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Round 2 Grip's action
The small druid directs Gripper to press the attack on the retreating bad guy. The wolf acts swiftly closing distance with jaws ready to bite.
Grip's Attack 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
bite 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Dungeon Master S |

ROUND 2 continued
Azdak: Tries again to down the pair.
Harnac: Just barely hits. The octave might have been different, but the bard's performance is still going. The blade sinks deep into the base of the man's neck. He's dead before he hits the floor.
Sumac: Goes wide with his next bullet
Theos: Continues a fighting retreat. He hopes a thrown dagger lands true against Harnac: 1d20 + 3 ⇒ (17) + 3 = 20, DMG: 1d4 + 2 ⇒ (2) + 2 = 4
Fel: Restarts chant (you can still move if you'd like.)
Orryn: Mounts and preps.
Ardan: DEAD
Obyrn: Miss
Gripper: Miss
Blarman:DEAD

Dungeon Master S |

ROUND 3
Azdak's spell goes off, but by the time it does, there's no way to contain it to just the enemy. Theos (the Pretender) does his best to resist a second time WILL: 1d20 + 0 ⇒ (18) + 0 = 18. He is the master of resisting magic this day. Gripper gets hit with the spell too: WILL: 1d20 + 0 ⇒ (18) + 0 = 18 and the wolf continues like nothing happened.
Azdak: Current Turn
Harnac:
Sumac:
Theos:
Fel:
Orryn:
Obyrn:
Gripper:

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Can I have your dice?

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ROUND 3
Seeing the kerfuffle occurring, and afraid the slippery guy may find a way to escape, Hack gets bold...he drops his axe and hustles directly at the guy, attempting to grab him in a bear hug to hold him still and force his surrender!!
CMB to grapple: 1d20 + 7 ⇒ (13) + 7 = 20
this draws an AoO vs. AC 19

Dungeon Master S |

Well, the thug throws down his remaining weapons a second before HArnac bull rushes him into and through the door behind him.
Out of Initiative.

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Fel ceases his chant with a triumphant cry of "Victoly!!!

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Aye, victoly indeed.
The dwarf looks at Obryn, then at the fallen thugs, then back at Obryn with a questioning look. The thought can almost be heard...Will you kindly loot the bodies??
Hack turns to the thug. Supposn' ye tell us what ye're really doing here? Where's the Venture Captain Miregold?

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Before looting the bodies, Obyrn looks out the window.
Perception: 1d20 + 11 ⇒ (11) + 11 = 22.
If he sees nothing of interest, Obyrn will nod to Hack and proceed with looting.

Dungeon Master S |

Obyrn, seeing nothing outside gets to work on the loot. They're not carrying much: leather armor, light wooden shield, club, daggers (4 each),
wayfinders.
Thug: Honest, we ain't knowing nuthin' about no Pathfinders. The mark went dark about a week ago, all at once. Like, for real. The lights blanked out in a hurry. We broke in the next day and found a few stabbed bodies, dumped them and took their stuff. We was just planning on squatting here til the food ran out. That's the whole story. I swear!

Dungeon Master S |

We uhhh..... stuffed them into wine barrels. I can show you where... He points to an open air porch bound in by an iron fence.

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Sense Motive that even my gullible older brother should be able to make: 1d20 + 2 ⇒ (5) + 2 = 7
But apparently not.
Oh! Wine barrels, you say? Lead on, friend...you don't happen to know what vintage, do you?

Dungeon Master S |

Unless he's prevented, the thug leads you to the fenced in area. As soon as the door is open, you can smell decay. If you step out there it'll get pukingly bad.

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"What mark?" Obyrn asks gruffly, as he finds one of the thugs still alive but bleeding and proceeds to lodge his spear in the man's throat and stain the fine rug underneath a deep, deep red.
Intimidate: 1d20 + 5 ⇒ (9) + 5 = 14

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Obyrn will also command the thug to halt before he guides anyone anywhere. He wants his question answered.

Dungeon Master S |

"The house! Gorum's gonads man, you're twisted! We're just squatters.... We use clubs for Desna's sake. We find houses that are left and then we ....squat in them.

