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Game Master Sai Ling

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Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

I'm kind of looking at a front line fighter. Fencer type build where he focuses on evading attacks while lashing out at the enemy.


So with an increased crit range from the fighter, do you automatically hit and score a critical hit within that range or do you still have to hit the opponent's AC when you roll anything within the crit range besides a natural 20?


Unless its a 20, you still have to fight. However highest monster ac in game currently is an 18, so if he rolls a 19...well you get the poiny.


Very well. I'm still considering a Finesse Fighter than. DM Nerk, should I use the same creation rules? Same level, same starting gold, and two uncommon magic items?

If so, I would like to go with a +1 Rapier and a +1 Shield. Your welcome to roll for what special properties they might have.


Alright, it's time to test my luck with some hit point rolls:

Hit Points: 10 + 7d10 ⇒ 10 + (10, 8, 1, 8, 4, 5, 9) = 55


Indubitably Never 3d6

Since the special properties/flavor of magic items haven't really come into play, I'll skip that, though you should feel free, if you're so inclined.

Otherwise, yes, same chargen as before.

Assuming Oskar isn't coming back, that leaves us with a fighter 5 rogue 3, a bard 8 and what looks like a fighter 8.


+1 Rapier
Creator: 1d20 ⇒ 20 - Gnome: The item is crafted to appear thoroughly unremarkable. The tiem might look tattered, battered, or well-worn - all the better to discourage thieves from stealing it.
Nature: 1d8 ⇒ 4 - Ornament: Used in parades or to comemorate a special occasion, the item is festooned with inset gemstones, gold or platinum inlays, and decorative filigrees. It might have been commissioned as a gift to commemorate a great deed.
Minor Property: 1d20 ⇒ 17 - War Leader: The bearer can cause hsi or her voice to carry clearly for up to 500 feet.
Minor Quirk: 1d20 ⇒ 5 - Covetous: The item's bearer becomes obsessed with material wealth.

+1 Shield
Creator: 1d20 ⇒ 3 - Ancient Human: This item is old and of human manufacture. The meaning of any symbols or heraldry emblazoned upon it is likely lost to antiquity. Pick a fallen kingdom from your campaign or an ancient figure of legend. The item is connected to that place or person.
Nature: 1d8 ⇒ 1 - Arcane: This item was created by a powerful mage and bears his or her symbol or sigil. A faint magical glow surrounds it, but the light is too dim to illuminate anything other than the item.
Minor Property: 1d20 ⇒ 12 - Sentinel: Choose a kind of creature that is an enemy of the item's creator. This item glows when such creatures are within 100 feet of the item.
Minor Quirk: 1d20 ⇒ 13 - Mistaken: While in possession of the item, the bearer is often mistaken for someone else.

Intriguing. So the rapier is made to look unremarkable because it's gnome maker decided to bedazzle it. Despite this, he gave it not only a keen edge, but the ability to allow it to carry the weilder's voice upon the wind to reach those within 500 feet of him. And of course being a trickster, as all gnomes are, he decided to make the item's weilder develop a fascination with material wealth.

The shield on the other hand belonged to an ancient hero and is even emblazoned with his crest. While it always glows with a soft light, the glow increases when within 100 feet of one of the ancient hero's enemies. Despite being ancient, the hero's crest is well-known and often brings people to believe the current wielder is actually the legend of old.

Sound about right? And would you care to choose the creature that triggers the shield's sentinel ability? Or is there a chart for that?


Indubitably Never 3d6

No chart to my knowledge.

I'll say it triggers in the presence of elves. All elves. The mage that made it was the leader of an early human civilization that saw elves as oppressive overlords.

PS Gnomes just get weirder with every edition.


Hmm...that's interesting considering I was making the guy a Half-Elf. However, considering the rapier is of gnomish make, I'm tempted to go Halfling.

The concept of a Halfling tank amuses me.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I'm still in but Olden is *shakes head* not up for going back into THAT!

I think I will also re-roll, See if I can't eek out a wizard.

4d6 ⇒ (5, 4, 5, 6) = 20 16
4d6 ⇒ (5, 6, 4, 5) = 20 16
4d6 ⇒ (3, 5, 3, 1) = 12 11
4d6 ⇒ (3, 6, 1, 5) = 15 14
4d6 ⇒ (4, 3, 2, 3) = 12 10
4d6 ⇒ (5, 6, 4, 3) = 18 15

Uhm yeah, wizard ahoy!

Edit: Assuming that is okay, I mean. I will work on the character anyway but if Nerk wants me to keep the bard I will.


Indubitably Never 3d6

Nope, I'm happy to have you reroll.

The way I look at it, that encounter was never meant to be winnable as a straight fight. It's meant to be something that you sneak around and approach with caution, probably encounter and then retreat from.

I'll wait a little longer on Oskar before we start rerecruiting.


