Friendly Fighter

Roman Andari's page

189 posts. Alias of wicked_raygun.


Full Name

Roman Andari

Race

Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)

Classes/Levels

Male Human Bard 2 | 7/9 XP | Effects: None

Size

Medium

Age

28

Alignment

Good

Deity

Shelyn

Strength 9
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 8
Charisma 16

About Roman Andari

Back Story:

Roman Andari grew up one of the beardless poor masses in Taldor. His mother had died of consumption, and his father was a cobbler and an abusive drunk. The only thing that brought Roman any joy was to hear the bard’s tales of history and valor.

Stories were his salvation. And then it became his life. At a young age, Roman ran away to Oppara were he joined a theater troupe. After a few years, and with some coin in his pocket, he later bribed his way into an Academy. And for a time he was happy.

Years later he became obsessed with the Pathfinders, voraciously reading any adventure book he could get his hands on. And so with his training as a bard complete he set about to travel the world. He haggled on the streets of Katapesh, had his fortune read in Magnimar, ran from angry villagers in Osirian – in short he had adventures.

Name: Roman Andari
Race: Human
Class: Bard 2
Alignment (Good): Perform your art to aid someone else.
Bonds: I sang stories of Silvio long before I ever met him in person.

STR 9 (+0)
DEX 16 (+2)
CON 12 (+0)
INT 13 (+1)
WIS 8 (-1)
CHA 16 (+2)

Look: Joyous Eyes, Wild Hair, Traveling Clothes, Skinny Body

HP 18 (6+CON)
Base Damage (d6)

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Moves

Human:
When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.

Arcane Art:
When you weave a performance into a basic spell, choose an ally and an effect:
• Heal 1d8 damage
+1d4 forward to damage +2d4 forward to damage
• Their mind is shaken clear of one enchantment
• The next time someone successfully assists the target with aid, they get +2 instead of +1
Then roll +Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

Bardic Lore:
Grand Histories of the Known World - When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

Charming and Open:
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
• Whom do you serve?
• What do you wish I would do?
• How can I get you to ______?
• What are you really feeling right now?
• What do you most desire?

Port in the Storm:
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

Vicious Cacophony:

When you grant bonus damage with arcane art, you grant an extra +1d4 damage.

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Gear (9+STR)
• rations (5 uses, 1 weight)
• a fiddle never before played (0 weight)
• leather armor (1 weight)
• dueling rapier (close, precise, 2 weight)
• adventuring gear (4/5 uses, 1 weight)