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"True enough..." Obyrn tugs his spear out with a sickening squelch. The red deepens. "Describe the wounds you found." Obyrn pockets two of the daggers.

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The halfling sighs and with out his usual chipper attitude goes out on the porch to the wine barrels. Sumac lays the bodies out on the porch and does a really gross autopsy to see what information he can gather.
Healing 1d20 + 10 ⇒ (1) + 10 = 11
bugger

Dungeon Master S |

Only the wayfinders register as magical. (A wayfinder is something all Pathfinders are familiar with.)
The stench of the bodies is bad enough at that proximity to warrant a Fortitude save.

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Orryn steps outside to help Sumac with the grisly disposition.
Fort save: 1d20 + 8 ⇒ (12) + 8 = 20
Heal check: 1d20 + 6 ⇒ (6) + 6 = 12

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Is Theos telling anything more?

Dungeon Master S |

He has nothing more to give you.
You guys manage to tell that the deceased met their end by way of being cut to ribbons.
Azdak, your Detect Magic spell, I assume, covered all the parts of the house you've walked through, and the bodies both old and new.

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Avoiding the porch, Obyrn asks "Do either of you halflings see any Pathfinder insignia on those carcasses? Who were they?"

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"The lights blanked out in a hurry. We broke in the next day and found a few stabbed bodies, dumped them and took their stuff. We was just planning on squatting here til the food ran out. That's the whole story. I swear!"
"Weren't you at all worried that you would be accused of murder? I am surprised you just ditched the corpses. So what did you do with their stuff? What were they exactly carrying?"

Dungeon Master S |

Didn't look. None of them had tattoos or nuthin. They had those wayfinders though. Nah, not worried about murder rap. They just had clothes on, nothing worth nothin. This house kinda sucks for loot. One of them had a ring on, but it's nothing special. I gots it right here. see? I'm reasonable, no need to stick me.

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The halfling thanks his friend for the help with the less then tasteful job. He shares some of his soap as they get cleaned up afterward. Not every job can be fun right? Lets search the rest of this place and see what we can find.
Sumac (and his comrade?) starts going through the rest of the house leaving the interrogation to the others.
Perception 1d20 + 11 ⇒ (20) + 11 = 31

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Obyrn takes a look at the ring.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Appraise: 1d20 + 1 ⇒ (1) + 1 = 2 Ha! Nope.
A Pathfinder ring? Miregold's ring? Does it have a stone? A seal?

Dungeon Master S |

The ring is Taldoran, bearing a seal that you don't recognize. It seems to be relatively cheap, though beyond the means of most people to buy.
Sumac crushes the search through the rest of the this floor uncovering a few things of note:
1. There are no other baddies here.
2. The house looks relatively free of valuables.
3. There are stairs to the second floor.
4. In the pantry is a set of stairs hidden behind a spice rack (the spice must flow!) These stairs lead...down.

Dungeon Master S |

Harnac's Heal attempt: 1d20 + 0 ⇒ (4) + 0 = 4
I cannot, in fact, get more specific. No one in the party can tell what happened.

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Fel continues to talk to the fellow, assuring him that he will not in fact get stuck by a spear, but that his efforts at larceny and trespassing were less than laudable. He suggests a change in profession and offers his assurances that living a good life of industrious work can be very rewarding. Diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29
Fel glances over at the Original Owner laying in the courtyard to aid the others in their investigation. Healing: 1d20 - 2 ⇒ (2) - 2 = 0 <-- Ha! Fel tries to talk some sense into those guys as well. He tells them to pick themselves up by their bootstraps and stop laying about decomposing.
Sumac: Oh yes, the, uh, the Original Owner...What's,uh...What's wrong with him?
Hack: I'll tell you what's wrong with him, my lad. 'E's dead, that's what's wrong with him!
Fel: No, no, 'e's uh,...he's resting.
Obryn: Look, Fel, I know a dead Original Owner when I see one, and I'm looking at one right now.
Orryn: No no he's not dead, he's, he's restin'! Orryn becomes distracted from his investigatory duties and admires his animal companion, Remarkable Roc, the Norwegian Blue, idn'it, ay? Beautiful plumage!

