Berserker Cannibal

Hans Olafsson's page

323 posts. Alias of Luke_Parry.


Full Name

Hans Olafsson

Race

Human

Classes/Levels

Bloodrager 5 (HP 55/55) (AC 25/12/24) (CMD 22) (Fort +7, Ref +3, Will +2) (Init +6) (Perception +10)

Gender

Male

Size

Medium (6'6")

Age

21

Alignment

Chaotic Neutral

Deity

Gorum

Languages

Common, Skald, Draconic

Strength 22
Dexterity 12
Constitution 15
Intelligence 11
Wisdom 7
Charisma 7

About Hans Olafsson

Initiative: +6 [+1 Dex + 1 Ioun Stone + 4 Feat]
Senses: Perception +10
Speed: 30' (25' in Armour)

AC: 25 (10 + 11 (+2 Glammered Full Plate) + 1 Dexterity + 2 (Ring of Protection +2) - 1 (Size) + 2 (Amulet of Natural Armor +2))
Touch: 12 (10 + 1 Dexterity - 1 (Size) + 2 (Ring of Protection +2))
Flat-footed: 24 (10 + 11 (+2 Glammered Full Plate) + 2 (Ring of Protection +2) - 1 (Size) + 2 (Amulet of Natural Armor +2))

Hit Points: 55/55 (34 class + 10 Con + 6 Feat + 5 FC)

Fort: +7 Ref: +3 Will: +2

Combat:

BAB: +5 CMB: +12 CMD:25

Melee:
MW Cold Iron Greatsword +9; 3d6+15; 19+/x2 (Type: Slashing)

+2 Bane(Dragon) Transformative Longsword +10; 2d8+17; 19+/x2 (Type: Slashing)

Bite +3; 1d8+5; 20/x2 (Type: P/S/B)

Ranged:
Sling +5; 1d6+6; 20/x2 (Type: Bludgeoning)

Skills:

Skill Points per level: 4 (Class) + 0 (Intelligence) + 1 (Human)
Acrobatics +3 (+1 Dex + 3 ranks + 3 class skill - 4 ACP)
Appraise +0
Bluff -2
Climb +7 (+6 Str + 2 ranks + 3 class skill - 4 ACP)
Craft(Alchemy) +5 (+0 Int + 2 ranks + 3 class skill)
Diplomacy +7 (-2 Cha + 5 ranks + 3 class skill + 1 trait)
Disguise -2
Escape Artist -3 (+1 Dex - 4 ACP)
Heal -2
Intimidate -2
Linguistics +1 (+0 Int + 1 rank)
Perception +10 (-2 Wis + 5 ranks + 3 class skill + 2 feat + Alertness)
Ride -3 (+1 Dex - 4 ACP)
Sense Motive +0 (-2 Wis + 2 Alertness)
Stealth -3 (+1 Dex - 4 ACP)
Survival +8 (-2 Wis + 5 ranks + 3 class skill + 2 feat)
Swim +7 (+6 Str + 2 ranks + 3 class skill - 4 ACP)

Feats:

1st: Power Attack
1st (Human Bonus Feat): Tribal Scars (Night Hunt)
3rd: Raging Vitality
5th: Improved Initiative

Traits:

Friend in Every Town:
You have no problem making friends and learning information from them wherever you go.

Benefit: You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (Diplomacy) is always a class skill for you.

Berserker of the Society:
Your time spent as a Pathfinder has taught you new truths about the origins of the your rage ability.

Benefit: You may use your rage ability for 3 additional rounds per day.

Class Features:
Bloodrage (Su):
The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Indomitable Stance (Ex):
At 1st level, a steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.

This ability replaces fast movement.

Armored Swiftness (Ex):
At 2nd level, a steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.

This ability replaces uncanny dodge.

Bloodline Familiar (Hedgehog - Mauler)

Blood Sanctuary (Su):
At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

Blood Casting (Su):
At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells (see below); spells from other classes cannot be cast during this state.

Arcane Bloodrage (Sp):
At 4th level, when entering a bloodrage you can choose one of the following spells and apply its effects to yourself: blur, protection from arrows, resist energy (choose one energy type), or spider climb. These effects last for as long as you continue bloodraging, regardless of the spell's normal duration.

Armor Training (Ex):
At 5th level, a steelblood learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a maximum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every 4 levels thereafter (9th, 13th, and 17th), these bonuses increase by 1, to a maximum 4-point reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus. This ability stacks with the fighter class feature of the same name.

This ability replaces improved uncanny dodge.

Bond Forged in Blood (Su):
A mauler isn't impressed by fancy words—only furious battle. A mauler can't speak, even if it's a type of creature that normally could.

At 5th level, whenever the mauler's master drops a foe whose Hit Dice are at least 1/2 its level to below 0 hit points, the mauler's empathic link surges with power, granting both the mauler and its master a +2 morale bonus to attack and damage rolls for 1 round.

This ability replaces speak with master and speak with animals of its kind.

Equipment:

Combat
+2 Glammered Full Plate
Ring of Protection +2
Amulet of Natural Armor +2
MW Agile Breastplate
+2 Bane(Dragon) Transformative Longsword + Locked Gauntlet (8)
Club
Sling
MW Cold Iron Greatsword

--=Worn=--
Explorer's Outfit (-)
Sleeves of Many Garments
Cloak of Fangs (-)
Quickrunner's Shirt (1000gp)
Cracked Dusty Rose Prism Ioun Stone (500gp)
Waterskin -1lbs (empty); 4lbs (full)
Spring-loaded Wrist Sheath #1: 1lb
- Oil of Bless Weapon (100gp)
Spring-loaded Wrist Sheath #1: 1lb
- Potion of CMW (-)
Sling bullets (two pouches of 10) -10lbs
Ioun Torch -N/A
Ring of Protection +2

--=MW Backpack (4lbs)=--
Bedroll -5lbs
Waterproof Bag (2) -1lb
Crowbar -5lbs
100' Hemp Rope -20lbs
Shovel -3lbs
Traveler's Any-Tool
Potion of CLW
Alchemist's Fire x4 (-)

--=Belt Pouch 1 (1lb)=--
Chalk (3) -N/A
Flint and Steel -N/A
Piton (10) -5lbs
Whetstone -N/A
Grappling Hook -4lbs
Glass Bottle - 1lb
Oil of Keen Edge
Potion of Protection From Acid

Coins: 22gp, 8sp, 6cp