DnD Next Playtest

Game Master Sai Ling

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Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Pretty sure Pathfinder states their not lost first so Barbarians tended to have a habit of going unconscious or dieing after coming out of a rage.


Indubitably Never 3d6

You're right.
In the description of rage it's pretty clear. I should remember that if my barbarians ever get hurt.

But in 5e, they're just temporary hps that are lost first.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

That's what I assumed, just wanted to make sure I had it right. Would suck to go all out and then die from coming out of a rage.

Two more teammates to go...shall the cloud giant fall before Elwë gets another swing at him...


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Olden what's your current hp total?

Please give a shout out in the discussion thread if you absolutely need healing everyone. Just to make sure I don't miss a cry for help in the business of the Game play thread.


Female Half-Orc Monk 8 HP: 59/22; AC 15; Saves: Str +2, Dex +3 (+5), Con +2, Int +1, Wis +3 (+6), Cha +2; Init +2; Ki points 0/4

I'm down to 6 but I should be able to heal back 16 with my Way of the Open Hand class ability. I guess some healing would help...


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Olden has not taken a hit that I'm aware of. He's just noting that a hit or two could drop him when he is at full hit points.

As for Elwë, he's still standing pretty solid at the moment, but that could change quickly if that giant hits him twice. We'll see what kind of hell he rains down on us though.


Indubitably Never 3d6

You're victorious - for the moment. Remember it's been three (I think?) rounds since the ogres ran off after the giants who went to see about the fire.

As far as it goes, I'm thinking of organic experience, where you will level up after each module in the series. I actually added up all the experience available in G1 and it's pretty close to exactly enough to take a party of 4 8th level characters to 9th level.

Or I can do it by the numbers, which will probably mean advancing a bit more slowly, as there are 5 of you and no guarantee that you'll encounter every single encounter.

Thoughts?

Pardon me if we've had this conversation before.


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

I vote organic.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

I'm fine with leveling up after each module in the series. I'm unfamiliar with the series, so could I inquire into how many modules there are in it?

Also, I'm kind of wondering whether we should continue to advance or if we should retreat. I'm not sure where everyone stands in terms of their abilities. I know Elwë has hit his halfway point considering he has only two more uses of his rage.


HP: 33/50 | AC: 15 [17]| HD: 8/8 | Init: +3 | Saves: Str (+2), Dex (+3), Con (+2), Int* (+3), Wis (+2), Cha* (+3) | Spell Slots: 1st: 4/4, 2nd: 3/3, | Spell Save DC: 11 [14]

yeah I am hitless...just commenting that of the group I am the glass that would be easily shattered if struck by the like of the cloud giant.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

I thought that is what you were getting at. Though Olden has more hit points than Elwë currently.

However, I'm just waiting for Elwë to go into a rage and heal 2d12+12 damage. The Bear Totem Warrior has a nice heal factor to it.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Healing time!
41 HP For Luthia
26 HP For Elwë
And 22 Hp For Oskar
Malaki are you actually still on 65?


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Hmm...after that I think it might be beneficial to hold off on his rage instead of entering it right at the start of combat. Then he'll be able to make better use of his rage by entering it partway through for some healing.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Oh actually If you can heal 2d12+12 Elwë do you mind if I just heal you from a first Lvl slot for 7 + 8 + 2 = 17

Your choice.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

That's fine with me. It just means I'll likely enter into a rage right off the bat again and wind up finish healing myself back up to full which works out well because your healing is a bit less circumstancial then mine.


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

Malaki is at 65. Will post turn in a few.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Hey Olden, with your call to battle song I think we should be rolling a d6 instead of a d4? Also don't forget that when you take the attack action you can attack twice at Lvl 8...


HP: 33/50 | AC: 15 [17]| HD: 8/8 | Init: +3 | Saves: Str (+2), Dex (+3), Con (+2), Int* (+3), Wis (+2), Cha* (+3) | Spell Slots: 1st: 4/4, 2nd: 3/3, | Spell Save DC: 11 [14]

Yes it should be d6 not sure what I was thinkning...Right about the extra attack too....I thin I thought I was level 5 for some reason. Funny.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Is it bad that I like the Bless spell more than I like the Prayer spell?


HP: 33/50 | AC: 15 [17]| HD: 8/8 | Init: +3 | Saves: Str (+2), Dex (+3), Con (+2), Int* (+3), Wis (+2), Cha* (+3) | Spell Slots: 1st: 4/4, 2nd: 3/3, | Spell Save DC: 11 [14]
Elwë Alcarin wrote:
Is it bad that I like the Bless spell more than I like the Prayer spell?

