Dragon's Demand (Inactive)

Game Master David_Bross

Map of Belhaim
Kobold's Lair


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If interested post below. You would get PFS credit, although we're playing the whole thing in campaign mode, getting the 3 normal and 1 bonus chronicle at the end. The character you want to apply credit to can not play from the time the campaign starts until it ends, so it'd be useful to place it on a new level 1 who'd be level 4, and have 3xp reserved at level 5.

You can use a 4d6 drop lowest (assigned as you see fit), or take a 15 point buy. Most paizo material will be allowed and I'd discourage over optimization. You can use 1 trait or 2 traits 1 drawback from ultimate campaign. Max HP at first level, take 1/2+1 for levels beyond the 1st. You'll start with 150 gold.

This would be my first PBP GMing, I've played in a few. I'd only like people to apply who can commit to posting 1-2 times a day regularly. Its good to keep the posting rate up so we can finish this which runs from levels 1 to 6.


Dotting, although I have trouble posting on Mondays.


You say that MOST Paizo stuff is allowed. Is there any thing in particular that you don't like?


Sure, recruitment is about that particular part. Off the top of my head things that would be out are Gunslingers, gun archetypes, and summoners. I'm fairly versed on whats "overpowered" and would probably ask people shy away from those choices, if I saw them selecting them in character creation.


d6 rolls:

4d6 ⇒ (5, 2, 1, 5) = 13>12 > 3pt
4d6 ⇒ (6, 2, 6, 5) = 19>17 > 13pt
4d6 ⇒ (1, 6, 5, 4) = 16>15 > 7pt
4d6 ⇒ (2, 1, 1, 2) = 6>5 > -5?
4d6 ⇒ (5, 2, 3, 5) = 15>13 > 3pt
4d6 ⇒ (5, 2, 6, 4) = 17>15 > 7pt
28pt
Sure, i'll take that.

Hello,
What are the alignments & how about races and archetypes?

Silver Crusade

Thinking monk, something like a judo master...


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Always up for a dice roll:

4d6 ⇒ (2, 3, 4, 3) = 12 -2 = 10
4d6 ⇒ (2, 3, 4, 6) = 15 -2 = 13
4d6 ⇒ (4, 3, 5, 2) = 14 -2 = 12
4d6 ⇒ (5, 3, 4, 4) = 16 -3 = 13
4d6 ⇒ (4, 5, 1, 6) = 16 -1 = 15
4d6 ⇒ (5, 4, 2, 5) = 16 -2 = 14

15, 14, 13, 13, 12, 10

Fairly average! I'm thinking Paladin.


I'm interested, and I'm up for a 15 points buy. I've always wondered how that would feel :-).

I'd like to play a human wizard blaster, chugging fireballs.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Totally interested. I have an elven hunter that I would love to play.. and i can rework her stats from 20 pt buy down to 15 if you have no objections to me not creating her specifically for this game. If you want to check her out she is under my aliases


I'm thinking of either a rogue or slayer, the rolls have been nice for them.

Silver Crusade

Dotting for interest


Would a Mountain Witch fit? This is more of a question about what the land is like.


Adventure Path Charter Subscriber

Braggom, Barbarian from the Osirian Desert

Crunch:

4d6 ⇒ (1, 5, 2, 4) = 12 = 11
4d6 ⇒ (3, 1, 6, 1) = 11 = 10
4d6 ⇒ (4, 5, 4, 4) = 17 = 13
4d6 ⇒ (2, 4, 6, 5) = 17 = 15
4d6 ⇒ (2, 5, 5, 1) = 13 = 12
4d6 ⇒ (4, 5, 5, 1) = 15 = 14

STR: 15
CON: 14
DEX: 13
INT: 10
WIS: 12
CHA: 11

Male Human; Medium Humanoid ( Human )
Barbarian1
Hit Dice:
(1d12)+1
Hit Points:
13
Initiative:
+2
Speed:
Walk 30 ft.
AC:
17 (touch 12, flatfooted 15)
Attacks:
*Greatsword (two handed) +4; *Shortbow +3;
Damage:
*Greatsword (two handed) 2d6+4; *Shortbow 1d6;
Vision:

