Dungeon Master S's "Among the Living"
(Inactive)
Game Master
Chris Marsh
TACTICAL MAP
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
oh ouch. Well, good job guys xD
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Before the evil cleric can explain his plan or even give a challenge, the Pathfinder team lays him low. Perhaps the Society will send in a spellcaster to interrogate the corpse.
Before him is a stone of obviously evil magic. In this room, there is no sign of Wuthers.
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Jal crouches over the dead follower of Zyphus. "Well, Fel," he mutters as he rifles through the man's clothes and gear, "sorry to cut your party short, but taking out a crazy cult leader of a God of destruction while saving a bunch of uppity rich folk is bound to be good for my rep. Maybe I can start charging for my autograph."
Perception, the body: 1d20 + 10 ⇒ (17) + 10 = 27
There are two stairwells in the first room of this level on the map. Does that take us further down? Or back up where we came from?
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
The stairs take you back up to the theater. There are a lot of side rooms you haven't checked. With the threat eliminated, you can take 20 searching. You'll only get a small amount of belly-aching from the Magistrate.
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Then I suggest that's what we do. The letter we found references what happened to the Pathfinder we were sent here to look after. So we stemmed some kind of Evil God Event. At this point (unless there's some piece of the adventure we're missing), I think we just need to find and gather as much information as we can about what actually happened here.
EDIT: and obviously I'm motivated to make sure we're wrapped in the next day or so in order to have all Chronicles applied by the 19th.
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
The threat eliminated, Dioneo isn't interested any more in the mission. He'll engage in petty talks with the magistrate until the others have found anything worth his time.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Eventually you DO find the poor Pathfinder. His death was mundane. He was one of the first zombies slain in the initial attack.
As you look about the theater, it seems that a little more than half of the nobles survived, thanks mostly to your bravery, and their cowardliness.
The artifact is WELL beyond your means to destroy, and indeed when you report back to VC Eliza she sends a team who specialize in just such a find.
Meanwhile the nobles who did survive quickly turn it into a conversation piece for their soirees and dinner parties, stories in which they are the heroes, not the Pathfinders.
Within Skyreach, however, your fame grows. For such a young group of agents to stop so dastardly a plan shows great potential. Well done Pathfinders.
Chronicles will be out tonight, though it might be late by the time I get to them. GREAT job, lots of fun, and I don't think the enjoyment suffered from the speed at all.
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Jal could not be happier to wrap up the incident at the opera house, though that evening he wastes no time parleying his sudden fame with the nobles who were at the incident into a three-day gambling binge with all the traumatized rich-folk ... where he makes out like a bandit. (Pun fully intended; and this is basically just fun fluff for his excellent Gambling day job roll.)
Coin purse suddenly much heavier—in addition to the spoils he expects to receive through the Society—Jal returns to Skyreach in surprisingly good spirits.
Fun game, everyone. And once again, tons of thanks to you, DM S. I think the speed worked in our favor on this one. :)
Looking forward to the chronicle sheet.
Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |
Chusynd chats amiably with the noble, trying to convince them to return to Aroden's fold.
Great time. Thanks for running, S.
And now I wanna team up to make a pair of Slayers with someone. X-D
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
I have a slayer ready to go, but I'm saving him for a certain someone to start Dragon's Demand in early 2016
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Session is reported. I'll get you the chronicles ASAP. The secondary mission is the same as the primary so it's 2 Prestige. Gold is 1.036 for spending purposes if you need to get a move on now.
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Thanks DM! I had a great time.
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
Thanks for the game, Chris! It was fun! The tag-team slayers were definitely effective -- didn't hurt that we had more healing than most groups ever would. Thanks All!
Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Awesome, guys! Thanks for the TWO super-fast runs!
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Keep an eye out. If it turns out I'm NOT at my bandwidth for PbP during the game day, I'll be posting in the Flaxseed lodge to recruit for games.
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
Thanks, Chris! Was great to get to play with you... now I need to see what your games are like when you're not doing a speed run! (I am sure they are great)
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Ha! Thank you. I'm always quick to post, but yes, I do smell the roses along the way.
Also, if anyone ever makes the convention circuit I'm at a few, but with the exception of Gen Con, they're all in New England.
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
If you're running anything these next weeks, I'm up for it, Chris. I'd love to see what your games look like in a normal run.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Will do! I'm currently booked up for Gameday, but I'll post new games as my others wrap up.
I do have TWO slots left for Eyes of the Ten. If anyone is interested, PM me. I'll be deactivating this thread soon.
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
If only I had a character high enough level. :/
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Player Ben Jolly
Character Jal Vaduva
PFS # 121383-1
Faction the Exchange
Day Job Profession (Gambler): 1d20 + 7 ⇒ (20) + 7 = 27
Starting Gold 2866.32g
Pre-game purchases Tattoo (-25g)
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
I sent a PM to a player who'd at least be a good personality fit. We'll see if they're able to commit to our speed. :)
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Also, that Day Job roll above also benefits from a +5 faction card bonus (for a total of 32). :)
Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
I'm not sure how much gold we got on that last run. I’ll post my stats in here as soon as I get the numbers.