Yup you are officially BAD a BAD person *waggles finger*

No, Bless is like the uber combat buff, prayer is the turn all odds slightly in favor buff both have their use but for Elwe with what you have going on? No shock that Bless is so good for you.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Yeah I think prayer is a pretty underwhelming compared to bless. Especially since prayer is two spell levels higher.

What really sucks is that all my combat buff spells are concentration spells. I can only have one active at a time. Which means I can choose to use my cool self buff spells at the expense of the party as a whole...

I could be doing
3d8+4 on a battle axe attack and 1d6+1d8 on the hand axe attack... Or I could do 2d8+8 on the battle axe and 1d6+4 on the hand axe (with a +4 to each attack)

Or I could buff the party with bless and make sure everyone hits more often. Clearly bless is the best choice at the moment...

It annoys me that I'm essentially playing my 8th level cleric how I'd play my first level cleric...

The divine strike, war priest, and Guided strike abilities are pretty cool though.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Wow, that does suck. Do they have anything that allows you to maintain more than one concentration spell at a time? Feat? Ability?


HP: 33/50 | AC: 15 [17]| HD: 8/8 | Init: +3 | Saves: Str (+2), Dex (+3), Con (+2), Int* (+3), Wis (+2), Cha* (+3) | Spell Slots: 1st: 4/4, 2nd: 3/3, | Spell Save DC: 11 [14]

I remember at one point...Unearthed Arcana maybe? There was a rule about concentrating on as many spells as you had Int modifier but I wonder if that starts adding a layer of complexity that they don't want. It seems it would be better for spells to just go by rounds rather than require the concentration....

That said with the number being what they are in next +1 to basically everything is a significant buff, and for it to affect all defensive and offensive traits is a pretty wide net to cast.

That said NEXT feels pretty "low" fantasy in comparison to PF/3.5, and that is good since I feel like that is where those rules tended to suffer to a certain extent. things escalate in those systems quickly, it seems "slower" in this system and more..."gritty"? But the simplification does feel almost like a lack of options to me....


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

You are correct, Prayer is a significant buff based off the number scale Next works with. However, as you said, Bless is by far more useful to me considering it helps negate the penalties I take from using my feat.

However, Prayer might have seemed a lot better if the giants had not rolled quite so well on me.


Indubitably Never 3d6

It's interesting because til now all the playtesting I'd done had been much lower level.

I think with the concentration thing, they're probably trying to keep things a little bit simpler, rather than the bad old days of "There's enemies through that door. We'll open it in 45 rounds when we've finished casting our buffs."

If we stick with this, we'll play the last module at 14th level. Hopefully Oskar will have some better options by then.

I actually like the bardic performance requiring a short rest. It makes it something that you're more likely to conserve for big fights, if you have a party that won't stop for nuthin.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

We'll probably need to stop for a short rest after this fight...


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

Keep in mind bardic performance comes back after 10 minutes of rest, NOT a short rest. A Short Rest takes an hour.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

I was thinking more of healing.


Female Half-Orc Monk 8 HP: 59/22; AC 15; Saves: Str +2, Dex +3 (+5), Con +2, Int +1, Wis +3 (+6), Cha +2; Init +2; Ki points 0/4

Won't be posting tonight I don't think. DMNPC me if need be, Lithia has no more ki so it's just a three attack flurry with no advantage, +2 str, +3 Prof, any other buffs and 1d8 damage. She has a couple hand axes and a spear for ranged attacks. Oh, and a cloak of elvenkind and spider boots... ;)
Sorry for the delay...

Thanks for the heal Oskar.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Will cast bless next round. Probably best to assist Luthia now Olden.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

So I'm trying to get my numbers straight for what we're facing currently.

  • 14-Foot Giant Officer
  • Female Giant
  • 18 Warriors consisting of Giants and Ogres How many are giants?
  • 8 Wolves (Assuming Elwë just killed two of them)

Is this correct?


Indubitably Never 3d6

Nosnra, the 14-foot tall hill giant chief
Mrs Nosnra
sub chief (the officer)
18 hill giant warriors
8 ogres
8 wolves
and a cave bear


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Oh...even better...seems like we might want to move into the doorway at least.

What all appears to be actually wearing armor?


