Dragon's Demand (Inactive)

Game Master Baerlie

Monastery of Saint Kyerixus

Map
Quest Tracker
Loot
Belhaim Faces

Inits:

[dice=Init. Felicitas]1d20+5[/dice]
[dice=Init. Aesabella]1d20+10[/dice]
[dice=Init. Al'Khain]1d20+0[/dice]
[dice=Init. Bygone]1d20+3[/dice]
[dice=Init. Lucius]1d20+4[/dice]
[dice=Init. Merisiel]1d20+8[/dice]


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Grand Lodge

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"We have not seen any kobolds for decades in or around our town. And I don't think that Hunclay has something to do with them." baroness Devy answers to Alex' question. "The place is called Witch Tower, because.... I don't know why, it was always called the Witch Tower."

Alex can see that the baroness looks sad. The crowd is chatting and waiting for a decision.

Liberty's Edge

Ting, staying close enough to listen in on the conversation, interjects

Pardon me’s M’Lady, moight ‘air be’s a local historian we’s could talks to ‘bout tha witchy tower? Moight let us know’s what’s ta expect once’t we’s’r inside, wroight?

I noticed a side quest involved history, may as well get a name of someone to talk to later.

Grand Lodge

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An old man steps out of the crowd. "I'm not a historian, but a lot of years ago, when I was younger, me and a bunch of other young men entered the tower. It was some Kind of a dare for us that time. Above the ground it appears to be a small tower, but underground it is much bigger. There are barracks and a cell block and storage rooms. It is dark down there and we were so scared that we ran away. Only one person entered the tower in the past years and he did not come back alive. This was about seven years ago, before Hunclay came to this town. Since then nobody entered the Witch Tower." the old man tells you. He looks at the baroness with sad eyes.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"Let us start with Hunclay. We will continue once that is done. Do not try to move to far ahead. Babysteps. Little, one for one Babysteps."

Liberty's Edge

ting, looking at the old man, listening intently to his story

Oy, sorry ta hear 'bout tha feller 'at disappeared. If'n we's find 'im we's can bring 'im out fer a proper sendin' away, wroight?

looking at the rest of the party,

Oy, blokes inter tha' witchy tower... er is it tha witchy 'ole nows, wroight?

ting pauses a second to smile at his own joke

Er are we 'eaded over ta 'unclay's 'ouse ta knock's again? wroight?

patting the pocked he keeps his lock picks in. His eye's lighting up at the prospect of breaking into some wizards house under the Baroness' direction.

Ok, tings good with that, he has short legs, what's the next baby step?

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

"Well, if he is at home then he is not answering the door... but there is a dead kobold at the doorstep. Perhaps we should go inside to make sure he is ok."

Alex shakes his head and goes back to the door and pounds on it again.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Still no answer from behind the door.

"Be carefull, maybe a trap at the door knocked out the kobold!" you hear a voice in the crowd.

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

Alex turns to Ting and gestures to the door. "Please check, lest we have a repeat of the incident in Godsmouth with that statue guarding the chamber of lust."

Alex himself examines the door and the kobold to see if a trap was the cause of death, and if it was the door that was trapped to begin with.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

While he is doing so he calls out to the crowd. "Has Hunclay been known to use traps, lethal or otherwise, to guard his things before?"

Sense motive check to determine if what is being said in response is honest or not... well, to the best knowledge of the speakers anyway.

Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27

Liberty's Edge

ting looks at Alex then to the Baroness and then back to Alex. He shrugs his shoulders and says

If'n you's say so's Alex, wroight

ting approaching the door and taking his time, he searches the door for traps. taking 20 on perception If there are no traps ting will use his lock picks to open the door.taking 20 on disable device. Remembering the kobold, without crossing the threshold, ting again searches the doorway for any traps inside the door. taking 20 on perception again

Grand Lodge

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Alex sees the grisly remains of a kobold, the flesh charred badly and limbs contorted by fire.

"Yes, Hunclay stores a lot of valuable stuff in his house. He's protecting everything." another voice says. Alex thinks it is the truth.

Ting finds out that the trap is already disabled by the kobold and picks the lock to open the door.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"How unfortunate that people ward their houses and forget to lock them." With a smile Felicitas waits for the others to enter while she keeps an eye open for trouble.

Liberty's Edge

ting will want to make sure there will be no legal ramifications if they go into the magicians home.

I assume the baroness is close enough for her to hear him.

