Dungeon Master S's "The Darkest Vengeance" (Inactive)

Game Master Chris Marsh

COMBAT MAP


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Nothing really fits that description.

Grand Lodge

Sorcerer 12

Did the detect magic yield anything useful?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Only the everburning torch.

Grand Lodge

Sorcerer 12

Azdak picks up the Everburning Torch and marvels at it. "This is a lovely item for those of us who cannot see in the dark. The only drawback is that the enemy we are sneaking up upon can also see us approaching with it."

DM:
Azdak keeps an ever vigilant watch for the item that looks like the small opalescent sphere given at the beginning of the adventure.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

"So is this really Skeldon Miregold? I suppose delivering a message to a corpse is not really our mission. What do you think we should do now? Before we depart, I want to continue our investigation here and see if we can find a few items of note. It would also be nice to figure out what this guy was up to and why he is dead."


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Azdak:
You don't see the sphere Azdak.
This man does NOT match Miregold's description. The Andorans do recognize him though...

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dungeon Master S wrote:
** spoiler omitted ** This man does NOT match Miregold's description. The Andorans do recognize him though...

Holding the journal, Sumac corrects Azdak. This man was known as Mercra. We have yet to find Miregold. . The halfling looks over to Fel, Perhaps you should hold onto his journal. Maybe there is something of use to us there. He gently tosses the small book to the bard.

Looking to the others, the halfling asks Which door next? Lets go in order to the left.

Grand Lodge

Sorcerer 12
Sumac wrote:
"This man was known as Mercra. We have yet to find Miregold."

"So who was this Mercra? Was he some sort of henchman? This death makes me think they were in some sort of really bad business."

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel reads the journal.


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The journal contains information relevant to the national interests of Andoran....

Azdak's hunch and Fel's reading align. Mercra was no henchmen, he was a seasoned Pathfinder doing what you'd call "research" on the lodge.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Hang on, we haven't figured out a lot of stuff yet...

Obyrn makes a perception check for traps: 1d20 + 12 ⇒ (15) + 12 = 27

Any idea what killed Mecra?

Without touching it, Obyrn inspects the doll: 1d20 + 11 ⇒ (2) + 11 = 13

And the organ: 1d20 + 11 ⇒ (17) + 11 = 28

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

While the half-elf pokes about the room, Orryn nods to Fel and Sumac as the former retrieves the journal from the latter. Ol' Mercra will not be riding again.

There's more work afoot, friends. We've yet to find our quarry Miregold. He must be here somewhere.


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While Obyrn gives a thorough look over, he comes across nothing of note. The doll is just a doll. The organ, and organ.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Left door (that woudl be the character's left, on the right of the map as we are looking at it, yes?)

Obyrn, check this door for traps, will ye?


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Obyrn checks the door thoroughly 1d20 + 12 ⇒ (6) + 12 = 18

Sensing no traps, he opens the door. It opens to a well-stocked bookshelves line the perimeter of the room, surrounding a small, central area with four reading desks. A low partition separates two more desks, which face away from the center of the room, toward the shelves. Taken by surprise is a single form. The tall humanoid's pale brow and black, soulless eyes are all that can be seen above a black scarf wrapped around its face. He looks like he's been ransacking the room. He begins babbling and shouting in a language none of you understand. He tries to aid his exposition with hand signals. Sense Motive checks to get the gist of it.

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Sensing Motives: 1d20 + 2 ⇒ (16) + 2 = 18

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The small druid is first quite pleased to find a library (with hopes of finding some books on flora and fauna), but then is quite taken back by the strange humanoid.
The halfling holds his sling staff and palms a bullet from his pouch. He doesnt load it yet, not wanting to provoke an attack. Yet to secure peace, one must prepare for war.

untrained sense motive 1d20 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Sense Motive: 1d20 + 10 ⇒ (8) + 10 = 18
Linguistics: 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac peers intently at the humanoid. Perception 1d20 + 10 ⇒ (19) + 10 = 29
The being wears a scarf over his lower face. Can Sumac make out what is underneath it. Could it be a beard? Nothing at all, like a scar? Or something more sinister like mind flayer tentacles?