HP: 33/50 | AC: 15 [17]| HD: 8/8 | Init: +3 | Saves: Str (+2), Dex (+3), Con (+2), Int* (+3), Wis (+2), Cha* (+3) | Spell Slots: 1st: 4/4, 2nd: 3/3, | Spell Save DC: 11 [14]

Uhm...we might want to run? Even with the door the boulder throwing will pulverize us but if we can hide and sneak back up on them as they disperse that might be better for us...


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Unfortunate thing is I think we have our backs to a hallway that we've not explored yet so it might be a better idea to find a doorway to stand in and use the hallway itself to limit their numbers.


Indubitably Never 3d6

They are coming from the hallway you haven't explored yet.

Your backs are (roughly) to the firepit.

My apologies, I just realized that the last map I posted wasn't uploaded correctly, so it kicked you back to an old one.

Map


HP: 33/50 | AC: 15 [17]| HD: 8/8 | Init: +3 | Saves: Str (+2), Dex (+3), Con (+2), Int* (+3), Wis (+2), Cha* (+3) | Spell Slots: 1st: 4/4, 2nd: 3/3, | Spell Save DC: 11 [14]

I'm worried if we try to withdraw towards the entrance they would close the gap...Hrm this just seems like we are gonna get smashed but if we can cut through enough maybe most of the flunkies will run?


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Oh, well we could try to work our way back to the hallway we came down initially. Once we manage to get in there, it will bottleneck them to about 1-3 (One Large creature, two Medium creatures, or two Medium creatures with one Large creature swinging over them.) If we could manage to get to the intersection in that hallway it would be even better so we can prevent them from managing to suround us in a hallway. At that point, Malaki and Elwë could stand side by side while everyone else provides support and ranged attacks.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

.
Hey everyone RL has thrown me a couple of curve balls ATM and I'm pretty stressed out. Hopefully it won't affect my post rate to badly.


Indubitably Never 3d6

I feel your pain, Oskar. Feel it and share it.


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

Sorry for holding up the game!


Female Half-Orc Monk 8 HP: 59/22; AC 15; Saves: Str +2, Dex +3 (+5), Con +2, Int +1, Wis +3 (+6), Cha +2; Init +2; Ki points 0/4

No probs Oskar!!!


Female Half-Orc Monk 8 HP: 59/22; AC 15; Saves: Str +2, Dex +3 (+5), Con +2, Int +1, Wis +3 (+6), Cha +2; Init +2; Ki points 0/4

If we all get smacked into next week we can have a week off! ;)


Indubitably Never 3d6

We're also waiting for me. Life is set to extra crazy this week. Will try to get a post in but we may have to wait til next week.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

Thanks for the update DM Nerk. I hope we can get moving along again soon.


Indubitably Never 3d6

Alright.
Things are relatively settled. I'll take stock over the next day or two and come out fighting by monday....


Female Half-Orc Monk 8 HP: 59/22; AC 15; Saves: Str +2, Dex +3 (+5), Con +2, Int +1, Wis +3 (+6), Cha +2; Init +2; Ki points 0/4

Ok. Thx for heads up DM.


Indubitably Never 3d6

Just a status update:

Olden, Malaki and Oskar made it out. Luthia has become one with the universe and Elwe has been pounded into a bloody pulp.

Elwe (I believe) is planning on rerolling.

Oskar may or may not be with us anymore, I just sent him a PM.

Our survivors will reconvene at the cave in the mountains.

Do people want to continue? Should we reopen recruitment and try to pull a few more people in?


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

I'd like to continue you and I would say that reopening recruitment would be a good idea. We will need to replace Luthia and may need to replace Oskar.


Male Wood Elf HP:17/85 + 0/16 Temp | AC:16 | HD: 6/8 | INIT: +3 (Advantage) | SAVES: STR +4/ DEX +3/ CON +3/ INT +1/ WIS +2/ CHA +1

New Rolls:

4d6 ⇒ (4, 1, 6, 4) = 15 - 1 = 14
4d6 ⇒ (3, 5, 5, 6) = 19 - 3 = 16
4d6 ⇒ (4, 3, 2, 6) = 15 - 2 = 13
4d6 ⇒ (6, 6, 6, 4) = 22 - 4 = 18
4d6 ⇒ (2, 5, 3, 2) = 12 - 2 = 10
4d6 ⇒ (4, 1, 2, 3) = 10 - 1 = 9

Eh, I'll figure out a way to work with that I suppose.

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