Face / Reach:
5 ft. / 5 ft.
Special Qualities:
Bonus Feat, Bonus Superstitious Rage, Fast Movement, Humanoid Traits, Rage, Skilled, Weapon and Armor Proficiency
Saves:
Fortitude: +3, Reflex: +2, Will: +2
Abilities:
STR 17 (+3), DEX 14 (+2), CON 13 (+1), INT 10 (+0), WIS 12 (+1), CHA 11 (+0)
Skills:
Acrobatics: 2; Appraise: 0; Bluff: 0; Climb: 3; Craft (Untrained): 0; Diplomacy: 0; Disguise: 0; Escape Artist: -2; Fly: -2; Heal: 1; Intimidate: 0; Knowledge (Nature): 4; Perception: 1; Perform (Untrained): 0; Ride: -2; Sense Motive: 1; Stealth: -2; Survival: 5; Swim: 3;
Feats:
Cleave, Power Attack
Challenge Rating:
1/2
Alignment:
Neutral Good
Possessions: Greatsword; Shortbow; Scale Mail;


Dotting. Probably going to make a Speaker For the Past (Shaman, Life Spirit). If non-core races are allowed, I'll be rolling up an aasimar; otherwise, probably a human or half-elf.

4d6 ⇒ (6, 1, 5, 5) = 17 16
4d6 ⇒ (2, 6, 2, 3) = 13 11
4d6 ⇒ (5, 3, 4, 1) = 13 12
4d6 ⇒ (6, 2, 2, 6) = 16 14
4d6 ⇒ (1, 4, 6, 3) = 14 13
4d6 ⇒ (5, 5, 4, 5) = 19 15

Decent enough.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I would like to submit a warpriest of Ragatheil for consideration. I would go human so the +2 would go to his STR
4d6 ⇒ (1, 6, 2, 2) = 11 10
4d6 ⇒ (6, 4, 6, 2) = 18 16
4d6 ⇒ (6, 5, 6, 3) = 20 17
4d6 ⇒ (2, 3, 5, 3) = 13 11
4d6 ⇒ (5, 1, 1, 2) = 9 8
4d6 ⇒ (6, 1, 4, 1) = 12 11

STR: 13
DEX: 11
CON: 16
INT: 8
WIS: 16
Cha: 11


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Here he is:

Marcellano Wintrish
Male human (chelaxian) warpriest of Ragathiel 1 ( Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human)
Init +4; Senses Perception +3
—————
Defense
—————
AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 12 (1d8+4)
Fort +5, Ref +0, Will +5
—————
Offense
—————
Speed 30 ft.
Melee bastard sword +2 (1d10+1/19-20)
Special Attacks blessings 3/day, sacred weapon (1d6, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +4)
1st—inflict light wounds (DC 14), protection from evil
0 (at will)— enhanced diplomacy , guidance, virtue
—————
Statistics
—————
Str 13, Dex 11, Con 16, Int 8, Wis 16, Cha 11
Base Atk +0; CMB +1; CMD 11
Feats Believer's Boon ACG, Improved Initiative, Weapon Focus (bastard sword)
Traits hard to kill, zealous striker
Skills Heal +7, Sense Motive +7
Languages Common
SQ blessings (good: battle companion, holy strike, nobility: inspiring word, lead by example)
Other Gear chain shirt, heavy wooden shield, bastard sword, wooden holy symbol of Ragathiel , 7 gp
—————
Special Abilities
—————
Believer's Boon Domain (Nobility) Granted Powers: You are a great leader, an inspiration to all who
follow the teachings of your faith.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Inspiring Word (6/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws
for 1 rds.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain
powers.
Zealous Striker Destruction judgment active: +1 to damage rolls against divine spellcasters of different faith.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Having never done PFS would I have to register this character if chosen?

Grand Lodge

4d6 ⇒ (3, 1, 3, 4) = 11 10
4d6 ⇒ (3, 5, 2, 2) = 12 10
4d6 ⇒ (6, 4, 2, 3) = 15 13
4d6 ⇒ (3, 1, 1, 5) = 10 9
4d6 ⇒ (4, 2, 1, 5) = 12 11
4d6 ⇒ (6, 5, 1, 6) = 18 17

STR: 19
DEX: 10
CON: 13
INT: 10
WIS: 11
Cha: 9

Hateful Rager Half-orc barbarian reporting for duty


It wouldn't hurt to register. The way to look at it is that you can start a character at a higher level if you'd like to.