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Well Sumac, make a Knowledge (Local) check and I can tell you the species. But you don't see any REDACTED tentacles.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Know: Local: 1d20 + 8 ⇒ (2) + 8 = 10
Know: Nature: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Sorcerer 12

Sense Motive: 1d20 ⇒ 8

Azdak tries to not provoke him, but instead calm the fellow down and see if he can get the stranger to make more sense.

"Easy does it fellow. Slow down and tell us what the trouble is. Can you understand me?"

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dungeon Master S wrote:
Well Sumac, make a Knowledge (Local) check and I can tell you the species. But you don't see any REDACTED tentacles.

Untrained local knowledge 1d20 + 1 ⇒ (6) + 1 = 7


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No one (as of yet) can tell WHAT the creature is, but Fel seems to gather the core of it's frantic attempt at communication.

Fel:
It's looking to NOT fight you. There's something bright and bothersome coming from the East of the room. (Indeed you see light coming from a poorly concealed secret door.)

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel tells his friends what he has learned and attempts to gesture to the creature that the group and the creature will be allies and face the danger behind the door together.

Diplomacy: 1d20 + 16 ⇒ (16) + 16 = 32 

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Ooc- can someone detect evil? Maybe the solar aasimon behind the door is in opposition to our oddly clothed friend here.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Perception: 1d20 + 11 ⇒ (14) + 11 = 25 At the secret door and what's behind it.
Sense motive: 1d20 + 5 ⇒ (6) + 5 = 11 At the creature.
Knowledge Local: 1d20 + 5 ⇒ (2) + 5 = 7 At the creature.


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You don't really perceive anything Obyrn. You can see light spilling out from the edges of the cracked door that are SO bright that whatever's beyond must be immensely powerful. No feeling of heat touches you though.

Fel manages to get his point across and the creature ducks behind something large and opaque as soon as Fel communicates.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

"something doesn't feel quite right..."

Sense Motive: 1d20 ⇒ 8 <--just on the situation in general.


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you don't feel much on the situation in general.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Hack shrugs, give the strange-eyed thingy a slightly suspicious look, and heads to the door.

If thar be no objections...ever forward!!

Hack puts his hand to the door, give enough pause for anyone who objetcs to voice it (and to get into a good position), and opens the door--ready to swing on enemies within, or without!


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I'll let people place themselves reasonably if they don't get a chance to respond to Harnac's post.

Burning, blinding light explodes from a large circular alcove in the northeast corner of the room. Within, an elaborate arrangement of mirrors, prisms, and similarly refractive materials stands carefully positioned by calipers, strings, and wires marking its precise settings. In the opposite corner dangles a three-dimensional mobile of various sized metal spheres. A complex frame surrounds the spheres. The length of the frame is etched with numbers. A broad work desk divides the two alcoves. The light floods so brightly that it burns the dwarf's eyes: FORT: 1d20 + 8 ⇒ (9) + 8 = 17. It's not easy but the stout dwarf squints enough to keep his vision.

Anyone else entering teh room must make a similar saves. Averting your eyes gives a bonus (and a penalty to stuff). Solidly covering them makes you blind, but immune to the effects of the machine.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel covers his eyes, listening intently for the sounds of battle so he can know if a hearty war chant is needed.

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Orryn's Fort save: 1d20 + 8 ⇒ (1) + 8 = 9
Stellah's Fort save: 1d20 + 2 ⇒ (10) + 2 = 12

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Frickin' SWEET! LOL


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Stellah manages to keep her vision (albeit with mild pain), but Orryn, you're blinded for the next 1d4 ⇒ 1 rounds.

There are no sounds of combat, though Fel, you're pretty sure that Orryn let loose a couple of choice words when he entered the room.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumacs fortitude 1d20 + 4 ⇒ (18) + 4 = 22
Grippers fort 1d20 + 5 ⇒ (11) + 5 = 16

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Squinting his eyes the halfling looks around trying to get some some sense of possible danger and trying to figure out what the darn contraption is.
Perception 1d20 + 10 ⇒ (14) + 10 = 24


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The contraption is a complicated mess. You see notes on the desk that you could conceivably take elsewhere to read...

