Mikhaere
|
EDIT: yeah, not my turn for a bit... sorry. gonna be out most of tomorrow though...sooo
Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
"Gaaah!" The smell of burning vegetation fills the air as Mikhaere catches alight, unable to protect himself from the fireball. He falls to the ground, hoping to make himself seem like a lesser target (or, better yet, make the mage think that he's dead), and fumbles around for his cure wand.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Drop prone, draw wand, cast CLW on self.
Last round of flaming sphere, the mage must DC 16 Ref save or take 3d6 ⇒ (4, 6, 3) = 13 fire damage
Halbarad of Arbor
|
Th'reiwa-don Reflex: 1d20 + 6 ⇒ (9) + 6 = 15 gives a wailing cry as his feathers turn a markedly brighter shade. He passes out and slumps to the floor.
Stabilize: 1d20 + 1 ⇒ (4) + 1 = 5 Failure, 1 damage
End of Hal's Round II.
Muteki Yoshima
|
Muteki moves forward a few steps drawing his +1 Composite Longbow and stares at the Wizard and the Archer. As a swift action he declares his smite on the caster, draws an arrow and takes aim.
Smite Arrow: 1d20 + 9 ⇒ (4) + 9 = 13 Probably not going to hit. -3 if he's not evil
Smite Arrow Damage: 1d8 + 8 ⇒ (5) + 8 = 13 - 4 if He's not evil.
Skybek Odeon
|
Round 2
With his axe drawn, Skybek runs across the bridge and then prepares to run across the next bridge.
"Ahh see creepies creepin this way! Keep that mage busy til Ahh get tae him!"
Skybek has the travel domain which gives him +10 and with longstrider he now has a move of 40. He also has agile feet which allows him to ignore difficult terrain for up to six rounds per day. They need not be consecutive rounds. Let me know if any of this terrain is difficult.
| Dungeon Master S |
No terrain is difficult. Assuming he moved in Round 1, then he'd be in the blast radius, and needs to save.
Muteki's arrow goes wide (definitely evil though.) The conjurer again tries to dodge the flame: REF: 1d20 + 4 ⇒ (5) + 4 = 9, and fails, getting burned a second time. He slides a step back and begins another lengthy spell. The archer takes aim at Skybek's back: Arrow: 1d20 + 9 ⇒ (10) + 9 = 19 and the arrow lands near the dwarf's kidney: DMG: 1d8 + 4 ⇒ (1) + 4 = 5. The spiders close distance.
Round 2 Update:
Mikhaere: Flaming Sphere!
Baddies: Arrows and spiders AND fire
Skybek: Hoofs it.
Halbarad: One hit.
Yoshima: Miss.
Round 3:
Mikhaere: Drop and cure.
Baddies: Arrows and spiders AND fire
Skybek: Current
Halbarad: TBD
Yoshima: TBD
Conjurer: 23
Archer: 10
Spider 1: 0
Spider 2: 0
Halbarad of Arbor
|
Round III
Activating Infiltrator armor.
Hal reaches for the Cold Iron arrows mostly for kicks and giggles and aims for the caster, hoping to disrupt the incoming spell. Two shots to the gut.
Arrow 1: 1d20 + 9 - 2 + 1 ⇒ (16) + 9 - 2 + 1 = 24
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11 cold iron
Arrow 1: 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15
Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10 cold iron
Halbarad of Arbor
|
Stabilize: 1d20 + 1 - 3 ⇒ (8) + 1 - 3 = 6 Th'reiwa-don is still bleeding out
Mikhaere
|
Seeing the poor axebeak bleeding out beside him, Mikhaere reaches out with his wand to stabilise the fellow bird-creature. Avians unite!
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
He then gets to his feet, trying to crouch down to avoid oncoming fire (quite literally).
| Dungeon Master S |
Skeybek closes on the spiders and makes a deadly swing, but it passes just a little to high to end the spider. Halbarad's first arrow does indeed hit the caster in the gut Concentration: 1d20 + 9 ⇒ (10) + 9 = 19 and he loses the spell! Yoshima adds another arrow and the conjurer looks nearly dead on his feet.