Female Half-Orc Monk 8 HP: 59/22; AC 15; Saves: Str +2, Dex +3 (+5), Con +2, Int +1, Wis +3 (+6), Cha +2; Init +2; Ki points 0/4
DM Nerk wrote:
The way I look at it, that encounter was never meant to be winnable as a straight fight. It's meant to be something that you sneak around and approach with caution, probably encounter and then retreat from.

Back in the days of Monty Haul, my brother DM'ed a group that had recently been to the Barrier Peaks. The killer monk in that party rode onto Nosnra's feast table on a wheely sled. Much fun ensued.

Have lots of fun guys, Luthia out!


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Still here! Sorry for the inconvenience everybody!

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I am going to build a wizard 5/ Rogue 3 I think. Illusionist/Thief with spy background...working out the particulars should have it up in a little bit.


Indubitably Never 3d6

Sounds good, Devon. Looking forward to seeing it.


I think I'll reuse Captian Fremont here for this character and I'll let you know once I have his stats up tonight. Otherwise, he is built to be a tank.

His defense should sit somewhere around (+4 Armor, +5 Dex, +1 Defense Training, +3 Shield) 23 with the potential to bump it up to 32 once per round when an attack would hit him.

He'll be easily capable of ranged or melee combat considering he's a Dex based character. This in turn means he has a good initiative as well.

On top of everything he moves at a speed of 40ft and if he attacks someone in melee combat, he no longer provokes from them for the rest of his turn.

And on top of it all, he'll be a Halfling. Also, I've not found anything about weapon damage adjusting based off size, but please let me know if there is something about that.


Indubitably Never 3d6

Weapon damage does NOT adjust based off size.

However, you get disadvantage using any weapon with the "Heavy" quality. Which isn't likely to be an issue, methinks.


Correct, he has no real reason to use a "Heavy" quality weapon considering his build, not to mention the fact that he is rather fond of using a shield.

I hope all of this makes him a more capable of surviving this time around. He'll drop to 35 feet per movement, but in turn he'll be able to move through most of his enemies spaces.

That raises another question. Is there some kind of check to move through an opponent's space? Do you just provoke?

Edit: From what I'm seeing, you can freely move through an opponent's space without a check or roll when they are two (one if your a Halfling) size category larger than you. However, you would provoke if you move outside of their reach.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

Here we go, I'll reuse this avatar. My character for this game is contained within the second spoiler. Otherwise, I need to finish his equipment.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

All done I think. Nerk can you look at "Disappearing Trick" in the mage's Illusion school write up and adjudicate what you think that translates to? From my reading it almost seems like I have invisibility at my fingertips all the time, but I want your input.

Oh Joshua/Freemont/"Lucky" now I am going to be so confused when I look at your character sheet in the other game...oh well ;p


Indubitably Never 3d6

Sounds to me like you always have invisibility prepared, and you can use it as a reaction if you take damage.

It doesn't count against the number of spells you have prepared, but casting it does count against your spells-per-day. You may need to reread the bit on wizard magic.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Hah!

Can I tell you that I read all that, thought to myself "this is really important, it is different than before I need to remember that..." and them here we are.

MHmm system changes.


Indubitably Never 3d6

I feel like I rained on your parade.

At first I felt kinda bad, but what the heck were you doing having a parade this close to the air of a bunch of surly giants, anyway?


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

No parade raining, I thought it was WAY strange, so I am more than happy with how it works.

I have to admit that I like the feel, not yet playing of how multi-classing feels on paper. I feel like its the "closest" I've gotten to this sort of a concept mechanically for a while.

Excited to see how it goes.


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

After seeing Elwe in battle, I came to a nasty realization about Malaki. Think how much nastier he would be if using a Greataxe as well as Great Weapon Master, combined with his Assassinate ability? Granted, it only truly shines at the start of combat, and he would need to be Str based instead of Dex, but still! Nasty...

12+2d12+6+ double STR Mod...hmmm, with two attacks, plus two more if he Action Surges...nasty combo to be hit with at the start of combat.


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

And agreed, really enjoying the Multiclassing system here. Not sure how I feel about Rogue, as it seems to be way too powerful of a 1 lvl dip, but beyond that I like it. Kinda wish it was more like 2nd Edition, where you actually leveled in multiple classes at the same time, but with everyone using the same EXP Chart and such, I doubt there would be a good way to balance that without just playing a Gestalt Game.


Indubitably Never 3d6

If we were tracking xp (which we aren't) it could be done just by doubling the xp needed, couldn't it? That was the way it worked in 1e AD&D if I remember.

Though looking at the xp table, not so much.


Elwë would have been more ridiculous with a greataxe when he crit.

Normal Hit:

  • +1 Greatsword - 2d6+5 Avg. Damage - 12
  • +1 Greataxe - 1d12+5 Avg. Damage - 11.5

Great Weapon Master:

  • +1 Greatsword - 2d6+5+2d6+4 Avg. Damage - 23
  • +1 Greataxe - 1d12+5+1d12+4 Avg. Damage - 22

Normal Critial:

  • +1 Greatsword - 12+5+2d6 Avg. Damage - 24
  • +1 Greataxe - 12+5+2d12 Avg. Damage - 30

Great Weapon Master Critical:

  • +1 Greatsword - 12+5+12+4+2d6 Avg. Damage - 40
  • +1 Greataxe - 12+5+12+4+2d12 Avg. Damage - 46

Getting that extra weapon die when you crit is nice.