As far as archetypes and legality go PFS's rules are a good first pass. That said anything could go, depending on party composition, so just post your builds and I'll review them. I'd recommend good/neutral PCs because it'll facilitate the story in more positive directions.

You guys should think of reasons why your particular character would have an interest the Verduran Forest between Andoran, Taldor, and Galt. If you're a mercenary there would be available work on as caravan guards that pass through the dense forest between so many nations.

Liberty's Edge

Pathfinder Adventure Path Subscriber

As a dense forest, Jazmine would have probably have just wandered in. She has spent most of her life tending to her forest home and rarely interacts with others. If there is a threat to the woodlands themselves or bad ppl in her sacred forest she would readily and viciously respond


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I see him as a crusader going around trying to right wrongs and help Ragathiel to gain notierity. He isn't too bright though.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

When are you looking to start and make your selections?


December 8th

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber

Dotting this like it's morse code.

I'll probably take the point buy because I prefer math as opposed to luck, but what's an RPG without a bunch of weirdos rolling all over the countryside?

Rolls:

4d6 ⇒ (1, 2, 2, 6) = 1110
4d6 ⇒ (3, 6, 4, 1) = 1413
4d6 ⇒ (6, 1, 5, 4) = 1615
4d6 ⇒ (5, 5, 4, 6) = 2016
4d6 ⇒ (4, 4, 4, 2) = 1416
4d6 ⇒ (1, 6, 6, 5) = 1817

Although... of course, I wouldn't want to be a drag on my allies. Maybe, just this once, I'll take the rolls.


Dottity-dot. O, Mighty RNG! Don't be a Scrooge!

4d6 ⇒ (6, 5, 6, 4) = 21 - 17
4d6 ⇒ (1, 4, 1, 3) = 9 - 8
4d6 ⇒ (4, 5, 5, 6) = 20 - 16
4d6 ⇒ (3, 5, 3, 6) = 17 - 14
4d6 ⇒ (3, 3, 3, 6) = 15 - 12
4d6 ⇒ (1, 6, 2, 2) = 11 - 10

O, praise to thee, RNG! Since there's potential credit, might just play a Pathfinder or some such. Seems oddly appropriate :3

Edit: Before I forget, are we using traits? I'm assuming not, but figured I'd ask for the sake of clarity.

Sovereign Court

Let's see.........

4d6 ⇒ (5, 5, 5, 4) = 19 = 15
4d6 ⇒ (1, 3, 6, 1) = 11 = 10
4d6 ⇒ (5, 2, 3, 1) = 11 = 10
4d6 ⇒ (3, 4, 2, 1) = 10 = 9
4d6 ⇒ (5, 6, 2, 2) = 15 = 13
4d6 ⇒ (2, 4, 2, 6) = 14 = 12

I suppose it's fine. Now to start thinking.


Derp. Dunno why I didn't notice the trait bit at the top the first time; disregard my previous edit :p

Anyway, looking hard at some sort of romanticized Taldan adventurer. Rogue seems the most obvious fit, but we'll see where that goes.

Grand Lodge

Crushtooth wrote:

STR: 19
DEX: 10
CON: 13
INT: 10
WIS: 11
Cha: 9

Hateful Rager Half-orc barbarian reporting for duty

Character Sheet:

DEFENSE
AC: 16 Touch AC: 10 Flat AC: 16
Initiative: +0
HP: 13
Fortitude: +4 (+2 rage) Reflex: +1 Will +2 (+2 rage)
CMD: 15 (10 +1 BA +4 STR)

OFFENSE
Speed: 30' (40' in light armor)
CMB: +5 (+2 rage, +2 to sunder)
Melee: Nodachi +4 1d10+9 (18-20/x2); brace
Melee: Heavy Flail +4 1d10+9 (19-20/x2); disarm, trip
Melee: Cestus +4 1d4+6 (19-20/x2);
Range: Chakrum +2 1d8+4 20/x2; 30' range

Skills:
1r Acrobatics -1
1r Intimidate +3
1r Perception +4
1r Survival+4

Favored Class: Barbarian +1 rage round/level

Feats
Power Attack

Traits
Axe to Grind (combat)
Indomitable Faith: Gorum (faith)
Xenophobic (drawback)

Racial Traits
Sacred Tattoo
Darkvision
Gatecrasher
Chainfighter

Class Abilities
Fast Movement (Ex): +10' land speed
Rage (Ex): 6 rds/day

Equipment
Cold weather outfit (free), four-mirror 45 gp, nodachi 60 gp, heavy flail 15 gp, 5-chakrums 5 gp, ear plugs, weapon cord, rope 1 gp, cold iron cestus 10 gp, backpack 2 gp, portable ram 10 gp


I'm withdrawing my application for this one.

