Isabella

Ysanne Nightweaver's page

139 posts. Alias of ToxicDragon.


Full Name

Ysanne

Classes/Levels

F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

About Ysanne Nightweaver

Crunch:

Ysanne “Raven” Nightweaver
Female Human-Witch 2 (expert 1)
LE Medium humanoid (human)
Init +5; Senses Perception +7 (low light vision)
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Defense
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 21 (2d6+2+1d8+1)
Fort +1, Ref +1, Will +5
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Offense
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Speed 30 ft.
Melee +0 (1d4-1 dagger or 1d6-1 shortspear)
Ranged +2 (1d4-1 dagger or 1d6-1 shortspear or light crossbow 1d8)
Hex: Evil Eye DC17, Sleep DC16, Cackle
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Statistics
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Str 8, Dex 12, Con 12, Int 19, Wis 10, Cha 14
Base Atk +1; CMB +0; CMD 11
Feats Extra Hex-Evil Eye, Ability Focus-Evil Eye, (Alertness)
Traits Blood of Dragons, Honeyed Words
Skills (22):
Diplomacy C (1) +7
Handle Animal C (2) +7
Intimidate C (2) +7
Knowledge C (arcana)(2) +9
Knowledge C (planes)(2) +9
Knowledge C (nature)(2) +9
Knowledge C (religion) (1) +8
Linguistics C (1) +8
Perception C (2) +7 (alertness+2)
Ride C (2) +6
Sense Motive C (2) +5 (alertness+2)
Spellcraft C (2) +9
Use Magic Device C (2) +7

Languages:

Common, Draconic, Celestial, Infernal, Terran, Aquan

Combat Gear:

Dagger
Light Crossbow
20 bolts
Spear
Haramaki

Other Gear:

Masterwork Backpack
Simple robe,
Bedroll,
Belt pouch,
Candles (10),
Chalk (10),
Flint and steel,
Ink,
Inkpen,
Iron pot,
Mess kit,
Soap,
Spell component pouch,
Tent, Small
Torches (10),
Trail rations (5 days),
Waterskin,
Scroll case
Satchel, Familiar
Signet Ring-Raven
3 platinum
0 gold
8 silver
9 copper

Spells Prepared:

Cure light wounds, Dancing lights, purify food and drink, read magic, detect magic

Spells known:

All level 0 spells
Cure light wounds 1
Enlarge person 1
Charm person 1
Detect secret doors 1
Mage armor 1
Obscuring mist 1
Identify 1
Delay disease 1
Frostbite 1

Animals:

Greensting
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 21
Fort +2, Ref +2, Will +5

OFFENSE
Speed 30 ft.
Melee sting +6 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon Finesse, Alertness, improved evasion, empathic link
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

SPECIAL ABILITIES
Share spells
Familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster.

Poison (Ex)
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.

Greensting is Ysanne's best friend.

Bebop
Bison, Combat Trained
N Large animal
Init +0; Senses low-light vision, scent; Perception +8
DEFENSE
AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +4, Will +1
OFFENSE
Speed 40 ft.
Melee gore +10 (2d6+12)
Space 10 ft.; Reach 5 ft.
Special Attacks stampede, trample (2d6+12, DC 20)
STATISTICS
Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +12; CMD 22 (26 vs. trip)
Feats Endurance, Improved Bull Rush, Power Attack
Skills Perception +8
SPECIAL ABILITIES
Stampede (Ex)
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

Carry capacity: 1038/2079/3120
Equipment: saddle, tack and harness, saddlebags

About Ysanne:

Ysanne was convinced she was kidnapped from her real family before her first real memory, and throughout her youth challenged her parents at every turn up to and including running away several times. She was constantly a stereotypical brat around her family and their associates, but to be fair her mother was emotionally abusive and the father was anything but loyal or honest. Still, she never had a hard time making friends despite still being always dramatic she was and is honest, social, and likes to break up boring routines. Keeping friends has been a bit more of a challenge, because she is cold and unsupportive in times of need, especially when there seems to be a pattern of depressing behavior.

Shortly before she ran away from home for the last time, her father tried to sell her to settle his debts. She was taken in her sleep, thrown into the back of a cart and sent away. A small green scorpion of some intelligence cut her bonds, and allowed her the opportunity to escape, but not before overhearing what her horrible father had done and how her captors were planning to go back to collect Ysanne’s mother because of accrued interest; that wasn’t Ysanne’s problem anymore.

The scorpion became Greensting, Ysanne’s familiar, in the coming years living as a spoiled street urchin that spent most if not all of her time at an array of library’s until she finally landed a job as an animal handler’s assistant. Her boss was a disgusting dwarven man (turned out he wasn’t all that alive), but his dwarven wife was very kind and fond of Ysanne and took her in under her wing where she began down the path of witchcraft.

The years since working as an assistant and apprenticing to the dwarf witch have been an exciting time of learning and engaging in new activities, but eventually the routine started to make Ysanne unhappy and it was effecting her work and magics. Ysanne set out to find her fortune with the agreement from her master. Now she wanders where she wills and hopes to finally find the life she has always deserved.

Character Appearance
This 5’4” tall, woman has ivory skin with blood red eyes speckled with yellow and her hair is straight black and always very clean. Straight eyebrows compliment her narrow, mysterious eyes , her tall slender nose and narrow lips give her an aura of dramatic magnetism.

She is very delicate looking in the robe and haramaki she wears with recklessness. A wide brimmed hat with feathers and ribbons sits atop her head tying a boldly colored outfit together quite well, even though it doesn’t seem entirely fitting to her apparent adventurous career.

She has a number of tiny red scars scattered over her body as well as a several tattoos. Her favorite tattoo is the large vivid green scorpion on her right hip. There is one dragon tattoo on the left side of her head, but it is covered by hair and only hinted at when she runs her hands through her hair. She has a set of tribal tattoos, two dark blue medium bands just above the bicep muscles. The tattoos are nothing more than spontaneous decisions during a long night of drinking and carefree living.

Stats: 5'4", 118 lbs

Character Personality
Psychology and perception: Logical and Intelligent
Self-discipline: Skeptical
Lifestyle: Untraditional, Hates routine
Social attitude: The center of attention. Self-aggrandizing and Self-confident
Honesty and honor: Values knowledge and Honesty
Emotional capacity: Cold and Unsupportive

Goals
Ysanne is self serving and ultimately dreams of servants waiting on her night and day. The mere idea of the routines of court politics or day to day civilian activities is offensive. She hopes to achieve her dreams by striking it rich by find a huge treasure horde or being whisked away by rich royalty that respects her need for space and values her wanderlust.