Mikhaere saves the axebeak from death. The caster draws and drinks a potion 2d8 + 3 ⇒ (3, 6) + 3 = 12. Meanwhile he calls to the archer to take out Halbarad. Arrow: 1d20 + 9 ⇒ (8) + 9 = 17, and it's not even close. The spiders now begin to eat Skybek. Bite 1: 1d20 + 4 ⇒ (8) + 4 = 12 and Bite 2: 1d20 + 4 ⇒ (15) + 4 = 19. The teeth sinks in: dmg: 1d6 + 3 ⇒ (4) + 3 = 7.
Skybek is up and include a FORT save versus poison.
Round 3 Recap:
Mikhaere: Drop and cure.
Baddies: Arrows and spiders AND fire
Skybek: miss
Halbarad: hit and disrupt
Yoshima: hit!
Conjurer: 32
Archer: 10
Spider 1: 0
Spider 2: 0
Halbarad of Arbor
|
Round IV
Staggered but awake, Th'reiwa-don cranes an eye toward his master, who calls the bird to his side. The axe beak takes a move action to stand up. Thanks Mik for the healing!
Hal tries to finish off the caster with a well-placed dart.
Caster: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
Dmg: 2d6 + 3 ⇒ (4, 5) + 3 = 12
The second arrow replies to the archer.
Archer: 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 22
Dmg: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Mikhaere
|
Mik begins to chant and holler in an attempt to summon some ally to the fray. Trading faerie fire for SNA1
| Dungeon Master S |
The druid fights summoned allies with like, and begins summoning forth Nature's Ally. Meanwhile the conjurer awkwardly drops prone to make himself a harder target and likewise begins a new summoning spell. The archer tries to silent Halbarad Arrow: 1d20 + 9 ⇒ (9) + 9 = 18, but aims wide. Skybek flexes the very poison from his muscles. The spiders try again only this time their eyes glow with unholy fury. Bite 1: 1d20 + 4 ⇒ (20) + 4 = 24 and Confirm: 1d20 + 4 ⇒ (20) + 4 = 24 CRIT: 2d6 + 12 ⇒ (5, 3) + 12 = 20. Bite 2: 1d20 + 4 ⇒ (1) + 4 = 5, but the second spider isn't even close. (Still need a second Fort save.) Halbarad hits the conjurer again, CONCENTRATION: 1d20 + 9 ⇒ (10) + 9 = 19, and he loses another spell! The archer takes another hit, but seems no less intent. Then Yoshima takes close aim, and drives the arrow into the crown of the caster's ducked head. The sound is sickening, and the caster slumps the rest of the way to the ground, motionless.
Round 4 Update:
Mikhaere: SNA1
Baddies: Summoning again, missed arrow, BITING!
Skybek: miss again.
Halbarad: hit and disrupt again.
Yoshima: Kills the conjurer!
Conjurer: DEAD
Archer: 16
Spider 1: 0
Spider 2: 0
Halbarad of Arbor
|
Round V
Easily evading the enemy archer's arrow, Hal furrows his brow with intent to show his rival true skill with a bow. Meanwhile, Th'reiwa-don limps his way back to his master's side.
Again using the cold iron arrows, 'cause they're free.
Arrow 1: 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18
Damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10 Cold Iron
Arrow 1: 1d20 + 9 - 2 + 1 ⇒ (12) + 9 - 2 + 1 = 20
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5 Cold Iron
"Hold on there, Skybek! Almost done here!"
Skybek Odeon
|
Round 5
hp: 3/35
Skybek doesn't know what him from the spider bites. He fights on, battling the two spiders, but he is weary from the wounds he's suffered from.
Battleaxe +1: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
After attacking, Skybek takes a five foot step back.
Fort Saving Throw: 1d20 + 9 ⇒ (14) + 9 = 23
"Help! Ahh dannae feel sae good!"