I should be good to start back up tomorrow. Do we want to recruit a fifth or go back in with four?


Indubitably Never 3d6

Gentlemen: This is the new recruitment thread. I'm looking for between one and four additional players. Feel free to introduce yourselves there should anyone turn up. In fact, please do. I'll be back online Monday or maybe Sunday night, so if you're so inclined, answer any questions that people might have.

Except lie about what a jerk I am. No need to scare anyone away.


Male Human

I see no jerk DM...

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Found it, will make an alias soon.
Here it is, Max Gain, do we just move straight over to gameplay?


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

And by someone taking Rope Trick we mean me...I'll drop Aura of Invis to pick it up. Eukaeros is more of a lone operative type so I can justify it in my mind.

I won't prepare it out the gates but I am leaving one slot unprepared for the day so we can use it for that if we need to.


Indubitably Never 3d6

Head into gameplay Max, I'll be in the next day or so to do a reintroduction of sorts.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

We should probably start brainstorming how the new guys arrive. Did Malaki go to town and recruit more help? Did we arrive late the next day? Granted it's a dungeon crawl so we don't technically need much. But I'd like a little bit more story than having us magically appear inside the dungeon.


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

Im fine with whatever reasoning works best for the story.


Male Human

Mayhap the elf Arial, that organized the initial foray, gathered the new recruits? ;)


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

That could work. But would we arrive the next day or would more time have passed?


It could be that whomever hired the original group didn't expect them to finish the job and thusly sent out a second group to make sure it got done.

I mean s/he did send a group of five to take on a large number of wolves, orcs, ogres, and giants by theirselves.

And sorry for the delay, I've had plenty going on as of late so I've been a bit delayed in posting.


Indubitably Never 3d6

Let's see....

Elwe and Luthia were bludgeoned to death. Oskar barely escaped with Malaki and Olden disappeared and presumably fled. I'd imagine that with Oskar and Malaki safely hidden in the cave with plenty of food and drink, Arial would have realized the need for reinforcements and returned to civilization to recruit the lucky halflng, Eukaros, Roman and Max.

Though the rules of Next assume a night's sleep heals all wounds, we can imagine that Malaki's flesh needs time to knit after having been torn apart by worgs, and that Oskar will be on healing duty until the new crew arrives.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Cool. So we find Malaki and Oskar in the cave then.

Oh, I did a little more reading on Lathander and changed my alignment to neutral good to better reflect the lore.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

So are we about to start back up then?

Also, Harold's AC dropped to a 21. I realized I was miscalculating it so I had to adjust things a little, but that's still not too bad of an AC.

You can expect to see Harold running into the thick of combat to take advantage of his 2-3 attacks with his rapier to keep his opponent's on their toes while he moves about them. Also, you can expect him to use his parry ability on the first attack that would hit him every round for the most part. This in turn means his AC will jump to a 30 against that attack.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Looks awesome, Lucky. I'm really thrilled that Next has made halfling martial classes viable.

I bet a monk halfling could be fun as hell.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

Yeah, I'm going to enjoy taking on three giants at once.

After taking a swipe at each, they'll no longer have the ability to take attacks of opportunity on him for the round which leaves him free to move through one of their spaces to put some distance between him the other two.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

So do we join them then, or do you announce this in gameplay when they find us?


Indubitably Never 3d6

You were just (very briefly) introduced.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

I had basically intended for Roman to be more of a support cleric. So I'll be happy to concentrate a Bless spell so Oskar won't have to. This would give him a chance to let loose his war domain as it was intended.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

I forgot to do this:

Wand:

1d20 ⇒ 17 Elven (Fitting)(Light and leaf/vine motif)
1d8 ⇒ 3 Storied (Belonged to a hero or villain) [Uhm Alaeivain Esterthein the sacker of Hart Hold]
1d20 ⇒ 6 Guardian [+2 Init]
1d20 ⇒ 20 Slothful [-2 Init] That doesn't make sense? Per instruction I will re-roll This...

1d20 ⇒ 18 Repellent. ( Brings discomfort foreboding...good reason not to love using it since it belonged to a villain. heh)

BAg of Holding:

1d20 ⇒ 8 Dwarven (Runes and such)
1d8 ⇒ 5 Prophecy (Destined to be important)
1d20 ⇒ 19 Wicked (Seeds doubt as to benevolent acts)
1d20 ⇒ 12 Metamorphic (Changes appearance in slight ways, no control, no change in functions)


Indubitably Never 3d6

I'm out of town this weekend, so you won't hear from me until monday, most likely.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

I left a question for you about traits in your recruitment thread. I would really appreciate knowing your answer if you have a moment before you head out. Otherwise, enjoy your weekend and have a good time.

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