| DoubleGold |
You did not see anyone else in town, you all think everyone is still at home. As soon as someone draws her spear, they realize you are onto them and they come out of hiding, four cultists wearing the mask of Ghlaunder. Normally you need a religion 25 check to id the mask, but they are going to speak the god's name anyway
By our God Ghlaunder, you are to be sacrificed, just like how we sacrificed the Mayor
You can choose to run away, but if even one person attack, that is init, no surprise. Battle map is above the town map
Sajna
|
With the cultists presenting a clear threat, Sajna isn't going to hesitate again.
She quickly raises her musket and fires at the masked assailant on the right.
Mwk Musket Attack: 1d20 + 7 ⇒ (18) + 7 = 25 (ranged touch attack)
Mwk Musket Damage: 1d12 ⇒ 12
A deafening crack echoes through the house and acrid smoke bellows from the end of her rifle. A lead bullet tears through the unfortunate cultist with lethal force.
| DoubleGold |
init: 4 + 1d20 ⇒ 4 + (12) = 16 Sajna
init: 3 + 1d20 ⇒ 3 + (17) = 20 Yoshi
init: 1 + 1d20 ⇒ 1 + (15) = 16 cultists
init: 4 + 1d20 ⇒ 4 + (2) = 6 Darvan
init: 2 + 1d20 ⇒ 2 + (3) = 5 Dunia
init: 2 + 1d20 ⇒ 2 + (7) = 9 Eli
init: 7 + 1d20 ⇒ 7 + (10) = 17 Galt
The cultists answer Our God that you will all be sacrificed to, then Sajna puts a musket ball through one of the cultists forehead and it comes out the other end. as he falls backwards. Yoshi, did you really go into the house through the back door, while everyone else went through the front, cause if you actually moved to the back while coming in from the front before combat began, you would have provoked?
Yoshi and Galt are up
Yoshi Masaso
|
Nope, sorry, with the scrolling map I missed the door
Yoshi steps up and knocks the first cultist to the ground.. or tries to at any rate.
trip: 1d20 + 14 ⇒ (17) + 14 = 31
AOO#1 followup stomp,prone: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33
damage: 1d8 + 7 ⇒ (8) + 7 = 15
AOO#2: 1d20 + 14 ⇒ (9) + 14 = 23
AOO#3: 1d20 + 14 ⇒ (9) + 14 = 23
Uthraed of Galt
|
Uthraed moves into the corner and lines up a shot at the cultist down the hall who hasn't been knocked to the ground or blown away yet.
Longbow: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
"Where these people at the festival last night?" Uthraedf thinks to himself as he fires
Knowledge Local: 1d20 + 6 ⇒ (2) + 6 = 8
Dunia Mbani
|
Dunia has Combat Reflexes, so she'll also make Opportunity attacks at any cultists who come too close to her. Here's a few AoO's if needed.
Darvan Moll
|
Not sure what map we're on at the moment; if this isn't possible for whatever reason, let me know.
Darvan steps up and clumsily swings his scimitar, then orders Sahba to attack as well.
Free action: Handle Sahba
Standard action: Attack cultist
Attack (+1 Scimitar, Power Attack): 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Damage (+1 Scimitar, Power Attack): 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Sahba
|
Sahba rushes the cultist as well, slashing with her talons.
Standard action: Attack cultist
Attack (Talon): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (Talon): 1d6 + 1 ⇒ (3) + 1 = 4
Dunia Mbani
|
I also have some map confusion, but assuming this works...
Since they didn't rush her, Dunia drops her spear, snatching her lash from her belt as she rushes the last cultist, swinging it in a ferocious arc.
Ectoplasmic Lash: 1d20 + 7 ⇒ (12) + 7 = 19
Slashing: 1d8 + 7 ⇒ (7) + 7 = 14
| DoubleGold |
As you kill the last cultist, you all take a deep breath knowing it is over. You take off the masks and realize that none of these faces look familiar or rather none of them where at the feast. There were so many people at the festival however but very few at the feast. This would be the equivalent of working in customer service for a day and remembering a certain face when you see it later outside the place where you work, as you would only remember a handful instead of the entire 500 or so you saw in a day. Anyone who passes a DC 20 int check will know that one or more of these people where at the festival, as you are recalling to memorize a face you saw last night.
You search the rest of the house, nobody else in there, I could do this room by room, but to speed things up, you have the broken sickles on the cultists, and they each have 4 GP on them, 16 total, as well as each one having one vial of antitoxin and two doses of winis poison for 4 total and 8 total.
Throughout the rest of the house you find a wand of lesser restoration, 17 charges, 4 more vials of antitoxin, 2 potions of neutralize poison, 6 bottles of wine worth 15 GP each, 50 GP worth of books in the library, blood in the bedroom suggesting someone was killed there, likely one of the cultists.
