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Before he ascends the stairs he will cast guidance on himself.

DoubleGold |

Yoshi takes the lead and you all see another cultist upstairs. This one is stronger and fatter than the rest
init: 2 + 1d20 ⇒ 2 + (9) = 11 cultist
init: 4 + 1d20 ⇒ 4 + (19) = 23 Sajna
init: 2 + 1d20 ⇒ 2 + (18) = 20 E'li
init: 2 + 1d20 ⇒ 2 + (20) = 22 Dunia
init: 4 + 1d20 ⇒ 4 + (3) = 7 Darvan
init: 7 + 1d20 ⇒ 7 + (1) = 8 Galt
init: 3 + 1d20 ⇒ 3 + (17) = 20 Yoshi
The upstairs is in the bottom right corner of the top map

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Yoshi advances up to the cultist and tries to knock him to the ground.
trip: 1d20 + 14 ⇒ (14) + 14 = 28
stomp followup?, prone: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18
NL damage: 1d8 + 7 ⇒ (3) + 7 = 10
"Be telling us what is going on here!" he yells at the man.

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Dunia pauses as Yoshi whirls through his strikes, and thrusts once as he clears the field of her view for a moment.
Longspear ignoring cover, vs. prone: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Don' try nuttin' foolish. You surrender, an' we gon' listen.
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Confirmation: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Damage: 2d8 + 12 ⇒ (5, 5) + 12 = 22

DoubleGold |

the thing after taking lost of damage responds to Yoshi by shapechanging into its true form a spider as free action. Rest of the heroes are up It is still alive. I'm looking at its flatfooted Ac vs its normal ac and be glad most of you are before it

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The warpriest attacks with a sling bullet
1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
If he hits

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Sajna held of on attacking the cultist as Yoshi knocked it to the ground, waiting to hear its reply. Instead she found herself watching in terror as the thing changed its form. A great spider now lying on the floor where the cultist once was.
She fired at the beast, hoping to keep it on the ground.
Mwk Musket Attack: 1d20 + 7 ⇒ (9) + 7 = 16 (ranged touch attack)
Mwk Musket Damage: 1d12 ⇒ 10

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Sure. Why wouldn' he be a spider?

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Sahba races up the stairs and lashes out with a talon.
Move action: As indicated on map
Standard action: Attack spider
Attack (Talon): 1d20 + 4 ⇒ (10) + 4 = 14
Damage (Talon): 1d6 + 1 ⇒ (5) + 1 = 6

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Uthraed moves up the stairs just in time to see a spider appear.
"Oh how I do hate spiders, and their horrid cobwebs"
He pulls back is bow cord and fires a shot past two of his companions.
Longbow: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

DoubleGold |

The rest of you can't hit through the spiders natural armor, but the musket ball and the arrow kill off the spider. Nothing else in this house to see. But there is more to explore in the cornfield and more to explore and a couple of barns and shacks to explore out back.

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Yoshi toes the spider, curious about whether it will return to its human form, or whether it really was a spider.
"Is anyone knowing what this thing is?" he asks.

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Knowledge (Arcana, Dungeoneering, Engineering, History, Local, Nature, Planes, or Religion): 1d20 + 5 ⇒ (7) + 5 = 12
A mile wide, and an inch deep...

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"What a frightening creature, but oh so intriguing"
Uthraed walks over to the spider and inspects it. He jots down a few notes and then straightens up.
"This place just keeps getting more and more strange. I can't seem to make heads or tails of it all. Shall we go out back and see if there are any more clues as to what exactly we are dealing with?"
I like the barn if we have covered the house completely.

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would we need a know religion check to identify the creature?

