Devargo Barvasi

Hamilton Trask's page

161 posts. Organized Play character for Silbeg.


Full Name

Hamilton Trask

Race

| HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9

Classes/Levels

| Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.

Gender

Male NG Human (Kellid) Slayer 5

Size

M

Age

25

Alignment

NG

Languages

Common, Hallit, Abyssal, Orc

Occupation

Slayer

Strength 19
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 7

About Hamilton Trask

Hamilton Trask
Male human (Kellid) slayer 5 (Pathfinder RPG Advanced Class Guide 53)
NG Medium humanoid (human)
Init +2; Senses Perception +11
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Defense
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AC 21, touch 14, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 trait)
hp 42 (5d10+8)
Fort +5, Ref +6, Will +4
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine bardiche +10 (1d10+15/19-20) or
. . cold iron dagger +9 (1d4+10/19-20) or
. . cold iron spiked gauntlet +9 (1d4+10) or
. . mwk nodachi +10 (1d10+14/18-20) or
. . silver warhammer +9 (1d8+10/×3) or
. . unarmed strike +9 (1d3+10 nonlethal)
Ranged mwk composite longbow +10 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 adamantine bardiche)
Special Attacks sneak attack +1d6, studied target +2 (2nd, move action)
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Statistics
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Str 19, Dex 14, Con 12, Int 14, Wis 12, Cha 7
Base Atk +5; CMB +9; CMD 22
Feats Bodyguard[APG], Combat Reflexes, Iron Will, Phalanx Formation, Power Attack
Traits bruising intellect, defender of the society
Skills Acrobatics +7 (+3 to jump), Bluff +0, Climb +5, Disable Device +11, Heal +5, Intimidate +10, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (local) +9, Perception +11, Ride +3, Sense Motive +11, Stealth +7, Survival +9, Swim +5
Languages Abyssal, Common, Hallit, Orc
SQ slayer talents (combat trick, trapfinding[ACG]), track +2, trapfinding +2
Combat Gear oil of bless weapon (2), oil of daylight, oil of magic weapon, potion of cure serious wounds, potion of enlarge person (2), scroll of lesser (x5) restoration, wand of cure light wounds, wayfinder, shining, alchemist's fire (2), oil (2); Other Gear +1 dragonhide breastplate, +1 adamantine bardiche[APG], cold iron dagger, cold iron spiked gauntlet, mwk composite longbow (+2 Str) with 50 cold iron arrows, mwk nodachi[UC], silver warhammer, ring of protection +1, backpack, bedroll, belt pouch, chalk (3), earplugs[APG], flint and steel, hammer, hemp rope (50 ft.), iron spike[APG] (3), manacles, masterwork thieves' tools, mess kit[UE], pot, powder[APG] (2), torch (10), trail rations (5), waterskin, whetstone, wrist sheath, spring loaded (2), 6,410 gp
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

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