Everyone have fun :-) !


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Still here and still interested.


Adventure Path Charter Subscriber

Thanks to David Bross, I caught a few things wrong with the original. Here is Braggom, Barbarian updated:

Crunch:

STR = 17 (15 + human 2)
DEX = 13
CON = 14
INT = 10
WIS = 12
CHA = 11

HP = 15
AC = 16, Touch = 11, Flat = 15
INIT = +1
FORT = +4, REF = +1, WILL = +2

BAB = +1
CMB = +4, CMD = 15

Acrobatics (1 rank) = +1
Appraise = 0
Bluff = 0
Climb (1 rank) = +3
Diplomacy = 0
Disguise = 0
Escape Artist = -3
Fly = -3
Heal = +1
Intimidate = 0
Knowledge Nature (1 rank) = 4
Perception = +1
Ride = -3
Sense Motive = 1
Stealth = -3
Survival (1 rank) = 5
Swim (1 rank) = 3

Unarmed strike +4 (1d3+3)
Greatsword +4 (2d6+4) or +3 (2d6+7)
Shortbow +2 (1d6)

Scale Mail, Greatsword, Bandolier, Backpack, Gear Maintenance kit, 20 blunt arrows, 20 regular arrows, hot weather outfit, Shortbow.

Unspent funds = 9

Traits: Anatomist and Indomitable Faith

SQ: Fast movement (+10) and Rage

Feats: Power attack and Cleave


JASON RODARTE wrote:
Still here and still interested.

As I said. I'm closing recruiting on December 8th (Have a convention next weekend).


4d6 ⇒ (5, 4, 1, 5) = 15 = 14
4d6 ⇒ (1, 2, 2, 6) = 11 = 10
4d6 ⇒ (3, 5, 2, 1) = 11 = 10
4d6 ⇒ (3, 6, 6, 2) = 17 = 15
4d6 ⇒ (6, 4, 5, 1) = 16 = 15
4d6 ⇒ (6, 2, 1, 4) = 13 = 12

Hmmm...

Grand Lodge

I just realized that Ira previously rolled up a barbarian before I did, so I changed Crushtooth into a Drunk Master Sensei (monk archetypes). He has bardic performance instead of flurry of blows and will specialize in grappling, stunning and spouting wisdom of drinking fine ales.

Character Sheet:

STR 11
DEX 10
CON 13
INT 10
WIS 19 (17+2)
CHA 9

DEFENSE
AC: 14 Touch AC: 14 Flat AC: 10
Initiative: +2
HP: 9
Fortitude: +5 Reflex: +3 Will +7
CMD: 14

OFFENSE
Speed: 30'
CMB: +0
Melee: Greataxe +0 1d12 (x3)
Melee: Unarmed +0 1d6 (20/x2)
Range: Shuriken +0 1d2 (20/x2); 10' range

Skill Ranks(r):
1r Acrobatics +5
1r Climb +5
1r Perception +8
1r Heal +10

Favored Class: Add +1 to the monk's CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day.

Feats
1st-Improved Unarmed Strike (bonus)
1st-Improved Grapple (bonus)
1st-Stunning Fist (bonus)
1st-Stunning Pin

Traits
Reactionary (+2 initiative)
Life of Toil (+1 Fortitude)
Attached (drawback): Father's ale mug

Racial Traits
Darkvision
Weapon Familiarity
Sacred Tattoo (+1 saving throws)
Rock Climber

Class Abilities
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

Advice (Ex): A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion.

Cold weather outfit (free), greataxe 20 gp, ear plugs, weapon cord, silk rope 1 gp, grappling hook, pathfinder's kit 12 gp, healer's kit 50 gp


I might do a halfling lunar or nature oracle or something like that. I like the idea of a halfling with an animal companion, and an oracle seems to be the best way to do that in a way that will benefit from the halfling's ability boosts. If I put a 15 in strength (13) and charisma (17), a 14 in dex (16), and a 12 in constitution I'll be doing pretty well, I think.