To get into the Mayor's bedroom, you need to unlock it with a key or a high disable device check as you try very hard, you find it is locked, if you knock, you don't hear anybody. And the guest quarters has some hidden treasure which I'll give to you, but the perception DC is very high or you can take 20 and you still might not pass cause it's above 20.
Sajna
|
Perception: 1d20 + 7 ⇒ (17) + 7 = 24 Or take 20 for 27
Sajna will try and find the key to the Mayor's bedroom, hopefully turning up some hidden treasure in the process.
Yoshi Masaso
|
Yoshi helps out in the searching.
"This town is being very troubled. Casual murder two days in a row, and they are having a festival and seeming to not care."
perception(aid): 1d20 + 7 ⇒ (2) + 7 = 9
Dunia Mbani
|
Dunia will instead focus on pacing the ground outside, looking to see if there are any tracks that look like the mayor was dragged away, Though he seems like he'd be a part of a demon-crazed murder cult.
Survival: 1d20 + 3 ⇒ (11) + 3 = 14
E'li
|
Hmm, such a fascination with posion in this cult? Does anyone recognize the symbol?
1d20 + 4 ⇒ (1) + 4 = 5 Know Religion
| DoubleGold |
Try as the heroes might, they find no key and no tracks on the ground as to where the Mayor went. They do find the hidden treasure in the Guest Quarters.
One of the rooms
was used by Elias Kyle on his stay, and he left a clue that
the PCs have located—a scrap
of paper stuffed into a slit in the mattress where the bed is
pushed against the wall. One side of the paper contains an
order from the city of Magnimar for the collection of 500
gp in back taxes from Ravenmoor, while on the other is a
crude map of Ravenmoor with several buildings circled—
the trading post, the weaver, the ferry, and Kriegler Manor.
As Kyle started to figure out who was in the cult, he kept
track of buildings he suspected of having ties to the cult on
this map, then stashed it here so that if he got caught, he
wouldn’t have evidence on him that would betray that he’d
started figuring out the cultists’ identities.
Okay, anyone else want to do anything here and you leaving through the front or back door?
Yoshi Masaso
|
"We should be telling someone there are being dead bodies in here." suggest Yoshi, who sees no problem with leaving through the front door.
"This is an odd map. Should we be visiting these buildings. I am thinking the traders daughter was liking me."
Sajna
|
"I don't think that would be a good idea Yoshi. If the cult is limited to those implicated by Elias' notes, we don't want to cause a panic among the villagers and drive the cultists into hiding. And if the cult has grown since Elias was here, then we may unwittingly alert a larger force that we have just attacked some of their own."
| DoubleGold |
As you all go through the front door, the traders daughter is standing outside. Yoshi, handsome Yoshi, I've been looking for you, come quick, my parents have been kidnapped, I know where they are, these strange men took them. She does not see the bodies, she is 20 feet from the door and bodies are angled or in spots so that is is impossible for her to spot them.
Yoshi Masaso
|
Yoshi grins and turns to the others.
"Perhaps you should be following at a discrete distance?" he suggests as he follows the girl.
Yoshi Masaso
|
"Don't be letting me get too far ahead." suggests Yoshi, who is more than happy to spend time with the pretty lass.
He does however make sure to leave a trail of muddy foot prints, broken branches and crushed bushes where he follows her.
Dunia Mbani
|
Dunia looks in exasperation as Yoshi rushes off.
De girl jus ain' dat good lookin'.
You probly right, Sajna. Dat boy probly in fo' some trouble.
She begins following Yoshi's intentional trail, her shorter legs ensuring she keeps her distance.
| DoubleGold |
As you all move into the chenowitz place area, a corn maze filled place, you see two cultists up ahead. Mommy, Daddy, where are you The girl gets too close to the corn area and you see pair of hands grab her and pull her in Ahhh!, a second later a masked cultist appears where she was just grabbed.
Four stirges also appear.
A sense motive dc 20 tells you this is staged in part or in whole
init: 2 + 1d20 ⇒ 2 + (5) = 7 Dunia
init: 3 + 1d20 ⇒ 3 + (20) = 23 Yoshi
init: 4 + 1d20 ⇒ 4 + (4) = 8 Sajna
init: 4 + 1d20 ⇒ 4 + (15) = 19 Darvan
init: 2 + 1d20 ⇒ 2 + (10) = 12 Eli
init: 7 + 1d20 ⇒ 7 + (5) = 12 Galt
init: 1 + 1d20 ⇒ 1 + (7) = 8 Cultists
init: 4 + 1d20 ⇒ 4 + (7) = 11 stirges
Yosh, Darvan, Galt, Eli Map of combat area at the top
Yoshi Masaso
|
SM: 1d20 + 4 ⇒ (18) + 4 = 22
Yoshi calls out "Stop attacking her!" as a warning to his allies as much as to the cultists. Still, something was wrong here. It was just a little too planned.
