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ting follows Alex in the cell,
Well's would ya eye balls 'at, wroight
ting looks around the cell for anything interesting.
he will take 20 on perception for the cell

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Seeing the ghostly man disapear as Ting places the bread in the cell, Alex bows to the departing apparation.
"My the dead god Aroden guide you safely to Pharasma and some semblance of peace."
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Alex then scans the rest of the area, looking for a way out or further hidden sections.

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Sorry to let you wait for your next turn, something's wrong with the laptop and I can't access the module script ;( Everything else I can I post via wayfinder app.
-Posted with Wayfinder

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The body in the room is only a skeleton with a shirt, nothing else can be found. Felicitas does not detect any magic in this room. After searching the room for a while you find another secret door at the back wall of the room.

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ting nods at the skeleton
blimey, does ya t'ink 'ats tha feller we's gave tha crusty ts? I's'l check out tha secrety door, wroight
approaching the secret door he looks for traps and listens for any noice.
he will take 20 on perception, is the door locked or unlocked?

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Knowledge: History: 1d20 + 7 ⇒ (11) + 7 = 18
Alex reflects a moment on what the ghost was saying. "In addition to Aroden, he was invoking a rebel lord... Baron Sarvo... the last Canteclure to rule this place." Alex shakes his head sadly.
"Funny how the memories of places are often so painful. After you, Ting."

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The door is unlocked and untrapped. No noise.
Behind the secret door you see a narrow corridor leading to the north. In the room at the end of the corridor is a strange metallic contraption of gears and chains. A large lever extends out at a fourty-five-degree angle from the front of it.

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Alex examines the strange mechanism, as well as the surrounding room.
"Hm... wonder what this was for... given the rest of this place seems to have been a prison, I cannot imagine it was friendly..."
Perception: 1d20 + 11 ⇒ (17) + 11 = 28

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Alex holds up his hand while examining the device. "Hans, wait a minute before you start throwing switches. This thing could be a simple lift, an archaic torture device, or some elaborate self-destruction mechanism."
Alex pauses, and adds, "Well, if it is that then there is not much left for it to destroy."

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ting shrugs and say
blimey, one ways ta fine outs, wroight you are gov'n'r
ting checks the lever for any sign of traps take 20 on perception and if no traps pulls the lever

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Ting does not find any traps and pulls the lever. You hear a mechanism moving and the chain starts to slide through the wall. In the distance you hear a stone grinding. After a minute it stops. The lever stays in the lower position.
-Posted with Wayfinder

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ting looks at Felicitas and smiles
er maybe a doors closen wroight, only one ways ta find out wroight Lady?
ting heads out of the secret prison area going the opposite direction and follows the corridor toward the north-west corner door. Where he: looks for foot prints, listens for sound, checks for traps and sees if it is unlocked.
ting will take 20 on perception at the door

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ting nudges the door to see if it will open
strength: 1d20 + 3 ⇒ (5) + 3 = 8
realizing he cannot open it himself he asks Hans
Oy gov'n'r would yous like ta take a try at 'is 'ear door?

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Alex braces himself a little as the lever is thrown, and relaxes as it only seems to be a door.
"Perhaps this was a control point then between sections of the prison... allowing them to lock off sections in the event of riot in the more black sections."
Alex shudders at the thought of being held in a place like this, and searches down the freshly opened pathway by Hans.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19

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I'm Hoping there wasn't anything too valuable on the other side of the door :)
ting follows Hans into the room and says
Now at's what I's yappin, 'bout!
ting looks around the room
taking twenty on perception

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There can be little doubt what purpose this chamber once served. The dank room stores an ancient rack, a fanciful brazen bull, an iron maiden, a cauldron, iron chairs with sharp edges and cruel protuberances, and a wooden table upon which sit various implements of torture.
A bronze plaque affixed to the western wall depicts a crowing rooster above crossed spears. Underneath the spear, a short phrase is inscribed. The phrase emblazoned on the plaque is written in Common, and reads, "Confession Cleanses the Soul - Pain Clarifies the Mind."
"You look weary. Rest in one of the chairs provided here." Hans hears a voice. suggestion ability, DC15 Will negages
Ting can see a raven sitting on the rack.
"Greetings, fine citizens of our glorious empire! So good to have visitors, though I fear I have no refreshments to offer. I assume you are here for the treasure. Well, I'd be happy to assist, provided that you give me what I require! It has been so long since I was able to mly my trade. I require only that each of you shed your life's blood in this room - simply take a seat in one of my lovely chairs." the raven talks to you in a shrill voice.