DoubleGold |

It is a magical beast, so it is arcana, but most of you ided it. It's dc was beat by 12, it's dead but that means you can check 2 stats of your choice if you want, actually you won't be seeing another one of these, check the whole thing if you want. this spider
There heroes pass through the leaves out the back and pass by the fetid pond. There is a dead ox calf that lies half submerged on the edge of the pool, tangled in vegetation and the pond is filled with maggots. nothing of value in the water
Then the hereos head into the barn. The barn is old filled with creaks and leaks and a corner is destroyed.
They run into three monstrous humans in the barn and these aren't mask and they look like they want to eat you.
init: 3 + 1d20 ⇒ 3 + (8) = 11 monsters religion ids
init: 5 + 1d20 ⇒ 5 + (6) = 11 Galt
init: 6 + 1d20 ⇒ 6 + (18) = 24 Dunia
init: 4 + 1d20 ⇒ 4 + (19) = 23 Darvan
init: 4 + 1d20 ⇒ 4 + (5) = 9 Sajna
init: 2 + 1d20 ⇒ 2 + (3) = 5 E'li

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Knowledge (Religion): 1d20 + 5 ⇒ (14) + 5 = 19
I don't see a map, so please forgive any impossibilities
Dunia focuses for a moment and her ghostly lash flickers a pale blue before she stomps forward, trying to smash one of the monsters from its feet.
Ectoplasmic Lash: 1d20 + 7 ⇒ (18) + 7 = 25
Magic Slashing Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Extra damage if they're alive: 1d6 ⇒ 4
If they're alive DC 14 fort save or take 1 str damage, if they're undead, DC 14 will save or be panicked for 1d4 + 3 ⇒ (3) + 3 = 6 rounds.

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Darvan rushes the nearest of the creatures, scimitar slashing down as he orders Sahba to attack.
Free action: Order Sahba to attack
Full-round action: Charge nearest
Attack (+1 Scimitar, Power Attack, Charge): 1d20 + 7 - 1 + 2 ⇒ (3) + 7 - 1 + 2 = 11
Damage (+1 Scimitar, Power Attack): 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

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Sahba rushes the undead creatures as well, leaping on the nearest of them.
Move action: As indicated on map
Standard action: Attack undead
Attack (Talon): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (Talon): 1d6 + 1 ⇒ (4) + 1 = 5
Man, what horrible rolls...

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"More unusual beasts. This is quite the peculiar place, too bad they all seem to want to kill us. And what might you be?" Uthraed asks the beast as he draws and fires his bow.
Religion: 1d20 + 6 ⇒ (9) + 6 = 15
Longbow: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
+1 attack and damage is within 30 feet

DoubleGold |

Dunia whips one dead as she whips it across the neck. Neither Darvan nor his pet can hit one. Galt shoots one in the ribs.
2 of them are left and one of those is very hurt.
init: 3 + 1d20 ⇒ 3 + (3) = 6 Yoshi
They go, they have clubs and they will try to hit Darvan hit: 4 + 1d20 ⇒ 4 + (16) = 20
hit: 4 + 1d20 ⇒ 4 + (12) = 16 and they can't hit him
Rest of the heroes are up and to round 2mongrelman The dc is like 11 here, so many of you beat it by a longsot

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Yoshi lashes out with his feet in the confined quarters
trip, flurry: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
followup stomp,prone: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29
NLdamage: 1d8 + 7 ⇒ (5) + 7 = 12
second attack, flurry,rpone: 1d20 + 11 - 2 + 4 ⇒ (3) + 11 - 2 + 4 = 16
NL damage: 1d8 + 7 ⇒ (7) + 7 = 14

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Sajna let's Yoshi handle one of the remaining mongrelmen and slashes at the other with her Kukri.
Kukri Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Kukri Damage: 1d4 + 1 ⇒ (2) + 1 = 3

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1d20 + 7 ⇒ (4) + 7 = 11 attacking a mongrelman
1d6 + 3 ⇒ (2) + 3 = 5 with a spiked stone,

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Darvan attempts again to connect with his scimitar, but (again) fails.
Full-round action: Attack mongrelman
Attack (+1 Scimitar, Power Attack): 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Damage (+1 Scimitar, Power Attack): 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

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Sahba's talons and maw glisten as she tries to tear into her opponent.
Full-round action: Attack mongrelman
Attack (Talon): 1d20 + 4 ⇒ (6) + 4 = 10
Damage (Talon): 1d6 + 1 ⇒ (6) + 1 = 7
Attack (Talon): 1d20 + 4 ⇒ (12) + 4 = 16
Damage (Talon): 1d6 + 1 ⇒ (4) + 1 = 5
Attack (Bite): 1d20 + 4 ⇒ (2) + 4 = 6
Damage (Bite): 1d4 + 1 ⇒ (4) + 1 = 5

DoubleGold |

The heroes finish of the misbegotten villagers. Yoshi leaves one alive, but as hereoes realize they are nothing but pure evil and cannot be reasoned with they slay the unconcious ones. Your religion checks would even tell you that and most of you passed.
The final act, the cornfield maze, obviously the answer is revealed to you, that is the difficulty of play by post to do that map without revealing the who answer. Question is, are you going into the center clockwise or counterclockwise?