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Sumac: Oh yes, the, uh, the Original Owner...What's,uh...What's wrong with him?
Hack: I'll tell you what's wrong with him, my lad. 'E's dead, that's what's wrong with him!
Fel: No, no, 'e's uh,...he's resting.
Obryn: Look, Fel, I know a dead Original Owner when I see one, and I'm looking at one right now.
Orryn: No no he's not dead, he's, he's restin'! Orryn becomes distracted from his investigatory duties and admires his animal companion, Remarkable Roc, the Norwegian Blue, idn'it, ay? Beautiful plumage!
Fel: 'ee's stunned. You stunned 'im just as 'ee was wakin' up! :-D

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The "plumage" don't enter innuit--e's stone dead!!
If you want to get anything done in this country, you have to complain 'til you're blue in the mouth! THE PALENDROME OF BOLTON WOULD BE 'NOTLOB!!' <--yes, these are in fact from the same skit
are they decomposing composers?? <--yes, another obsucure Monty Python reference. Michael Palin song.
AAAAAnyway, back to D&D
Hrm, enuff fiddlin' with the corpses, eh? Stanks to high heaven, or I'm a bearded gnome! Now, we dunno if the VEnture Captain is one o' those rotting piles, do we? I'm fer guessin' he ain't in a barrel, that he's gone somewhere adn these be lackeys o' his. Just a gut feelin, afore ye ask why I say so. I say we check out that stairway goin' down first, then the upper floor. Maybe there'll be some more clues as to what went down here.
Hack gets his axe out and gets to the stairway, ready to lead down, but waiting for the rest to join him.

Dungeon Master S |

While you can't discern cause of death (or in Fel's educated opinion, cause of sleep), a knowledge (Local) or (Nobility) could give you the identity of the Original Owner (-2 for the decomp)

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Sumac almost keeps quiet but decides to speak up. Hey Hack, I know its probably a natural inclination for you to want to head down underground at the first chance you get but why dontwe check the second floor first. At least its a known quantity. The basement could lead into a huge dungeon and before we know it. We forget to search the upper floor and we miss an amazing magical dwarf ax of killing and a buxom halfling lass who is dying to be rescued by me. Sumac pauses a moment thinking about what he just said. But anyway, we dont want to miss anything. Boobs or otherwise.
Putting his opinion out there the halfling will happily go will go along with Hack if the dwarf stubbornly disagrees.

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"I agree with Sumac. Let's head upstairs first and look around for clues. Perhaps somebody should stay with these squatters until we have searched the place and we are sure we are all finished with them."
Azdak proceeds upstairs with the company to continue their search.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

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Orryn distinctly heard 'buxom halfling lass', therefore he's automatically following Sumac and Azdak upstairs, flying Stellah up to the landing and alighting there.

Dungeon Master S |

After standing around either looking at actual dead bodies, or imagining the looking at of buxom halflings, the party decides to head upstairs.
Thus far we have a 19 on a Perception check from the resident sorcerer. Anyone assisting or working independently?

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Agh! Wait! Local check!
Kn. Local: 1d20 + 5 ⇒ (4) + 5 = 9 Darn.
"Fel, any of these fellas look like Ustalev noblemen?"
Obyrn also wants to head up the stairs rather than down, but encourages the Party to wait for a moment until Fel responds. Then he'll make a final scan of the first floor (and the stairs, for traps, add 1):
Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Dungeon Master S |

Obyrn's search is exceedingly thorough. The upstairs contains mostly bedrooms, but a hidden cache in the master is the only one that yields anything exciting. The stash includes several valuable oil paintings, an ivory and silver candelabra, silk bed sheets, and a sack containing an assortment of semi-valuable jewelry. None of it radiates magic.

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When the time comes, Orryn will assist Sumac with a Perception check, since he's better at it with all those extra Druid skill points. ;-)
Perception auto-assist if it's not a 1: 1d20 + 8 ⇒ (8) + 8 = 16
EDIT: Or not. Curse you, work, for interfering with my game play!