Hans Olafsson |

Will: 1d20 - 4 ⇒ (20) - 4 = 16.
For a moment, Hans has an overwhelming urge to sit in one of the chairs, but the moment swiftly passes.
His reply to the raven is short and to the point.
"No."
He then charges the raven, swinging like a madman!
MW Cold Iron Greatsword, Rage: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20, for 2d6 + 10 + 3 ⇒ (2, 2) + 10 + 3 = 17 damage.

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Ting, surprised to see the bird talking so articulately, also moves toward the bird drawing his sabre and attacks
Squawk
MW bastard sword attack: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d10 + 3 ⇒ (4) + 3 = 7
MW sawtooth sabre attack: 1d20 + 4 ⇒ (11) + 4 = 15 for 1d8 + 1 ⇒ (3) + 1 = 4
confirm criticalattack: 1d20 + 4 ⇒ (4) + 4 = 8 for 1d10 + 3 ⇒ (2) + 3 = 5

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First long dead ghosts, now talking birds... what foul place was this, and why would the town let it stand after it was liberated?
Alex takes a good, hard look at the bird and the room, trying to discern if there is an illusion at work or what else might explain the bird both being alive underground after all this time and its seeming sentinence.
Will: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Seeing Hans and Ting attack the bird, he draws his bow and knocks an arrow, in case it flies off.

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:O That poor bird!
Ting and Hans attack the bird. While it changes to it's real shape you can see some of the wounds close again. DR 5/good or silver In front of you sits an imp begging for his life. "Stop it! Look, there is a secret door behind this rack! You find the key at the table! I can also tell you something important about this tower!"

Hans Olafsson |

Hey, Hans *knows* that he successfully passed a Will save... and he knows that is a relatively rare occurrence. That, and the bird was clearly not natural...
Hans glares at the Imp.
"I might have known. Very well then; speak!"

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"Are you here to claim the treasure? I know the secret words to open the door!" the imp says. "Look at the bones in the iron maiden, this was once my master. He was employed to extract confessions for the Canteclure clan. He was killed long time ago and since then I'm bound to this place. My name is Harzogopas." he continues. And then he tells you everything he knows about Belhaim and the tower which the imp calls the Castle Tula.
The Dragon Plague years were quite eventful for northern Taldor. During the years between 3660 and 3672 AR, the region endured an explosion of violent and bloody depredations by no fewer than three dozen different dragons. Among those affected by the attacks was a young woman named Tula Belhaim, who lost her family when a black dragon named Aeteperax destroyed her hometown of Nazilli on the southern edge of the Verduran Forest. She would go on to become a great hero, and the mercenary company she founded the Slayers of Nazilli - defeated more dragons than any other group in those days. Her final triumph was slaying Aeteperax in the heart of a swampland deep in the part of the Verduran Forest known today as Dragonfen.
For her service, the Taldan emperor awarded Tula the title of Baroness and the stewardship of the Verduran Fork region, including all of Dragonfen. Her legions of admirers soon founded a town bearing her name, its buildings built of limestone quarried nearby. In 3676 AR, as Belhaim was still finding its place in the world, a band of lroran priests presented themselves before the Baroness of Belhaim and asked her permission to build a monastery east of the town, overlooking Dragonfen. Lady Tula graciously granted their wish, and soon thereafter, the monks built a fine monastery on the far side of the swamp.
The Iroran sect grew and prospered in this setting along with Belhaim, and over the years developed strong ties to the town. Lady Tula eventually married one of her fellow Slayers, Arturic Canteclure, and built a castle atop one of the town's hills. The couple had four children, but each one died of accident or misadventure before the age of 9, leaving the new barony with no heirs. Tula and Arturic's relationship grew strained as the baroness grew morbid and obsessed with building a grand tomb for herself and her family. As she and her husband grew apart, Tula amended her will to have Arturic buried in a separate part of the tomb, rather than alongside her. Then one rainy day, an argument became heated. After bitter words stung both their hearts, Tula fled the room crying. As she ran onto the balcony, hoping the rain would wash away her sadness, her feet slipped. She toppled over the railing and was impaled on the horns ef a drag statue below.
Overcome with grief and gilt that his words caused this tragedy, Arturic mounted his horse and set out to find someone, anyone, who might help. But fate had other plans. Not a hundred feet from the castle, Arturic's horse reared at a thunderclap, throwing him off, and he broke his neck in the fall.
The bodies were found by servants soon thereafter, and Belhaim mourned a tragedy they couldn't understand or comprehend. The bodies were quickly taken to Tula's crypt and buried according to her wishes, and the site was sealed. The shame burdening Arturic's spirit only festered, and in time he became a wraith.
Rule of Belhaim fell to distant relations of Arturic's, the Canteclures. In 4500 AR, Baron Sarvo Canteclure, a vicious lord who imprisoned subjects for the slightest infraction, joined an ill-advised rebellion against the Grand Prince, and his family and the castle were destroyed in retaliation.