Oy, blokes tha doors is opens, ting turning and asking the Baroness Pardon me's M'Lady, does ya wants us ta see if'n this Hunclay feller is home afor we's check tha sink hole er after we's check tha sink hole, wroight? We's don't want ta upset 'is here magicy feller, but if'n you's tells us ta go in we's'l do as ya says, seein' yer tha legally ruler and all's, wroight

after ting makes sure they have the Baroness' permission to go into Hunclay's house, he will stay out side the threshold, looking into the room checking for traps and any sign of people present.

he will take twenty on perception for the interior of the room

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"If you ask me, I would suggest looking at the tower first. Also to make sure the ground around it is stable enough not to collapse further. And to look where the kobolds are coming from. Just in case there are still some inside which could reach Belhaim and cause some trouble." the baroness answers.

Chapter 2:
Searching the manor is meant for chapter 2.

-Posted with Wayfinder

Liberty's Edge

ting closes the front door to Hunclay's house, as he walks past the baroness he gives a slight bow to her and says.

you's in tha boss, M'Lady, we's is all law abidin' pathy fin'ers, we's is. wroight.

ting joins Hans as he looks at what remains of the tower

ting will take twenty on perception looking about the tower area

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

"Curse you vile adventures! Investigate the obvious investigatable, not the more subtle one meant for later!" - Dr. Evil, AKA Hunclay. ;)

Alex shrugs and nods, heading toward the tower's ruin. On the way he turns to one of the two guards.

"Keep an eye on the manor, will you? The door is not warded anymore, but it also isn't locked. Please make sure that none of the populace try to 'investigate' on their own while we are down in the wreckage. Also make sure that Hunclay does not try to escape from it either, eh"

Alex smiles and follows his companions into the wreckage.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

An enormous heap of cracked Stone and splintered Wood from the tower lies in a low Mound here, tumbled partially down the hill to the southeast. The Mound of rubble forms a natural ramp that leads up to the now-exposed second floor of the tower above. The rubble is unstable, and could shift if not traversed carefully.

Liberty's Edge

a couple of questions; the path looks like it leads to a door, is there a door and is it functional? Second, does A2 have a roof or is it exposed to the sky, could we grappling hook the wall and climb the over the wall instead of up the rubble? ting will take 20 on perception looking at the entryway at the end of the path

ting takes a closer look at the towers entryway


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Taking some time Feli inspects the area.
Kengiuntrainedbut bard: 1d20 + 3 ⇒ (11) + 3 = 14

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

Alex also examines the wreckage, looking for the safest path down.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans follows behind Ting-Tang, trusting that the Tengu will find a stable way down...

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

Climb: 1d20 + 6 ⇒ (18) + 6 = 24
Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26

Alexos, having presumably found the safest path, climbs down nimbly.

Liberty's Edge

GM Baerlie wrote:

An enormous heap of cracked Stone and splintered Wood from the tower lies in a low Mound here, tumbled partially down the hill to the southeast. The Mound of rubble forms a natural ramp that leads up to the now-exposed second floor of the tower above. The rubble is unstable, and could shift if not traversed carefully.

is there a down? Or only an up to the second floor?

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

... good call.. then I go up I suppose. :)

Liberty's Edge

Oy Alex, waits fer us blokes, wroight

ting follow after Alex up the rubble to the second floor.

climb: 1d20 + 3 ⇒ (10) + 3 = 13
acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18

once there he will take the time to look around

take 20 on perception

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You can see that the tower moved into a sinkhole. The rubble is dangerous, because the blocks are moving when not climbed carefully. The front door is blocked from the inside.

The path leads to a big iron door, but its blocked by rubble from inside. You can only go up either by climbing the outer walls or the rubble. Climbing the rubble is easier (DC8), but more dangerous than climbing the wall (DC15) because of moving blocks.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alex and Ting climb up to the first floor. In the room you see some destroyed furniture and parts if the roof and the walls. You can also see a trap door leading down but a heavy wooden bar blocks it.

-Posted with Wayfinder


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Climb: 1d20 + 9 ⇒ (6) + 9 = 15.

With the ease of a chimpanzee climbing a banyan tree, Hans scuttles up the wall, and joins the others on the first floor.

He nods towards the bar.

"Now there is something that I can do something about!"

Liberty's Edge

Oy, Hans should we's toss one ends o' yer rope back ta Felicitas ta 'elp 'er clambers up 'ere? wroight?

I hope this will work, role to help Felicitas climb assist other: 1d20 ⇒ 15 so if we "toss" the rope to her can she add 2 for the assist other?

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

"I will help with that, Ting... Hans, do your thing with the blockade... if need be, bisect it."

With that, Alex comes over to help Ting steady the rope and give Felicitas a better chance of scaling the wall or the rubble safely.

assist other: 1d20 ⇒ 20


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

"Certainly."

Hans attempts to move the wooden bar out of the way.

