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Statistics
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Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Exotic Weapon Proficiency (bastard sword), Power Attack
Traits courageous, killer
Skills Climb +5, Handle Animal +4, Intimidate +4, Perception +5, Survival +5
Languages Common
SQ fast movement
Combat Gear acid, caltrops; Other Gear hide armor, bastard sword, shortbow with 20 arrows, backpack, bedroll, flint and steel, hemp rope (50 ft.), shovel, torch (5), trail rations (4), waterskin, 13 gp, 8 sp, 5 cp
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Special Abilities
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Courageous +2 save vs. fear.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Killer Add weapon's critical modifier to its critical bonus damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.