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Alex listens to the tale of the history... and even puts away his bow and pulls out his journal to record what he says about the history.
"So, what ended up happening to this... Baron? And what of the wraith of Alturic? And finally, what happened to bring this place to a smoldering ruin?"

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while Alex is interviewing the imp, ting returns to searching the room. He will then check the secret door, that the imp pointed out, for traps.
he will take 20 on perception

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"I don't know about the wraith of Alturic, I don't even know if the story is true. This happened hundreds of years ago. I'm afraid the Baron got killed when this castle was raided and destroyed. I'm bound to this place as long as my master's body is in here so I never left this place in all these years. What year do we have now? I didn't know that this castle is a ruin now. I was always wondering why nobody was taking the dead bodies out. Would you burry my master's body so I can leave this place?" Harzogopas asks.
Ting searches the room. There are no useable weapons or armor, but the bronze plaque displays the Canteclure family crest and motto. It's an unwieldy item, about 2-1/2 feet in diameter and weighing 50 pounds, but is worth 100 gp as a historical curiosity to anyone interested in Belhaim's history, such as future baron Arnholde Devy.

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ting just shrugs, more interested in the secret door than in the imp
oy, its up ta you's's, I says put a sharp point in 'im, 'ats what 'ee was gonna do's ta us wroight

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Alex takes the plaque and places it in his bag. "I see no harm in burying the dead, even if it does free something like this one.... though, we will bury him AFTER we come from the chamber, not before... so if there are traps that you know of that we should avoid... or guardians that we should be wary of... you might want to tell us now so that we can come back and free you."

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"I did not explore the castle myself, but I heard my master talk about a pool of acid. And if you find a sealed door, the passphrase to open it is 'Good Baron Sarvo wills it!'. I hope this is enough to earn my life. I don't know of any guardians, the mortals are all gone." the imp answers.

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while Alex is interviewing the imp, ting returns to searching the room. He will then check the secret door, that the imp pointed out, for traps.
he will take 20 on perception
when the team is done with the imp assuming there are no traps ting will open the door if it is locked he will take to on disable device

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Ting Tang wrote:when the team is done with the imp assuming there are no traps ting will open the door if it is locked he will take to on disable devicewhile Alex is interviewing the imp, ting returns to searching the room. He will then check the secret door, that the imp pointed out, for traps.
he will take 20 on perception
If it is locked I would suggest using the key the imp said is on the table, ;)

Hans Olafsson |

Ting Tang wrote:If it is locked I would suggest using the key the imp said is on the table, ;)Ting Tang wrote:when the team is done with the imp assuming there are no traps ting will open the door if it is locked he will take to on disable devicewhile Alex is interviewing the imp, ting returns to searching the room. He will then check the secret door, that the imp pointed out, for traps.
he will take 20 on perception
That's crazy talk! ;-)

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Alex Virden wrote:That's crazy talk! ;-)Ting Tang wrote:If it is locked I would suggest using the key the imp said is on the table, ;)Ting Tang wrote:when the team is done with the imp assuming there are no traps ting will open the door if it is locked he will take to on disable devicewhile Alex is interviewing the imp, ting returns to searching the room. He will then check the secret door, that the imp pointed out, for traps.
he will take 20 on perception
oops, didn't you read, ting wasn't listening to the imp :) seriously didn't read any of it :)
if the secret door is locked ting tries the key that Alex pointed out was on the table

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Just to make sure there is no misunderstanding: the imp can change into a raven and was the familiar of the guy in the iron maiden. And because a raven looks less suspicious than an imp, the imp changed into a raven. Sorry if I caused any confusion :O
The imp changes to a raven in front of your eyes. "Black, you see?" You hear the shrill voice again.
at least there is a picture of a black bird in my book ;)

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Alex nods, but looks at it suspiciously as the door does not need the key. "Two lies that has been... the third and you had best hope it kills us, as we will find a way to bind you permanently here... and given the top is looking more like a crater than a tower anymore, you can bet that we will be the last to come through here. So... last chance, treacherous one... any traps beyond the acid? Any keys beyond the passphrase? Any guardians you have seen... say, maybe some kobolds?"
Alex is counting his first attempt to get them to sit on the chairs as a lie, as well as the door needing the key.

Feli2 |

Ok... another theory down the drain. Well no matter... ONWARD
Looking for something heavy on the table full of torture devices she throws it down the corridor hoping for an reaction. If not she looks at Ting "Let us continue.

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my's pleasure Mam
ting starts downd the hallway behind the sec ret door looking carefully for anything out of the obvious
he will take 20 on perception for traps and hidden doors as he goes down the hall