Strength: 1d20 + 5 ⇒ (11) + 5 = 16.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Taking the rope Felicitas slowly moves up, taking her time. Take 10 Looking around the debris she makes some mental notes.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hans moves the wooden bar from the door.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans then *opens* the door ;-)

Liberty's Edge

Ting brings the rope to Hans at the trap door and says

Oy, we’s'l needs ‘is, wroight

Ting then carefully looks at the door frame. Then letting his eyes adjust, into the door looking below to the next floor.

ting will take 20 on perception for the door and the room, are there stairs or a ladder or any method of going down? If not how deep is the drop?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The tower's large ground floor has mostly collapsed under the rubble, but along the western portion of the room a section remains clear of debris. An iron trap door set in the floor is directly below the door in the ceiling above. Shattered wooden furniture lies scattered around the corpses of two small, green-scaled creatures.

No stairs, no ladder, drop is about 12ft deep.

Liberty's Edge

Ting looks back up to the team

Oy, rooms busted up purty bads, two dead kobolds er som’tin’ loiks ‘em, an’ a twelve foot drops , you’s wants ta drop in; er loops tha rope then pulls it alongs? I’s good either ways wroight?

He then swings down hanging onto the edge and drops into the room, when he lands he will unsheathe his bastard sword and look around

take 20 on perception

Silver Crusade

Male Half-Elf Monk /1 | AC 16 T 16 FF 13 | HP 8/8 | F +2 R +5 W +5 | Init +5| Perc +9

"Hm... that might work... here, hold this."

Alex hands Ting his rope and ties the other end around his waist. Then he climbs and dangles down the hole, holding onto the edge of the door, and lets go and falls into an acrobatic's maneuver to land I hope safely on the ground.

Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

Liberty's Edge

oops forgot to role skill for climb or acrobatics when ting dropped, can he just take 10 on both or either or whichever one applies?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The only source oflight in here is what sifts in through the open trap door above. The bodies belonged to two kobolds. Beside that there is nothing important in this room.

climb if you want to climb down the rope, acrobatics if you want to jump down

Liberty's Edge

ting will take 10 on acrobatics when he dropped in the room

Oy, I's'l eyeballs 'is irony door, wroight

After making sure the room was safe; ting will inspect the iron trap door set in the floor directly below the door in the ceiling above. He will be looking for traps or tracks or anything interesting.

ting will take twenty inspecting the iron door in the floor


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans easily shimmies down the rope.

'Take 10' = 19.

He then waits patiently for Ting-Tang to declare the room safe.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The iron door is not trapped. You can see the foot prints of the kobolds. The floor not covered by the fallen blocks is full of it so you can't tell if they were coming from below or the main door.

fyi: taking 20 on perception is ok, but taking 20 on disabling devices (locks, traps etc.) not, because it includes failing and triggers whatever is connected. You are level 2 now, it must not be too easy ;)

Liberty's Edge

I knew we could not take 20 on traps, I did not know we could not take 20 on locks, thanks for the info. If he fails a lock he can retry after whatever consequences similar to a trap right?

Oy,blokes looks loike tha room's is plenty safe, Gov'n'r would's you's do's tha honors on the irony doors whilst we waits fer Felicitas ta joins us, wroight

Once Hans opens the iron doors ting will take a look downstairs.

since he can take 20 on perception he will :)


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

FYI, using disable device to open locks is actually one of the listed examples for something that you can 'Take 20' on, since there is no penalty for failure. Traps, on the other hand, are things that you *definitely* cannot 'Take 20' on.

Hans moves forward and opens the door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I'm fine with taking 20 on locks which do not trigger a trap, but what about locks which trigger a trap door for example when failing an attempt to open it? Or are these locks considered traps?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered acros the floor - the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the North and south walls. To the southwest, the room broadens into a large chamber. A rusted, grinning iron statue stands in an alcove in the North wall btween the two wings of the room itself, and in the wall to the south is an old iron door.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Moving around Felicitas checks for any clues.


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

That would be a trapped lock, then, which we would use Perception to notice :-)

Hans moves forward, ready to cover Ting-Tang as he explores the room.

Liberty's Edge

the ground floor, the floor we are on (below A2} is lit by only the trapdoor overhead. The description Baerlie gave in post 96 is for the room below the ground floor. Baerlie, is there any light in that room? even with low light vision I'm going to assume we need a light source.

before dropping through the iron door into the area below the ground floor ting clears his throat, looking slightly embarrassed, and asks

oy, um. wells, um, I's got so's excited abouts new armors and pointy objects, I's didn't brings any illuminary devices, wroight. does any o' you's blokes 'ave a light?


Male Human Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Hans grins.

"Well, I still have this..."

So saying, he pulls out his Ioun Torch, and casually allows it to take up position orbiting his head.

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