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
Sorry I didn't post in recruitment or discussion first... didn't pay attention when I was following the link, GM.
My bad, but thank you for accepting me in your game.
As an FYI - I have run this, but haven't played it. Its been at least six months, though.
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Welcome, Hamilton :)
So guys, mind if I take my blaster so that it balances the deal? He's level 3.2.
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Hey, blast away. :)
And welcome, Trask.
Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |
Better late than never! Have Chusynd all updated except for equipment.
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Hop on in ... we're about to jet-set off to Oppara. :)
Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |
Thanks!
Couple things about Chusynd: he's a Life Oracle, so Kyra can feel free to wade into battle without worrying about taking care of healing. He uses a longspear in combat when needed.
Chusynd also has trapfinding (and enough Disable Device ranks to auto-assist anyone); someone else will have to point them out, though, cos his Perception skill is awful decidedly lacking. :-)
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Ha! Between Jal, you, and Trask, I think we got Disable Device covered.
Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |
Two slayers. Flanking ahoy! :-)
Oh, one more thing: tongues curse, so he's limited to Celestial or Infernal during combat.
Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Player: Jimmy Lomax
Character: Kyra 4 (pregen) – on behalf of Brother Tophor
PFS #: 125008-1
Faction: Grand Lodge
Day Job: Pregen has none
Starting Gold: 5137.49g
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
Player Jack Brown
Character: Hamilton Trask
PFS#: 74294-11
Faction: Silver Crusade
Day Job: Intimidate (Caravan) intimidate: 1d20 + 9 ⇒ (20) + 9 = 29
Starting gold: 2144gp
note the purchases so far of 80gp per game play
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Player: Sylvain Corbaz
Character: Dioneo II Starnon
PFS #: 93583-12
Faction: Sovereign Court
Day Job: Caravan owner (vanity), intimidate: 1d20 + 12 ⇒ (19) + 12 = 31
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
FYI - if you are interested, the template I use for my tagline is here
I find, both as a player and GM, that it helps keep things clear. Use it if you wish.
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
FYI (since Dioneo will talk on and on about it), Dioneo is the son of one character of mine that I played in the home campain "Council of Thieves". What he says is actually true. You'll find the genealogical tree on his profile ^^
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
I'm thinking Chusy channels. :)
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
What's your bottling rule gonna be? If we are on a fast path, maybe 8-12 hours (excepting the overnight)?
Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |
Sorry, guys, my class ran late tonight and then I had minor family issues once I got home.
Jal Vaduva wrote: I'm thinking Chusy channels. :) He does indeed! :-)
Hamilton Trask wrote: What's your bottling rule gonna be? If we are on a fast path, maybe 8-12 hours (excepting the overnight)? This is a good point. May I suggest each player post a "routine" tactic to assist in this?
For instance: Chusynd's first concern in combat (besides talking too much, I mean) is to heal his companions. Next would be to buff everyone — his wand of bless in his wrist sheath is his go-to buff right now — and then to enter melee. (Undead changes the equation, as I posted on the gameplay thread; but otherwise, that's his typical MO.)
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
Trask's primary plan in combat is to use his bardiche unless there isn't room for the reach weapon. He prefers to get up near casters, so that he can mess them up. If quarters get tight, he'll switch to his nodachi.
Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
For easier reference, I'll post mine at the top of my bio
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Dioneo just... burns things and casts heals if needed.
N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)
Yah, Jal's fairly straightforward, too. Find the most choice target and HIT IT!
Though I guess I play him pretty opportunistically as it pertains to positioning and strategic use of combat maneuvers, as well. So as long as it's not likely to eat a debilitating or life-threatening AoO, I'll often have him trip/bull rush/grapple/whatever if it'll give my teammates a really solid advantage. :)
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
I'll go to bed now. Dioneo will just cast guidance on the teammates he can reach.
Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
I will not be able to post much tomorrow either, working in the morning and a home game in the afternoon till late at night. I'll see if I get some internet, though :)
Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |
Oh, yeah, forgot: this is one of my only PCs with a Day Job!
3601-8
Darchive
Perform (oratory — proselytizing): 1d20 + 9 ⇒ (2) + 9 = 11
Yeah, eff that; shirt reroll w/4 GM stars: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
O.o
...Taldans suck. LOL
Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
DM S, I'm working on faction rewards for Grand Lodge:
Grand Lodge Faction Journal wrote: Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions.
Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
I'm pretty sure the answer is yes, but did we meet both conditions for this mission and Infernal Vault?
Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Ah, nevermind. It turns out that you can't get credit, if you use pregens. Oh, well. I'm sure the question is still valid, for anyone else in Grand Lodge.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Yes, there are a few select scenarios where you autosucceed at the secondary mission if you succeed at the primary. this is one of them and you would have been able to check it as yes.
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