Mikhaere
|
On the road so can't update the map. Eagle will appear behind one of the spiders.
bite: 1d20 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 3 ⇒ (16) + 3 = 19 1d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 3 ⇒ (13) + 3 = 16 1d4 + 2 ⇒ (3) + 2 = 5
Mikhaere's summon suddenly erupts into existence through a green summoning circle in the air, revealing a white-feathered sea eagle which swoops down to rake its talons over one of the spiders.
The tengu himself waddles over to Skybek and places one mud-smeared talon on the dwarf's back. A brown energy seeps through his body, soothing the churning in his stomach from the spider poison.
Casting delay poison on Skybek
Muteki Yoshima
|
Yoshima drops his bow and moves toward Skybek, drawing his Katana along the way.
"Goddess revive him," Shima prays aloud as he reaches out and touches his Dwawrven companion.
Lay On Hands: 2d6 ⇒ (1, 4) = 5 I'm out of LOH.
| Dungeon Master S |
Mikhaere's eagle appears and slashes with two claws severely injuring one of the spiders. The injured one replies by turning its attention on the bird. Bite: 1d20 + 4 ⇒ (13) + 4 = 17 DMG: 1d6 + 3 ⇒ (1) + 3 = 4. the other spider continues to follow Skybek, Bite: 1d20 + 4 ⇒ (17) + 4 = 21, and continues its onslaught: DMG: 1d6 + 6 ⇒ (2) + 6 = 8. The archer, still somewhat safe, shoots Halbarad. Arrow: 1d20 + 9 ⇒ (11) + 9 = 20, and again misses. Halbarad's replies strike home and leave the archer in dire straights. Yoshima heals the harried dwarf.
Begin round 6.
Round 5 Update:
Mikhaere: Eagle and Delay Poison
Baddies: Arrow miss and spiders split.
Skybek: Miss and resist poison.
Halbarad: hit and disrupt again.
Yoshima: Heals the dwarf.
Conjurer: DEAD
Archer: 31
Spider 1: 10
Spider 2: 0
Halbarad of Arbor
|
Round VI
Somewhat bewildered to see a mere over-sized arachnid so thoroughly maul his formidable dwarf companion, Halbarad pauses briefly in his barrage to call out over the bridge. "Are you a bloody priest or not?! Damn the spiders, call down Cailean's lucky blessings!"
The elf's attention returns to the shoot-out across the cavern.
Arrow 1: 1d20 + 9 - 2 + 1 ⇒ (3) + 9 - 2 + 1 = 11
Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13
Arrow 2: 1d20 + 9 - 2 + 1 ⇒ (9) + 9 - 2 + 1 = 17
Damage: 2d6 + 3 ⇒ (3, 5) + 3 = 11
The first arrow sails well wide and bounces down the staircase into the dark, clinking end over end, down the steps. The second is closer to the mark...
Th'reiwa-don stays put and licks his wounds.
Mikhaere
|
fort: 1d20 + 5 ⇒ (14) + 5 = 19
bite: 1d20 + 3 ⇒ (16) + 3 = 19 1d4 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 3 ⇒ (11) + 3 = 14 1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 3 ⇒ (9) + 3 = 12 1d4 + 2 ⇒ (3) + 2 = 5
Though badly injured, the eagle fights on, continuing to rip and tear shreds out of the spider.
Mik uses his wand on the beleaguered dwarf. clw: 1d8 + 1 ⇒ (1) + 1 = 2
| Dungeon Master S |
Mikhaere's eagle finishes what it started and tears the spider apart, leaving only one. Meanwhile the druid gives a touch of healing to the ailing dwarf. The remaining spider doesn't let up: Bite: 1d20 + 4 ⇒ (9) + 4 = 13, but can't find purchase. The duel of arrows continues as the archer shoots at Halbarad, Arrow: 1d20 + 9 ⇒ (3) + 9 = 12, but again he shows himself not up to the task. Skybek takes healing into his own hands a bit, further closing his wounds. Finally Halbarad silences the twang of the enemy's bow and drops the archer finally. And with final certainty, Yoshima slays the spider.