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac grabs the papers then runs out of the room. He hands the papers off to Azdak or Fel to figure out.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Shet de do'!
Fel keeps his eyes closed unless the door gets closed.


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Fel, you pull the notes out and bring them back into the cluttered and filled room to examine them. The part of note (and the page it was opened to) reads:

Perhaps I’m just paranoid, but I feel the need to recount several queer goings on that occurred over the last week. On three separate occasions, when I returned to the excavation site, I discovered the sunrods in the device prematurely drained and the chamber bathed in thick, unnatural darkness. Initially, I’d thought there might be something wrong with the device, so I tried the same combinations upstairs on the prototype. Nothing happened, at least nothing resembling what was going on downstairs. Vitrios offered to stay onsite, to keep an eye on the device and see if he could track down the reason for its malfunctions. The next day, we found him unconscious, barely breathing—it seems he’d suffered some sort of vermin bite. My mistake to leave him down there alone. I’m not sure it was accidental. I’m still waiting for the alchemist’s report, but the symptoms looked similar to the effects of Black Smear poison. Zoathrius used to use a device called a spider-biter when he‘d knock off guards. It was a quick, snapping spike-thing, which he’d coat with the same toxins he’d polish his blades with. Poxing dark folk. If I could gut ‘em all… I keep telling myself he’s never getting away from that aboleth I left him with, but if he did, I’d be the first person he’d come looking for. Me and the aureolyte. By now, he must know I gave him up for the crystal. It has to be paranoia. There’s no way. Still, it’ll give me an excuse to throw a killswitch on the prototype just to be sure. Instead of the glimmer, coruscation, fulgor, taper, effulgence pattern I’m using to get the daylight effect, I’m going to switch the taper and coruscation sunrods, which should overload it, creating some seriously intense blinding light, but not enough to cause an explosion. The same patterns should also work on the main device. -Skeldon 4709

Grand Lodge

Sorcerer 12

Azdak looks over Fel's shoulder and whistles as he reads the note. "There is some powerful machine they are working with here that sounds very dangerous, but I am not yet clear what it does."

Azdak steps into the room to try and figure out what this contraption does.

Fort Save: 1d20 + 1 ⇒ (4) + 1 = 5

"Dear Nethys, somebody turn off that blinding light!"

Azdak steps back and tries to determine what the mobile with the metal spheres does.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Knowledge, Engineering: 1d20 + 7 ⇒ (2) + 7 = 9

LOL!

DM S:
I am not clear how much of the machine Azdak can see, but do the metal spheres resemble the sphere that was given to us by Venture-Captain Basia Kalistoff and told to replace with?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling screws up his face in concentration. So we need to switch the taper and coruscation sunrods? Then it wont be so blindy. Is that the gist?

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Just reverse the polarity of the tachyon emitters, using the main deflector dish and a graviton pulse. Simple!

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

And make sure you have 1.21 jigawatts!


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Azdak, it looks EXACTLY like it.

Grand Lodge

Sorcerer 12

Azdak makes his way over to the contraption and looks for a way to remove one of the spheres and replace it with the one he was given by Venture-Captain Basia Kalistoff.

Knowledge, Engineering: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Orryn Quattlebaum wrote:
And make sure you have 1.21 jigawatts!

I believe that would be "gigawatts," sir. :-)

Oi! Good call, sorcerer! Now, I cna't make heads nor tails of the entire second half of that thar note--pretty much from "poxing dark folk" on. I've heard drunken halflings clearer than that.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15
Fort: 1d20 + 1 ⇒ (13) + 1 = 14

Obyrn attempts to turn off the light.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

My apologies, I had a bit of an emergency today. I'm back.

Azdak successfully makes the switch, and Obryn (using the notes) manages to shut the machine off. The humanoid stops jumping and pointing. While you don't share a language, he does extend a hand to Fel (though he looks like he's already eyeing the rest of these rooms.)

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