He moves up to the closest cultist and tries to knock him to the ground
trip: 1d20 + 14 ⇒ (5) + 14 = 19
followup stomp if successful,prone: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
-NL damage: 1d8 + 7 ⇒ (1) + 7 = 8
AOOs to trip if cultists come within range(10' reach with spear): 1d20 + 14 ⇒ (18) + 14 = 32
AOOs to trip if cultists come within range(10' reach with spear): 1d20 + 14 ⇒ (17) + 14 = 31
AOOs to trip if cultists come within range(10' reach with spear): 1d20 + 14 ⇒ (3) + 14 = 17
I put some stirges on the map for you instead of hte "S" boxes
E'li
|
There is something not right about this. he says as he readies to fight, loading a spiked bullet into his sling.
Uthraed of Galt
|
Uthraed is shocked to find even more cultists. "This town is over run. Whats going on here?" he says as he pulls out an arrow from his quiver and nocks it.
Sense Motive: 1d20 ⇒ 4
"I hope these arn't that little boys pets" Thinks Uthraed as he fires at the stirge nearest Yoshi[ooc]Green[ooc]
Longbow: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Darvan Moll
|
Sense Motive: 1d20 + 9 ⇒ (9) + 9 = 18
Not wanting to get too close to the stirges - and sensing nothing wrong with the situation himself - Darvan fires a sling bullet at the nearest bloodsucker.
Free action: Handle Sahba (attack)
Handle Animal (Animal Companion): 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
Standard action: Attack stirge (yellow)
Attack (MW Sling): 1d20 + 5 ⇒ (17) + 5 = 22
Damage (MW Sling): 1d4 + 4 ⇒ (3) + 4 = 7
Sahba
|
Sahba rushes forward, talons extended.
Move action: As indicated on map
Standard action: Attack stirge (blue)
Attack (Talon): 1d20 + 4 ⇒ (13) + 4 = 17
Damage (Talon): 1d6 + 1 ⇒ (5) + 1 = 6
| DoubleGold |
Yoshi moves towards the cultist that came out of the woods and knocks the cultist out with a single blow. Eli loads up a sling, while Darvan, Sahba, and Galt tear apart a stirge easily, killing off three of the stirges.
One stirge remains and it will try to land on Yoshi
hit: 7 + 1d20 ⇒ 7 + (14) = 21 and it attaches itself while Yoshi takes 1 point of constitution damage.
Sajna is up, then cultists
Sajna
|
Sajna points her musket squarely at the middle cultist and pulls the trigger, letting out a tremendous bang and a plume of smoke.
Mwk Musket Attack: 1d20 + 7 ⇒ (4) + 7 = 11 (ranged touch attack)
Mwk Musket Damage: 1d12 ⇒ 3
E'li
|
He will fling his spiked bullet at one of the cultists
1d20 + 7 ⇒ (13) + 7 = 20
1d6 + 3 ⇒ (4) + 3 = 7
| DoubleGold |
Sajna shoots a cultist in the upper right leg.
The two remaining cultists take their turn and they go over to stabilize their fallen comrade only to be tripped by Yoshi. No please don't die on us. The cultist yells. Only to find out their comrade is only unconscious and they try to wake the downed cultist.
Dunia is up, then to top of round 2 people
Dunia Mbani
|
Dunia advances into the midst of the cultists, slicing one across the back with her lash and preparing to finish any of them that try to make a fight of this.
Ectoplasmic Lash including prone: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Slashing: 1d8 + 7 ⇒ (2) + 7 = 9
Slashing: 1d8 + 7 ⇒ (3) + 7 = 10
Ectoplasmic Lash: 1d20 + 7 ⇒ (13) + 7 = 20
Slashing: 1d8 + 7 ⇒ (7) + 7 = 14
Ectoplasmic Lash: 1d20 + 7 ⇒ (17) + 7 = 24
Slashing: 1d8 + 7 ⇒ (7) + 7 = 14
Any penalties they have from being prone etc. aren't applied yet
Yoshi Masaso
|
Yoshi moves up to the last stirge and hits it. Hard.
attack: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 1d8 + 7 ⇒ (4) + 7 = 11
"You are being a horrible creature." he admonishes the stirge.
Sajna
|
Sajna takes the chance to reload her musket and then walks over to the cultist who is still conscious. She points the weapon at them and speaks bluntly.
"Who are you and what are you doing here? What is going on in this town?"
Dunia Mbani
|
You bin swearin' yo'self to murder an' worse. Unnerstand, you need us feelin' merc'ful. Else Ghlaunder gon' have ya earlier'n you'd like.
Yoshi Masaso
|
perception: 1d20 + 7 ⇒ (1) + 7 = 8
"You are not being so fast!" calls out Yoshi.
"You are being lucky to be alive. Remove your masks!"
He removes the mask from the unconscious figure, and looks to see if he recognises them from the feast.
Sajna
|
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Sajna keeps here eyes on the cultists in front of her, waiting for them to remove their masks. She is oblivious to the forth, watching from the corn field.