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Sajna steps back from the slain villagers, feeling uneasy at the killing of those who could not fight back.
"These villagers deserved better. We will avenge them by cutting the source of this evil from the town."
"Into the cornfield then? I'd start by turning left but I doubt it will matter much, what say you?"
She looks around to her companions for their input.

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Yoshi looks with disgust on the cultist.
"The daughter was most pretty. I am hoping she may be saved."
Then he joins the others looking at the cornfield.
"I am happy going either. Left it is!"

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The4 warpriest will cast guidance on himself, load a sling bullet and follow.

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Unless de maze be all kin's o' strange, goin' left or right still gon' be a matter o' time. Left sound good.

DoubleGold |

The hereoes move left only to encounter 4 more cultists. every square is normal terrain. Squares that are even partially open can be occupied and are normal terrain, as least a third of the square most be showing, don't have to measure, just use your judgement. You cannot move through the corn, unless you attack it five foot section by section, with each five foot space have 5 HP and ac of 7.
init: 5 + 1d20 ⇒ 5 + (17) = 22 Galt
init: 6 + 1d20 ⇒ 6 + (6) = 12Dunia
init: 4 + 1d20 ⇒ 4 + (5) = 9Darvan
init: 4 + 1d20 ⇒ 4 + (2) = 6Sajna
init: 2 + 1d20 ⇒ 2 + (20) = 22E'li
init: 2 + 1d20 ⇒ 2 + (6) = 8 cultists
They cultists call out, quick, head to the middle and alert the rest of them. Cultist number 4 is the one turned around and will starting running on his turn torwards the center of the maze, the rest will stay and fight.
Everyone except Sajna is up You might actually get these guys before they alert the rest

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Vrald steps forward and tries to trip the two cultists in front of him.
trip first, flurry: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
trip second, flurry: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
first stomp if successful,prone: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
damage from first stomp: 1d8 + 7 ⇒ (1) + 7 = 8
second stomp if successful,prone: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16
damage from second stomp: 1d8 + 7 ⇒ (8) + 7 = 15
Yoshi saves his last AOO for the third cultist if it tries to flee
Trip AOO: 1d20 + 14 ⇒ (1) + 14 = 15

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Dunia advances, admiring Yoshi's good work, and focuses her attentions on the one attempting to flee. Daze DC 13 will save or dazed for a round
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

DoubleGold |

Yoshi trips and kills two cultists as he stomps their heads in Or were you doing nonlethal damage this time? These ones are human cultists now, not demonic villagers that can't even speak their own name? Or did you mean to actually kill them?
will: -1 + 1d20 ⇒ -1 + (20) = 19 despite being weak willed, his willpower to get to the group is strong. Rest of the heroes are up

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The warpriest will let loose his armed bullet at the cultist who is turned around
1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
1d6 + 3 ⇒ (5) + 3 = 8 damage

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"Goodness me"Uthraed gasps seeing what Yoshi was able to do with his feet. He pushes the image out of his mind and lines up a shot on the furthest cultist.
Longbow : 1d20 + 8 ⇒ (12) + 8 = 20
Damage : 1d8 + 2 ⇒ (6) + 2 = 8
-Posted with Wayfinder

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Sahba rushes in and flanks the cultist, as ordered, talons flashing.
Move action: As indicated on map
Standard action: Attack C4
Attack (Talon, Flank): 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage (Talon): 1d6 + 1 ⇒ (2) + 1 = 3

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Sorry, Yoshi normally does NL damage when he can easily (such as with his unarmed strikes) and against "civilised" creatures. It saves on some of the more difficult explanations in the future.

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Sorry, Yoshi normally does NL damage when he can easily (such as with his unarmed strikes) and against "civilised" creatures. It saves on some of the more difficult explanations in the future. Against creatures he knows are immune he probably wouldn't