insulting language, and violent metaphors as if a real bardic freestyle chant battle was afoot. Battles can be directed toward specific individuals or anonymous targets. This one is directed squarely at the shrouded figure before him.

The purpose of these chants is to romanticize real bardic freestyle chant battles, express machismo and/or disgust with opponents (sometimes referred to as wack MCs), or to just have fun and exercise lyrical skill. Battle Chants differ from freestyle bardic rhyming in that they are written beforehand, allowing the bard to create much more complex, wittier verses then he or she would be able to in a bardic freestyle chant battle.

Throughout the chant, Fel makes a "whukka whukka" sound for added intimidation effect.

Intimidate: Demoralize: 1d20 + 13 ⇒ (12) + 13 = 25 DC 10+Hit Dice+WIS modifier or be SHAKEN for 1 round + 1 round per 5 that he beats the DC

Maintains INSPIRE COURAGE throughout intimidation. (+1 attack/ damage)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The situation becomes desperate for the enemy. Fel's mad skillz strike a chord. Apparently this foe either understands your words, or there's something in your whukka tone...

Foe is shaken (-2 to most stuff.)

feel free to post any time, I don't think anyone will step on anyone else's toes.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Ooc - I wish I had thought of that earlier. Sorry guys


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

No problem, it happens. My bard, Ka'atib isn't much for combat, but by level 5 I can pretty much cast a spell or use a skill every time. Look for the spell Blistering Invective. It's level 2 and lets you intimidate so severely that enemies literally catch fire. Good stuff (Ferox used it well in Curse of the Crimson Throne.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Im about to go to bed so I will post now...

Round 4

Gripper tasting blood and sensing the kill tries to finish it.
attack 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
bite 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Sumac feeling a little lame in this combat (though so proud of Grip) tries again to bounce a bullet off the badguys skull.
sling 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
bullet 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

come on Orryn, bring this one home

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Someone must have cast Hideous Laughter on Desna and she failed her save...except for Fel who's rockin' it

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Time to finish this!
lance attack: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20
20% miss chance (high=good): 1d100 ⇒ 73
lance damage: 1d6 + 2 ⇒ (2) + 2 = 4

Ride check to fast dismount for free (DC20): 1d20 + 13 ⇒ (14) + 13 = 27
Attack, girl!
Handle Animal for Stellah to attack (DC20): 1d20 + 9 ⇒ (17) + 9 = 26
Stellah five-foots forward to attack.
bite: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
20% miss chance (high=good): 1d100 ⇒ 37
bite damage: 1d6 + 1 ⇒ (5) + 1 = 6


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

AND IT IS DONE!

Orryn and Stellah finally finish off the vile foe. In a flash of light he explodes. Some of you are blinded for a few minutes, but vision returns.

The team working on the VC manage to get him off of the machine. Looking about the room you see a small dead end passage in the corner with an old stone cairn. Otherwise all that remains in this room is the strange contraption.

Miregold, conscious thanks to your efforts is exceedingly grateful. He admits to funneling Society funds to finance his experiments with the rare mineral found here. Unfortunately his work attracted the ire of the Dark folk, who hate the light with a passion and took him prisoner. He knows that the society is likely done with him, but asks that you turn his findings over to them as something of an olive branch. He takes the papers you were sent to give him with a grudging understanding. Meanwhile, the cotton salesman, Obyrn, loots the tenacious foe and finds a bit of a treasure trove...

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac goes around to everybody (except miregold) and either shakes or slaps hands over a job well done.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Since PbP is slow, I'll be nice and remind the Andoran PCs that they're not done.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac was just referring to finding/saving Miregold and killing the dark one. The andorans still have to give eternal rest to a mass grave somewhere down here.

After we mop up this room lets keep exploring.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24

So Miregold, I'd like to ask you a favor, we are going to keep exploring and I think it would be an outstanding gesture of good faith and gratefulness if you would accompany us and lend your blades or magic to our cause.

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Excellent point, good Fel. Mister Miregold's assistance would be of great benefit to us as we ensure our mission's successful conclusion. What do you say, old bean? Now that we've eradicated the Darkfolk, would you be a good fellow and lend us a hand?

Diplomacy assist: 1d20 + 1 ⇒ (14) + 1 = 15


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"I...I can assist I guess, though I'm in no condition to help." Indeed his armor is broken and he is unarmed. "There isn't much left down here, there's an old Pathfinder burial site here, but otherwise, it's picked clean."

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Please show us this burial site if you would.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"It's just over here..." Miregold leads you to the cairn off the main room. It's plain, with no adornment beyond the rocks.

Andoran:
This looks like the spot the Major asked you to consecrate. It's a Knowledge (Religion) check to perform the funerary rights.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

After being lead to the burial site, the bard looks around the area carefully, wary of lurking danger.

know: dungeoneering: 1d20 + 4 ⇒ (3) + 4 = 7 is there any obvious danger in this cavern?

Fel opens the sealed instructions and thinks as deeply as he needs to in order to understand the gods and this ritual.

know: religion: 1d20 + 4 ⇒ (13) + 4 = 17 How is the ritual performed? (slash, perform ritual)

Andorans Only - u no reed!:
When tunnels under the Karcau Lodge were discovered, one cavern had to be cleared out of drow slavers before being renovated/repurposed for Society use. After these skirmishes, several pathfinders’ bodies were buried in subterranean tombs. I need you to perform a ritual on their mass grave to reinforce wards placed on the bodies and prevent them from rising as vampires. You’ll find the text of that ritual enclosed—it’s quite difficult to pull off and will require all of your knowledge of the gods. Furthermore, we have an agent named Mercra collecting intelligence on the city. I need you to find him and retrieve his most recent journals. He was last known to be staying at the Karcau Lodge.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

While the Andorans mutter to themselves about rocks, Obyrn pockets some other rocks lying about (aureolyte).

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halflings druidic faith is pretty loose compared to most organized religion but Sumac none the less helps Fel the best he can.

Untrained religion 1d20 + 1 ⇒ (15) + 1 = 16

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Kn (religion) untrained: 1d20 + 1 ⇒ (7) + 1 = 8

Perhaps some mistletoe would be helpful here!

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

All of you! Please help me to figure this out!

Obryn: Aid Another Untrained Religion: 1d20 ⇒ 11
Harnac: Aid Another Untrained Religion: 1d20 ⇒ 2
Orryn: Aid Another Untrained Religion: 1d20 ⇒ 1
Azdak: Aid Another Untrained Religion: 1d20 ⇒ 15
Sumac: Aid Another Untrained Religion: 1d20 ⇒ 17
Miregold: Aid Another Untrained Religion: 1d20 ⇒ 3

Sumac: Aid Another Nature (if it would help): 1d20 + 8 ⇒ (5) + 8 = 13


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Considering the task at hand, I'll let untrained people Aid (the DC is 10 after all.)

It's difficult at first, but Fel eventually uses the cues and help of his partymates to succeed (Harnac and Orryn enthusiastically swinging mistletoe about in a spectacularly unhelpful display.)

And with THAT gentlemen, your faction missions and main missions are complete. Let's wrap this up. Anything else people need to do?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Once completed, most of you need to report to the Taldoran city of Cassomir. Once ready, post HERE.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Based on your earlier comments, looting the body yielded nothing nut cotton wrappings, yeah?

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Here are some nice nut cotton wrappings.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Actually the body does include some nice treasure. The nature of which can be found on your sheet :-)

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