The din of battle fades, to be replaced with the exhausted breath of the Pathfinder expedition. The massive cavern is now yours to explore.
Halbarad of Arbor
|
When Yoshima cuts down the last of the foes, Hal quickly stows his weapon and gingerly helps Th'reiwa-don over to the rest of the party. "Mind popping off a channel, Skybek? Most of us have seen better days."
His mount cared for, Halbarad would like to inspect the bottom of the stairs (where we came from) for anything of interest
Perception: 1d20 + 12 ⇒ (19) + 12 = 31
before carefully winding his way across the bridges to inspect the fallen.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
| Dungeon Master S |
Once you reach the portal, you find it is a giant concave slab of red stone with similar properties as diamonds. Several runes and sigils cover every inch of the slab in strange writing. To the north of the Diamond Gate stands a stone podium, similar to the one found in area with the false alter. If one of you simply places one of the Areshkagal amulets into the podium, the portal activates.
With the Diamond Gate secured, you may now return to the Grand Lodge in Absalom through the entrance portals in the oasis outside the temple. Before the you are even congratulated for a job well done, Marcos Farabellus sends a contingent of well-armed Pathfinders into the tapestry to secure the Society's position both in Areshkagal's temple and beneath, at the mouth of the Diamond Gate. You are heralded as heroes for securing the Aspis Consortium's back door into the demiplane.
Well played and an epic final confrontation. This week is exceptionally busy for me, but I'll try to get chronicles out by morning. Feel free to post day jobs.
Skybek Odeon
|
"Mind popping off a channel, Skybek? Most of us have seen better days."
"Aye lads, gather roond and Ahh'll see that yae feel Cayden Cailean's divine brew restores yae all te health! Just step awa frae those spiders. We dannae need tae revive them!"
Skybek repeatedly channels energy to get everyone back up to full strength!
Channel Energy: 2d6 ⇒ (3, 3) = 6
Channel Energy: 2d6 ⇒ (6, 1) = 7
Channel Energy: 2d6 ⇒ (1, 5) = 6
Halbarad of Arbor
|
Great work, everyone! Thanks Chris for running, this was a fun one.
Hal sets some traps. Day Job Professor (Trapper): 1d20 + 6 ⇒ (2) + 6 = 8 One whole gold! Oh boy!
Skybek, feel free to ping the Stolen Heir thread. Mik and Shima, any luck with freeing your characters? I'd love to have you join the party. (There's still almost a month before we start.)
Ober
|
I've posted. Ober's a Level 2 Warpriest, that I haven't gotten to play yet lol. GM baby for Level 1, and the lucky recipient of my Protoge and Former Crusader boons (+2 to any ability, +1 saves vs Demons and Skill Focus Knowledge (Planes)
Halbarad of Arbor
|
Great, thanks! Wow, that's a really awesome boon.
Mikhaere
|
No day job for Mik. Thanks again Chris!
The module I'm in with my pally is obnoxiously slow and seems to be even worse lately, so I honestly can't tell you whether I'll be joining you yet. I really hope so!!
Halbarad of Arbor
|
The module I'm in with my pally is obnoxiously slow and seems to be even worse lately, so I honestly can't tell you whether I'll be joining you yet. I really hope so!!
Hope so too! Any chance I could tempt Mikhaere, if your paladin remains entangled? Or is he already committed elsewhere?
Mikhaere
|
He's committed to a series in the game day, unfortunately. (The uh... the Osirion trilogy. Sands something-or-other.) I'm really trying to push the other game along so...cross fingers.
If you get another person interested, please do take them ahead of me, since I'm kind of flaky atm. :)
Halbarad of Arbor
|
Consider my fingers crossed. I can fill the slot last-minute from among my college Pathfinder circle if your paladin remains locked, so I will keep the spot open for you until then. Just let me know!
(You can get my email address off of the Map above or just ping the thread once you know. Good luck until then!)