A small halfling riding a medium-sized AC with a sling, a lance, and a club seems like something that could work.

Liberty's Edge

Pathfinder Adventure Path Subscriber

stat: 4d6 ⇒ (4, 4, 2, 1) = 11
stat: 4d6 ⇒ (2, 4, 2, 6) = 14
stat: 4d6 ⇒ (4, 1, 1, 6) = 12
stat: 4d6 ⇒ (1, 5, 5, 6) = 17
stat: 4d6 ⇒ (5, 3, 6, 3) = 17
stat: 4d6 ⇒ (1, 5, 5, 1) = 12

I will use these stats for Jazmine the hunter Elf and Giggles, the Velociraptor.
so...11 st, 18 dex, 10 con, 12 intel, 14 wis, 11 cha once the elvish traits are applied.

Grand Lodge

and here she is.. Jazmine the hunter, and her velociraptor Giggles


David, this is Paladin's character submission. I'm still working on her.

Her backstory includes that she was raised by a solitary elven druid. Can I have her know Elven in addition to or instead of Halfling?


Instead of would be fine


Works for me.

Silver Crusade

Would the character used on the playthrough be pfs legal lvl6 at the end? Or is it the only levels gained will be to the character you apply the rewards to please?


The character you play through has nothing to do with the chronicle sheets you get. Assuming you apply to a 0xp character you'd get a level 4 PC with a held 3xp chonicle for level 5.


Is the heirloom weapon trait ok?


Yeah just show what you're planning to do with it. (which of the 3 benefits you're selecting), along with the weapon.


Still hashing out character ideas myself, but in the meantime, here's a handy-dandy reference to what everyone has submitted so far for anyone currently examining the thread:

Braggom, Barbarian from the Osirion Desert, by Ira kroll

Marcellano Wintrish, Warpriest of Ragathiel, by JASON RODARTE

Crushtooth, Drunken Master Sensei Monk, by Vasari

Jazmine the Hunter & Giggles the Velociraptor, by Awennydd83

Nátulcien Ar-Feiniel the Oracle,
by Paladin of Baha-who?

Silver Crusade

stat: 4d6 ⇒ (3, 1, 4, 1) = 9
stat: 4d6 ⇒ (3, 6, 5, 6) = 20
stat: 4d6 ⇒ (4, 5, 5, 1) = 15
stat: 4d6 ⇒ (3, 3, 3, 2) = 11
stat: 4d6 ⇒ (3, 2, 6, 4) = 15
stat: 4d6 ⇒ (4, 2, 3, 3) = 12

Gah...

Ok I have an idea for a Human Cleric that channel negative energy - Neutral Or a Human Magus Kensai.

How are peoples experience with each?


Clerics, regardless of their channeling focus, are pretty boss. The Kensai Magus Archetype is something I'm not super intimate with, unfortunately, but looking at it with nothing more than a cursory glance, I'm personally not sure I'd want to sacrifice both armor and suffer diminished spellcasting for a class that's essentially all about those two things >_>

But, hey, if you've got a neat concept and think it'd be fun, then I'd say roll with it! :D

Silver Crusade

I have a kensai magus that's almost 11, and I can assure you it's quite good. Becoming more of a melee fighter is quite effective. Once you hit late 7 or 8 and everything starts having elemental resistances and spell resistance, the standard shocking grasp cheese builds become far less effective. Using Bladed Dash, Force Hook Charge, or Dimension Door with Dimensional Assault with spell combat to full-attack at any range is more effective anyways.


Keep in mind that this module doesn't go above 6th or 7th level at most.

Nat would have a lance as her heirloom weapon, and a white tiger (medium) as her animal companion. The drawback would be Unlearned (the elven druid who raised her taught her about animals, plants, the weather, the seasons, etc., but pretty much nothing about anything else, other than a general reverence for the Elven moon deity), and the second trait that gives her will be Beast Bond, which suits her bond with the animal companion, and gives her a bonus to ride and handle animal, and allows Ride to be a class skill. This should make her able to guide her tiger around and attack with it without having much chance of failure.

Silver Crusade

Caster cleric.. negative channeller it is then. I'll try get it done by tonight.

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